Brecht Van Lommel
2f4a78ec21
Fix #23086 : crash reading 1bit tiff files.
2010-07-30 13:31:22 +00:00
Campbell Barton
ae662b8235
bugfix [ #23105 ] Scene strips renders out darker (no gamma corection?)
2010-07-30 11:55:41 +00:00
Brecht Van Lommel
5251a9b3bf
2.5: remove vertex normal flip option, this is more harmful than helpful
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in many cases, and also gave incorrect rim lighting.
2010-07-30 11:50:00 +00:00
Campbell Barton
9e45fa7f2f
bugfix [ #23106 ] Blender crashes (segfault) when scene strip file is missing
2010-07-30 11:40:23 +00:00
Campbell Barton
385c8af449
bugfix [ #23104 ] Crash when console: <SpaceView3D object>.local_view. autocomplete
2010-07-30 11:19:41 +00:00
Brecht Van Lommel
3b9b4f7605
Fix #23103 :
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* missing glsl update when changing color management setting
* disable glsl lamps only when disabling them for render
2010-07-30 10:44:00 +00:00
Brecht Van Lommel
fdae90fb1f
Revert [ #23093 ] Curve -> CurveMapping in brush. Don't use camel case for
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UI text, and this makes it inconsistent with the property name too, Curve
is just fine...
2010-07-30 09:32:21 +00:00
Campbell Barton
477c924f50
bugfix [ #20038 ] Vertex path selection not working in Vertex/Face mode
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- disable this tool if edge mode isnt enabled using its poll function. Also fixed a bug where it would de-select the last active edge.
- made view3d grid drawing use GL_LINES's for less context switching.
2010-07-30 08:43:22 +00:00
Campbell Barton
648f40f409
bugfix [ #22660 ] Text Boxes properties are not animateable.
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suggestion [#23093 ] Curve -> CurveMapping in brush...
2010-07-30 06:48:18 +00:00
Campbell Barton
449f8ce4fe
bugfix [ #22859 ] Multi-user images cant be made into single user in texure panel.
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turns out this isnt exactly a bug since support was never written for this but may as well support it.
now rna/py can do image.copy() too.
2010-07-30 06:09:23 +00:00
Mitchell Stokes
1b7d264f1e
Fixing a typo in the BGE Python API:
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BL_ArmatureChannel.rotaion_euler -> BL_ArmatureChannel.rotation_euler
Making the docs match the code:
BL_ArmatureChannel.rotation -> BL_ArmatureChannel.rotation_quaternion
BL_ArmatureChannel.euler_rotation -> BL_ArmatureChannel.rotation_euler
2010-07-30 04:57:27 +00:00
Campbell Barton
520d12e13e
3 duplicate functions: bone_flip_name() object_flip_name() flip_side_name()
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removed object_flip_name() & bone_flip_name(), use flip_side_name()
2010-07-30 01:13:07 +00:00
Campbell Barton
9a9e04edfb
patch [ #23060 ] ColorRamp python access functions
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from Dan Eicher (dna)
elem = color_ramp.elements.new(position=0.3)
color_ramp.elements.remove(elem)
- Modified the patch to make generic functions for adding and removing (inline code was in 3 different places)
2010-07-30 00:20:05 +00:00
Matt Ebb
eec1318996
Preview commit in sculpt brushes broke resetting curves in other areas (rgb curves etc).
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Fixed by adding a 'slope' parameter to curvemap_reset() to mirror curve presets around Y axis.
Also removed curve preset with 'random' icon, wasn't doing what it looked like it should,
this was intended only for hue correct node anyway.
2010-07-30 00:06:59 +00:00
Campbell Barton
b1f53d98e4
patch [ #23088 ] 2.5 Text Editor: Preserve indentation with spaces
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from Fabian Fricke (frigi)
2010-07-29 22:34:46 +00:00
Brecht Van Lommel
c1fd3ae7a0
Fix make/darwin build, was not updated for moved bin/ directory.
2010-07-29 13:04:20 +00:00
Campbell Barton
ab7c879963
Fix for error while weight painting:
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RNA_boolean_get: OperatorStrokeElement.flip not found.
flip was renamed to pen_flip but not updated everywhere.
2010-07-29 12:16:15 +00:00
Campbell Barton
365a4b4dcc
bugfix [ #21093 ] Alt-arrowkey 'Swap Strips' confused
2010-07-29 11:47:00 +00:00
Brecht Van Lommel
3f06cab75e
Fix #23073 : glsl and 3d view background color didn't take color managment into
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account yet, should now be consistent with render.
2010-07-29 10:09:20 +00:00
Matt Ebb
25762f4945
Fix weird colours in areas of high transmission when camera inside a volume.
2010-07-29 07:22:43 +00:00
Matt Ebb
e33460150b
Added back modal keymap items for view manipulation mode switching in
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zoom/pan, so they can be added in customisation. Not sure why these were removed.
2010-07-29 07:21:57 +00:00
Nicholas Bishop
407f394952
== Sculpt ==
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* Changed rotation brush to not scale down the rotation angle; easier to control this way (and works the same as anchored brush rotation.)
Note: rotate brush seems to work much better with USE_ORIGINAL_NORMAL, this should probably be made the default, if not forced on.
2010-07-29 05:16:42 +00:00
Nicholas Bishop
4e405a9f3e
Fixed some potential memory corruption
2010-07-29 02:29:32 +00:00
Campbell Barton
88cbcb0206
bugfix [ #23062 ] Resolve conflict button in text editor dissappers in Blener 2.5 beta release
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also uncommented console some code for testing by mistake & remove warning.
2010-07-29 00:44:53 +00:00
Campbell Barton
7ef2e33ea3
bugfix [ #23075 ] Point clouds invisible with VBOs
2010-07-29 00:06:22 +00:00
Campbell Barton
fe77e6d919
minor changes to r30843
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- the __main__ modules namespace was initialized cleanly but left dirty, now restore when finished executing a script incase a module uses this later.
- made the interactive console use the __main__ modules namespace.
2010-07-28 23:24:17 +00:00
Brecht Van Lommel
c8b6533dda
Fix #23071 : making vertex parent not correct with subsurf modifier, now it
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also uses the final derivedmesh for the coordinates in edit mode.
2010-07-28 16:47:12 +00:00
Campbell Barton
2c8d7921bc
bugfix [ #23065 ] Pickle can not dump instances of user defined classes
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- __import__("__main__").__dict__ will now always match the current scripts namespace. (which is what pickle expects).
- __builtins__ as a module rather then a dict from PyEval_GetBuiltins() acts slightly differently, use the module to follow python.
2010-07-28 16:26:42 +00:00
Brecht Van Lommel
b51350fb4f
Fix #22959 : uv selection mode was not initialized correctly for new scenes.
2010-07-28 13:19:02 +00:00
Brecht Van Lommel
114b86f6d7
Fix #22996 : switching scenes did not exit editmode, meaning changes
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made were not visible in the other scene in object mode.
2010-07-28 13:15:29 +00:00
Campbell Barton
d44a2b5b1b
fix for running rna subclasses own __init__ functions.
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- exceptions in the __init__ functions were not being checked for and segfaulting
- avoid creating a new BPy_StructRNA instance per function call, use the existing one if the type matches.
2010-07-28 12:11:40 +00:00
Brecht Van Lommel
2a3c1a4cf3
Fix #22964 : incorrect derivatives for global texture coordinates, showed up as
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artifacts in bump mapping.
2010-07-28 11:10:56 +00:00
Matt Ebb
4ddcb65399
Assorted small volume render related fixes.
2010-07-28 08:06:46 +00:00
Matt Ebb
79dd2cc8e9
Fix [ #22197 ] empty XYZ text size changing according to distance from origin
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Partial revert for commit r 27946
Empty/axis xyz text is now purely aligned to object space. Previous 3d view matrix manipulation
stuff that I added wasn't correct, and causing more problems than it solved. Perhaps someone
can tweak this later to be fixed size/screen aligned, but for now this is less annoying.
2010-07-28 08:05:39 +00:00
Campbell Barton
fa9550bba0
fix for un-initialized memory use with thumb's & minor internal improvement for bpy.utils.clean_name()
2010-07-28 07:37:24 +00:00
Campbell Barton
f2e1136ca3
bugfix [ #23053 ] Blender crashes when adding image as a strip
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buffer overrun when copying image name.
2010-07-28 07:00:40 +00:00
Campbell Barton
c32720a0c0
bugfix [ #23055 ] transforms with proportional fall off affect hidden vertices in certain situations
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faces were not being checked if they were hidden before adding their internal edges for connected proportional editing.
2010-07-28 05:47:46 +00:00
Campbell Barton
51e8926cb9
bugfix [ #23052 ] New Bracket Highlighting Patch Causes Seg Fault [Patch to fix attached]
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by Justin Dailey (dail) for bracket highlight patch from yesterday.
2010-07-27 19:22:23 +00:00
Daniel Genrich
112711e6a4
Smoke:
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- Bugfix for using uninitalised velocity in case of PART_PHYS_NO (reported by MiikaH)
2010-07-27 16:18:12 +00:00
Nicholas Bishop
88dcfbaee9
== Sculpt ==
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Added a brush reset operator so that a user won't need to reload the default blend to get back default brush settings
* New brush.reset operator, resets a brush based on the currently-selected tool
* Added UI button in the tools panel
TODO:
* Only resets sculpt brushes right now, other paint modes should be added
* Sculpt polish tool exists only as a Brush, not as a tool; I'd suggest we make it a tool so it can be reset to defaults too
2010-07-27 16:09:02 +00:00
Daniel Genrich
78e5a29990
Smoke:
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- Fix typo in tooltip
- Add timeframe independand timesteps
2010-07-27 15:33:21 +00:00
Daniel Genrich
614192cce3
Fluid: Fix empty named fluid particle system; Smoke: Fix typo
2010-07-27 15:04:50 +00:00
Daniel Genrich
967d25ac1c
Smoke Patch + additions: a) Applying patch #22765 by Miika Hämäläinen (domain border collision settings, vorticity settings, time scale, non absolute density, smooth high res emitter, initial velocity multiplier, high res strength available to be set to 0), b) Additions by me: --Initial velocity is now per flow object, not per domain; --Using boundingbox as standard display mode for domains (was wire before); --When adding a flow object, an initial nice SmokeParticle system is added too with nice initial settings (life=1, no_render, unborn, etc) fitting smoke simulation; --Adaptive timesteps introduced to the smoke sim (depending on the magnitude of the velocity) because it was quite unstable when used for fire simulations, still needs to be tested and will also slow down some simulations.
2010-07-27 14:53:20 +00:00
Brecht Van Lommel
ecb58629f2
Fix #22875 : image browser crashes on true colour jpg. The skip_input_data
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callback was not correct, modified now to based on jpeg_mem_src as included
with libjpeg.
2010-07-27 14:40:48 +00:00
Brecht Van Lommel
1448d188a1
Fix #22950 : width of a layout object does not propagate to its sub-layout
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objects (row, column, box, etc.). Patch by Tamito Kajiyama, thanks!
2010-07-27 12:11:25 +00:00
Brecht Van Lommel
31362c865f
Fix #22673 : crash with solidify + subsurf + array modifier in edit mode.
2010-07-27 12:01:40 +00:00
Brecht Van Lommel
c0ba0c1171
Fix #22986 : glsl didn't take object hiding into account yet for lamps.
2010-07-27 11:10:34 +00:00
Brecht Van Lommel
5e5b0cbb26
Game engine was not updated yet to disable vertex/normal state on exit as
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other parts of Blender expect, might have caused issues with VBO's in some
cases.
2010-07-27 11:07:34 +00:00
Brecht Van Lommel
0280736181
Fix part of bug #23042 : unnecessary texture preview re-render on changing
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brush properties.
2010-07-27 10:31:22 +00:00
Brecht Van Lommel
5fe3909a7b
Fix #23044 : sculpted mesh not updated in object mode with VBO's enabled.
2010-07-27 10:27:08 +00:00