Commit Graph

44937 Commits

Author SHA1 Message Date
Tamito Kajiyama
99f3a70aeb Fix for the label of the DIFFERENCE blending mode for alpha and thickness modifiers.
Problem report from IRIE Shinsuke, thanks a lot!
2013-02-02 02:42:12 +00:00
Tamito Kajiyama
ad96f8e8b8 Fix for a bug that Freestyle settings of a scene are reset when copying the scene.
Problem report by IRIE Shinsuke, many thanks!
2013-01-31 20:42:25 +00:00
Bastien Montagne
df556a4eb6 Fix build with blender player. 2013-01-29 07:21:10 +00:00
Tamito Kajiyama
fe26492538 Merged changes in the trunk up to revision 54171. 2013-01-29 03:42:19 +00:00
Tamito Kajiyama
8f969fdc40 Fix for a crash when freeing copied scenes.
The problem was caused by the fact that BKE_scene_copy() was simply doing "memcpy"
to duplicate render layers including lineset settings without taking care of pointers
in the linesets.  For this reason, freeing the original scene and copied one resulted
in freeing allocated memory buffers twice.

Now BKE_scene_copy() properly duplicates linesets as part of render layers.

Also some code clean-up was made in the modified files.

Problem report by IRIE Shinsuke (with a patch to fix the crash).  Many thanks!
2013-01-29 03:12:49 +00:00
Joshua Leung
cf9e619889 Skeleton Sketching bugfixes/tweaks
* Disabling Skeleton Sketching now refreshes the view properly, so that strokes
don't linger on even after being disabled
* Added the delete operator to the panel
2013-01-29 03:04:24 +00:00
Campbell Barton
c16a4ca84a fix for r54166, the average edge length needs to be maintained. 2013-01-29 02:17:19 +00:00
Joshua Leung
d6b166d1a1 Bugfix [#34012] Skeleton Sketching settings unclear
Although the bug report here wasn't exactly clear about what exactly was wrong,
it soon became apparent that the UI stuff here was in need of some love.

Changes:
* Ported over missing tooltips from 2.49 (i.e. most of them)
* Fixed a few incorrect tooltips (mostly the subdivision length settings)
* Made the autonaming and number/side settings slightly clearer - number/side
are used to replace placeholders in the names of template bones (&N and &S
respectively) when autonaming is disabled. When it is enabled, these values are
determined automatically.
2013-01-29 02:00:33 +00:00
Pablo Vazquez
56f82655ed Window menu: Make Screencast (should be Save?, to match screenshot?) option.
Thought of setting the operator context before so it wouldnt invoke the confirmation dialog, but better leave it by default to confirm since it might be clicked by mistake and start dumping video/image-sequence and can get annoying.
2013-01-29 01:43:03 +00:00
Campbell Barton
3b45518080 minor improvement to edge slide, normalize the edge vectors that accumulate the direction, otherwise longer edges would skew the direction. 2013-01-29 01:37:04 +00:00
Campbell Barton
3fc5002a4a code cleanup: add some comments about to get_next_loop() for edge slide, also name vars better (was using meaningless names). 2013-01-29 01:31:42 +00:00
Campbell Barton
a0bd829637 fix for edge slide bug, when there were no edges to slide along the direction calculated from the face would be wrong half the time (depending on the edge loop direction which is arbitrary). 2013-01-29 01:23:33 +00:00
Joshua Leung
004d0a3a9a Whitespace 2013-01-29 01:23:29 +00:00
Campbell Barton
af70a34bfb code cleanup: just variable naming 2013-01-29 01:02:45 +00:00
Campbell Barton
cf94722380 code cleanup: var rename and add assert, when writing to out of bounds array.
minor edit to recent tip change.
2013-01-29 00:20:04 +00:00
Pablo Vazquez
c08a1c4ced Better tooltips for the Full Screen option on Save Screenshot/Screencast operators. 2013-01-28 23:58:09 +00:00
Joshua Leung
d4366b6f82 Bugfix [#34019] Limit Constraints still affected transforms when turned off
Limit Constraints (i.e. Limit Location/Rotation/Scale/Distance) with 'For
Transform' option enabled would still be applied when transforming objects even
when they were turned off using the eye icon in the constraint panel headers.
The "off" flag was never added to the checks for muted or disabled constraints
to be skipped here.
2013-01-28 23:57:02 +00:00
Pablo Vazquez
12a4a84ee5 Info Editor: Adding Save Screenshot option to the Window menu, was only available through search or shortcut (CTRL+F3) 2013-01-28 23:06:27 +00:00
Pablo Vazquez
9e7e27b23c Cycles Preview: Rotated Suzanne a bit for better angle. Raised the intensity of the mesh light, and moved the mesh/lamp to also be in the layer of World Sphere preview (was black previously, since it had no lamps) 2013-01-28 22:08:30 +00:00
Thomas Dinges
73db09e195 Cycles Preview Blend:
* Added UV Mapping for objects, so Image textures will work.
2013-01-28 19:15:47 +00:00
Bastien Montagne
6fdaa9c99a Fix [#34023] r54146 breaks name-display of default "UI_UL_list"
draw_item *is* optional (it then uses default C function), even though there is not much sense to register a class without it, except for our default UI_UL_list!
2013-01-28 18:46:04 +00:00
Thomas Dinges
8042ecba96 Scons:
* Fix for new cycles_preview.blend
2013-01-28 17:49:15 +00:00
Brecht Van Lommel
5ac4b38a20 Cycles: preview rendering support for world/material/lamp.
Patch by Sergey, .blend by Thomas and some further tweaks by me.

Still to solve later: allow external engines to specify own preview .blend, for
now the code here is doing too much magic hacking on the preview scene still.
2013-01-28 17:37:51 +00:00
Lukas Toenne
74e5132d11 Fix for RNA function flag conflict: FUNC_USE_REPORTS was using same bits as FUNC_REGISTER. Previously errors resulting from this could go unnoticed because of broken FUNC_REGISTER test (all functions considered optional). Watch this in future ... 2013-01-28 13:33:40 +00:00
Sergey Sharybin
cc96196f10 Fix #34004: crash when canceling ongoing render with scene strip
Issue was caused by recursive call of RE_BlenderFrame. Solved by
reshuffling image pool init/free in do_render_all_options.

Should be harmless, but doublecheck on this is welcome.
2013-01-28 13:29:10 +00:00
Sergey Sharybin
2a144f0304 Fix for wrong icons buffer initialization happens for cards
without NPOT support. Was wrong stride used for memcpy leading
to wrong memory writes in def_internal_icon.

It's a regression since matcap commit.

Should fix the following reports:
- #33993: Crash on Blender startup (Vista x32)
- #33996: Latest build crashes on win xp
2013-01-28 12:57:56 +00:00
Campbell Barton
2bae448ed5 fix [#34018] Delete Edge Loop undo works not als expected. 2013-01-28 12:42:38 +00:00
Lukas Toenne
a4548d33a9 Fix for the is_registered_optional property of RNA functions, now only returns true for actually optional functions. 2013-01-28 12:34:18 +00:00
Campbell Barton
1c2d5eeeef fix for rigid body assuming active object would be selected, also don't check length of selected objects in poll function (getting and throwing away object selection array on every redraw is no good). 2013-01-28 12:24:25 +00:00
Lukas Toenne
0bf264f7ef Fix for errors caused by fixing RNA function register flags. Default UIList class now has a dummy draw_item callback. Panel draw_header is now optional (most panel classes don't define it). 2013-01-28 12:18:00 +00:00
Lukas Toenne
c8d29c1af8 Fix for RNA FUNC_REGISTER/FUNC_REGISTER_OPTIONAL flags: The test in bpy validation of classes actually always passed for mandatory functions. This only worked since they all use fallback default implementations internally. 2013-01-28 12:17:49 +00:00
Campbell Barton
8445a56b48 use more conventional names in rigid body script. 2013-01-28 12:15:50 +00:00
Sergej Reich
753890d0e8 rigidbody: Don't show dialog for "Connect" operator
Use redo last panel to change settings now.
This is more in line with how the rest of blender operates.

Also fix tootip
2013-01-28 11:56:01 +00:00
Campbell Barton
f44b7868c5 add mathutils function to intersect 2 circles. Converted to C from a python script by Alex Fraser. 2013-01-28 11:52:17 +00:00
Bastien Montagne
9b2c0f03dd Fix for a nasty glicth found by Irie Shinsuke in Freestyle branch.
Headerless panels are not supposed to be closed ever. But if user saves a blend with a stardard panel closed, then dev decides to make this panel headerless, when user open again its blend, the panel is closed and has no more header, so it becomes invisible!

This commit simply checks, at draw time, that a headerless panel is never closed (and repoen it if necessary)!
2013-01-28 08:58:20 +00:00
Campbell Barton
2e822e30b1 add collision masks to copy-game-physics settings. (another GGJ missing feature :) ) 2013-01-28 06:56:47 +00:00
Dalai Felinto
6aece07aaf [BGE Controllers] reverting my own commits #54103 and #54102, no longer necessary after rev/fix #54136 2013-01-28 06:44:06 +00:00
Campbell Barton
a1a8e43d5a BGE Py API docs: correct references to bge.keys 2013-01-28 06:39:23 +00:00
Campbell Barton
7f9b650ced fix for usability issue - navmesh would create the new object on the first layer, rather then the layer of the source object(s). 2013-01-28 06:34:13 +00:00
Campbell Barton
388a364bc9 fix annoyance noticed at the global-game-jam, adding controllers would remember previous name. Would add 'And' controllers and name them 'Python1' for eg. 2013-01-28 06:06:55 +00:00
Campbell Barton
c37bc8fa76 minor optimization - don't do double lookups on vertex mask layer for vert_mask_get(), vert_mask_set().
add an assert because if the mesh is in an invalid state the mask layer can exist but the mask pointer still be NULL (noticed this while looking into a different bug).
2013-01-28 04:10:47 +00:00
Joshua Leung
67c2cd916d Made the tooltip for rigid body constraint "Connect" operator clearer
Previously it wasn't clear what it was supposed to be doing, or what was
required for it to work.
TODO: figure out why the operator redo settings panel won't work. The workflow
here is still a bit clunky.
2013-01-28 02:48:19 +00:00
Campbell Barton
774ff1c246 style cleanup: also remove unneeded NULL check. 2013-01-28 01:59:59 +00:00
Joshua Leung
d57846e80d visualkey_can_use() now uses proper booleans 2013-01-28 01:41:15 +00:00
Dalai Felinto
3a1ee13278 BGE Profile : visual feedback bars and improvements
You can see a screenshot of the funcionality here:
http://wiki.blender.org/index.php/Doc:2.6/manual/Game_Engine/Performance/Display/Framerate_and_Profile

This patch creates a bar-like graph to quickly allow the game dev to see the performance changes.
Also it changes the font to monospace (too allow ' ' padding) and reduced shadow border to
match the blenderplayer one.

Patch finalized and commited at Global Game Jam Vancouver (last one, time to sleep forever now)
2013-01-28 01:26:36 +00:00
Joshua Leung
f64124cb78 Visual Keyframing now works for rigid body objects too 2013-01-28 01:02:14 +00:00
Tamito Kajiyama
6ff0d15e5a Freestyle Python API improvements.
StrokeAttribute class methods were renamed from camel case to lower case plus underscore.
Also made changes to shaders.pyTVertexOrientationShader that uses the affected methods.
2013-01-27 21:51:25 +00:00
Antony Riakiotakis
5a0e2b58c8 Activate partial redraw of non-power of two textures. This looks like
it's working as expected out of the box. I hope nothing breaks.
2013-01-27 20:26:18 +00:00
Tamito Kajiyama
156acd3370 Freestyle Python API improvements - part 1.
* The API syntax of StrokeVertex and StrokeAttribute was updated by means of getter/setter
properties instead of class methods.  Python style modules (including the Parameter Editor
implementation) were updated accordingly.

* Code clean-up was done for a few Python style modules, mostly by removing duplicated
definitions of stroke shaders and fixing indentation.
2013-01-27 20:17:49 +00:00
Dalai Felinto
0976a780eb BGE UI: removing "use_occlusion_culling" from the ui
(and marking rna as deprecated)

I talked with Benoit Bolsee and Mitchell Stokes and they both agreed that
the feature should be removed.

In case someone was actually using it the rna is still available. But next
release we remove both the rna, the DNA and the flag in the code.

I did a simple benchmark with tons of cubes, and the DBVT culling (use_occlusion_culling=True)
always perform better than when it's off. Even when no occluder objects are in the scene.
2013-01-27 19:57:47 +00:00