Commit Graph

31080 Commits

Author SHA1 Message Date
Campbell Barton
6d5080783e svn merge -r38500:38600 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-07-26 04:17:15 +00:00
Campbell Barton
fc95382a97 svn merge -r38400:38500 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-07-26 03:55:23 +00:00
Campbell Barton
ac2dd40991 svn merge -r38300:38400 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-07-26 03:14:16 +00:00
Campbell Barton
794f3291fe svn merge -r38200:38300 https://svn.blender.org/svnroot/bf-blender/trunk/blender, source/blender/gpu/intern/gpu_buffers.c updated from trunk and re-made edits to use getTessFace* functions. 2011-07-26 03:00:55 +00:00
Geoffrey Bantle
e59ef5e419 Return of Screw tool:
----------------------------------------------
Screw tool brought back. Based on a patch submitted
by howardt in IRC.
2011-07-25 22:43:06 +00:00
Campbell Barton
cadfac5a0f svn merge -r38000:38200 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-07-25 17:51:30 +00:00
Campbell Barton
cc0abf9963 svn merge -r37900:38000 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-07-25 16:12:54 +00:00
Campbell Barton
6199276053 svn merge -r37800:37900 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-07-25 14:54:29 +00:00
Campbell Barton
2dc6b8f835 svn merge -r37700:37800 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-07-25 14:34:36 +00:00
Campbell Barton
a7815053ef svn merge -r37600:37700 https://svn.blender.org/svnroot/bf-blender/trunk/blender
manually merged source/blender/editors/uvedit/uvedit_unwrap_ops.c
2011-07-25 12:59:54 +00:00
Geoffrey Bantle
e005c3136e Return of Spin tool:
----------------------------------------------
Spin tool brought back by patch submitted
by howardt in IRC
2011-07-25 12:18:51 +00:00
Campbell Barton
f0b0679fd2 found some changes were missed from previous manual merge 2011-07-25 11:34:09 +00:00
Campbell Barton
9e134507a7 sync with r37500, fix for merge, bmesh builds again.
also some compiler warning fix.
2011-07-25 10:51:24 +00:00
Campbell Barton
aed306f219 recent merges lost changes in this file, manually merge changes from -r37078:37500 2011-07-25 10:14:02 +00:00
Campbell Barton
3c68357e51 recent merges lost changes in this file, manually merge changes from -r37078:37500 2011-07-25 10:07:50 +00:00
Campbell Barton
e392ee3319 clobbered bmesh code by accident from commit r38660, reverted and apply changes from trunk merge -r37500:37600 2011-07-25 09:53:36 +00:00
Campbell Barton
b709b52f46 svn merge -r37500:37600 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-07-24 13:21:54 +00:00
Campbell Barton
97d0846d2c svn merge -r37335:37500 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-07-24 13:03:48 +00:00
Campbell Barton
0e933d089d fix [#27910] baking ambient occlusion, do not consider closer object for blender 2.58a 2011-07-22 05:33:06 +00:00
Campbell Barton
30da1336a8 patch [#28045] Straighten tool from Simple Todos
from Kyle Mills (khonkhortisan)
2011-07-22 01:21:20 +00:00
Campbell Barton
6040a28f03 missed this file when adding option to disable frameserver 2011-07-22 00:34:03 +00:00
Campbell Barton
03bae345be fix [#28053] New material tooltip 2011-07-22 00:31:24 +00:00
Campbell Barton
58895bee7b fix [#28052] PET: Shift-O cycling skips "random falloff" 2011-07-21 23:36:17 +00:00
Campbell Barton
e6604288c8 cmake - option to disable the frame server 2011-07-21 23:06:51 +00:00
Daniel Salazar
2c798fd86d Adding Shear transform to UV menu and Ctrl Alt Shift S hotkey (same as in 3D View) 2011-07-21 21:34:08 +00:00
Ton Roosendaal
bbfe3c9c49 Bugfix #28034
Blender render optimizes alpha=0 materials away, unless it has
a number of properties... but there wasn't a check for material
being ray-mirror, it then should be rendered always.
2011-07-21 17:40:20 +00:00
Sergey Sharybin
3e9d1d7683 Corrected View Selected operator for image editor so now it works
fine for images with different X and Y aspect ratio.
2011-07-21 09:50:39 +00:00
Sergey Sharybin
e7669caf5a Fixed bug with multires baking to float buffers.
Was missed a flag to set rect marked as changed.
2011-07-21 08:10:34 +00:00
Campbell Barton
314fdb941e revert recent matrix multiplication patch:
[#28032] Python Mathutils: Matrix Multiplication Error

Since they ended up reversing the order we better keep old code unless its proven to be incorrect.
also change Matrix.__repr__ function args to evaluate correctly (need to be inside a tuple).
2011-07-21 02:00:29 +00:00
Campbell Barton
c608288d76 add tip that duplicator system doesnt support xray / transp object draw options since we keep getting reports about this. 2011-07-21 01:37:15 +00:00
Campbell Barton
98774eba0e fix [#28037] Missing orange selection lines (trivial)
From what I can tell there is no good fix for this bug, calculating the 2d/3d viewborder and then attempting to align them to be pixel perfect fails because of float imprecision.

Added a workaround, so the camera border is always drawn in 2d space,
since this workaround may cause problems later on its kept under the define VIEW3D_CAMERA_BORDER_HACK so we can get old behavior back easily.
2011-07-21 01:30:26 +00:00
Campbell Barton
28780342ed fix/workaround [#28040] float images reduced to 256 levels per channel upon save
Generated images would not be re-generated with a float buffer on load, even when selected on creation.
Now save the float buffer setting as a generated image flag.

This means you can enable before baking to enable baking to a float buffer.
2011-07-21 00:41:00 +00:00
Campbell Barton
76e91d7a5f fix [#27922] using preset_paths() with an absolute path returns twice the same thing
raise an error when an invalid subdir is passed to preset_paths()
2011-07-20 15:33:27 +00:00
Campbell Barton
4ad43aaf16 added bpy.path.basename because "//" prefix breaks os.path.basename. 2011-07-20 08:10:01 +00:00
Campbell Barton
8b5e7f2650 patch [#28032] swapped matrix multiplication order, reverse it back, tested with FBX, BVH import/export which are very sensitive to changes in matrix rotation. 2011-07-20 06:41:51 +00:00
Campbell Barton
60ae40a0ed patch [#28030] SCONS Build: Build Date reflects "1" instead of actual date of build
by Scott Giese (sgiese)

This bug effected windows and linux.
2011-07-20 06:22:16 +00:00
Campbell Barton
74219d2704 patch [#28031] Minor typo in Blenlib
from Scott Giese (sgiese)
2011-07-20 06:05:47 +00:00
Campbell Barton
0ed523a8dd patch [#28032] Python Mathutils: Matrix Multiplication Error
from Scott Giese (sgiese)
2011-07-20 05:57:38 +00:00
Daniel Salazar
fd7825e7dc Speedup, do only one global matrix grab per obj 2011-07-19 15:30:19 +00:00
Campbell Barton
0936874695 update to patch from Andrew Hale - obj.closest_point_ob_mesh() now takes an optional max_dist argument. 2011-07-19 15:21:21 +00:00
Daniel Salazar
1191c1ead9 Object Align operator: coudn't resist and added a high quality (slower) option to get perfect alighment on complex shapes with rotation/scaling :D
sexy example:
http://www.pasteall.org/pic/show.php?id=15171
2011-07-19 15:07:29 +00:00
Daniel Salazar
c7d8d28939 Object Align operator now correctly computes a *global* bounding box for all objects. This makes rotated or scaled objects work like they should. Now it's still derived from object's bounding box so it will not be completly acurate on complex objects.. to solve this Id need to cycle over all verts. Don't think that's a good idea to do in py 2011-07-19 13:27:05 +00:00
Jeroen Bakker
4024b14b43 fix for [#28012] Mat ID messy with shader nodes
Issue was that the Shader tree execution changed the ShaderInput.
Changes are that the UI is updated that only the main material will have the pass_index this is displayed in the "render pipeline options" panel.
When the material is not a node material the pass_index will be shown at the "options" panel

To test enable nodes on the material
Add a new input material
change the pass_index of the material (render pipeline options)
Enable RenderPass material ID and use the compositor to read out the material pass

Jeroen
2011-07-19 08:31:53 +00:00
Campbell Barton
f4b6d00926 fix for bpy.path.abspath(), if a path was passed it would get the last directory cut off, broke copying images on export. 2011-07-19 05:05:54 +00:00
Dalai Felinto
d8e216833a cleanup of scene->gamedata DNA
xsch and ysch were originally planed to replace the scene->r.xsch/r.ysch
however in blender/3dview we still need to use the r. values. Therefore we can't really run
from using those values even in bplayer. So removed the values in gamedata.

The way it's now, render values (xsch and ysch) are responsible for aspect ratio and gamedata xplay and yplay are responsible for the size of the window.
2011-07-19 02:47:43 +00:00
Dalai Felinto
f2e055f4a4 bugfix: [#27348] blenderplayer showing a different viewport size in 2.57b
I believe this bug was there since we (me) moved the game settings to scene->gm
Since I was here I added support for x/y non square aspect pixels (i.e. anamorphic)
we were already using it for videotexture so I don't know why we were not here.

Tested in OSX, but it should be working in all OSs.
2011-07-19 01:41:45 +00:00
Campbell Barton
ce0ad0b40b fix [#28018] Sequence Swap Data Operator does not work 2011-07-19 01:36:59 +00:00
Dalai Felinto
1f5d60ba01 patch: [#27783] "Problem with clock" at 18:39:00 by Daniel Dionne (mrzeon)
the overflow of the clock was causing crash in the game engine in Linux.
(on June 11 2011, 18:39:00 GMT)

running to the "where is waldo (wally)" bug award of 2011.
2011-07-18 22:28:42 +00:00
Lukas Toenne
7de78a812c Missing struct keyword in function declaration causes compiler error with cmake/gcc. 2011-07-18 18:14:22 +00:00
Ton Roosendaal
384831dd9d Bugfix #27927
This fixes assigning 'tweak' keymap option for border selecting in
Node editor. Thanks Perry Parks for the patch!
2011-07-18 14:41:59 +00:00