Commit Graph

90290 Commits

Author SHA1 Message Date
Bastien Montagne
8622849beb LibOverride: give more remapping control to BKE_override_library_create_from_id() too.
Similar change to the one done for tagged IDs overriding some days ago.
We do not always want to remap all local usages of a linked data-block
to its new local overriding copy.
2019-09-05 21:31:00 +02:00
Campbell Barton
23d19c2b0d Fix T63653: Industry Compatible Keymap can't be saved & loaded
Replace keymap specific operator.
2019-09-06 04:44:12 +10:00
Campbell Barton
493fa59225 Fix keymap export of enum-flag properties 2019-09-06 04:44:12 +10:00
Campbell Barton
1efd857430 Object: Mode switching operator
Remove unused OBJECT_OT_mode_set_or_submode, add
OBJECT_OT_mode_set_with_submode which can switch to edit mode as well
as a sub-mode - currently only mesh select mode is supported
(others may be added later).
2019-09-06 04:44:12 +10:00
Campbell Barton
c25c3f73c4 Cleanup: reuse mesh select mode enum 2019-09-06 04:44:12 +10:00
Aaron Carlisle
3a15643b90 Cleanup: Cmake submodule checks
It is a pain if the subfile we are checking if it exists gets
renamed/removed.

Instead we can check if the directory is empty.

Reviewers: mont29

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D5653
2019-09-05 14:28:20 -04:00
mano-wii
08991c01f0 Fix unreported: snapping to 3d tracking markers sometimes fails 2019-09-05 14:48:18 -03:00
mano-wii
4e731ec97b Transform: Split transform_conversions into multiple files.
Part of T68836

`transform conversions.c` is a file that is getting too big (almost 10,000 lines).
So it's a good idea to split it into smaller files.

differential revision: https://developer.blender.org/D5677
2019-09-05 14:35:38 -03:00
Antonio Vazquez
c90b81172b Fix T69513: Grease Pencil Fade Layers Overlay only works in Material and Texture Shading
The overlay factor was not used in other modes.
2019-09-05 19:10:15 +02:00
Erik Abrahamsson
caaaac1365 Improve some textures UI properties click-drag precision
When click-dragging to change values in textures (for example Musgrave-
>Size to give an example) the step size is too big.

Reviewers: brecht, lichtwerk

Reviewed By: brecht, lichtwerk

Differential Revision: https://developer.blender.org/D5661
2019-09-05 17:55:37 +02:00
Philipp Oeser
1bafa3139c Fix T68840: Metaballs update 'NEVER' method not working
Was always evaluating due to typo in rB34ab90f546f0.

Reviewers: brecht

Maniphest Tasks: T68840

Differential Revision: https://developer.blender.org/D5695
2019-09-05 17:45:42 +02:00
Clément Foucault
d8aaf25c23 Eevee: Shadow map refactor
Reviewed By: brecht

Differential Revision: http://developer.blender.org/D5659
2019-09-05 17:37:50 +02:00
Campbell Barton
ca58936f2f Cleanup: de-duplicate code 2019-09-06 00:59:25 +10:00
Sergey Sharybin
411adadf67 Depsgraph: Ensure it's fully evaluated after POST callbacks
It is possible that POST callbacks will modify objects or relations.
This change makes it so an extra update pass is done if needed.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5690
2019-09-05 16:35:07 +02:00
Campbell Barton
7825697827 UI: use boolean for sequencer reverse frames
Revert part of 04b86c21bf

The option to reverse frames is used elsewhere as a boolean
which makes sense since reversing playback is a special case.
2019-09-05 21:47:06 +10:00
Matias Mendiola
d0462dca90 GPencil: New Operator to set the active object material based on the selected stroke material
The operator set as active object material the material used in the selected stroke.

Access to the operator were added in the stroke menu and context stroke menu.

Reviewers: antoniov, pepeland

Tags: #bf_blender, #grease_pencil

Differential Revision: https://developer.blender.org/D5692
2019-09-05 13:29:13 +02:00
OmarSquircleArt
3a0b22b2da Fix T69532: Wave texture fails with a compile error.
`noise_turbulence` was renamed to `fractal_noise`.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D5691
2019-09-05 13:25:13 +02:00
OmarSquircleArt
c060a4a714 Fix: Compile error due to undefined isinf function.
Some implementations of the standard c++ library doesn't define its
functions in the global namespace. So the `isinf` function might
fail in some systems. To fix this, we use the `ensure_finite`
function instead.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D5687
2019-09-05 13:21:21 +02:00
Brecht Van Lommel
b6e7e173ec Buildbot: enable tests to run again
These will not stop the build on failure yet, first step is to get them passing
more reliably.
2019-09-05 12:52:54 +02:00
Sebastian Koenig
83875e978d Tracking: Enable "Render Undistorted" only if there is actual distortion
Applies to "Setup Tracking Scene" operator which configures background
images for the viewport.

Solves unnecessary slowdown and higher memory usage when camera's model
does not have any effective distortion.

Differential Revision: https://developer.blender.org/D5520
2019-09-05 12:06:09 +02:00
Sergey Sharybin
31c2929496 Depsgraph: Free user code from worry about updates flush 2019-09-05 11:57:20 +02:00
Sergey Sharybin
ac060232aa Depsgraph: Pass bmain to evaluation function
Currently unused, makes code ready for an upcoming change.
2019-09-05 11:57:20 +02:00
William Reynish
f2400c1bb5 Industry Compat keymap: Add Batch Rename to Alt-Return 2019-09-05 10:51:02 +02:00
William Reynish
c2a0f5c3d4 File Browser UI: Use 'Install' instead of ''Install Add-on from File...' as the name of the execute button
The old name didn't fit inside the button, and this fits with simpler Open/Save labels too.
2019-09-05 10:21:24 +02:00
Philipp Oeser
ab158cd00a Fix T69522: Render Region not refreshing Output Properties
setting/clearing render region uses ND_RENDER_OPTIONS notifier, but
listener was only refreshing RENDER and VIEWLAYER tabs in that case,
whereas the render region buttons are located in OUTPUT tab.

Reviewers: billreynish

Maniphest Tasks: T69522

Differential Revision: https://developer.blender.org/D5685
2019-09-05 10:14:28 +02:00
Jacques Lucke
05721cd00a Mesh Batch Cache: Fix threading issue
I believed the crash I experienced happened because:
1. The `extract_pos_nor_init` function is called.
2. Tasks are added to the task pool for `extract_pos_nor`.
3. The tasks begin to be executed while more tasks are added.
4. In some rare cases, all existing tasks are finished, but not all have been added yet.
5. This let the task-counter go down to zero.
6. This triggered a call to `extract_pos_nor_finish`.
7. Then more tasks are added and in the end `extract_pos_nor_finish` is called again.

A solution is to use a task pool that is suspended when created.
Unfortunately, there was an outdated comment, that was probably the root cause of the issue.

Reviewers: fclem, sergey

Differential Revision: https://developer.blender.org/D5680
2019-09-05 09:57:30 +02:00
Sebastian Koenig
17baa43e59 MovieClip: Make name of Active Clip consistent in UI
Using the currently active movie clip had different names in the interface:
In scene context it was "Active Movie Clip", in Camera Background Images it was "Camera Clip", in Constraints it was "ActiveClip".
I made all those instances use "Active Clip", which is descriptive enough and also the shortest of the three.

Reviewed By: billreynish

Differential Revision: https://developer.blender.org/D5400
2019-09-05 09:32:13 +02:00
William Reynish
d813cc706d File Browser: Add Zip files as native recognised file type
Differential Revision: https://developer.blender.org/D5683

Reviewers: Brecht
2019-09-05 07:54:41 +02:00
Campbell Barton
6fc6f2504d Cleanup: use backslash for doxygen commands 2019-09-05 12:56:55 +10:00
Campbell Barton
adae93281c Cleanup: clang-format 2019-09-05 12:56:34 +10:00
Campbell Barton
410f3bc1d3 Fix 'make icons' on Linux
CRLF line ending caused shebang to fail.
2019-09-05 12:28:30 +10:00
OmarSquircleArt
baaa89a0bc Shading: Rewrite Mapping node with dynamic inputs.
This patch rewrites the Mapping node to support dynamic inputs. The
Max and Min options have been removed. They can be added as Min and
Max Vector Math nodes manually.

Texture nodes still use the old matrix-based mapping. A new SVM node
`NODE_TEXTURE_MAPPING` has been added to preserve this functionality.
Similarly, in GLSL, a `mapping_mat4` function has been added.

Reviewers: brecht, JacquesLucke
2019-09-04 23:17:13 +02:00
William Reynish
f098f6df76 UI: Remove 'Context.' string when hovering over Properties tabs
Differential Revision: https://developer.blender.org/D5679

Reviewers: Brecht
2019-09-04 22:33:32 +02:00
William Reynish
5d442440f8 File Browser UI: Add Select menu to File Browser
Adding this for consistency with other editors. Seems as if we never had this in the past.
2019-09-04 22:09:01 +02:00
William Reynish
fc0b51d516 UI: Icons update
New icons from Andrzej Ambroż (jendrzych)

  - Many tweaks to existing icons, such as folders and drives for the new file browser, as well as snapping
  - New icons for Checkmark, Transform Origins, Snap to Face Center, Zip Files (currently unused)
2019-09-04 21:42:25 +02:00
Alexander Gavrilov
36e23c95e8 Python API: add methods for reordering constraints.
Order matters for constraints, but there was no way to change it.
The API follows other collections like idprops and node sockets.
2019-09-04 22:38:33 +03:00
Philipp Oeser
e52ad1835a Fix hair collision instability with 'Quality Steps' > 1
This was removed in rB0666ece2e2f9 because it is handled differently for
"real" cloth in cloth_solve_collisions(), but hair still needs this
apparently [does its thing in cloth_continuum_step() instead].

And since we have a default 'Quality Steps' setting of 5, it made many
simulations unstable.

Fixes T65038, T59742 (possibly others)

Reviewers: brecht

Maniphest Tasks: T65038, T59742

Differential Revision: https://developer.blender.org/D5681
2019-09-04 21:05:54 +02:00
Campbell Barton
49ff9ca613 Missed from last commit 2019-09-05 03:28:45 +10:00
Campbell Barton
1715d09d7c Cleanup: userpref UI options into their own struct
Mixing options for showing preferences with other flags was confusing.
2019-09-05 03:25:55 +10:00
Campbell Barton
933725ab46 Cleanup: use doxy comments 2019-09-05 03:16:22 +10:00
Campbell Barton
c7b9ae310b Cleanup: correct UI_THEMESPACE_START/END macros 2019-09-05 03:16:09 +10:00
OmarSquircleArt
6f32f0ea27 Versioning: Bump subversion for the Noise node.
D5560 was missing a subversion bump.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D5678
2019-09-04 19:02:40 +02:00
William Reynish
82fc9d778e UI: Add Dimensions to Object Transform panel
This makes the Transform panel complete, so you don't need to open the Sidebar for such a basic concept.

Differential Revision: https://developer.blender.org/D5577

Reviewers: Brecht, Pablo Vazquez
2019-09-04 18:37:33 +02:00
OmarSquircleArt
23564583a4 Shading: Extend Noise node to other dimenstions.
This patch extends perlin noise to operate in 1D, 2D, 3D, and 4D
space. The noise code has also been refactored to be more readable.

The Color output and distortion patterns changed, so this patch
breaks backward compatibility. This is due to the fact that we
now use random offsets as noise seeds, as opposed to swizzling
and constants offsets.

Reviewers: brecht, JacquesLucke

Differential Revision: https://developer.blender.org/D5560
2019-09-04 17:54:32 +02:00
Julian Eisel
45d4c92579 Move file execute region back to C, fixing bugs
We moved this to Python too quickly, causing the following regressions:
* No auto completion for file names
* Additional handling not applied on changes, like automatic extension
  appending (see file_filename_enter_handle)
* Red highlight missing when the file name already exists

Note that earlier (before the file browser redesign), this didn't use
the panel and layout code at all. So even if it's still not in Python,
at least it's integrated into regular panel management now.
OS-specific ordering of the open and cancel button is kept.

Fixes T69457.
2019-09-04 16:30:09 +02:00
Julian Eisel
640c45dc3a Expose button UTF8 check in UI_interface.h
Used in following commit.
2019-09-04 16:30:09 +02:00
Jeroen Bakker
68d1f09158 Shading Modes: Material and Render Preview
This change implements the basics as described in {T68312} for the
shading modes.

* LookDev shading mode is renamed to Material Preview. It always uses Eevee as renderer, and is intended to provide a fast material preview suitable for texture painting, and texture and material setup.

* Rendered shading gains "Use Scene Lights" and "Use Scene World" options similar to current Material Preview. These will be enabled by default. When Use Scene World is turned off, HDRIs will be used for lighting instead. These options are available for EEVEE and Cycles.
* Renderers will be able to customize the shading settings panel and add additional settings.

Reviewed By: brecht, fclem

Differential Revision: https://developer.blender.org/D5612
2019-09-04 15:57:00 +02:00
Bastien Montagne
d3ab930c88 Fix/cleanup error handling in paths generation for private ID data case.
When using new `rna_prepend_real_ID_path()`, caller have to handle the
NULL path case and decide whetehr this is a valid case or an error one.
2019-09-04 15:08:32 +02:00
Campbell Barton
e08dac5f06 UI: use vertical navigation buttons
This addresses crowding in the top right area of the view
with the existing header and tool header.

D5670 by @CandleComet
2019-09-04 23:05:20 +10:00
Yevgeny Makarov
0381727663 Fix T55745: Checker de-select, inconsistent selection
With these changes, successive selections result in an even pattern.
2019-09-04 22:51:48 +10:00