b7d18210e9cb89ffae59ee5bff29465ae49b90ad
Fix bone snapping failure by removing the Armature bounding box check.
That check would go over all the bones, compute the total bounding box,
just to avoid the remaining code (which goes over all the bones anyway).
Not sure why the code is causing these issues, but I'm guessing it's due
to getting the bounding box in the wrong space (could be a bug
introduced in 6212c3c374). Since this call doesn't look like it's an
actual optimization to me, I think it's better to remove it.
Pull Request: https://projects.blender.org/blender/blender/pulls/132602
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