This was added 7 years ago as 'safe' preservation of previous behavior,
when ID copying was refactored and more control was added over its
behavior.
However, it was never removed since then, even though `NO_PREVIEW` flag
has been part of the `LOCALIZE` copying behavior since many years.
So time to remove this enforced bahevior and use the API as designed. If
this causes new issues, they will have to be fixed in code calling the
ID copy API (most likely by simply adding the `NO_PREVIEW` flag to the
copy options).
The snap cursor internally snaps to the Face to define the occlusion of
the Grid or to calculate the "Surface" orientation set by the tool.
Even though this is not the snap point enabled by the user, this
internal Snap to Face takes precedence over the Snap to Grid that is
enabled by the user.
To solve this, the solution is to do a second snap test but now only to
Grid and using the hit point as a reference for the closest grid.
Also fixes Absolute Increment Snap not being detected as Grid by the
tool.
Pull Request: https://projects.blender.org/blender/blender/pulls/130092
This was caused by ba28469e, which subtracted the start of the
offsets array, so it can't be used for "max array size" any more.
Use the "last()" entry directly to correctly size the view
positions array.
Pull Request: https://projects.blender.org/blender/blender/pulls/130127
After applying fill tool, the `LEGACY_RADIUS_CONVERSION_FACTOR` was not
multiplied back so the value in the brush settings panel will become
smaller and smaller for each execution of the tool. Now fixed.
Pull Request: https://projects.blender.org/blender/blender/pulls/130120
The default mouse cursor would show if the user disabled the paint cursor.
This is not ideal, because the default cursor is pretty big and gets in the way,
especially for tablet users.
The fix sets the cursor to `DOT` (which is very small) when the
"Show Paint Cursor" option is disabled.
Pull Request: https://projects.blender.org/blender/blender/pulls/130118
When changing render engine, we discard the persistent data
that could be saved for all the current render instance that
exists. This is to save memory for the new renderer.
When doing so while rendering for F12, `engine_depsgraph_free`
is called after waiting for the render to finish. But this
can be called before the renderer destruction and on the main
thread.
Doing so on the main thread means that the `gpu_context` used
by the renderer cannot be bound for the sake of just receiving
the orphan buffers that the depsgraph holds. This is because
only the worker thread can make the gpu context active.
Binding the draw gpu context in this situation avoid all
possible conflict.
This is basically doing exactly what the
`DRW_render_context_enable/disable` function is doing internally
if the render engine gpu context is null.
Pull Request: https://projects.blender.org/blender/blender/pulls/129982
The issue was that if the `delta_time` attribute didn't exist, the drawing
would appear immediatley.
In case we don't have any drawing speed information, the fix
makes it so that we fallback to use the number of frames
to build the strokes.
Pull Request: https://projects.blender.org/blender/blender/pulls/130035
This seems like a long-standing misuse of the custom vert normal APIs.
It broke, obviously so, in 3.1 but 3.0 was also rather fragile as was
noted in the original bug report.
The `BKE_mesh_set_custom_normals_from_verts` should be the correct API
to use when loading in vert normals from external files. The current
code would yield faceted mesh shading, as-if there were no custom
normals at all.
Pull Request: https://projects.blender.org/blender/blender/pulls/130069
The `_EXCEPTION_POINTERS` structure is valid only within the context of
the `UnhandledExceptionFilter` function.
After the function exits, the memory referenced by the pointer might no
longer be valid or the exception information.
The solution for this was to create `BLI_system_backtrace_with_os_info`
and passing a system-specific data as the second argument.
`BLI_system_backtrace` calls `BLI_system_backtrace_with_os_info` with a
null second argument internally.
Pull Request: https://projects.blender.org/blender/blender/pulls/129999
d2a802d3c6 got overzealous by removing the "tweak" property which was
actually necessary to differentiate box select on click-drag vs. box
select on B. Fix by restoring the tweak property for everything but
preview keymap items (where it doesn't actually do anything).
Main reason this happened is because the original description was a bit
too cryptic, so update it to be clearer.
Pull Request: https://projects.blender.org/blender/blender/pulls/130015
Printf buffer read needs to be inside render boundaries
to work. Since render boundaries can be nested, use a stack.
Fixes assert when quitting blender.