Commit Graph

5260 Commits

Author SHA1 Message Date
Ton Roosendaal
93dee282be Sky textures were using wrong pixel-size vectors, so images got sampled
totally blurred.

Thanks plumiferos team for the poke!
2006-02-06 19:29:37 +00:00
Peter Schlaile
b5cbd1c4e6 Fixed problem spottet by Ken Hughes, that prevented FFMPEG-output with
NTSC target from working (floating point exception).
Fixes bug #3879 from the bug tracker.
2006-02-06 19:27:24 +00:00
Ton Roosendaal
605a645e2c Quite weird... I recall I fixed it, then it came back again.
Vertex selection (mesh edit) was using a short to calculate distances,
which can overflow with vertices outside of view.
2006-02-06 17:45:43 +00:00
Ton Roosendaal
6f3c9c4275 Inserting keypositions for a constraint which is part of action that's
part of action strip... now is corrected for action strip offset.
2006-02-06 13:56:47 +00:00
Ton Roosendaal
1c89675a3a Tweaked library link/append rules for groups a bit further;
- append group: appends group + puts objects in scene
- link group: only links group, doesn't put objects in scene

- append particle system with group: appends group + objects in scene
- link particle system with group: only links group
2006-02-06 13:00:42 +00:00
Chris Want
462941aaf0 Support for ffmpeg for cygwin/gcc. Off by default, enable with
export WITH_FFMPEG=true
(and be sure to update lib/windows). Test, test, test.
2006-02-06 06:34:36 +00:00
Chris Want
b8988d8c19 Using NAN_FFMPEG_CFLAGS to find the right headers, and making linking
with NAN_FFMPEG_LIBS more general (i.e., not just for linux, and
moving some of the linux linking stuff to source/nan_definitions.mk).
2006-02-06 06:22:39 +00:00
Chris Want
7263b0f6df The writeframeserver stuff requires that the cygwin stuff links with
-lwsock32.
2006-02-06 04:25:20 +00:00
Chris Want
cd4a6b669b To aid linking, I added NAN_USE_FFMPEG_CONFIG (true/false).
If "export NAN_USE_FFMPEG_CONFIG=true" is added to user-def.mk,
the system executes the ffmeg-config program to set values
for NAN_FFMPEG (--prefix), NAN_FFMPEGLIBS (--libs avcodec avformat),
and NAN_FFMPEGCFLAGS (--cflags). Only one used so far is the
NAN_FFMPEGLIBS for linking on linux (if requested to do so).
Current default is not to do this.
2006-02-06 01:49:33 +00:00
Peter Schlaile
f4d5d9080d typo 2006-02-06 00:50:21 +00:00
Peter Schlaile
8fad9e527a FFMPEG defs was initialized as an array, a string was appended 2006-02-06 00:49:25 +00:00
Peter Schlaile
d477ee95c8 quick fix quick typo 2006-02-06 00:20:31 +00:00
Peter Schlaile
f1a1aad0e9 skip_frame not available in all ffmpeg versions 2006-02-06 00:19:23 +00:00
Peter Schlaile
bec1ab6f77 Added NAN_NO_FFMPEG user option 2006-02-06 00:10:43 +00:00
Peter Schlaile
64751fba9f -lopenal slipped between ffmpeg-link on Linux 2006-02-05 23:32:17 +00:00
Peter Schlaile
38fe80f402 uint8_t changed to unsigned char (barfed on MSVC) 2006-02-05 23:08:30 +00:00
Peter Schlaile
0946b399c6 removed inline since it barfs on MSVC 2006-02-05 23:07:48 +00:00
Peter Schlaile
0313cacc2b Forgot #ifdef in sound_copy_hdaudio 2006-02-05 22:47:32 +00:00
Jean-Luc Peurière
012a87eaa6 reverting default location for OpenEXR to the proper default
(the one in doc)
2006-02-05 21:16:55 +00:00
Peter Schlaile
250c9de1bc Adds ffmpeg-support on Linux-platforms. Since ffmpeg is installed
always statically (you have to force it to build a dynamic library) the
resulting binary is redistributable.

The code is made ffmpeg-version independent using #ifdef's.
2006-02-05 19:49:29 +00:00
Ton Roosendaal
3700984c99 Appending a single object with particle system, will now also expand to
append its group and objects.
2006-02-05 19:43:46 +00:00
Peter Schlaile
680756393a - Header changes to support hdaudio, memcache limitor and framecount boost. 2006-02-05 19:36:32 +00:00
Peter Schlaile
6c29ba8494 Base library to support hdaudio-tracks (using ffmpeg only for now). 2006-02-05 19:33:17 +00:00
Peter Schlaile
90f0e37263 * Adds configuration buttons for ffmpeg-output
* Large sequencer rewrite to support:
  - Audio-tracks, which are not completely loaded into memory (hdaudio) but
    kept on disk instead.
  - A dependency tree, that builds only the Imbufs, that are really needed
  - Cleaner sequencer code
  - Per instance data in sequencer plugins (without this, the Dynamic
    Noise Reduction plugin would be impossible)
  - A Luma Waveform display
  - A U/V scatter plot display
  - Memcache limiting in sequencer
  - Buttons changed according to the boosted framecount limit
2006-02-05 19:30:37 +00:00
Peter Schlaile
334b05741f * Add memcache limitor-support to imbufs
* Add ffmpeg-read support in anim.c and util.c
* Makes ImBufs refcountable. You can now increase an internal refcounter
  in ImBufs (using IMB_refImBuf) which is decreased by freeImBuf.
  This makes it possible to simply pass ImBuf pointers around in the
  sequencer saving a few memcopies.
2006-02-05 19:23:34 +00:00
Peter Schlaile
38c4a3a209 * Adds userdef-types for memcache limitor and frameserver-rendering
* Boosts the blender frame limit by changing the type of the frame number
  from short to int everywhere. Without this, timelines longer than a few
  minutes are impossible to handle.
* Adds several types for ffmpeg input/output, hdaudio-tracks in sequencer
2006-02-05 19:18:55 +00:00
Peter Schlaile
44e39005f8 * Fixes memory leak in pipeline.c
* Makes the render pipeline work in arbitrary order to support frameserver
  rendering.
2006-02-05 19:16:32 +00:00
Ken Hughes
ccedf6d833 ==Python API==
Bugfix #3849: "break" instead of "continue" caused memory corruption in
faces.extend() if an edge was given in the middle of parameter list.
2006-02-05 19:15:58 +00:00
Peter Schlaile
62782a23bf FFMPEG-render support. 2006-02-05 19:14:46 +00:00
Peter Schlaile
42d67ebd4f Enables sequencer ipos for effect plugins and audio-tracks
to be locked to frames instead of the range from 0-100.
Comes very handy on long timelines...
2006-02-05 19:13:44 +00:00
Peter Schlaile
1ce9e196f7 Adds support for frameserver rendering to blender. This is done by
integrating a mini-webserver (around 300 lines of code) into blender.
Using the VFAPI-plugin in contrib/windows it enables blender to
directly feed its output into TMPGEnc, a commercial high quality MPEG-Encoder.
Since it is a mini-webserver, you can probably easily use it for other
interfacing purposes.
2006-02-05 19:12:25 +00:00
Ken Hughes
8c333c63a4 Previous commit broke faces.extend() and edges.extend() for single edges
and faces.
2006-02-05 15:43:47 +00:00
Brecht Van Lommel
e46de9feb5 Angle Based Flattening:
- There's an option to enabled ABF in the UV Calculation panel.
- ABF works with seams, pinning, live transform etc. UI wise it's pretty
  much the same as LSCM.

- ABF favors low angular distortion over area distortion, much like LSCM.
  It does however not have the tendency to "collapse" under high stretch,
  which basically means that it will be able to handle complex charts
  without pinning.
- ABF does however have on serious drawback: it is sensitive to degenerate
  geometry, especially very small angles. I'm working on this, but it seems
  to be quite difficult to improve the situation. There's still a bunch of
  ideas left to try, but I'll just commit this now as is. If ABF fails, it
  will fall back to LSCM, and there will be a warning print in the console.

- This implementation has the matrix tricks from ABF++ also. The second part
  of ABF++, simplification before unwrap, is being worked on. The current
- ABF is about 3-4 times slower than LSCM, which was to be expected. For
  live transform however, once the initial computation is done, it's just as
  snappy as the new LSCM code.


Results are quite nice though:
http://users.pandora.be/blendix/snurgle.png
http://users.pandora.be/blendix/snurgle_flattened.png

You may recognize the Snurgle model by Colin Levy there.
2006-02-05 15:32:19 +00:00
Brecht Van Lommel
e66b5e5cd5 UV Editor Tweaks:
- Set local sticky in the uv editor as default.
- Don't do live unwrap on fully selected charts or charts with no pins
  selected.
- Fixed bug with live unwrap not respecting transform cancel in some cases.
- "View Home" didn't work without an image.
- Move UV Calculation settings (cube size, cylinder radius, ..) into the scene
  toolsettings, instead of global variables
- Remove the name LSCM from the UI (and python docs on seams), and replace it
  with 'Unwrap', with upcoming ABF this didn't make sense anymore.
- Move the Old/New LSCM switch into the UV Calculation panel. New LSCM is the
  default now. Also renamed LSCM there to "Conformal".
- Made some room in the UV Calculation panel by removing the buttons to execute
  the UV calculation, only leaving the settings.

Fill Holes:

- LSCM now has an option to fill holes in the chart before unwrapping. This on
  by default, and enables two things:
  - Prevent internal overlaps (e.g. eyes, mouth) for LSCM unwrapping.
  - Allow the internal boundaries to move freely during stretch minimize.
- The possibility to switch it off is there because it is not always possible
  to define which the outer boundary is. For example with an open cylinder
  where there are two identical holes.
2006-02-05 14:12:45 +00:00
Nathan Letwory
631a8d85d4 * WITH_BF_GETTEXT and WITH_BF_FREETYPE are merged into WITH_BF_INTERNATIONAL
* typo in adding BF_OPENAL_LIBPATH, resulting in it not being added at all
2006-02-05 12:24:52 +00:00
Ken Hughes
eb185d7032 ==Python API==
A couple of bug fixes and enhancements:
(1) Setting the UV attributes of a mesh face will create texture faces if
    they are not already defined.  Previously this threw an exception.
(2) Setting the image attribute of a mesh face will also set the TEX bit
    of the face.mode flag
(3) When "sticky" vertices are created with mesh.vertexUV, the color is
    set to white instead of black.
(4) Bugfix #3872: copying the mode attribute of one mesh to another would
    sometimes result in an exception due to unexpected bits being set. I
    still don't know how these other bits are being set, but this patch will
    stop the complaint if they are set.
2006-02-05 07:19:37 +00:00
Nathan Letwory
4e82647e86 ==SCons==
+ BF_BUILDINFO=1 (by default) for build info in splash
- remove redundant renderconverter include dir
* check for win32-vc instead of only win32, so MingW compile goes ok
2006-02-04 16:36:37 +00:00
Nathan Letwory
c0234bd9ec ==SCons==
* add REL_CFLAGS and REL_CCFLAGS when not building debug. This adds NDEBUG
  to compile on Win32
* fix path to makesdna binary
2006-02-04 15:44:34 +00:00
Ton Roosendaal
bf8b4f293d New Material option: "OnlyCast". This makes the object only cast shadows,
not show up in renders, nor being mirrored.
2006-02-04 15:07:48 +00:00
Ton Roosendaal
98a0768028 Compositor: Added a basic "Time Node".
Just indicate start/end frame, and node outputs with Curve a value between
0.0 and 1.0.
2006-02-04 14:38:51 +00:00
Nathan Letwory
3bb82a27fc == SCons ==
* This commit is all of the rewrite work done on the SCons system. For
  documentation see doc/blender-scons.txt and doc/blender-scons-dev.txt.
  Also http://mediawiki.blender.org/index.php/BlenderDev/SconsRefactoring
  contains valuable information, along with what still needs to be done.

    - linux, os x and windows compile now.
    - files are compiled to BF_INSTALLDIR (see config/(platform)-config.py)
        - NOTE: Jean-Luc P will commit sometime during the weekend proper
          appit() for OS X. For now, copy the resulting binary to an
          existing .app bundle.
    - features:
        - cleaner structure for better maintenance
        - cleaner output during compile
        - better handling of build options
        - general overall speed increase
        - see the wiki for more info

  Cygwin, FreeBSD and Solaris systems still need work. For these systems:
    1) copy a config/(platform)-config.py to ie. config/cygwin-config.py
    2) set the proper defaults for your platform
    3) mail me at jesterking at letwory dot net with you configuration. if
       you need any modifications to the system, do send a patch, too.

  I'll be giving first-aid today and tomorrow, after that it'll be all
  regular development work :)

  /Nathan
2006-02-04 14:15:10 +00:00
Ton Roosendaal
1db5c23716 More work on render stuff!
- Scene support in RenderLayers
You now can indicate in Compositor to use RenderLayer(s) from other scenes.
Use the new dropdown menu in the "Render Result" node. It will change the
title of the node to indicate that.

The other Scenes are rendered fully separate, creating own databases (and
octrees) after the current scene was finished. They use their own render
settings, with as exception the render output size (and optional border).
This makes the option an interesting memory saver and speedup.

Also note that the render-results of other scenes are kept in memory while
you work. So, after a render, you can tweak all composit effects.

- Render Stats
Added an 'info string' to stats, printed in renderwindow header. It gives
info now on steps "creating database", "shadow buffers", and "octree".

- Bug fixes

Added redraw event for Image window, when using compositor render.

Text objects were not rendered using background render (probably a bug
since depsgraph was added)

Dropdown buttons in Node editor were not refreshed after usage

Sometimes render window did not open, this due to wrong check for 'esc'.

Removed option that renders view-layers on F12, with mouse in 3d window.
Not only was it confusing, it's now more efficient with the Preview Panel,
which does this nicely.
2006-02-04 13:28:50 +00:00
Ton Roosendaal
902bc75c34 Render feature request; when saving EXR files during anim render, it can
optionally save a jpg next to it, with compression as set in buttons.

This allows quick previews or download from farms.

Button: next to the 'half' and 'zbuf' options for exr.
2006-02-03 21:38:59 +00:00
Ton Roosendaal
9facc0b20e Improved check for case when vector-blur speed table (previous frame) is of
different size as current frame. It now just skips making vectors then...
there exist solutions, but have to prove first vecblur actually works.
2006-02-03 21:02:20 +00:00
Ton Roosendaal
6ac2c83016 Redoing the blur filters for composit;
http://www.blender.org/bf/filters/

I found out current blur actually doesn't do gauss, but more did regular
quadratic. Now you can choose common filter types, but more specifically;

- set gamma on, to emphasize bright parts in blur more than darker parts
- use the bokeh option for (current circlular only) blur based on true
  area filters (meaning, for each pixel it samples the entire surrounding).
  This enables more effects, but is also much slower. Have to check on
  optimization for this still... use with care!
2006-02-03 20:39:36 +00:00
Ton Roosendaal
7a7c33ea27 Crash fix! Found one unsafe malloc in allocating the Z render pass...
Brought back threaded compositing, this was blamed incorrectly.
2006-02-03 09:25:46 +00:00
Ton Roosendaal
8e12f750f2 - Preview images get generated on render event again
- disabled threading for composit for now, it has a memory error still...
  will work on that tomorrow more.
2006-02-02 23:55:14 +00:00
Jean-Luc Peurière
ef47cb25a0 added needed stub for player (renderpasses) 2006-02-02 22:55:02 +00:00
Ton Roosendaal
d8ae1c93f3 Accidentally committed without log...
This commit removes old preview-image signals for Compositor, this was
obsolete when event-based updates were added, and was still causing
recalculations for example on loading files.
2006-02-02 22:35:23 +00:00
Ton Roosendaal
b43ddb4dec Added better safety in vertex/weight paint, so it survives painting outside
the window edge. Also did a paranoia larger memory allocation... weird
reports I got.
2006-02-02 21:52:35 +00:00