Commit Graph

133126 Commits

Author SHA1 Message Date
Harley Acheson
857341a7a7 Fix #118473: Glitches for Square Color Picker When Very Wide
When using a square color picker you can drag it very wide in an RGB
node. Once over a threshold the round cursor in the color canvas will
turn into a vertical bar. Caused by (dumb) proportion test. Replaced
with a proper check for gradient type.

Pull Request: https://projects.blender.org/blender/blender/pulls/118542
2024-02-21 03:03:48 +01:00
Brecht Van Lommel
a3ffb51da6 Tests: Silence unnecessary oiiotool warning messages 2024-02-20 19:18:22 +01:00
Brecht Van Lommel
6b0b3ccadc Fix: Missing include, causing error with a combination of build options 2024-02-20 19:18:22 +01:00
Jacques Lucke
ecc3e78d78 Fix #118402: support overaligned types in MEM_CXX_CLASS_ALLOC_FUNCS
Previously, the alignment of structs that use `MEM_CXX_CLASS_ALLOC_FUNCS`
were not taken into account when doing the allocation. This can cause some data
to be mis-aligned and leads to crashes when cpu instructions or code expect the
data to be aligned.

The fix is to provide an overload of `operator new` that accepts the alignment as parameter.

More info: https://en.cppreference.com/w/cpp/language/new (search for `align_val_t`).

Pull Request: https://projects.blender.org/blender/blender/pulls/118526
2024-02-20 18:44:26 +01:00
Philipp Oeser
d2f8af9b08 Fix #102930: crash loading a GP file with hook custom curve
The CurveMapping was just not initialized on file read (now done via
BKE_curvemapping_init).

Pull Request: https://projects.blender.org/blender/blender/pulls/118525
2024-02-20 18:09:41 +01:00
Sybren A. Stüvel
1c789199d5 Anim: Bone properties panel, add missing 'solo' property
Solo'ing bone collections was only possible from the Armature properties
panel. However, the bone collections shown on the Bone properties panel
should have the same functionality.

Pull Request: https://projects.blender.org/blender/blender/pulls/118512
2024-02-20 18:09:04 +01:00
Sybren A. Stüvel
490c183bfd Fix #95204: Custom properties not shown on pose bone hidden by collection
Work around the limitation that `context.active_pose_bone` is `None` when
the active bone is hidden.

This also fixes the issue that the bone custom properties panel was using
the global context (`bpy.context`) instead of the one passed to the
`draw()` and `poll()` functions.

Pull Request: https://projects.blender.org/blender/blender/pulls/118510
2024-02-20 17:44:22 +01:00
Christoph Lendenfeld
a0fb1486be Fix #97973: Red underline in action editor is stale
When switching to an object with invalid channels,
the red underline would only appear on the second redraw.
Same when switching the other way around, then they would
stay until the next redraw.

The issue is that the logic to check if that line should be drawn
is checking the flag of the `bAnimListElem` which gets it from
the FCurve. But the FCurve is only checked later down the line
when getting the name.

Fix it by checking the flag on the FCurve directly.

Pull Request: https://projects.blender.org/blender/blender/pulls/118522
2024-02-20 17:33:39 +01:00
bonj
f5151bbbeb Fix #118116: Only hide solid mesh if overlays are enabled
When the retopology overlay is enabled, the edit mesh is not drawn
in solid mode. When you disabled overlays however, it would not be
drawn in any mode, which understandably confused users.
Now it checks whether overlays are enabled before it hides the solid mesh.

Pull Request: https://projects.blender.org/blender/blender/pulls/118422
2024-02-20 12:57:24 +01:00
Aaron Carlisle
8437e49da1 Docs: Update rna manual references 2024-02-19 22:30:39 -05:00
Aaron Carlisle
db9a067934 Docs: Updates to python docs to reflect the user manual
These were renamed in the manual. This updates to using the full RNA path for these properties.
2024-02-19 22:11:40 -05:00
Harley Acheson
42a74a28f2 Fix #117780: Allow Embossing With Horizontal Layouts
Although it is nice to skip embossing for middle buttons in aligned
rows, this only applies to vertically-aligned buttons. Horizontal ones
need to keep their embossing, if enabled.

Pull Request: https://projects.blender.org/blender/blender/pulls/118304
2024-02-19 22:26:08 +01:00
Iliya Katueshenock
42faf9d242 Fix #116082: support changing interface socket bl_socket_idname
Pull Request: https://projects.blender.org/blender/blender/pulls/116146
2024-02-19 21:01:57 +01:00
Julian Eisel
edcdbf1cbd Fix race condition in "All" asset library building
Multiple threads may try to load the "All" asset library catalogs, so
avoid working on the same catalog service in parallel.

Found when testing #118463 on top of #118382, by creating a sculpt brush
asset while the asset shelf is open. The 3D View header would trigger
reloading of the "All" asset library catalogs to display node assets in
header pulldowns, while the asset shelf triggered a threaded reload of
the asset library.
2024-02-19 18:05:31 +01:00
Brecht Van Lommel
d0cf0f34dc Cleanup: make format 2024-02-19 16:33:41 +01:00
Brecht Van Lommel
0f2064bc3b Revert changes from main commits that were merged into blender-v4.1-release
The last good commit was 4bf6a2e564.
2024-02-19 15:59:59 +01:00
Germano Cavalcante
6b6393b22f Merge remote-tracking branch 'origin/main' into blender-v4.1-release 2024-02-19 11:42:01 -03:00
Germano Cavalcante
4bf6a2e564 Fix #118445: crash when snapping to face nearest
Caused by `dd1c12e4d0`.

We need to be a little more restricted to calculate the occlusion plane.
2024-02-19 11:41:30 -03:00
Miguel Pozo
5a76a4190d Fix: Workbench: Wrong volume shader
Regression from
2a2effc0c2
2024-02-19 15:37:14 +01:00
Iliya Katueshenock
9e12a675b5 Cleanup: Merge BKE_node.h into BKE_node.hh
Trivial change, just move all the code from `BKE_node.h` to `BKE_node.hh` header top.
No mixing code from different headers or namespace changes. Part of #117773

Pull Request: https://projects.blender.org/blender/blender/pulls/118407
2024-02-19 15:26:10 +01:00
Philipp Oeser
9ca48c0e2c Merge branch 'blender-v4.1-release' 2024-02-19 15:18:59 +01:00
Philipp Oeser
8675fc50dc Fix #105968: Crash when delete linked object in scenes Outliner
Problem here is that when selecting/activating an object in a different
scene in the Outliner, the Outliner will automatically switch scenes via
`WM_window_set_active_scene` however the `view_layer` was untouched and
as a consequence `BKE_view_layer_synced_ensure` gets the right scene but
the "wrong" viewlayer [which makes it not do its thing properly]

To solve, now use the new active viewlayer after having switched scenes.

NOTE this also solves a couple of other asserts elsewhere (when not
deleting, just selecting/activating could assert on
`DEG_is_evaluated_object(ob)`)

Pull Request: https://projects.blender.org/blender/blender/pulls/118458
2024-02-19 15:18:19 +01:00
Bastien Montagne
6f74bc5c05 Tools: Add a 'raw block' support/mode to blendfile module and blend2json tool.
This much more basic representation of a blendfile is designed to
survive badly corrupted data, e.g. when handling files without DNA
info, etc.

Obviously the amount of data extracted is way less, but it's still
eaiser to analize than dealing with pure binary data.
2024-02-19 15:01:06 +01:00
Bastien Montagne
b31e6bd93e GPv3: Conversion: Add general modifiers handling, and convert Noise one.
Fairly straightforward.

Note that only the Noise modifier is handled in this commit, for demonstration/testing purposes.

The other modifiers remain TODO and will be handled in later commits.

Pull Request: https://projects.blender.org/blender/blender/pulls/118415
2024-02-19 14:34:40 +01:00
Falk David
a6dbfc8281 Fix: GPv3: Don't convert default thickness factor
The check that would early return to skip the thickness conversion was wrong.
It should check if the factor is 0 and then return.
2024-02-19 13:54:29 +01:00
bartus
791aeeff9a Build: Upgrade OpenPGL to version 0.6.0
Main improvements:
* Spatial structure (Kd-tree) build is now multithreaded.
* Kd-tree switched to use cache-friendlier TreeLets.
* Field fixed some non-deterministic behavior when spatial cache does
  not receive any training data during a training iteration due to a
  large number of training iterations.
* Fixed build problems on (non-Mac) ARM systems.

Pull Request: https://projects.blender.org/blender/blender/pulls/118328
2024-02-19 13:32:23 +01:00
Jacques Lucke
1f30f41af8 Geometry Nodes: align input and output sockets in simulation and repeat zone nodes
This changes the drawing of the zone nodes to align corresponding input
and output sockets. The resulting nodes are smaller and it's easier to see
how data is passed through them.

Drawing aligned sockets is already technically supported for quite a while
already, but we haven't used it so far. Using them for zone nodes seems to
provide benefits only. How we use aligned sockets in other nodes still has
to be discussed more.

This patch only changes run-time data. It doesn't affect what is written to
.blend files.

In the node declaration, aligned sockets are created by tagging a socket
so that it is aligned with the previous socket. This is a bit different from
what we had before where a single socket declaration would be used for
an input and output socket. I think the approach used here works better,
especially in a potential future scenario where the input and output socket
has a different type.

Pull Request: https://projects.blender.org/blender/blender/pulls/118335
2024-02-19 13:32:01 +01:00
Brecht Van Lommel
05f6a32b18 Merge branch 'blender-v4.1-release' into main 2024-02-19 13:18:27 +01:00
bartus
5d06b7b906 Cycles: Add support for OpenPGL 0.6.0
Replace PGLFieldArguments with FieldConfig class for this version.

Co-authored-by: Brecht Van Lommel <brecht@blender.org>

Pull Request: https://projects.blender.org/blender/blender/pulls/118328
2024-02-19 12:36:04 +01:00
Brecht Van Lommel
7dd0dfe188 Fix: Build error using WITH_GPU_DRAW_TESTS and WITH_VULKAN_BACKEND 2024-02-19 12:24:54 +01:00
YimingWu
ae20873250 GPv3: Weight proximity modifier
This migrates the Weight proximity modifier to GPv3.

Pull Request: https://projects.blender.org/blender/blender/pulls/118363
2024-02-19 11:16:38 +01:00
Bastien Montagne
970f319804 Merge branch 'blender-v4.1-release' 2024-02-19 10:55:44 +01:00
Bastien Montagne
e8cafa3252 I18N: Updated UI translations from git/weblate repo (53704174e60050). 2024-02-19 10:49:06 +01:00
Jeroen Bakker
06dd75ebd0 EEVEE-Next: Fix Metal Shading Warning
Implicit conversion between int and uint should be made explicit
accourding to our style guide.

Pull Request: https://projects.blender.org/blender/blender/pulls/118450
2024-02-19 09:53:53 +01:00
Brecht Van Lommel
d287f17803 Tests: Tweak benchmarks for automation
* Non-zero exit code when test failed
* Ignore GPU devices for tests that don't use them
* Support config option to only run background mode tests
2024-02-19 09:25:24 +01:00
Aaron Carlisle
234e15f7b6 UI: Allow Context Online Manual Access for User Preferences
The check for owner ID here was preventing the online manual access to work for user preference properties.

This is also true for Python API Documentation access.
2024-02-19 02:11:04 -05:00
Jacques Lucke
5594490aea Fix: race condition in atomic disjoint set
To fix this, I compared our implementation with the reference implementation
in more detail again and found some differences.
Aligning our and the reference implementation a bit more fixed the issue.

Reference implementation: https://github.com/wjakob/dset/blob/master/dset.h

Pull Request: https://projects.blender.org/blender/blender/pulls/118434
2024-02-19 02:09:55 -05:00
Jeroen Bakker
2cb2d3944b RenderTest: Fix EEVEE Render Test
Panorama dicing test fails for EEVEE on legacy platforms. EEVEE creates a shader interface
that isn't compatible with the vulkan backend. This PR hides the check.

Check should be enabled again after EEVEE has been replaced by EEVEE-Next.
This PR also changes the behavior when checks are executed. It used to be
executed when blender was build with asserts. Now it is behind the --debug-gpu flag.

Pull Request: https://projects.blender.org/blender/blender/pulls/117992
2024-02-19 08:07:53 +01:00
Aaron Carlisle
09ff1b1f7e UI: Allow Context Online Manual Access for User Preferences
The check for owner ID here was preventing the online manual access to work for user preference properties.

This is also true for Python API Documentation access.
2024-02-19 02:07:47 -05:00
Hans Goudey
e3da060510 Cleanup: Make format 2024-02-18 21:38:36 -05:00
Hans Goudey
fb8f9deaab Cleanup: Store BLF Glyph cache with C++ Vector, use std::mutex
- Store glyph cache entries as unique pointers in a vector
- Use std::mutex instead of `ThreadMutex`

Pull Request: https://projects.blender.org/blender/blender/pulls/118222
2024-02-19 03:34:36 +01:00
Campbell Barton
64213e6c24 Cleanup: use std::string for manual_id access 2024-02-19 12:18:30 +11:00
Campbell Barton
14b5912eee Cleanup: quiet C4551 warning for MSVC 2024-02-19 09:34:41 +11:00
Campbell Barton
e51f954f39 Cleanup: spelling in comments, RNA description warning 2024-02-19 09:23:48 +11:00
Jacques Lucke
02127c1d3e Fix: race condition in atomic disjoint set
To fix this, I compared our implementation with the reference implementation
in more detail again and found some differences.
Aligning our and the reference implementation a bit more fixed the issue.

Reference implementation: https://github.com/wjakob/dset/blob/master/dset.h

Pull Request: https://projects.blender.org/blender/blender/pulls/118434
2024-02-18 19:20:45 +01:00
Aras Pranckevicius
3f0b9e4a58 External: update LZMA SDK to latest version
Update from version 4.65 (2009) to latest 23.01 (2023).

LZMA is only used for pointcache "Heavy" compression option. With
updated SDK, testing in a 100k particle system point cache
(Windows/Ryzen5950X), average times to read or write a cached frame:
- Read a bit faster, 24.3 -> 23.2ms
- Write/bake about 2x faster, 237 -> 103ms

Pull Request: https://projects.blender.org/blender/blender/pulls/118433
2024-02-18 17:38:04 +01:00
Aaron Carlisle
207861af2b Merge branch 'blender-v4.1-release' 2024-02-18 11:36:57 -05:00
Aaron Carlisle
0e01fba353 UI: Add "Set Sharpness by Angle" to Edge menu
The recent operator added in https://projects.blender.org/blender/blender/commit/78963b466b
was only added to the context menu, however for consistency and discoverability,
the operator should also be added to the Edge menu.
2024-02-18 11:36:00 -05:00
Pratik Borhade
203f5f9f09 GPv3: Autolock inactive layers
Port legacy `autolock_layers` property to gpv3

Pull Request: https://projects.blender.org/blender/blender/pulls/118323
2024-02-18 07:32:56 +01:00
Iliya Katushenock
c2b56ca468 Cleanup: prevent unnecessary copy of VArray
Pull Request: https://projects.blender.org/blender/blender/pulls/118349
2024-02-17 21:44:21 +01:00