`Eavg` can still be 1 for very small roughness, causing division by zero
when computing `Ems`.
A roughness of 1e-5 gives an `Evg` of 0.999998, seems reasonable.
Pull Request: https://projects.blender.org/blender/blender/pulls/143637
This is a continuation of #140705. It changes more menu node options to be input
sockets. It also changes the order of the input sockets in a few cases to make
the node look a bit better.
Forward and backward compatibility is preserved.
Pull Request: https://projects.blender.org/blender/blender/pulls/142220
After resizing screen data an additional redraw is needed so gizmos
are refreshed without `G_TRANSFORM_WM` being set which causes some
gizmos not to display.
This code was not meant to be changed to system ID properties, it was
explicitly looking for custom properties before resolving the RNA path.
There are tests for this functionality, but because the versioning copies
the ID properties to the system ID Properties, it worked for existing
properties but not newly created ones.
Pull Request: https://projects.blender.org/blender/blender/pulls/143574
**How to reproduce:**
1. Assign a node tree to the scene compositing node group in Python
2. Notice how the node tree has the wrong user count
Example:
```python
C.scene.compositing_node_group = \
D.node_groups.new("ntree", "CompositorNodeTree")
print(C.scene.compositing_node_group.users) # returns 0
```
Pull Request: https://projects.blender.org/blender/blender/pulls/143577
Mistake in 7276b2009a, where iterator over StructRNA properties was
changed to iterate over the new system IDProps, instead of the existing
(now 'custom data'-only) user IDProps.
System IDProps do not need to be handled in this iterator, as they are
expected to already be processed through their wrapping RNA properties.
The operator 'Setup Tracking Scene' now creates a new compositing node
group if one exists already.
`CLIP_OT_setup_tracking_scene` now creates a node tree manually instead
of relying on `use_nodes = True`.
This also fixes an invalid link to the Group Output node.
Pull Request: https://projects.blender.org/blender/blender/pulls/143556
- In various VSE related DNA structs, indicate which enums they use
as comments,
- Add enum types for the enums that were untyped,
- Move Wipe effect enums to DNA header for clarity, since they are
serialized values,
- Reduce SeqRetimingKey size from 40 bytes to 32 bytes; there
was too much unnecessary padding.
- Rename some enums SEQUENCE_ -> STRIP_ where relevant.
- Rename wipe enums DO_MEOW_WIPE -> SEQ_WIPE_MEOW
Pull Request: https://projects.blender.org/blender/blender/pulls/143565
Prefer "active" so the settings can still be changed,
typically this is preferred unless changing them would cause problems.
Also assign "active" immediately after assignment,
following the convention use elsewhere in scripts.
In vertex weight proximity modifier, `proximity_geometry` shares the
same DNA variable as `proximity_flags`, which brings interference when
setting these two properties at the same time. Now separated
`proximity_geometry` access in RNA with a separated set function so it
only changes the relevant flags.
Pull Request: https://projects.blender.org/blender/blender/pulls/143405
Right-clicking on a File Browser item shows a context menu that
(usually) includes a submenu "External". The items on that work
correctly when selected from the menu, but will not work correctly if
you create a keyboard shortcut directly to the item. This PR removes
the use of a filepath property on these, instead having each operate
on the currently-selected File Browser item.
Pull Request: https://projects.blender.org/blender/blender/pulls/134819
This adds a slight ease-in fade in to the start of some area
maintenance operations. Fade in the highlighting of join areas, docking
targets, closed areas, etc.
Pull Request: https://projects.blender.org/blender/blender/pulls/140319
This PR adds some missing keymap items to the status bar display for
the mesh Shear operator. Adds snapping, precision, and proportional
editing size (when applicable).
Pull Request: https://projects.blender.org/blender/blender/pulls/141975
Areas can be made to take up more space in two different ways. One we
call "Maximize Area" that just takes up the rest of non-global space,
so leaving Top Bar and Status Bar and everything in the area unchanged.
The other option is shown as "Fullscreen Area" and it calls the same
operator with a use_hide_panels property. This hides the global areas
and also all regions in the area. This was added as an option for the
stereo 3D pipeline for viewing without the distraction of UI elements
that cause depth issue. #142418 further removed text overlays and the
navigation gizmos. This PR just renames the option to better describe
the result, using "Focus Mode".
Pull Request: https://projects.blender.org/blender/blender/pulls/142605
Commit #142418 hid the navigation gizmo and text overlays while in Full
Screen Area by just not allowing those operations while in that mode.
This PR undoes that and instead selectively hides those items and
restores them afterward if they had been showing. The difference is
that this makes it possible to optionally bring them back while in the
mode. This adds a new fullscreen_flag to bScreen to store what was
visible to allow restoring afterward.
Pull Request: https://projects.blender.org/blender/blender/pulls/143144
Add new "Linear 3D Curves" option in the Curves panel in the render
properties. This renders curves as linear segments rather than smooth
curves, for faster render time at the cost of accuracy.
On NVIDIA Blackwell GPUs, this can give a 6x speedup compared to smooth
curves, due to hardware acceleration. On NVIDIA Ada there is still
a 3x speedup, and CPU and other GPU backends will also render this
faster.
A difference with smooth curves is that these have end caps, as this
was simpler to implement and they are usually helpful anyway.
In the future this functionality will also be used to properly support
the CURVE_TYPE_POLY on the new curves object.
Pull Request: https://projects.blender.org/blender/blender/pulls/139735
If the scene is currently set to a Video media type and the user uses
the Save Image As operator, the Media Type in the operator will be
empty. That's because the image saving format is initialized based on
the scene format, but image saving does not support videos, so the enum
is invalid in that context.
This issue already existed before the introduction of media types, but
it happened for the file format field directly.
To fix this, we default to an image type if the scene is set to a video.
Pull Request: https://projects.blender.org/blender/blender/pulls/143549
This PR changes the uses of `PBONE_SELECTED` and all the
places where it *should* have been used
with a new function `bone_is_selected` or `...editbone`
and `...pose_bone` specializations.
No functional changes intended.
Do note that there are still places in the code
where this function should probably be called,
but this PR is very careful not to change any behavior,
even if the current behavior is probably wrong.
In preparation for storing pose bone selection state
on the `bPoseChannel`
Related to #138482
Pull Request: https://projects.blender.org/blender/blender/pulls/139496
These are the changes from #141950 as requested by #141945
this contains the following changes:
Attrs 25.3.0
Cattrs 25.1.1
Fastjsonschema 2.21.1
Typing_extensions 4.14.1
Deprecation meta-data support for RNA properties.
- Properties may have a deprecated note and version.
- Warnings shown when these are accessed from Python.
- A note is included in the generated documentation.
Support for marking functions as deprecated can be added in the future.
Ref !139487
Show warnings for debug builds or when `--debug-python` is passed in.
Without this, only scripts running in the `__main__` namespace
show warnings - hiding warnings for almost all scripts & add-ons.
This is also needed so deprecation warnings can be shown, see !139487.
Some users still have issues getting LFS files downloaded properly, though the
exact cause is unclear. Normally with a properly installed git lfs, git pull
should already take care of it.
When for whatever reason that is not the case and files have not been fetched
yet, now do lfs pull which is the same as lfs fetch + lfs checkout. Even when
git pull can not run.
Ref #143461
Pull Request: https://projects.blender.org/blender/blender/pulls/143478
When trying to capture an asset preview screenshot of the 3D viewport while in
Cycles render preview mode, the screenshot would not capture any geometry.
It turns out the function used (`ED_view3d_draw_offscreen_imbuf`) is not useful
for cycles because it doesn't give cycles time to render.
Instead of having cycles rendering, potentially taking a long time, we fall back to
a direct screencapture.
This has the disadvantage that the background will not be transparent in this case,
but this is a limitation we can document.
Also, instead of only excluding Cycles, I chose to include only EEVEE. That way,
things will work even when using 3rd party render engines.
Pull Request: https://projects.blender.org/blender/blender/pulls/142241