Commit Graph

35360 Commits

Author SHA1 Message Date
Brecht Van Lommel
97b8a1f752 Fix #33304: missing 3D view redraw while moving camera markers. 2012-11-25 16:52:42 +00:00
Brecht Van Lommel
20b46bbf1a Fix #33291: when using boundbox drawtype for a large number of duplicated objects,
enabling Wire draw on the parent would draw full resolution wires for all the
instances which can be very slow. So for boundbox those draw extras options are not
inherited now.
2012-11-25 16:12:07 +00:00
Campbell Barton
ea828fd20e code cleanup: warnings, style 2012-11-25 15:05:17 +00:00
Howard Trickey
3a7d4d661f More fixes to parallel tests to make them less sensitive, prevents assert failures.
Also made bl_debug_draw_edge_add better (don't draw edges in one continuous line).
2012-11-25 13:52:13 +00:00
Campbell Barton
14255ae39d fix [#33278] zoom mode in UV editor
really a feature request, continuous zoom wasn't supported in the image editor.
2012-11-25 13:17:40 +00:00
Campbell Barton
ea7d9a2a5d continuous zoom was inverted from other zoom modes. 2012-11-25 09:52:05 +00:00
Campbell Barton
abc059f99a fix [#33299] When I click right button on proportional editing mode button Blender crashes (segmentation fault)
RNA_path_from_ID_to_property() would return an uninitialized pointer.
2012-11-25 09:25:24 +00:00
Mitchell Stokes
5af5f2f21c BGE: The blenderplayer usage docs mentioned "enable all frames" was "fixedtime," but the player was actually looking for "fixed_framerate." Since fixedtime doesn't have a fixed framerate, but a fixed time step, I change the player to look for the documented flag, "fixedtime," which makes more sense. 2012-11-25 07:42:41 +00:00
Brecht Van Lommel
748216ad3d Fix #33296: uv editing did unnecessary outliner redraw, giving slowdown. 2012-11-25 06:55:39 +00:00
Brecht Van Lommel
33767bde9b Fix #33297: crash loading modal keymap after recent keymap bugfix. 2012-11-25 06:55:33 +00:00
Brecht Van Lommel
6c2e338f10 Fix #33290: pressing alt+Z in wireframe mode did not go to textured draw mode
directly as it used to in 2.4x.
2012-11-24 20:54:14 +00:00
Brecht Van Lommel
87ccc78f2c Fix #33286: when keyframing object scale, noise fmodifier scale would show
as animated in the UI.
2012-11-24 15:46:14 +00:00
Brecht Van Lommel
9b32776be3 Fix #33282: missing GLSL update assigning a lamp texture. 2012-11-24 14:50:40 +00:00
Jason Wilkins
9b701b7d32 cineonlib.c: Quieted warning, inconsistency between printf format (%lu) and the type of an argument (uintptr_t??)
The struct member is an unsigned int, not a pointer, so it is mysterious why the orignal code cast it to an uintptr_t.

I changed the code to cast it to an unsigned long so that it matches the format.
2012-11-24 14:19:21 +00:00
Mitchell Stokes
993d5e58bd BGE: Implementing a fix for the "Problem With Clock" issues reported in #32708 and #33088. At the moment this feels like a bit of a stop gap, but it does solve the stuttering issue that #33088 mentioned. 2012-11-24 08:10:56 +00:00
Campbell Barton
8be86d3254 use a search popup for 'blend from shape' tool, suggested by Juan Pablo.
use standard operator panel, since the popup was too easy to cancel by accident, especially with a popup search menu.
2012-11-24 05:38:20 +00:00
Campbell Barton
8fc11f79c5 quiet warning about the context not being used when internationalization is disabled. 2012-11-24 05:36:48 +00:00
Campbell Barton
dd9a2ead27 add ENUM support for layout.prop_search() / uiItemPointerR 2012-11-24 05:15:48 +00:00
Campbell Barton
d3a01ceeea correct warning messages - ptr/prop mismatch. 2012-11-24 04:51:56 +00:00
Campbell Barton
7c004d2892 remove USER_DISABLE_AA/use_antialiasing, this wasn't available from the UI but would be confusing if someone had it set from an old file. 2012-11-24 00:59:10 +00:00
Mitchell Stokes
89f4566930 BGE: Committing a patch from HG1 to fix [#30262] "bgl.glClipPlane don't work on Nvidia cards," which was also reported by HG1. 2012-11-24 00:58:57 +00:00
Brecht Van Lommel
d8c257faa7 IK Solver:
* Rename Legacy to Standard, it's not being deprecated as far as I know.
* Make option to toggle off Location solving work with Standard.
* Make it converge a bit better in some cases by enforcing a minimum number of
  iterations before giving up.
* Move IK solver choice out of bone panel, it's an armature level setting and
  should be set there.
2012-11-24 00:18:34 +00:00
Brecht Van Lommel
7cc12e5170 Fix #33279: crash in particle brush cut tool when cutting hairs that go outside the view. 2012-11-23 21:22:13 +00:00
Brecht Van Lommel
f5bf63dc96 Fix #33277: vertex merge would merge UVs by default, disabled that now by again
like it did before bmesh.

Neither method is perfect, ideally it should do smart detection of UV islands
but without that it's better to disable because it is more difficult to recover
from incorrectly merged UVs than ones that were not merged.
2012-11-23 19:10:56 +00:00
Bastien Montagne
00b1d50532 Basic work to solve "New" translation mismatch (this is an adjective, which often takes several forms depending on its related noun's gender, in non-english languages). Note though this does not completly solve the problem (python "New" is still uncontextual).
Moved AUDIO context to ID_SOUND (let's try to keep this as simple as possible!).

Also done some cleanup. Relevant i18n tools edits will follow.
2012-11-23 15:33:44 +00:00
Jason Wilkins
69b88cf719 Patch [#33196] Warning Fixes 11-16-2012
* MEM_CacheLimitier - Size type to int conversion, should be safe for now (doing my best Bill Gates 640k impression)
* OpenNL CMakeLists.txt - MSVC and GCC have slightly different ways to remove definitions (DEBUG) without the compiler complaining
* BLI_math inlines - The include guard name and inline option macro name should be different. Suppressed warning about not exporting any symbols from inline math library
* BLI string / utf8 - Fixed some inconsistencies between declarations and definitions
* nodes - node_composite_util is apparently not used unless you enable the legacy compositor, so it should not be compiled in that case.

Leaving out changes to BLI_fileops for now, need to do more testing.
2012-11-23 15:12:13 +00:00
Justin Dailey
c407c951a0 Text Editor: remove text marker functionality. Patch [#33251] 2012-11-23 14:33:14 +00:00
Sergey Sharybin
c8767b514d m_overlay wasn't initialized in a constructor of FastGaussianBlurValueOperation 2012-11-23 12:54:44 +00:00
Sergey Sharybin
587067b4fc Fix usage of uninialized memory in some operations
- FastGaussianBlurValueOperation is a value operation, so use only first vector
  component in initializeTileData.

- Gamma correct/uncorrect operations didn't set alpha for output which lead to
  usage of uninitialzied memory further in nodes graph.
2012-11-23 12:50:59 +00:00
Brecht Van Lommel
12f31472d6 Fix related to #33259: cycles normal map node color input couldn't be
disconnected properly with dragging.
2012-11-23 12:42:01 +00:00
Lukas Toenne
130c60efa0 Compositor: Disabled debug assert checks for connected input sockets after convertToOperations. This breaks quite a lot and is not really necessary, since connected Node inputs are ignored later on. Connected outputs however are still forbidden, this indicates a real bug. 2012-11-23 12:39:49 +00:00
Campbell Barton
1b32f258e7 ifdef'd gcc diagnostic pragma's to quiet msvc and others. 2012-11-23 10:03:50 +00:00
Sergey Sharybin
83169542c5 Fix #33271: Box tool delay
Issue was introduced in svn rev51808 which was a fix for #33038

One of changes in that patch lead to a situation that if some keymap don't have
modifier key it wouldn't be triggered in cases modifier key was pressed.
2012-11-23 10:00:15 +00:00
Sergey Sharybin
84fb45c2a5 Fix #33266: Transforming with Y axis constraint didn't apply aspect ratio correct
It first needed to constraint numeric input and then apply aspect correction only,
otherwise aspect correction would be applied on a wrong axis.
2012-11-23 09:22:34 +00:00
Sergey Sharybin
d35565c2e7 Fix #33270: Opening file browser crashes when sequencer preview is visible
Crash only happens if thumbnails are enabled and crash was caused by removing
jobs while iterating them.
2012-11-23 07:54:04 +00:00
Campbell Barton
8ab5aa6e8d code cleanup: warning & style 2012-11-23 06:35:06 +00:00
Campbell Barton
b688a79b30 skip some redundant looping in bevel code. 2012-11-23 06:09:03 +00:00
Campbell Barton
0446e2571f fix for inset getting bad UV's/VCols at face boundaries. 2012-11-23 05:49:00 +00:00
Daniel Genrich
ef67ddeba9 Bugfix [#29186] Object contribute to fluid sim animation start earlier than keyframe
Also fix:
- Fluid simulation was always lagging 1 frame behind: E.g. the 250th frame in blender showed 249th frame of the fluid simulation.

Change:
- Animated enabled/disabled property only gets counted as "on" if value >= 1

Note that this bugfix should solve many problems with timings of animated fluid sim properties.
2012-11-23 05:00:07 +00:00
Howard Trickey
7189a9db51 Fix bevel crash in OSX debug build.
Code to select from output slot moved before
EDBM_op_finish, which frees slot buffers.
2012-11-23 03:15:16 +00:00
Joshua Leung
08d5bad60d Bugfix [#33268] Crash when delete all or segment from curve with SplineIK
Path rebuild may fail after certain editing operations. Instead of blindly
assuming that path rebuilds will always succeed, we now give up trying to
evaluate in case of failure.
2012-11-22 23:19:15 +00:00
Joshua Leung
c8734334a1 Style: AnimData vars should be named "adt" NOT "ad" 2012-11-22 22:58:01 +00:00
Brecht Van Lommel
773f459c90 Fix #33265: editing uv vertex coordinates in panel could move hidden uv's. 2012-11-22 17:12:41 +00:00
Sergey Sharybin
3583686433 Fix #33264: Array MOD First Last option does nothing 2012-11-22 12:03:15 +00:00
Sergey Sharybin
be61d4eeac Fix for animation possible offset in sequencer.
BKE_scene_update_for_newframe should be called before RE_BlenderFrame in
seq_render_scene_strip. It's not entirely nice, but bot sure about better
solution for now.
2012-11-22 11:45:52 +00:00
Sergey Sharybin
13e528240c Fix #33263: Sequencer Command Line Bugs
Was own regressions since recursive sequencer commit.
2012-11-22 11:45:39 +00:00
Mitchell Stokes
9968778373 BGE: KX_ACT_ARMATURE_SETINFLUENCE constant for BL_ArmatureActuator.type was documented but not actually added to bge.logic. 2012-11-22 11:03:17 +00:00
Campbell Barton
9682108113 minor speedup for bevel, avoid calling find_bevvert() when we know the edge isn't beveled. 2012-11-22 11:02:57 +00:00
Campbell Barton
449369adf3 minor edit to console line adding, all callers have the console space, may as well pass it. 2012-11-22 09:57:38 +00:00
Campbell Barton
62331fd0f8 fix for clear line adjusting console selection. 2012-11-22 09:49:56 +00:00