Commit Graph

1260 Commits

Author SHA1 Message Date
Matt Ebb
2b01867350 Fix [#22029] Camera in degree mode doesn't update
Removed the camera->angle from DNA, now it just uses RNA to handle the conversions.
Really need to convert this to physical units at some point... :/
2010-04-15 04:56:44 +00:00
Peter Schlaile
978609aa44 == Sequencer ==
Made custom proxy files a lot more sensible to select
(upgraded to filepath get/setters)

Changed semantics, since custom files don't make much
sense without custom directories...
2010-04-11 19:26:46 +00:00
Matt Ebb
77833847ee Patch from Xavier Thomas: Use vertex arrays for drawing image editor vector scope
too, making it a lot more efficient.

Also fixed issue with scopes height not being stored in file properly.
2010-04-09 00:44:35 +00:00
Brecht Van Lommel
c66b0a32ca Fix crash in file with image editor that was saved after using scopes. 2010-04-07 10:12:24 +00:00
Brecht Van Lommel
45ce1c003d Modes are now toggled on using operators on load if the file was saved in
that mode. This ensures proper initialization happens like creating the
cursor or building an acceleration structure. It also means edit and
particle mode are now saveable.

Not sure yet if this is a good feature, though personally I like being able
to load my exact state again after saving, but maybe entering edit mode is
too slow in some cases? It's easy to make it work only for the sculpt/paint
modes again if wanted.

This fixes bug #21004 about a missing sculpt cursor on load.
2010-04-07 08:27:13 +00:00
Matt Ebb
bfe248b3d6 Patch [#21750] Add luma waveform and vectorscope to image view
by Xavier Thomas

This adds the waveform monitor and vectorscope to the image editor 'scopes' 
region, bringing it inline (plus a bit more) with sequence editor functionality,
and a big step closer to the end goal of unifying the display code for image/
comp/sequence editor. It's non-intrusive, using the same code paths as 
the histogram.

There's still room for more tweaks - I modified the original patch, changing 
the openGL immediate mode drawing of the waveform display to vertex arrays for 
speed optimisation. Xavier can look at doing this for the vectorscope now too.

Thanks very much Xavier!
2010-04-06 02:05:54 +00:00
Brecht Van Lommel
1c1d10f285 Fix #21577: incorrect camera selected when loading file without UI. 2010-04-06 01:18:52 +00:00
Joshua Leung
944c2a43d9 Bugfix #21914: SigSegV when loading file with missing proxy object
This 'should' fix it...
2010-04-05 07:20:34 +00:00
Joshua Leung
747b985824 Bugfixes for Grease Pencil and the Image Editor (includes fix for #20921):
* Fixed crash with when/after undoing Grease Pencil sketches in the Image Editor. To get this working, I've had to sacrifice the backwards-compat loading for old .blend files from 2.49 which were using the same pointer as the new data (local data vs datablock data). If anyone has any ingenious hacks to fix this, go ahead, but otherwise, some caution is advised here... 

* Grease Pencil block used for Image Editor instances can now be changed

* Enabled proper active polls on the advanced 3D-view projection methods for drawing. These are not valid in views other than the 3D-View, and so should not be shown as available for use elsewhere (though may still be shown just so that users know what mode an 'imported' datablock may be using).

* Enabled proper updates for Grease Pencil editing in the Image Editor. Was missing notifiers for this stuff.

* When drawing in the Image Editor with no image active, the system now (quietly) switches to using screen-space 'view' vs 'cursor' space for the strokes, since the previous behaviour was confusing with strokes disappearing after drawing them. IMO this is a much better option than the confusion that occurred before, even though it does change the user's settings under their feet!
2010-04-05 06:52:27 +00:00
Janne Karhu
c5871b8750 Fluid physics for particles by Raul Fernandez Hernandez (Farsthary) and Stephen Swhitehorn:
This patch add SPH (Smoothed Particle Hydrodynamics)fluid dynamics to the
blender particle system. SPH is an boundless Lagrangian interpolation
technique to solve the fluid motion equations.
 
From liquids to sand, goo and gases could be simulated using the particle
system.
 
It features internal viscosity, a double density relaxation that accounts
for surface tension effects, static internal springs for plastic fluids,
and buoyancy for gases.

---------------------------------------

This is a commit of the core fluid physics. Raul will work on proper
documentation soon and more features such as surface extraction from
the particle point cloud and increasing stability by sub-frame calculations
later.
2010-04-04 12:29:06 +00:00
Campbell Barton
2910d75f2c svn merge https://svn.blender.org/svnroot/bf-blender/branches/render25 -r27875:27895 2010-03-31 07:22:18 +00:00
Brecht Van Lommel
71446eea57 * Multiply for panorama cameras
* Some cases of struct name being set where it shouldnt have been.
* Spelling: wich --> which
* Copy and initialize uv modifier scale, remove unneeded enum.
* Ability to pin any object into the context.
* Update uv window while transforming (useful when used with UVProject modifier)
* Patch by Wahooney, so new template's are internal text and dont get saved over
  by mistake.
* Fix for https://bugzilla.redhat.com/show_bug.cgi?id=572186
  Bug 572186 - [abrt] crash in blender-2.49b-5.fc12: Process
  /usr/bin/blender.bin was killed by signal 6 (SIGABRT). Original fix submitted
  by Jochen Schmitt.
* [#21816] bpy.data.add_image has stopped working on Windows. moved to
  bpy.data.images.load(), missed this call.

(commits 27726,27825,27828,27831,27832,27833,27834,27836,27837,27838,27839,27858 by Campbell from render25 branch)
2010-03-30 12:15:16 +00:00
Brecht Van Lommel
57101c4fd2 Second attempt at committing the different render slot implementation. This
has a fix that hopefully solves the problem on mac/win. Also fixes #21322,
render slots not working well with FSA.
2010-03-27 15:35:34 +00:00
Brecht Van Lommel
666cca69e9 Cloth simulation can now use a group to specify which objects
to collide with, in addition to the effectors group.
(commit 27746 by Brecht from render25 branch)
2010-03-26 10:52:55 +00:00
Brecht Van Lommel
40e58c8509 Optimization for pose channel name lookups using a hash, makes
playback in one particular scene with 3 characters go from 10 to 13 fps.
(commit 27728 by Brecht from render25 branch)
2010-03-26 10:33:53 +00:00
Matt Ebb
38141895e9 Fix [#21745] file that opens in 2.4* crashes 2.5 while trying to open
Only convert old multires data to multires modifier if there are actually subdivisions stored.

Patch by Elia Sarti, thanks!
2010-03-26 06:10:21 +00:00
Matt Ebb
50a49f2e0a Fix [#21744] cannot open old file 1 1/2 year old with 2.49 and 2.5 v670
Works around a bizarre situation when an object is it's own parent.
Patch by Elia Sarti, thanks!
2010-03-26 05:55:55 +00:00
Joshua Leung
3c872daa59 4 Devs in Agreement - End of the Road for Old Track
This commit removes the Old Track method (used to be found under Object -> Animation -> Track), with all existing instances of this being converted to Track To Constraints. In fact, while performing this removal, I found that this was supposed to have happened in version 2.27 already, but for some reason the options were left in, and this function managed to survive for a further decade.

I've left the tracking axes around still, since it seems some curve tools still use that. However, that usage should probably get faded out in future too?


Misc notes:
* Fixed compiling error with constaints from harkyman's Maintain Volume patch. 
* Subversion of 2.52 now bumped up to .2
2010-03-26 02:57:49 +00:00
Matt Ebb
33f880e866 Restored Fluid Sim baking
This commit restores fluid sim baking functionality in 2.5, it's been on the todo for
a while, and was previously almost completely non-functional. The old 
code was quite complicated and specific to the 2.4 animation system, so I've 
pretty much rewritten most of it.

This includes:
* Animated variables work again - just key them in the UI. Non-animateable values
should be already set non-animateable in RNA, hopefully I got them all.

Available are: Domain Gravity / Domain Viscosity / Object loc/rot/scale / 
Object initial velocity / Deforming meshes / Fluid control Attract strength / 
Fluid control Attract radius / Fluid control Velocity strength / 
Fluid control Velocity radius / Object Active status (checkbox next to fluid type)

The Domain time scale is still not yet implemented.

* Fluid sim now use global scene units data by default - when enabled, the 
scene's global gravity value is used and when units are set (metric/imperial)
the simulation real world size is taken from the object's actual measurements.

* The baking process is now done in the background, using the nifty threaded
Jobs system. It's non-blocking and your domain object will show the simulated
fluid as it becomes available for that frame.

A nice extra thing for the future would be to improve the visualisation of the 
object's state while baking, and also the jobs system/ui could do with some
touchups - currently it has to share a bit from the 'render' job, and appears as
'Render' in the header. Progress bars for jobs in the header would be great too.
2010-03-25 06:27:25 +00:00
Tom Musgrove
5bcca8206e temporary comment out for matt_e 2010-03-25 00:46:08 +00:00
Matt Ebb
78e282fdf1 Patch from Francois Tarlier: extend colour balance node 'lift' value to 0.0-2.0 range
(default 1.0), like the other controls. Thanks!
2010-03-25 00:10:41 +00:00
Brecht Van Lommel
4b32c9065e fix for crash on loading some files with composite nodes.
(commit 27689 by Campbell from render25 branch)
2010-03-23 16:16:32 +00:00
Brecht Van Lommel
69be3d45e8 bugfix for loading objects saved with the dupli pointer set.
(commit 27662 by Campbell from render25 branch)
2010-03-23 14:47:40 +00:00
Campbell Barton
1e9bf0cfdb spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text) 2010-03-22 09:30:00 +00:00
Campbell Barton
44bfe1437a remove unused includes 2010-03-21 22:52:56 +00:00
Guillermo S. Romero
42ac4a3e7d Fix syntax for ID keyword. 2010-03-21 01:14:04 +00:00
Campbell Barton
11b260ee06 warning fix 2010-03-20 16:56:52 +00:00
Joerg Mueller
1e2be7a8c6 "Fix" aka implementation of [#21548] Audio doesn't work when adding scenes with audio to another scene. 2010-03-20 11:15:16 +00:00
Brecht Van Lommel
634b750cbb Sound bugfixes:
* sound file path was not displayed in sequencer panel.
* sound strip with relative paths would stop working after undo.
(commit 27575 by Brecht from render25 branch)
2010-03-17 21:38:53 +00:00
Brecht Van Lommel
114f437837 Fix crash reading files with animated particle properties. 2010-03-14 20:18:15 +00:00
Campbell Barton
1708ac0723 rename some functions to use easier to understand names.
'BLI_makestringcode' --> 'BLI_path_rel'
'BLI_convertstringcwd' --> 'BLI_path_cwd'
'BLI_convertstringframe' --> 'BLI_path_frame'
'BLI_convertstringframe_range' --> 'BLI_path_frame_range'
'BLI_make_cwdpath' --> 'BLI_path_cwd'
2010-03-09 17:36:23 +00:00
Campbell Barton
5f7bcee541 camera override option for scene strips. 2010-03-09 13:52:52 +00:00
Matt Ebb
ec303cf980 Fix [#21188] HueCorrection Node, when reseting Curve, it goes to a incline instead of flat/straight 2010-03-09 07:41:27 +00:00
Janne Karhu
05332ed0ed Fix for earlier cache commit. 2010-03-09 04:38:51 +00:00
Campbell Barton
b356eb6a8b image re-project now uses offscreen render function and has input for render size.
unrelated changes that ended up being more trouble to commit separate...

- removed BLI_split_dirfile(), was nasty, occasionaly modifying the source string, it could create directories and used the $CWD in some cases. was only used in 2 places in filesel.c, if this gives problems can address without bringing back this function.
  renamed BLI_split_dirfile_basic --> BLI_split_dirfile

- view3d_operator_needs_opengl was being called for offscreen render when it wasnt needed.
2010-03-08 20:08:04 +00:00
Erwin Coumans
7aea146507 Replace the >>why is this here?? comment by some hard-earned experience with the .bullet file format (derived from .blend) 2010-03-01 19:18:56 +00:00
Joshua Leung
81ab852ba9 Bugfix #21262: Loading Alpha 0 project crash in Alpha 1
Old temp-pointers for File Browser instances were not being cleared on file load, resulting in crashes when trying to free temp screen layouts that contained file browser instance data.
2010-03-01 06:23:59 +00:00
Campbell Barton
10dbf6faee rename extension to addon after discussion with meta-androcto & mindrones 2010-02-26 14:28:29 +00:00
Campbell Barton
b65a983d39 use BLI_findstring in more places & remove some warnings, no functional changes. 2010-02-22 09:22:36 +00:00
Campbell Barton
4755ab9f80 scene_update_for_newframe was calling DAG_scene_update_flags() and BKE_animsys_evaluate_all_animation() for each set.
gain some speedup by only calling once.

minor printf changes to readfile.c, no functional change.
2010-02-19 13:13:21 +00:00
Brecht Van Lommel
ad01c90ee3 Revert render slots commit for release, I can't find the bug or even redo
it myself, there will still be render slots just old implementation.
2010-02-16 19:24:04 +00:00
Campbell Barton
57308d8382 [#21102] Nonunique ID names in sequencer!
now uniqute names are ensured with recursive name checking on the scene
2010-02-16 17:58:50 +00:00
Brecht Van Lommel
2061f91741 Render Slots: change the implementation by moving it from the render to the
image code, this should be clearer and makes reusing the Render struct later
on easier.
2010-02-16 15:49:22 +00:00
Campbell Barton
677386e53a initial support for extensions in the user preferences
only one script at the moment:
 [#20848] Blender Gears for 2.5 (for ideasman42)
 from Michel Anders (varkenvarken)
2010-02-14 23:33:18 +00:00
Campbell Barton
39c3ebdc91 fix for memory leak: node animation data wasnt being free'd
also some corrections to memory debug stuff.
2010-02-13 13:38:10 +00:00
Campbell Barton
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
Joshua Leung
b482b8543e Bugfix #21051: Restored 'Playback FPS'
This commit restores the 'Playback FPS' option which showed an indicator of the frame rate of animation playback in the 3D-View.

The info for this is now stored in a temp struct in scene data, with the status info being updated by the "animation step" operator instead of relying on globals as the old code did. This seems a lot more stable than in 2.49, but the accuracy is still questionable.
2010-02-12 00:44:26 +00:00
Brecht Van Lommel
d98603129c Added an option "Cast Approximate" to control if a material should cast
shadow when using approximate AO, separate from "Traceable".
2010-02-11 15:43:31 +00:00
Campbell Barton
12f6c667d9 debug print was making it take > 20sec to open blender with some complex files. 2010-02-08 14:12:18 +00:00
Brecht Van Lommel
ec7df03c86 Warning fixes, one actual bug found in sequencer sound wave drawing. Also
changed some malloc to MEM_mallocN while trying to track down a memory leak.
2010-02-08 13:55:31 +00:00