MTLContext provides functionality for command encoding, binding management and graphics device management. MTLImmediate provides simple draw enablement with dynamically encoded data. These draws utilise temporary scratch buffer memory to provide minimal bandwidth overhead during workload submission.
This patch also contains empty placeholders for MTLBatch and MTLDrawList to enable testing of first pixels on-screen without failure.
The Metal API also requires access to the GHOST_Context to ensure the same pre-initialized Metal GPU device is used by the viewport. Given the explicit nature of Metal, explicit control is also needed over presentation, to ensure correct work scheduling and rendering pipeline state.
Authored by Apple: Michael Parkin-White
Ref T96261
(The diff is based on 043f59cb3b)
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D15953
Metal: MTLVertBuf implementation and support for texture creation from vertex buffers.
Authored by Apple: Michael Parkin-White
Reviewed By: fclem
Maniphest Tasks: T96261
Differential Revision: https://developer.blender.org/D15452
From the nodes' description: "Retrieve the object that contains
the geometry nodes modifier currently being executed". This was
discussed in the most recent geometry nodes module meeting.
Because the node allows you to retrieve the position of the modifier
object, it has to add a depsgraph relation to object transform.
Expect that modifiers will be reevaluated when moving the object.
In the future, better static analysis of node trees could make this
check smarter.
Differential Revision: https://developer.blender.org/D16037
In UV editor, previously unable to see grid and image at same time.
Maniphest Tasks: T78391
Differential Revision: https://developer.blender.org/D16038
The BMesh selection virtual array was empty. There are a few different
places we could add an "empty" check here, but at the top of the
function is the simplest for now.
Similar to e5a7470638, the tree currently being edited should be
used for polling and other tests, rather than the node tree at the root
of the node editor's path.
This was caused by the vertical/horizontal clasification being done in
NDC space which wasn't respecting the Aspect ratio.
Multiplying the test vector by the target size fixes the issue.
The typed "lookup_or_add_for_write_only" function is meant to do the
same thing as the non-typed version of the function. Instead, it still
initialized values of new attribute arrays, which isn't meant to happen.
Missed in 4c91c24bc7.
I also had to correct one place that used the "write_only"
function but didn't intialize all values.
I didn't observe this issue in practice, but since the write_only
version of the attribute API isn't meant to initialize trivial types,
theoretically this could be a problem if the attribute is created
halfway through converting the BMesh to a Mesh.
The BM_mesh_bm_to_me_for_eval() cal be called on the same BMesh
from multiple threads. This adds a restriction that this function
should not modify the BMesh. This started to be violated quite
madly during the generic attributes changes.
This change makes it so that the BMesh is not modified.
The code looks less functional-like, but it solves the threading
conflict.
Ideally the BMesh will be const in the function but doing it now
is a bit tricky due to the other APIs.
The repro case for the crash is a bit tricky to reproduce from
scratch. For those who has access to the Heis production repo
/pro/lib/char/pack_bot/pack_bot.blend file can be used. Simply
add loop to "GEO-leg.R" object and use bevel operator on the
new loop.
There is still some write of the element indices happening in
this function. In theory those could be removed (together with
the dirty index tag clear) but it leads to obscure crashes in
area far away from this one. I've left it unchanged for now as
on 64bit platforms those assignments should not be causing real
issues.
Differential Revision: https://developer.blender.org/D16023
Base it in an existing building blocks rather than having dedicated
structure for it.
No functional changes is expected, just preparing to make the code
more reusable.
The ID nodes will use the provided component name to maintain
the map-based storage, while the component node itself could
override the empty name with a type name.
This lead to situations when it is not possible to lookup
the operation from its owner parameters.
Make it so find type of methods receive const pointers and do not
modify graph topology.
The latter was violated in the find_operation() which could have
created an empty component. This is not intended behavior.
No functional changes is expected.
I'm adding some asset APIs/types in C++ that the file-listing code would
use. I prefer porting this code to C++ over adding a C-API for the asset
code.
Includes some minor cleanups that shouldn't change behavior, like using
`MEM_new()`/`MEM_cnew()`, C++ style C-library includes,
`LISTBASE_FOREACH()`, removing unnecessary typedefs, etc.
This functionality was present until Blender 2.80. Basically it adds back the
"+" and "-" buttons in the file browser when it stores an output filepath.
This is useful for someone rendering multiple versions of an animation (or a
composition) to compare.
At the moment this is used for the render output, and the File Output node in
the compositor.
Differential Revision: https://developer.blender.org/D15968
Sorry, this was working before I rebased. I believe the warning was
fixed and the rebase still applied.
The commit as it was introduced building problems
This reverts commit ae21319d7f.
This was used in early node based particle system development
but is not used anymore. The code also didn't match the standards
of other data structures in blenlib.
05952aa94d modified this area incorrectly, transforming
vertices outside of the mesh. That would have been fine, but the mesh
is used to retrieve the bounding box. Instead just avoid duplicating the
positions and normals completely, and avoid using referenced layers
just to be extra safe.
Even meshes without any faces must have MPoly and MLoop layers, etc.
This caused a crash in the extrude node when the edit mesh had no faces
(see T101208). Issue with f94130c94b.
Now it's possible to set an offset in the surface reprojection.
Before, this was only possible while drawing, but not in the
reproject operator.
Differential Revision: https://developer.blender.org/D15610
After the redo panel is added to animation editors in D14960, many
operators have now been adjusted to appear and function correctly.
A full list of changes is tracked in T98195.
This patch only includes actual usability fixes. It does not do any
changes for the user's convenience, like adding other helpful properties
to operators. This can be done in a follow-up patch.
Reviewed By: sybren
Maniphest Tasks: T98195
Differential Revision: https://developer.blender.org/D14977
Add the Redo panel to the dopesheet & NLA editors. This also implicitly
adds it to the timeline editor, since it's a kind of action editor
internally.
This feature is needed for changing advanced properties of animation
operators, such as select grouped (see D14811). But it can also be
useful for existing operators, like precise keyframe position tweaking.
Changes are basically the same as in D6286 (which added the redo panel
for Graph Editor).
Some operators have internal properties that should be hidden. A full
list can be found in T98195. These will be fixed in a follow-up patch.
Reviewed By: sybren
Differential Revision: https://developer.blender.org/D14960
In large node setup the threading overhead was sometimes very significant.
That's especially true when most nodes do very little work.
This commit improves the scheduling by not using multi-threading in many
cases unless it's likely that it will be worth it. For more details see the comments
in `BLI_lazy_threading.hh`.
Differential Revision: https://developer.blender.org/D15976
The operator did not set the any extrapolation mode of the individual
keyframes, it sets it for the whole f-curve. Change the operator name to
reflect that.