Commit Graph

145002 Commits

Author SHA1 Message Date
Sybren A. Stüvel
b7d18210e9 Fix #132193: bone snapping fails under specific conditions
Fix bone snapping failure by removing the Armature bounding box check.
That check would go over all the bones, compute the total bounding box,
just to avoid the remaining code (which goes over all the bones anyway).

Not sure why the code is causing these issues, but I'm guessing it's due
to getting the bounding box in the wrong space (could be a bug
introduced in 6212c3c374). Since this call doesn't look like it's an
actual optimization to me, I think it's better to remove it.

Pull Request: https://projects.blender.org/blender/blender/pulls/132602
2025-01-06 10:51:03 +01:00
nutti
313f3ecf98 PyDoc: correct CollectionProperty & PointerProperty type in Python docs
Ref: !132420
2025-01-06 20:29:29 +11:00
nutti
10e3e3b4a0 PyDoc: add bpy_prop_collection_idprop class document
Ref: !132587
2025-01-06 20:29:29 +11:00
nutti
aa81aed109 PyDoc: add 'rtype' field for multiple return values
Ref: !131482
2025-01-06 20:29:29 +11:00
Omar Emara
503e2c46a5 Fix: Compositor crash with group of different typed socket
The compositor crashes if a node inside a node group is connected to a
group input that have a different type and the node group is used
without a connection to that input. That's because the compositor code
assumes the type of the group input without implicit type conversion to
the expected type of the node. To fix this, handle implicit conversion
for unconnected sockets as well.
2025-01-06 11:14:27 +02:00
Omar Emara
b3623feab2 Compositor: Support node integer sockets
This patch adds support for using integer sockets in compositor nodes.
This involves updating the Result class, node tree compiler, implicit
conversion operation, multi-function procedure operation, shader
operation, and some operations that supports multiple types.

Shader operation internally treats integers as floats, doing conversion
to and from int when reading and writing. That's because the GPUMaterial
compiler doesn't support integers. This is also the same workaround used
by the shader system. Though the GPU module are eyeing adding support
for integers, so we will update the code once they do that.

Domain realization is not yet supported for integer types, but this is
an internal limitation so far, as we do not plan to add nodes that
outputs integers soon. We are not yet sure how realization should happen
with regards to interpolation and we do not have base functions to
sample integer images, that's why I decided to delay its implementation
when it is actually needed.

Pull Request: https://projects.blender.org/blender/blender/pulls/132599
2025-01-06 10:09:26 +01:00
Campbell Barton
77041084cd Cleanup: quiet uninitialised variable warnings in CMake 2025-01-06 17:57:11 +11:00
Campbell Barton
f581ff46a1 CMake: enable CMP0177 policy to normalize desintion paths
The deprecated functionality will be removed eventually,
enable the new functionality.
2025-01-06 17:56:07 +11:00
Campbell Barton
ebf41cf047 Cleanup: quiet mypy warnings 2025-01-06 16:58:56 +11:00
Campbell Barton
4f1817cc18 Cleanup: declare __all__ for Python scripts
Declare all to make public public API's explicit and
help detect unused code.
2025-01-06 16:45:36 +11:00
Campbell Barton
6ac52551d3 Cleanup: edit comments to avoid confusion type-checking commands
These comments caused vulture to fail.
2025-01-06 16:27:27 +11:00
Campbell Barton
2e5e94f34f Fix missing import in PYPI upload-release.py script 2025-01-06 16:08:24 +11:00
Campbell Barton
5303e85b3f Fix #130744: Crash searching menus with Viewport Pie add-on
The logic to expand non menu-type menu buttons was calling panels
draw function without first checking the poll() function succeeded.
2025-01-06 15:44:10 +11:00
YimingWu
18b690dee6 Fix #132325: Decimate fails to convert small faces to quads
Decimate used `is_quad_convex_v3` to check if faces should be converted
to quads, adjust the epsilon since small faces were being skipped.

Ref: !132342
2025-01-06 13:46:41 +11:00
Campbell Barton
4425acf946 Cleanup: suppress pylint/ruff warnings in Python scripts 2025-01-06 12:57:09 +11:00
Campbell Barton
c27bf6bef8 Cleanup: CMake indentation 2025-01-06 12:48:51 +11:00
Campbell Barton
bea3b41fc2 Cleanup: remove disabled IO tests
These have been disabled for years, in general checking the checksum on
exported files is too fragile and isn't a practical way to test IO.
2025-01-06 12:43:14 +11:00
Harley Acheson
df57beb676 UI: Improved User Feedback for Animation Playback Timer
The "Blender" menu contains seven items in "System / "Redraw Timer"
that are for troubleshooting and testing.  Six of the items take far
less than a second, but one takes a long time. "Animation Play" times
how long it takes to play through your current animation ten times. But
there is no way to guess this and some users have run it accidentally
by finding it in menu search. It gives no feedback at all, and there
are no hints on how long it will take. Once it plays through your
animation once you might guess that it runs forever.  This PR shows
the test name and where it is in its ten runs. On platforms that
support it this also shows an app progress bar (on the taskbar icon for
Windows).

Pull Request: https://projects.blender.org/blender/blender/pulls/132648
2025-01-05 02:00:37 +01:00
Brecht Van Lommel
597f279702 Clang Format: disable formatting lib/, same as was done for extern/
Precompiled library headers don't follow Blender code style.
2025-01-04 18:35:11 +01:00
Campbell Barton
c5203ef7fd Cleanup: use context-manager for opening files 2025-01-04 22:26:18 +11:00
Campbell Barton
0f1e1bcdae Fix error adding presets with Python 3.13
A separate name-space from the functions body is cleaner
and avoids unlikely but possible errors if names ever conflict.
2025-01-04 22:24:00 +11:00
Alaska
9aa385174c Tests: Add render tests for sphere lights in volume
In a recent version of Blender, Cycles and EEVEE gained support for
true sphere lights.

This commit adds tests for these sphere lights inside of volumes.

Ref: blender/blender#123012
Ref: blender/blender-test-data!32
2025-01-04 12:18:19 +01:00
Campbell Barton
5f640457d8 Cleanup: suppress various pylint warnings 2025-01-04 21:17:29 +11:00
Campbell Barton
444f1064c9 Cleanup: remove unused functions, imports 2025-01-04 21:09:41 +11:00
Campbell Barton
3091dadfeb Cleanup: declare __all__ for some scripts in build_files/ 2025-01-04 20:37:46 +11:00
Campbell Barton
6216e8574c Cleanup: declare __all__ for doc-generation & icon updating utils 2025-01-04 20:33:53 +11:00
Campbell Barton
5fe261c89d Cleanup: declare __all__ for many scripts in tools/ 2025-01-04 20:27:58 +11:00
Campbell Barton
6f64d70e60 Cleanup: use main(), declare __all__ for code generaltion scripts
- Using a main function allows the scripts to be imported without
  executing logic.
- Declaring `__all__` lets tools such as "vulture" detect unused code.
2025-01-04 20:06:15 +11:00
Campbell Barton
8a9bdeb943 Extensions: suppress resource leak warning on WIN32
Accessing the internal extensions command would warn that the processes
stdout wasn't closed on completion. While it's harmless at the moment,
ensure it's closed using a context manager.
2025-01-04 19:52:18 +11:00
Campbell Barton
4c852d5566 Fix #131195: Crash with PyDrivers after canceling extensions update
Rendering a scene with py-drivers would crash after dropping an
extension onto Blender's window then canceling before the update
completed.

This was caused by context.temp_override pushing arguments into the
context but failing to pop them in the case of an error - which would
happen when the popup was closed while the update ran.
2025-01-04 19:09:54 +11:00
Campbell Barton
9363ad59b0 Fix #132615: Memory leak calling context.temp_override()
ContextTempOverride objects were not freeing the reference to their
arguments when the context managers __exit__ didn't run.

This would happen if __enter__ failed with an unsupported configuration
or if object was created and not used.

Resolve by making ContextTempOverride a container type with GC support.

This also allows the ContextTempOverride to be reused since it's
arguments are now cleared when it's deallocated instead of __exit__.
2025-01-04 19:09:53 +11:00
Campbell Barton
535b26d436 Cleanup: remove "__tp" from function names in bpy_rna_context
This convention seems strange and doesn't help with readability/clarity.
2025-01-04 16:32:04 +11:00
Campbell Barton
d2d754be3f Cleanup: spelling in comments (make check_spelling*)
- Back-tick quote math expressions so differentiate them
  from English.
- Use doxygen code blocks for TEX expressions.
2025-01-04 16:26:39 +11:00
Aaron Carlisle
1bcc01519a Cleanup: Spelling: "Explicitly" 2025-01-03 22:35:05 -05:00
Alaska
38ce90da59 Tests: Add more transparent shadow bounce render tests
Test more combinations of rendering transparent shadows with different
bounce limits.

Ref:
blender/blender#123012
blender/blender#125093
2025-01-04 04:02:26 +01:00
Harley Acheson
9ed7b03e35 Fix #100652: Correct Shortcut Hovering Editor Type Button
When hovering over the "Editor Type" button it always shows Shift-F1 as
the shortcut no matter what the current Editor Type is. We already have
specific code for "SCREEN_OT_space_type_set_or_cycle" for the items on
the popup menu, but it doesn't handle the case of hovering the menu
itself. This adds just adds a line to handle this.

Pull Request: https://projects.blender.org/blender/blender/pulls/132612
2025-01-04 00:58:20 +01:00
Julien Duroure
2add9e8224 glTF: Revert last changes, as these changes are reverted in core too 2025-01-03 21:08:42 +01:00
Jesse Yurkovich
e5b3b9b9cb Cleanup: USD: various non-functional changes
- Pass large std::function by const ref
- Shift the mesh material assignment helpers inside main namespace
- Use MaterialFaceGroups type alias in more places
- Remove unused bmain argument from import_mesh_skel_bindings

Pull Request: https://projects.blender.org/blender/blender/pulls/132586
2025-01-03 20:36:07 +01:00
Damien Picard
e3f1a62a3f Geometry Nodes: rename Curve Spiral to Spiral in Add Node menu
Nodes should have the same name in the Add Node menu as their actual
name, but the Spiral node is called "Curve Spiral". Since there is no
ambiguity with another primitive node called Spiral, it can be renamed
to that.

This also fixes an issue with translation, where the node could not be
translated since its name was never extracted to the translation
files.

Pull Request: https://projects.blender.org/blender/blender/pulls/122289
2025-01-03 20:26:11 +01:00
Jacques Lucke
dc797e1210 Revert "Fix #132408: crash when outputting anonymous attribute from foreach zone"
This breaks some tests.

This reverts commit e948279818.
2025-01-03 19:55:15 +01:00
Hans Goudey
48cecef1e0 Cleanup: Use is_same_any_v wrapper
Pull Request: https://projects.blender.org/blender/blender/pulls/132567
2025-01-03 19:15:01 +01:00
Hans Goudey
3df7c6a428 Fix #132426: Crash loading old file with noise texture node
Some recently added versioning code incorrectly assumed that the
noise texture node would always have its storage struct allocated.
Just create the storage struct in versioning where necessary, to
avoid relying on defaults not changing in the future when the
struct is created as the node tree is initialized.

Pull Request: https://projects.blender.org/blender/blender/pulls/132555
2025-01-03 18:47:32 +01:00
Jacques Lucke
e948279818 Fix #132408: crash when outputting anonymous attribute from foreach zone
The issue was that the propagation of referenced anonymous attributes treated
geometry outputs of the foreach zone as "normal". That means that every
anonymous attributes referenced by the input socket would also be referenced by
the output socket.

However, just like in the repeat zone, this so called "propagate relation" needs
some special behavior, because anonymous attributes references created inside a
zone have to remain inside that zone. Instead, the output node creates a new
anonymous attribute reference that is used outside of the zone.

Pull Request: https://projects.blender.org/blender/blender/pulls/132560
2025-01-03 18:42:09 +01:00
Philipp Oeser
b79af08ade Fix #132548: keyframe_points.insert() misinterprets arguments
Symptoms were broken `keyframe_type` & `options` (e.g. falsely assuming
'NEEDED' option when this was not provided at all).

The parameter order was flipped (leading to false interpretations for
the enum (flag) values).

For historic reference: the `keyframe_type` was introduced in
570fbba3f3 (but in a way that would have broken the existing API),
that was tried to be corrected in 46aaa53998 (but that commit only
flipped the order in the parameter definitions, not in the actual
function `rna_FKeyframe_points_insert`).

So to resolve, correct the order in the function declaration.

Pull Request: https://projects.blender.org/blender/blender/pulls/132595
2025-01-03 17:42:07 +01:00
Philipp Oeser
8fa61bfdef Fix #132254: Symmetrized Limit Location Constraint wrong enabled min/max
We were already flipping the minima & maxima the right way, but the
checkboxes for which axis gets limited to a min/max were not updated. So
when a max X actually gets a min X, those checkboxes should be set
accordingly (now done).

Pull Request: https://projects.blender.org/blender/blender/pulls/132265
2025-01-03 17:41:31 +01:00
Christoph Lendenfeld
7636e6fca4 Fix #132182: Graph Editor slider increment having no visible effect
The issue was that the range for the time offset operator
was so large, that the 0.1 increment seemingly had no effect.
The solution is to add functionality to the slider to specify the increment step.
Since the time offset operator deals in frames it made sense to snap to whole numbers.

Also fixes #132187
For that the increment step has been chosen to allow for 10 steps in the slider range.

Pull Request: https://projects.blender.org/blender/blender/pulls/132554
2025-01-03 17:23:12 +01:00
Sean Kim
4c8fd7a17e Cleanup: Adjust some Sculpt undo multires comments
Pull Request: https://projects.blender.org/blender/blender/pulls/132600
2025-01-03 17:20:11 +01:00
Hans Goudey
c01b7ff9ad Fix: Mistaken node legacy enum change in recent refactor
Mistake in b43e2168e3.
2025-01-03 10:03:02 -05:00
Hans Goudey
05603e0a64 Fix: Build error from missing include in Cycles after recent cleanups 2025-01-03 09:54:43 -05:00
Sybren A. Stüvel
266d1e8d2f Anim: do not draw constraint relationship lines for invalid targets
Only draw relationship lines between a constrained object/bone and its
target when there is actually a valid target. Previously Blender would
always draw a line, which would go to the world origin when the
constraint has no target. This was visually rather noisy and potentially
even misleading when there is actually an object at the origin.

Fixes #131477

Pull Request: https://projects.blender.org/blender/blender/pulls/132592
2025-01-03 15:51:40 +01:00