Commit Graph

75189 Commits

Author SHA1 Message Date
Jacques Lucke
6eeaecdd67 Cloth: Copy point cache settings when copying cloth modifier
This fixes the issue mentioned in the comment in T74515.

Reviewers: mont29

Differential Revision: https://developer.blender.org/D7104
2020-03-11 13:43:58 +01:00
Bastien Montagne
68c0d77b0c Cleanup: rename 'private' to 'embedded' for sub-data IDs.
'Private' can be a rather confusing term, especially when considering
its meaning in programming languages.

So now root node trees and master collections are 'embedded' IDs
instead.
2020-03-11 12:53:10 +01:00
Bastien Montagne
8820ab41bd Cleanup in ID remapping code re owner_id vs. self_id.
The former is always a real, in-Main data-block, while the later, when
different, should be one of those embedded 'private' IDs (like root node
ree or master collection).
2020-03-11 12:53:10 +01:00
Campbell Barton
8b2072868d Cleanup: spelling 2020-03-11 21:39:56 +11:00
Brecht Van Lommel
796683db8e Cycles: add view layer setting to exclude volumes, like hair and surfaces 2020-03-11 11:25:57 +01:00
Jacques Lucke
476c0eab4a Fix T74315: Cloth brush breaks orbit around selection
Reviewers: pablodp606

Differential Revision: https://developer.blender.org/D7095
2020-03-11 10:30:52 +01:00
Campbell Barton
f2c64517b5 Fix T74607: Modifier key click events ignore mouse wheel
Alt-Wheel would sent Alt-Click event, prompting to switch tools.
2020-03-11 20:09:37 +11:00
Campbell Barton
d195deef5c Cleanup: clang-format 2020-03-11 19:23:52 +11:00
Greg Neumiller
d0618570eb UI: edit modifier messages to clarify where auto-smooth is set 2020-03-11 19:19:29 +11:00
Campbell Barton
4184f890fd GPU: minor changes to support standalone GHOST builds
- Move gpuPush/Pop from GPU_draw.h into GPU_state.h
  as this is for pushing/popping state.
- Add 'GPU_STANDALONE' define, to bypass use of user-preferences
  for theme colors and pixelsize, as well as pbvh init/free functions.

Needed to get GHOST tests working again.
2020-03-11 14:52:57 +11:00
Antonio Vazquez
f9cca12886 Fix T74596: Gpencil invert button was not working for Sculpt brushes
The button was not checked, only the pen position or the control key.
2020-03-10 20:12:11 +01:00
Clément Foucault
9c5a120ba2 GPencil: Use high precision float buffer for final rendering
This avoid color drifting due to R11G11B10 buffers.
2020-03-10 18:17:42 +01:00
Clément Foucault
fa09b900c2 Fix T74625 GPencil: Airbrush doesn't paint anything 2020-03-10 18:11:25 +01:00
Jacques Lucke
0f1f751785 Fix T74525: Fluid caches overwrite each other by default
Reviewers: sebbas

Differential Revision: https://developer.blender.org/D7093
2020-03-10 17:33:05 +01:00
Sybren A. Stüvel
a6d7280b8e Fix T74200: Alembic import crashes Blender
I've added a very minimal mesh validation before the Alembic mesh is actually
converted to a Blender mesh. This prevents a specific crash with an example
file attached to T74200.
2020-03-10 17:16:12 +01:00
Antonio Vazquez
be20bf2fc0 Fix T74617: Gpencil Sculpt Strength brush gets wonky results
Changed how the strength is calculñated and reduce the factor to get a smoother result.
2020-03-10 16:45:51 +01:00
Pablo Dobarro
1619a5d8e9 Fix rendering artifacts when changing Face Sets visibility
All sculpt operators and brushes need to use ID_RECALC_SHADING even when
PBVH rendering is not used.
2020-03-10 16:32:09 +01:00
Dalai Felinto
dc8bb3f3a0 Cleanup: Clarify places to look for subversion bump 2020-03-10 16:17:49 +01:00
Pablo Dobarro
b37482bc3d Fix T74613: Assign the default face set color in the versioning code
A default face set color was not being set in previously saved meshes,
so it will always render the default face set with a random color until
the colors were recalculated.

Bump subversion to 283.8

Reviewed By: dfelinto

Maniphest Tasks: T74613

Differential Revision: https://developer.blender.org/D7094
2020-03-10 15:55:50 +01:00
Julian Eisel
e06888cf89 Cleanup: Add comment explaining DPI influence on RNA pixel-properties
Good to be explicit about the fact that we may still use the pixel
property sub-type when DPI will be applied.
See comments in https://developer.blender.org/D7077.
2020-03-10 15:19:22 +01:00
Hans Goudey
d55231e5a1 UI: Clarify 3D View Grid Size Tooltip
The 3D view grid size property is a multiplier, not the size of the grid itself.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D7085
2020-03-10 08:44:30 -05:00
Sybren A. Stüvel
a801487ef5 Fix T65076: Missing EasingType implementation on the Dopesheet
EasingType was implemented rBdaccaa713b6e for the GraphEditor (but never
made it to the Dopesheet). If you can select Easing Mode in the
DopeSheet, then you should also be able to select the associated Easing
Type.

Thanks @lichtwerk for the initial implementation.

Maniphest Tasks: T65076

Differential Revision: https://developer.blender.org/D6094
2020-03-10 14:02:40 +01:00
Philipp Oeser
ca717f0489 Fix T74425: Cannot texture paint an images sequence anymore
Caused by the introduction of UDIM (rBc30d6571bb47).

We need to make sure the tiles ImageUser is set up correctly [especially
the framenr], otherwise BKE_image_acquire_ibuf() and friends will fail
to find the correct ImBuf.

Also instead of initializing a minimal BKE_imageuser_default, now use
an appropriate ImageUser if avaliable and pass this around (instead of
just the tile_number). 2D painting can reuse the Image Editor ImageUser,
for 3D painting we still rely on a default ImageUser in most places, but
at least set the framenr correctly].

This also fixes crashes when doing image operations such as inverting or
resizing on images in a sequence in the Image Editor.

This also fixes color sampling (S) from the 3DView going wrong for image
sequences (would fallback to OpenGL sampling because an ImBuf could not
be found).

Maniphest Tasks: T74425

Differential Revision: https://developer.blender.org/D7022
2020-03-10 13:47:33 +01:00
Campbell Barton
212660f467 Fix T73369: corner pin & sun-beam nodes gizmos are too big
Note that dragging isn't working well,
however this was an issue in previous releases.
2020-03-10 23:30:59 +11:00
Brecht Van Lommel
85cdf9a1b9 Fix T74612: file browser thumbnails not showing and using CPU continuously
This started happening after changing filter ID to 64 bit in rB2841b2be3949,
however there was a pre-existing error here in the comparison to detect updates
to filter flags.
2020-03-10 13:11:32 +01:00
Lucas Veber
915998111b Modifiers: Corrective Smooth modifier, new Scale parameter
When scaling the root bone of a rig to apply a global scale, the
corrective smooth modifier results in wrong deformation due to incorrect
scaling. The delta calculations are not taking into account any scale
value.

To fix it, a scale property is added to the modifier, allowing to set
manually the scale value for the deltas by simply multiplying the
vectors by this value. There is a similar implementation in Maya's Delta
Mush deformer. This property can be for example driven by the scale of
the root bone of the rig, to dynamically update when the animator scale
this bone.

Reviewed By: brecht, sybren

Differential Revision: https://developer.blender.org/D6622
2020-03-10 12:49:08 +01:00
Jeroen Bakker
982b498c22 OVERLAY: Viewport Background Color visible in Material Preview Mode
When user used a custom background color, this color was also visible in
material preview mode, when the world opacity was less than 1. This
patch will draw the theme color as it was used to.
2020-03-10 11:36:39 +01:00
Julian Eisel
dc3ff1db3f Fix T74585: Crash when scrolling viewport shading pop-up
Was dereferencing NULL pointer. Mistake from d5572eacc5.
2020-03-10 11:21:00 +01:00
Antonio Vazquez
1aa7c4c28a GPencil: Cleanup float indicator 2020-03-10 08:58:25 +01:00
Campbell Barton
7b8ac04d86 Fix T74601: Cut Particles to Shape fails for transformed object 2020-03-10 16:55:41 +11:00
Campbell Barton
5aa54207e1 Fix sequencer Slip tool skipping offset=0 case
The slip tool wasn't being applied when the offset was zero.

This caused modal operation to skip applying this offset while dragging.
2020-03-10 16:09:57 +11:00
Campbell Barton
5184328991 Cleanup: replace term 'terrible' from sequence slip
Joke from branch name, makes comments unclear.
2020-03-10 15:53:18 +11:00
Campbell Barton
94a5b7a2e2 Fix vertex slide deselecting faces
Regression from 9a5df92c1b
2020-03-10 15:15:52 +11:00
Clément Foucault
163e6b348f Cleanup: GPencil: Remove uneeded cast 2020-03-10 05:01:13 +01:00
Clément Foucault
71712d828d GPencil: Fix RNA range for uv_rotation 2020-03-10 04:47:37 +01:00
Clément Foucault
c971e812d5 Fix T74536: Grease pencil immediately crashes on macOS
It seems like OSX drivers are using standard attributes for passing
gl_VertexID and gl_InstanceID to the vertex shader, and count them in the
limit of MAX_VERTEX_ATTRIBS.

This patch make sure to never use more than 13 attributes by packing some
attributes together.
2020-03-10 04:47:37 +01:00
Clément Foucault
bf1b323b15 DRW: Fix wrong test condition
Fixes the warning: address of array 'cmd->draw.batch->inst' will
always evaluate to 'true'
2020-03-10 04:47:37 +01:00
Campbell Barton
ec9b836d3b Fix T74579: Filename with '\' causes assert when browsing files 2020-03-10 12:29:37 +11:00
Brecht Van Lommel
9c5522f7c8 Cleanup: compiler warnings 2020-03-09 21:58:55 +01:00
Brecht Van Lommel
0133d66ada Fix error in grease pencil vertex paint levels operator 2020-03-09 21:58:55 +01:00
Pablo Dobarro
4652f23fa3 Fix T74354: Avoid division by 0 when calculating hardness
I could not reproduce the issue, but it looks like it was produced by
this division by 0. In any case, the code here was wrong.

Reviewed By: jbakker

Maniphest Tasks: T74354

Differential Revision: https://developer.blender.org/D6987
2020-03-09 21:19:55 +01:00
Pablo Dobarro
84b94f9e7b Sculpt: Edge Automasking
This automasking option protects the open boundary edges of the mesh from the brush deformation. This is needed to sculpt cloths and it works nicely with the cloth brush.
It has a Propagation Steps property that controls the falloff of the mask from the edge.

Limitations:
- The automask is recalculated at the beginning of each stroke, creating a little bit of lag in high poly meshes, but it is not necessary. This can be fixed in the future by caching the edge distances, increasing a little bit the complexity of the code.
- The boundary vertex detection in meshes is not ideal and it fails with triangulated geometry, but it is the same as in the smooth brush. After fixing this, we should refactor the smooth brush to use the API and let the automasking option manually control the affected vertices.
- It does not work in Multires (it needs to be implemented in the API). The smooth brush in Multires is also not making boundary vertices.
- The falloff has a visible line artifact on grid patterns. We can smooth the final automasking factors several iterations, but it will make the initialization much slower. This can also be added in the future if we decided to cache the distances.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D6705
2020-03-09 21:16:02 +01:00
Adrian Newton
848a4f002d UI: add "Samples" text to audio mixing buffer size preference for clarity
Differential Revision: https://developer.blender.org/D7076
2020-03-09 20:18:11 +01:00
Pablo Dobarro
18e3615a68 Face Sets: Use white color for a default Face Set to enable the overlay
This introduces a variable to store a face set ID which is going to be
rendered white. When initializing a mesh or randomizing the colors, this
variable gets updated to always render a white face set. This way the
face set overlay can be enabled without adding colors to the mesh if
face sets are not in use. After creating the first face set, new colors
are generated randomly like usual.

The face set stored as default does not have any special meaning for
tools or brushes, it just affects the rendering color.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D7035
2020-03-09 20:11:18 +01:00
Pablo Dobarro
0dfb4ac1ff Face Sets: Add relax support to Mesh Filter and Draw Face Sets
This enables a relax operation that works only on face sets boundaries,
which smooths the jagged edges that are produced when painting or
expanding face sets by sliding the topology without affecting the shape
of the mesh. This has many uses in hard surface sculpting for things
like sculpting panels or smoothing surfaces. It can also help when
working with remeshed topology as it makes the face sets looks better
and more organized if needed.

The operation is implemented as an Shift smooth in the Draw Face sets
tool, similar to the Slide/Relax tool.

The same operation is also available in the mesh filter to smooth all
the face sets boundaries uniformly or to smooth the face set under the
cursor with the Use Face Sets option.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D7034
2020-03-09 20:04:05 +01:00
Pablo Dobarro
e702c9a700 Fix Cloth Brush not working with automasking
The cloth brush was not using the automasking values when calculating
the mask value on each vertex.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D7083
2020-03-09 19:43:00 +01:00
Pablo Dobarro
0030e6a2fc Fix T74500: Rebuild the Face Sets datalayer after slicing the geometry
Was crashing SculptSession data will not longer be valid if the total
number of polys is modified when rendering the mesh again.
This deletes all face sets in the mesh when slicing the mask. I'll try
to add code to generate a new face set in with faces that are created
when filling the holes, but for now this avoids the crash.

Reviewed By: brecht

Maniphest Tasks: T74500

Differential Revision: https://developer.blender.org/D7049
2020-03-09 19:39:57 +01:00
Pablo Dobarro
503d5c0c65 Fix T74499: Add visibility checks to Face Sets creation operations
Create face sets by visibility needs to check if all face sets of a
vertex are visible to set the new face set. I renamed the functions to
make this more cleare in the API.

I also added a visibility check when creating by mask to avoid modifying
hidden areas.

Reviewed By: brecht

Maniphest Tasks: T74499

Differential Revision: https://developer.blender.org/D7048
2020-03-09 19:33:22 +01:00
Pablo Dobarro
c65b9fb825 Sculpt: Remove hardcoded hardness from Clay brush
Hardness is now a property implemented for all brushes, so this is no
longer needed.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D7078
2020-03-09 19:29:18 +01:00
Pablo Dobarro
6eb76f6430 Fix T74492: Reset Face Set data when cancelling the expand operator
The operator was resetting the mask data when cancelling instead of the
face set data, so it was crashing because mask data was not available
when starting the operator in expand face set mode.

Reviewed By: brecht

Maniphest Tasks: T74492

Differential Revision: https://developer.blender.org/D7043
2020-03-09 19:25:38 +01:00