Commit Graph

892 Commits

Author SHA1 Message Date
Jacques Guignot
7b324bef33 bug fixes in functions getLocation and similar.
added buildParts() methods, which forces the computation of the partivcle system.
2003-07-25 19:52:51 +00:00
Jacques Guignot
65de07aeec removed a debug message 2003-07-25 09:00:01 +00:00
Simon Clitherow
bde4d40f8b - added sdl.dll to the release makefiles for windows 2003-07-23 18:06:10 +00:00
Simon Clitherow
00ef5ad616 Updated win self-installer script. Still uses the 16-color icon images (sorry broken!) :) 2003-07-23 17:59:27 +00:00
Wouter van Heyst
ed074e8630 Don't fail cleaning if the locale directory doesn't exist.
Reported by Frank W. Samuelson among others.
2003-07-23 17:51:40 +00:00
Ton Roosendaal
13f7233f2f - tiny changes:
- more crispy splash screen from Matt
  - insert key menu reworded in more logical way ("Nah, the other kind" :)
2003-07-23 09:47:22 +00:00
Stefan Gartner
33700b8b65 fix bug #397:
shift+o caused a crash if no object was active (tsk...)
2003-07-23 00:24:42 +00:00
Ton Roosendaal
46cbeb28a0 bugreport from intrr:
- spec was at wrong location in shaded view
- shaded view didnt do 'nospec' and 'nodiffuse' options

Both fixed!
2003-07-22 21:50:21 +00:00
Alexander Ewering
ae848a97c4 Images in Sequence editor work again! Isn't this great! :) 2003-07-22 21:17:30 +00:00
Ton Roosendaal
b83fb8c87c - updated release release number. :) 2003-07-22 20:50:14 +00:00
Ton Roosendaal
28495ad12b - fixed .B.blend, with hacked in version number 2.27... otherwise it does
not show a splash, hah!
2003-07-22 20:38:15 +00:00
Ton Roosendaal
932e9e8316 - new standard .b.blend file which has changes:
- the plane has a material
  - material has texture
  - scene has a world
  - default set 'draw faces' and 'draw edges'

that last one for the noobies, to prevent them complaining!

- added a note in interface.c about the new api doc

- forgot to commit blender.c, for setting the G.f from the file
  (this will save faceselect and vertexpaint mode too)
2003-07-22 19:49:47 +00:00
Michel Selten
43f8138974 * Fix an ugly crash when retrieving an object and trying to get the ipo from
it. Ouch, I really need to remove those small parts of duplicate code for
  2.29 - too much maintanance which eventually goes wrong.
2003-07-22 18:42:57 +00:00
Jacques Guignot
9ab32780ae addition of a small example 2003-07-22 18:11:07 +00:00
Ton Roosendaal
9085330008 - reverted change which only displayed lamp icon in buttons-header when a
lamp was selected.

- left in that; when a lamp is selected with materialbuttons open, it goes
  to lampbuttons automatic, and vice versa
2003-07-22 16:19:55 +00:00
Ton Roosendaal
5574bd234b - fixed 'HOME' option for action window. it had a wrong 'max zoom' setting.
also provided a patch in do_versions to make saved action windows work.

  now you can zoom out nicely again!
2003-07-22 14:28:56 +00:00
Jacques Guignot
68c3a6dccd removed the patch for ipo attr, which had side effects 2003-07-22 13:56:41 +00:00
Ton Roosendaal
7e5a6ec482 - tinsy bit toned down new color for rvk sliders, to match the blender
scheme
- restored commented out test_view2d() call in changeactionspace(). this
  fixes the errors when opening a new or larger action window, with wrong
  layout/matrices
  (HOS: can you verify that doesnt break stuff?)
2003-07-22 12:49:32 +00:00
Chris Want
4f83159bb2 Fixed it so that add nla strip works even when databrowse is not needed. 2003-07-22 02:38:27 +00:00
Willian Padovani Germano
de60889865 Exppython docs:
- Updates and fixes to the documentation files, only, no code involved.
2003-07-22 00:27:03 +00:00
Jacques Guignot
9a5cf3cb66 modified the function getattr, which crashed blender when someone tried to access a NULL field. This function returns now PyNone. 2003-07-21 21:58:13 +00:00
Ton Roosendaal
bf23ed161e - bugfix #178
Well, it fixes the crash, but the cause can still be in wrong freeing
  memory when deleting strips...
  Hos; I leave in the bugreport with a note for you
2003-07-21 21:21:15 +00:00
Wouter van Heyst
d2fe1ea50a - Make the output bin/ directory for every target that needs it.
Fixes build problems where (for example) plugin was to be made before the real
blender targets, and the entire build failed because of this missing directory.
It used to be so that nan_subdirs.mk made the output directory, but that relies
on DIR being correctly set, which is no longer the case.
2003-07-21 20:09:36 +00:00
Ton Roosendaal
aa9f2a5733 - saves the 'draw faces' flag in a file, in fact the entire G.f flag.
WARN: this recompiles other stuff too, outside of the loader. be sure
  to 'make' in source/blender/ or a higher dir.
2003-07-21 19:41:07 +00:00
Ton Roosendaal
85d043ffef - slightly improved icons, again by xype. Now they are less ... er ..
shady!
2003-07-21 18:25:50 +00:00
Ton Roosendaal
5009911788 - lazy pointer check... foei foei ton!
reported bug: deleting object, with material button visible, crash!
  fixed now...
2003-07-21 18:11:35 +00:00
Ton Roosendaal
03ada07a57 - fixed a small error, the change i made before with frontbuffer drawing
of right-mouse selection of objects, now calls a correct glFlush

  only to be noticed at osx and nvidia systems...
2003-07-21 17:46:55 +00:00
Ton Roosendaal
e229cf24e2 - restored proportional hotkey. it now works again as follows:
In editmode;
    press OKEY to toggle proportional editing
    press SHIFT+OKEY to toggle sharp/smooth proportional editing

- outside of editmode, the SHIFT+O toggles subsurf on/off

- its a compromise... :)
2003-07-21 17:44:23 +00:00
Michel Selten
a223e9f055 * Fix small compilation problem in Ipo.c
Moved the declaration of a variable to the beginning of a function.
2003-07-21 17:35:19 +00:00
Jacques Guignot
ee5461b06a reincorporation in the cvs of modifications which had been lost. 2003-07-21 00:08:30 +00:00
Chris Want
2a4fae99ce sdl stuff modified to work well on irix 2003-07-20 23:26:38 +00:00
Chris Want
85f961bdb4 Some manipulations of the keyword 'static' to get
blender to compile
2003-07-20 23:06:59 +00:00
Chris Want
cf495e6655 Support for using the action window as a tool for modifying
(mesh or lattice) RVK IpoCurves: support currently includes:

	- RVK sliders. Pressing the little triangle next to
	  the word 'sliders' in the channel names opens them up.
	- NKEY in the area where the key block names are allows the
	  user to change the name of the keyblock, and the max and min
	  values of the RVK sliders.
	- ability to visualize the keyframes for the IpoCurves when
	  the object is selected.
	- right mouse can be used to select the keys
	- border select in the main area can be used to border
	  select keys.
	- AKEY selects/deselects all of the keys
	- GKEY and SKEY can be used to grab or scale the key
	  selections.
	- XKEY deletes the selected keys.
	- DKEY duplicated the selected keys.
	- VKEY, HKEY and shift-HKEY change the bezier handles for
	  the selected keys.

Please, please, please test!
2003-07-20 23:04:09 +00:00
Ton Roosendaal
9a9cb5448b - changed order for 'draw faces'... it now draws first, then wire and
vertices
2003-07-20 20:38:22 +00:00
Ton Roosendaal
6b070b3d0d - added ALT_RIGHTMOUSE select edges in Mesh editmode
- added 'draw edges' mode in F9 menu
- changed ugly 'draw faces' in a nice transparant :)
- hotkey for screenshots: ALT+CTRL+F3 now works too
2003-07-20 20:25:30 +00:00
Simon Clitherow
ab76e4594a - removed soundsystem projects (now part of intern) (MSVC 6) 2003-07-20 19:52:20 +00:00
Simon Clitherow
20ee6b2b66 - updated intern project files to include soundsystem (MSVC 6) 2003-07-20 19:51:03 +00:00
Michel Selten
2ccf7ffb84 * removed the #include .c statements and replaced them with corresponding .h
files.
* updated the build environment to include the needed .c files.
* Updated the modules.h file to expose the necessary functions to other
  modules.
2003-07-20 18:06:06 +00:00
Ton Roosendaal
5a7db88f59 - added patches for shaders in the stub... displist.c calls it. Bad Bad! 2003-07-20 17:59:57 +00:00
Ton Roosendaal
d5c829e413 - added the 'no diffuse' and 'no specularity' options for Lamps, as were
in Tuhopuu
- added the Tuhopuu feature which displays material-buttons and lamp-
  buttons integrated. saves button presses that way!
2003-07-20 15:55:02 +00:00
Ton Roosendaal
502b672219 - translated the main radiosity structure comments 2003-07-20 15:52:25 +00:00
Stefan Gartner
c5d8d5ffe2 new os x icons by xype 2003-07-20 13:38:51 +00:00
Ton Roosendaal
45845c51a9 - changed button type for WorldButtns->misi to fit with the others. Just
for a better looks.
2003-07-20 08:58:42 +00:00
Willian Padovani Germano
4856071402 Exppython:
Still compilation problems, wrong type returned in a function.
2003-07-19 21:04:33 +00:00
Willian Padovani Germano
b2d1921d26 Exppython:
- Trying to correct a compile problem. IpoCurve_Init wasn't declared in modules.h
2003-07-19 20:44:25 +00:00
Ton Roosendaal
9bf630a1f3 WARNING: with makefiles I could not get a stable blender compiled.
do a make clean in source/blender/ to be sure!

- Included the new shaders from Cessen... well, only the shader calls
  themselves. To make sure the shaders work I nicely integrated it

- MaterialButtons: layout changed a bit, but still resembles the old
  layout. The 'shader' options now are located together.

- Shaders are separated in 'diffuse' and 'specular'. You can combine them
  freely.

- diffuse Lambert: old shader
  diffuse Oren Nayar: new shader, gives sandy/silky/skinny material well
  diffuse Toon: for cartoon render

- specular Phong: new spec, traditional 70ies spec
  specular CookTorr: a reduced version of cook torrance shading, does
                     off specular peak well
  specular Blinn: new spec, same features as CookTorr, but with extra
                  'refraction' setting
  specular Toon: new spec for cartoon render

- default blender starts with settings that render compatible!

- works in shaded view and preview-render

- works in unified render

Further little changes:

- removed paranoia compile warnings from render/loader/blenlib

- and the warnings at files I worked at were removed.
2003-07-19 20:31:29 +00:00
Ton Roosendaal
8607322385 - fixed bug in renderwin zoom function. You now can press 'Z' in a window
again, and move your mouse around to scan the image.
  MiddleMouse works too, but less intuitive

- at some systems it is still slow, bad clipping code...
2003-07-19 20:19:31 +00:00
Ton Roosendaal
3d691c77cf - Blender in background render mode (blender -b) now reacts to CTRL+C
again. You'll have to do it twice... first CTRL+C will send an internal
  break (exit render loops)
- I prefer this in foreground mode too, but Python uses it as well, to
  escape from loops. We have to fix this once.
2003-07-19 20:14:07 +00:00
Jacques Guignot
542f05451a World : got rid of debug messages
Blender : declatation of the module IpoCurve
Ipo : modifications (new attributes) to keep the compatibility with 227 api
2003-07-19 08:32:01 +00:00
Jacques Guignot
d51107b804 Nex modules added to keep a minimal compatibility with 227 api 2003-07-19 08:29:55 +00:00