Thomas Dinges
a3e34e5fbc
Merged revision(s) 58682-58770 from trunk/blender into soc-2013-dingto.
2013-07-31 18:14:18 +00:00
Joseph Mansfield
c15ae082bb
Code cleanup: libmv C API
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Clean up inconsistencies in the libmv C API:
- All type identifiers are libmv_TypeName
- All function identifiers libmv_functionName
- Prefer libmv_nounVerb function names (e.g. libmv_featuresDestroy)
- Match Blender code formatting rather than Google
- Spelling corrections
Code review: https://codereview.appspot.com/11494044/
2013-07-31 13:48:12 +00:00
Lukas Toenne
81fd056d61
Fix #36267 part 2 of 2: Fix for reroute node values in old shader node stack system. They were overwriting stack values from their input nodes, because the system would not detect that these sockets
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actually just point to existing defined stack values. To make the link check work, set the socket->link pointer if internal node connections exist, this works for both muted and reroute nodes.
2013-07-31 12:26:03 +00:00
Lukas Toenne
3a69398288
Fix #36267 , part 1 of 2: fix for reroute node type updates. The reroute nodes change their socket type based on what they are connected to, to work as pass-through nodes with as little conversion as
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necessary.
Problem was/is that the nodes can set the 'type' property, but in order to actually change the data type they would also need to update the typeinfo pointer (and idname), which is strongly discouraged.
Solution is to just replace the input/output sockets of the reroute node with new sockets of the desired type and port all links over.
2013-07-31 12:26:01 +00:00
Campbell Barton
43ab02db14
code cleanup: remove redundant NULL checks
2013-07-31 09:18:40 +00:00
Campbell Barton
e129211605
add NULL checks in eyedropper_color_sample_fl since BKE_area_find_region_type may not find a region.
2013-07-31 09:17:58 +00:00
Sergey Sharybin
adfc77c1db
Use bool instead of int.
2013-07-31 03:44:45 +00:00
Sergey Sharybin
bf6ea3d717
Fix #36302 : Multires baking to zero 0 was showing error but still was baking
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We do not support baking to level 0, disabled this completely now.
2013-07-31 03:35:45 +00:00
Sergey Sharybin
61c9c82b62
Use malloc in cases when data is getting overwriten after allocation.
2013-07-30 18:49:40 +00:00
Thomas Dinges
3d57740a38
Cycles / Non-Progressive integrator:
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* Avoid check for !LABEL_TRANSPARENT in "kernel_path_non_progressive_lighting", transparency is either handled in the outer loop or in the "kernel_path_indirect" function, but not here.
2013-07-30 12:56:39 +00:00
Gaia Clary
f7169cd47d
fix: [ #36148 ] Collada instance nodes are not scaled properly during import
2013-07-30 12:18:24 +00:00
Gaia Clary
5c69338fe6
apply world matrix only to armature, Bones and children get it implicit via parenting
2013-07-30 11:10:04 +00:00
Campbell Barton
76e989d7b1
function renaming for own recently added BLI_math functions, suggested by Brecht.
2013-07-30 10:58:36 +00:00
Campbell Barton
298a03ee63
fix for error in own recent changes to transform initialization, proportional editmode needs to skip hidden faces.
2013-07-30 09:50:17 +00:00
Thomas Dinges
5ce3588c6c
Cycles:
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* Increase the maximum amount of closures per shader from 16 to 64, so more complex closure trees can be rendered.
I measured performance on CPU and GPU (Geforce 540M) and couldn't find a performance impact, but if someone encounters a noticeable impact on his system, please report.
2013-07-30 09:26:45 +00:00
Thomas Dinges
6c5a4aedc2
Fix for [ #36321 ] 'Mark Freestyle Edge' still showing with Cycles renderer
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* Now we hide Freestyle properties when "use_shading_nodes" is true.
2013-07-30 09:00:31 +00:00
Sv. Lockal
793e17ef6c
Remove superfluous iterations (caused by typo) and type casts in outliner
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This significantly lowers the position of outliner_draw_tree_element in profiler
and partially fixes [#36260 ] (2,300 Objects Makes Blender Unresponsive)
2013-07-30 08:45:45 +00:00
Lukas Toenne
7e02d82036
Minor change to the custom_nodes.py template that has some consequences for addons: use bpy.types.* base classes instead of bpy_types.*
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The bpy_types classes cause issues when used in addons when loading on Blender startup (subclasses cannot be properly registered).
2013-07-30 08:30:15 +00:00
Gaia Clary
90eec89125
Collada: renamed size_mat to scale_mat for clarity. removed obsolete variable definition
2013-07-30 07:32:37 +00:00
Gaia Clary
8140f56575
Collada: unit converter was not initialized for ArmatureImporter
2013-07-30 07:22:40 +00:00
Mitchell Stokes
620323a12c
Missed a couple of files for the vsync commit (r58729).
2013-07-29 22:36:51 +00:00
Mitchell Stokes
29f8dfd37a
BGE: Adding vsync control. Users can enable vsync, disable vsync, or use adaptive vsync via UI options in the render properties, or by using the new Python method bge.render.setVsync(). Win32 and X11 support are done via EXT_swap_control. Support for using EXT_swap_control on OS X still needs to be added to Ghost.
2013-07-29 22:31:32 +00:00
Mitchell Stokes
2840edba84
BGE: Adding bge.physics as another alias for the PhysicsConstraints module.
2013-07-29 22:20:06 +00:00
Gaia Clary
a5cc8f2c92
Collada: Optimize Scale to scene. Only need to scale the root objects of a hierarchy
2013-07-29 22:15:04 +00:00
Gaia Clary
1a3a252e06
Collada: Import now always rotates input to match blender's Z_UP axis
2013-07-29 21:51:53 +00:00
Gaia Clary
c8958eea29
Added Scene scale calculator to UnitConverter for future usage (wip)
2013-07-29 21:22:59 +00:00
Brecht Van Lommel
c0875290bc
Fix #36290 : cycles generated texture coordinates were not sticking to the
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surface again, got lost in an unrelated optimization.
2013-07-29 19:39:23 +00:00
Gaia Clary
966b301546
Added/changed comment for clarification
2013-07-29 17:27:27 +00:00
Brecht Van Lommel
6135a7adc8
Fix #36235 : cycles crash deactivating render layer during rendering.
2013-07-29 15:32:24 +00:00
Lukas Toenne
b517291fe6
Fix #36264 , New modulo math node not viewable in GLSL mode. Modulo math operation was simply missing the switch statement for gpu execution.
2013-07-29 11:42:23 +00:00
Campbell Barton
ac0568d856
fix [ #36280 ] Dynamic Topology crashes with active face
2013-07-29 09:18:35 +00:00
Campbell Barton
1300721d57
add asserts to ensure face normal is up to date.
2013-07-29 09:12:23 +00:00
Campbell Barton
02608d257a
add api call for initializing events from the windows eventstate.
2013-07-29 08:29:04 +00:00
Campbell Barton
c9eb93d9fd
fix for possible dounle fclose in makesrna's replace_if_different function.
2013-07-29 08:01:12 +00:00
Campbell Barton
cdc315a69b
bmesh optimization (noted as todo), avoid recalculating normal every time BM_face_legal_splits() runs,
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assume normal is valid (assert when its not).
2013-07-29 06:04:09 +00:00
Campbell Barton
33a9cb6caa
minor changes for confusing code.
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- memset() was argument was truncated.
- outliner had redundant NULL check.
- node texture was allocating memory to make a unique name which isnt needed for a fixed size string.
2013-07-29 04:45:40 +00:00
Campbell Barton
a25f00301f
make code style of makesrna.c conform to the rest of blender, was also some odd indentation for property and struct definitions.
2013-07-29 04:18:01 +00:00
Campbell Barton
9a4b2126a9
rename term 'grid node' --> 'grid division' wtr snapping tips.
2013-07-29 03:01:53 +00:00
Thomas Dinges
46ad9b6b47
UI / Code:
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Cody style changes for r58692.
* First of all, UI code is really simple, especially in such small panels, no need to comment obvious things like left/right column.
* "if 1" nested structs for code clarity? That's a really bad thing, especially if you have 3 lines which belong together, but only 2 of them are indented...
sub = row.row()
sub.active = obj.show_bounds
sub.prop(obj, "draw_bounds_type", text="")
* Empty line after layout = self.layout declarations, we still follow these Rules.
http://wiki.blender.org/index.php/Dev:2.5/Py/Scripts/Guidelines/Layouts
Thanks!
2013-07-28 22:12:19 +00:00
Campbell Barton
4f02555004
new mesh tool for cleaning up meshes, splits up non-planar faces while they exceed a given angle threshold
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(access from the 'Mesh -> Clean' menu).
2013-07-28 19:53:46 +00:00
Campbell Barton
c754eaa0f9
add inline functions getting a single axis from mul_m3_v3()
2013-07-28 19:46:33 +00:00
Campbell Barton
fc4a777511
use '_exec' suffix for operator execute callbacks, also picky change to sizeof() use in BLI_array.h
2013-07-28 17:06:31 +00:00
Campbell Barton
b8e06518c9
add BLI_alloca.h, missed in previous commit
2013-07-28 12:17:00 +00:00
Campbell Barton
1448499d70
patch [ #36233 ] Fix Halo and Billboard Normal and Behavior
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from Vitor Balbio (vitorbalbio)
Fixes billboard flipping (flipped normals and textures too)
2013-07-28 12:03:53 +00:00
Campbell Barton
46aea9c0c8
patch [ #36296 ] object->display-properties subpanel layout cleanup
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from David Jeske (jeske), with minor edits of my own.
2013-07-28 11:43:11 +00:00
Campbell Barton
6864f2c285
move suspicious break statement in drawDispListsolid() to prevent falling through.
2013-07-28 11:15:26 +00:00
Campbell Barton
4982f200fa
move alloca define into its own header since its not related to BLI_array
2013-07-28 10:38:25 +00:00
Campbell Barton
72f2917032
bmesh: skip error checks when building in release mode (minor speedup),
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also more strict use of BLI_array_declare(), only allow after array is declared.
2013-07-28 09:05:27 +00:00
Campbell Barton
b5890b3519
fix for freed memory access clearing tracks in the clip editor.
2013-07-28 07:11:00 +00:00
Campbell Barton
c4a50e9aeb
remove unneeded NULL checks, add one for give_matarar() return value.
2013-07-28 06:37:58 +00:00