Commit Graph

24768 Commits

Author SHA1 Message Date
Hans Goudey
ae8ecd6e4e Cleanup: Remove unused variables 2024-08-15 00:00:44 -04:00
Hans Goudey
0c0a9d7714 Cleanup: Remove unused variables 2024-08-14 23:58:07 -04:00
Hans Goudey
9a776830a6 Refactor: Sculpt: Reduce usage of BVH tree positions array
In preparation for removing the positions array from the BVH tree
and just retrieving the evaluated or original positions as necessary.
2024-08-14 23:27:20 -04:00
Hans Goudey
bd19212fb8 Refactor: Sculpt: Avoid BVH tree geometry pointers in normals update
Part of #118145.
There is some complexity in this area because the normals need to be
updated on the original geometry only when there is no deformation
or multires modifier. The simplest way to encapsulate that usage of
the original geometry for now was adding a separate function that
contains the lookup with a comment justifying it.
2024-08-14 23:19:39 -04:00
Hans Goudey
6703927a05 Refactor: Sculpt: Retrieve positions instead of using BVH tree reference
Part of #118145.
2024-08-14 21:10:04 -04:00
Hans Goudey
70a24258c6 Sculpt: Remove unused positions array copy with some deform modifiers
Last usage was removed in 0250596f5b.
2024-08-14 14:10:32 -04:00
Hans Goudey
658b32093a Refactor: Sculpt: Replace sculpt attribute system for dynamic topology data
Part of #118145.
Use the BMesh functions instead of the sculpt attribute API which we
intend to remove.
2024-08-14 10:25:52 -04:00
Hans Goudey
e612260f5c Refactor: Sculpt: Replace sculpt attribute system for persistent base data
Part of #118145.
Use the mesh attribute API instead of the sculpt attribute API which we
intend to remove.
2024-08-14 10:13:37 -04:00
Aras Pranckevicius
df00c30fcd Fix #126201: Video artifacts when rendering into ffmpeg with PNG codec
Started happening with 422dd9404f that introduced multi-threaded
conversions of src->dst (usually RGBA->YUV) format before encoding
the frame with ffmpeg. But the issue itself is not related to
multi-threading, but rather with the fact that AVFrame objects
started to be backed by an AVBuffer object (as that is needed for
threaded swscale to work).

Turns out, if a frame is backed by AVBuffer object, said buffer
might become "non writable" because it got shared (non-1 refcount).
And that happens with some ffmpeg video codecs, particularly PNG one.

Make sure to make the AVFrame objects writable inside
generate_video_frame. This follows official ffmpeg example
(doc/examples/encode_video.c) that explains why that is needed:

"the codec may have kept a reference to the frame in its internal
structures, that makes the frame unwritable. av_frame_make_writable()
checks that and allocates a new buffer for the frame only if necessary"

Pull Request: https://projects.blender.org/blender/blender/pulls/126317
2024-08-14 16:07:11 +02:00
Hans Goudey
2af62ba0f6 Refactor: Sculpt: Reduce usage of BVH tree geometry back pointers
Similar to 9eb7e8bfd1
Pass the object instead of retrieving geometry data from the BVH tree.
2024-08-13 19:01:15 -04:00
Hans Goudey
1661f0728f Cleanup: Remove usage of BKE_pbvh_get_mesh
Part of #118145.
This acts as a back pointer, allowing code that looks like it just deals with
the sculpt BVH tree to do basically anything.
2024-08-13 19:01:15 -04:00
Jacques Lucke
4f491aca80 Fix #126286: crash when opening blend file with point cache 2024-08-13 19:53:46 +02:00
Jacques Lucke
e1422530d6 Fix: crash when attempting to unload volume tree twice 2024-08-13 17:47:52 +02:00
Hans Goudey
9eb7e8bfd1 Refactor: Sculpt: Reduce reliance on BVH tree geometry back pointers
Retrieve the relevant data directly from the original object's mesh
(or the evaluated SubdivCCG in that case) rather than using the
BVH tree's geometry points which we'd like to remove.

Pull Request: https://projects.blender.org/blender/blender/pulls/126284
2024-08-13 17:38:09 +02:00
Christoph Lendenfeld
9741750497 Refactor: move BKE_action_get_item_transform_flags out of the kernel
No functional changes expected.

The function `BKE_action_get_item_transform_flags` was only ever used in a single place.
As such it could be a static function within the given file.
This reduction in scope will help with future refactors.

This is in service of fixing #126125 since the function in its current form
does not support layered actions.

Pull Request: https://projects.blender.org/blender/blender/pulls/126287
2024-08-13 17:04:01 +02:00
Anthony Roberts
9df75725be Switch to using blender::BitVector in tile changesets
This avoids an issue in clang-cl on Windows ARM64 where an invalid pointer would be (re)used.

See #124182 for more details, but basically without this, when the vector of tiles inside changeset is resized, a reference to an invalid pointer (ie, the location in the old vector) is kept somewhere, which makes the test fail.

Pull Request: https://projects.blender.org/blender/blender/pulls/126083
2024-08-13 16:52:52 +02:00
Jacques Lucke
05925b404d Fix #125419: crash when loading baked data with empty instances
The problem was the automatic instance deduplication. There were two
instance references before baking, both of which were referenced by instances.
When loading the bake, they were deduplicated, so there was only one geometry,
but the instances still referenced two.

The fix is to not do deduplication when loading instances from a bake.
2024-08-13 14:10:25 +02:00
Sean Kim
45d9bfa734 Refactor: Sculpt: Add active_vert_index() and active_vert_position()
* Adds two helper methods, the first replacing direct access to the
  PBVHVertRef i value, the second replacing the previously removed
  SCULPT_active_vertex_co_get
* Removes most trivial usage of active_vert_ref(), the remaining cases
  are a bit more complex and need separate PRs

Pull Request: https://projects.blender.org/blender/blender/pulls/126186
2024-08-12 18:57:24 +02:00
Jacques Lucke
e842966c5e Nodes: add group node default width
This adds the ability to customize the default width of a group node that's
created for a node group. This feature works towards the goal of unifying the
features available to built-in nodes and node groups. We often customize the
width of built-in nodes from them to looks slightly better (e.g. to avoid
cut-off labels).

Pull Request: https://projects.blender.org/blender/blender/pulls/126054
2024-08-11 19:25:53 +02:00
Campbell Barton
b1be5b15c4 Cleanup: various non functional changes
Remove struct, use string copy macros.
2024-08-10 11:32:43 +10:00
Hans Goudey
12aa569f6e Cleanup: Remove now unused PBVH vertex iteration macro
Part of #118145.
2024-08-09 17:33:04 -04:00
Jesse Yurkovich
67eef274ee Build: C++20: Replace the removed std::shared_ptr::unique API
C++20 removes the `std::shared_ptr::unique()` API with the suggestion to
use the `use_count()` method instead.

Note that we are using the unique/use_count APIs in a way that is
generally cautioned against though our usage patterns may be fine.

See: https://en.cppreference.com/w/cpp/memory/shared_ptr/unique
Example errors: https://godbolt.org/z/1j3zzd1hP

Ref #125881

Pull Request: https://projects.blender.org/blender/blender/pulls/126120
2024-08-09 19:47:29 +02:00
Hans Goudey
72b5fd677b Cleanup: Sculpt: Use C++ Array for fake neighbor indices 2024-08-08 15:56:38 -04:00
Jacques Lucke
d74d8ceb23 Cleanup: move BKE_packedFile.h to C++
Part of #103343.
2024-08-08 15:13:20 +02:00
Hans Goudey
2582858e08 Refactor: Sculpt: Specialize grab active vertex preview
The preview is only supported with deform modifiers which are
only supported for Mesh sculpting, so just write that implementation.
Also remove SculptSession::vert_positions which is now unnecessary.
2024-08-07 22:13:18 -04:00
Hans Goudey
5946af3556 Cleanup: Sculpt: Reduce usage of sculpt session positions array
Part of #118145.
Remove some uses of the `SculptSession` array in favor of retrieving
positions as necessary. Because of implicit sharing, avoiding unnecessary
mutable references to data can avoid copies and increased memory usage.
There are still more places to change before sculpt mode recieves that
benefit though.
2024-08-07 21:18:37 -04:00
Sean Kim
e16e07b2da Refactor: Introduce typed version of SculptSession#active_vertex
Part of #118145.

Uses std::variant (and std::monostate to represent no value) to hold the
current active vertex type among the three different concrete types.

Pull Request: https://projects.blender.org/blender/blender/pulls/126000
2024-08-07 21:17:42 +02:00
Jacques Lucke
5861b078f7 Core: rename ID.flag and ID.tag values
Previously, values for `ID.flag` and `ID.tag` used the prefixes `LIB_` and
`LIB_TAG` respectively. This was somewhat confusing because it's not really
related to libraries in general. This patch changes the prefix to `ID_FLAG_` and
`ID_TAG_`. This makes it more obvious what they correspond to, simplifying code.

Pull Request: https://projects.blender.org/blender/blender/pulls/125811
2024-08-07 12:12:17 +02:00
Sergey Sharybin
0aab484dd8 Cleanup: Unused constants in PBVH pixels 2024-08-07 11:15:38 +02:00
Jacques Lucke
2858c3b287 Link/Append: separate instantiation of loose data from core link/append code
When appending e.g. an object, it's generally expected that it is not just
appended but also added to the active collection. Something similar happens for
adding collections, or just geometry like a mesh data-block. This is called
"loose data instantiation" in the source code.

Which data is instantiated and how depends on context. Generally, it's best to
first do the low-level link or append operation and only afterwards do the
instantiation at a higher level where more context is known. For example, when
dragging an object asset into the 3D view, it's expected that the object is
added to the active collection. When dragging a node group into the node editor
that uses an object internally (e.g. as mesh storage), not so much.

This patch adds a new `BKE_blendfile_link_append_instantiate_loose` method that
does the "default instantiation", i.e. the one we want to happen when using the
general link/append operator to import data. Instead of calling this directly
from low level `BKE_blendfile_append`, it's now called in `wm_link_append_exec`
(and other places where desired).

Furthermore, `view3d_ob_drop_copy_external_asset` does not use this anymore, but
explicitly adds only the dragged object to the active collection. Some places,
e.g. when linking/appending using the Python API, don't do any instantiation at
all. They didn't do this before either, but it was way less obvious (it used
`BLO_library_link_params_init` instead of
`BLO_library_link_params_init_with_context`). Now there is always an explicit
call to do instantiation in higher level code.

Pull Request: https://projects.blender.org/blender/blender/pulls/125814
2024-08-07 09:35:10 +02:00
Sean Kim
c20bb31325 Refactor: Encapsulate SculptSession#active_vertex
Part of #118145

* Adds getter & setter for active_vertex
* Removes direct usage of the backing field & makes it private

Pull Request: https://projects.blender.org/blender/blender/pulls/125997
2024-08-07 01:40:40 +02:00
Hans Goudey
e9d70e3295 Cleanup: Sculpt: Remove unnecessary PBVH UV mesh edge type 2024-08-06 16:42:08 -04:00
Hans Goudey
7009127d73 Cleanup: Sculpt: Pass image pixels data as arguments, use references 2024-08-06 16:42:08 -04:00
Hans Goudey
33d4685c1e Cleanup: Sculpt: Remove disabled image paint node splitting
This is getting in the way of refactoring to the BVH. It hasn't been
working for over a year and we want to reevaluate the approach
before committing to this anyway.
2024-08-06 16:42:07 -04:00
Hans Goudey
cf05109a2e Sculpt: Use int triangle indices for image paint
We don't support more than ~2 billion triangles anyway,
no sense in wasting memory with a bunch of 64 bit ints.
2024-08-06 16:42:07 -04:00
Hans Goudey
1a64ed7f7d Refactor: Sculpt: Remove unhelpful image paint data storage abstractions 2024-08-06 16:42:07 -04:00
Campbell Barton
ca199ba13f Fix #125353: Select by active material fails to select the active slot
When (de)selecting the active material, use the active slot
falling back to the first-used slot (for non-active objects).

Resolve regression in [0].

Ref !125948

[0]: 296d05060d
2024-08-06 21:18:40 +10:00
Hans Goudey
6a656b885d Cleanup: Rename mesh loops to face corners 2024-08-05 16:17:50 -04:00
Hans Goudey
79ad6a3148 Sculpt: Refactor topology islands cache
Part of #118145.

- Specialize the algorithm for each geometry type.
- Store the cache in an array instead of an attribute. Attributes are
  meant to store user-edited data, not derived data like caches.
- Calculate the island IDs with a parallel disjoint set instead of a
  flood-fill algorithm.
- Avoid storing the island ID array if there is only one island, saving
  1 byte per vertex.

Pull Request: https://projects.blender.org/blender/blender/pulls/125907
2024-08-05 20:20:07 +02:00
Philipp Oeser
f53b6b89f8 Fix: Editor related RNA paths incomplete/wrong
The RNA path that is generated for Editor properties were mostly
incomplete (e.g. the viewport overlay settings).
- in python tooltips
- from the `Copy (Full) Data Path` operator
- python methods `path_from_id`, `path_resolve` returned incomplete paths

Since a space (editor) is ultimately owned by the screen, we now add the
missing "areas[x].spaces[x]" subpath to any editor.
Nested structs (like the viewport overlay) also need to include this
subpath.

Some editor related structs are not tied to a single space though (and
these cases are therefor not resolved yet):
- Dopesheet is referenced from SpaceGraph, SpaceAction and SpaceNla
- View3DShading is referenced from SpaceView3D but render engines as
well
- FileSelectParams / FileAssetSelectParams / FileAssetSelectIDFilter
need more investigation

NOTE: in case of the VSE, to make this work this also changes the
overlays to be tied to SpaceSeq (the only editor using them)
NOTE: since the above is now in place, adding VSE overlay props to Quick
favourites is now made possible as well (was a leftover from !116604)

Fixes #124527, #113489

Pull Request: https://projects.blender.org/blender/blender/pulls/125365
2024-08-05 16:54:34 +02:00
Campbell Barton
c071030ac3 Cleanup: spelling in comments 2024-08-04 13:45:06 +10:00
Jesse Yurkovich
b627b68a76 Cleanup: Formatting 2024-08-04 00:35:18 +02:00
Jörg Müller
e6178be3b8 Fix #125011: Scrubbing not producing audio output
Together with changes from upstream audaspace, this should fix the
issue. The change slightly increases the duration of the scrubbing
sound to ensure that the audio buffer size gets played back at least
before it stops playback.
2024-08-03 11:19:34 +02:00
Jesse Yurkovich
11e7b7d0bd Collection Export: Allow renaming of exporters in the UI list
Allow the user to rename their collection exporters.

Pull Request: https://projects.blender.org/blender/blender/pulls/125553
2024-08-02 22:36:43 +02:00
Omar Emara
9c44349204 Fix #124023: File output always saves PNG in sRGB
The File Output node doesn't provide an option to save byte formats like
PNG in a space that is not sRGB. This is problematic for data images
like normal maps, which need to be saved as non-color.

This patch adds a Color Space option to the File Output node to allows
users to override the assumed color space. This also adds a new global
Save As Render option that is used if Use Node Format is enabled.

Pull Request: https://projects.blender.org/blender/blender/pulls/124238
2024-08-02 13:52:22 +02:00
Jacques Lucke
51f7d37716 Fix: missing update tag when remapping IDs on embedded node trees
Previously, the tag would be missing when remapping an ID on e.g. the
embedded node tree of a material.

Pull Request: https://projects.blender.org/blender/blender/pulls/125806
2024-08-02 11:43:31 +02:00
Harley Acheson
48d55fb420 UI: Always Show Version Patch Level
PR #125332 made changes to the format of the version string displayed
on the title bar and in status bar. These changes included not showing
the patch level if zero.  Unfortunately this also changes the version
as displayed on the command-line with "--version".  This particular
change was approved quite hastily so this PR just reverses that, always
shows zero patch level and therefore shows the command-line version as
before.  If we want to hide patch zero we can debate this specifically
later.

Pull Request: https://projects.blender.org/blender/blender/pulls/125788
2024-08-01 21:57:31 +02:00
Hans Goudey
d282b1735e Sculpt: Remove color buffer from sculpt BVH tree
Part of #118145.
Instead of storing a separately allocated array for each BVH node
for the temporary "color buffer" colors meant for mixing during a
stroke, just store an array the size of the whole mesh. Though this
is wasteful in terms of memory usage, plenty of other brushes store
mesh-sized arrays already, and it should make more sense as BVH
nodes get smaller too. After this commit, the BVH tree has no
specific code for color attributes anymore.
2024-08-01 13:58:50 -04:00
Bastien Montagne
a6a0eae3e2 Cleanup: Remove unused & deprecated BKE_copybuffer_copy_ and BKE_blendfile_write_partial_ APIs.
These have now been fully replaced by the `PartialWriteContext` API.
2024-08-01 16:17:59 +02:00
Jacques Lucke
add8e42bac Fix #125720: crash when showing simulated instances in spreadsheet 2024-08-01 11:33:05 +02:00