Commit Graph

20369 Commits

Author SHA1 Message Date
Dalai Felinto
b88656d7f1 Logic UI: more actuators: armature, motion, edit object (ui) and 2dfilter (layout fix) 2010-05-06 03:26:46 +00:00
Matt Ebb
e364ede7b9 Fix [#22246] Invisible objects on 3D-View (patch included)
Modified patch by Teppo Känsälä, thanks for finding the issue!
2010-05-06 03:15:14 +00:00
Matt Ebb
13efa685db rna float set function example for dfelinto 2010-05-06 02:58:36 +00:00
Matt Ebb
7245d935eb Tweak for dfelinto, logic ui 2010-05-06 01:38:17 +00:00
Dalai Felinto
09e6190b49 BGE Logic UI: 2dfilter actuator + object (motino) actuator + commenting out buggy sensors 2010-05-05 21:25:34 +00:00
Brecht Van Lommel
0c495ffe10 Fix for GPU_free_unused_buffers deadlock, solution by Tamito Kajiyama, thanks! 2010-05-05 17:14:43 +00:00
Campbell Barton
12cf8ac1d6 - split objet group add/link into 2 operators
- link now brings up a search box so when there are 100's of groups its less annoying.
- utility functions for id-enums so only local objects can be displayed in a search list (used for group_link)
- renamed operator properties from typle to scene, group, action etc.
2010-05-05 15:41:38 +00:00
Brecht Van Lommel
575dce788a Fix bug with appending a second time from the same .blend file, it would
get the wrong subversion number and do unnecessary conversions.
2010-05-05 14:59:22 +00:00
Campbell Barton
b63d069055 [#22177] Adding BLF to the BGE and exposing BLF_load as blf.load
from Mitchell Stokes (moguri) 

also updated blf docs
2010-05-05 06:38:49 +00:00
Martin Poirier
8961d63c54 [#22212] edit problem with translate manipulator
Missing a matrix normalization (objects scaled in object mode would have the bug).
2010-05-05 02:07:26 +00:00
Joshua Leung
bfca6d8f75 Bugfix #22244: Crash on using ops.constraint.childof_set_inverse and childOf_clear_inverse incorrectly
Adding some NULL checks to all the constraint operators. This is not ideal, but at least the crashes are gone now. More work is needed to properly fix this...
2010-05-05 00:44:42 +00:00
Matt Ebb
96aa9f7002 Logic Editor UI work
* Re-structured code (can delete the old function entirely when this is done)
* Fixed links/inlinks
* Fixed some bugs in add and remove controller/actuator
* Cleaned up some ui layouts
* Use key event types in keyboard sensor
* Implemented object controller 'state' in RNA/layout engine (still needs tweaks)
2010-05-05 00:12:31 +00:00
Dalai Felinto
c3cd8175c1 BGE Logic UI: fix for scene actuator
Any volunteer for this?
//XXX to do: an operator that calls file_browse with relative_path on and blender filtering active
2010-05-04 22:05:41 +00:00
Campbell Barton
7a63442f99 remove conflicting restrict render key 2010-05-04 22:01:24 +00:00
Campbell Barton
dec42e07f4 fix for raytrace crash on scenes with very large objects, assert could fail with really large numbers, instead return 0.0. 2010-05-04 21:56:01 +00:00
Campbell Barton
41ed305cb2 make a dummy billboard if its velocity or vector are nan/inf
was causing crashes in the raytracer.
2010-05-04 21:43:43 +00:00
Dalai Felinto
74f5a0928f BGE Logic UI: more actuators + almost all sensors
* Matt, I'm marking some "property" rna properties that will need some speacial lookup.
Talking with Campbell we thought that it will be nice to have the lookup with autocomplete for the properties, but giving you the freedom to type whatever prop_name you want (so you can use python created properties).
That way we would still store it as a string.

Whenever the property doesn't exist (or was renamed, therefore can't be found) the property name tints in red ...
Is that possible?

* Matt: in draw_actuator_random I used a uiItemL for one of the modes. Is there another way to do that (having the label in the rna file?). I noticed draw_nodes has some cases of that as well.

* Andrea, the actuator_game property filename (in rna_actuator) is the one that needs to open the filebrowser but saving the result as relative path (or to have relative path as the default in this case)
2010-05-04 21:31:46 +00:00
Campbell Barton
f721447f22 billboards were using un-initialized memory and avoid divide by zero in some cases. 2010-05-04 21:10:26 +00:00
Campbell Barton
22a34cc83b render hide/unhide (Ctrl+H, Ctrl+Alt+H, Ctrl+Alt+Shift+H) 2010-05-04 15:04:28 +00:00
Joseph Eagar
a7cbd5008e merging revisions 28564-28569 from render branch into trunk 2010-05-04 12:31:24 +00:00
Dalai Felinto
cef3e3099a BGE Logic UI: more sensors + rna fixes + actuator empty draw functions (+ camera actuator) 2010-05-04 07:34:46 +00:00
Campbell Barton
02b8995bae clear warning 2010-05-04 07:26:57 +00:00
Campbell Barton
0975b9a35f clear 2 warnings 2010-05-04 05:30:17 +00:00
Daniel Salazar
96beb8330c Great patch by Harley Acheson fixing about 80 typos and spelling
mistakes in makesrna
2010-05-04 05:15:53 +00:00
Xavier Thomas
850a4b508b Fix [#21353] Rendering h264 reports broken settings and fail.
Also silenced a warning.
2010-05-04 00:28:41 +00:00
Dalai Felinto
44c0f38e6c BGE Logics UI: commit to receive some feedback from Matt
To test use debug mode > 0 (Ctrl+Alt+D)

* primarly the goal is to put all the bricks there, and then to worry about the proper layout
* sensor header added (need to be more compressed). Also checkbox will not work that well here in my opinion.
we need to see what can be used instead (icons?)
* sensors, and actuators in alphabetical order
* a lot of sensors using the rna (//XXXSENSOR in the ones not using it)

* the logic_window.c code for controller and actuator is there only to display the draw functions for controller and actuators. But the code it's a really bad copy of the sensor code, so it will be fixed later (Matt? :)

* I would love if the non-expanded mode were more compact, more like in 2.49 (the name non-editable).
but this is the kind of think we can worry in the end.
Also instead of "move up/move down" it would be nice to drag/drop the sensors/controllers/actuators

* to do: rna_actuators: to rename type to mode for the enum
2010-05-04 00:06:13 +00:00
Campbell Barton
a253d2d0f3 add missing include from recent commit 2010-05-03 21:07:57 +00:00
Joseph Eagar
afa872200c merge multires changes into trunk 2010-05-03 16:06:36 +00:00
Campbell Barton
245ab753f5 misc uninteresting stuff (killing time at airport commit)
- pep8 updates
- RNA_TwoDFilterActuator --> RNA_Filter2DActuator
- minor changes to conolse namespace init.
2010-05-03 16:00:42 +00:00
Campbell Barton
0fdd003d9a have timeoffset use (int)floor(timeoffset+0.5f) when converting to an int to avoid problems with nagative values. 2010-05-03 15:56:44 +00:00
Campbell Barton
914d5e5f62 sphinx doc generation
- include default values as well as min/max.
- partial rebuilds, so we dont have to build all docs each time, only the changed files.
2010-05-03 15:52:15 +00:00
Joseph Eagar
88c3b68207 mask modifier properly works in weightpaint and edit modes now. note that modifiers should not have to provide a applyModifierEM function, there's really no reason to not pull the result from applyModifier if applyModifierEM doesn't exist, it's not like we don't have a dozen *EM functions that do just that, anyway. fixes 22192. {merged 28543 into trunk} 2010-05-03 10:09:26 +00:00
Matt Ebb
39aac78b59 Fix [#20999] Node Header icons drawn wrong
Would like to re-do this stuff properly at some stage...
2010-05-03 08:43:00 +00:00
Matt Ebb
b18d377292 Updated icon set, thanks jendryzch! 2010-05-03 03:33:20 +00:00
Matt Ebb
23ccac18cd Fix [#22199] Cloth Cache Panel > Disk Cache doesn't work
Condition for this to work (.blend file must be saved) was poorly communicated 
in the UI (printfs are no good for this - ideally should use reports). Tweaked this a bit.
2010-05-03 03:02:27 +00:00
Matt Ebb
43f0fd08b3 Fix [#22227] Unbinding calls bind operator
Problem wasn't that the same operators was being called, just seems like the code wasn't updated after rev. 28376
2010-05-03 02:01:38 +00:00
Peter Schlaile
31cfad9fda == Sequencer ==
Made Multicam-Editing really work:
* added a panel within N-keys, so that one can start/stop playback
  and cut between cameras directly from the panel
* made "active_strip" RNA editable, to make that work correctly
  (is usefull anyways :) )
2010-05-02 17:36:38 +00:00
Daniel Genrich
35689475c8 Add read-only property to check if any duplis are used. Without this, ob.create_dupli_list(scene) crashes when no duplis are on the object. We cannot use duply_type !='NONE' because for non rna dupli types like dupli_particles, it fails. And some dupli types, we don't want to have in rna 2010-05-02 13:48:32 +00:00
Peter Schlaile
540bf6d7c8 should make problems mentioned in
[#19221] Sequencer animation curves not converted correctly from 2.4

go away.
2010-05-01 16:02:59 +00:00
Peter Schlaile
93a7f0ef65 Second round of sequencer IPO-conversion to new animation system:
* now non-frame-locked IPOs work, too.
2010-05-01 15:17:30 +00:00
Peter Schlaile
d5939c03d1 First round of importing old sequencer IPOs to new animation system:
* Frame locked IPOs work now

TODO: non-frame-locked ones :)
2010-05-01 14:09:45 +00:00
Peter Schlaile
0b8704a503 Fixed version patching for unique sequencer names:
now iteration over all strips (including meta strips) works correctly.
2010-05-01 12:39:06 +00:00
Peter Schlaile
bff3ec4ccc == Sequencer ==
Since prefetch rendering in sequencer is currently disabled, 
seq_thread_shutdown should be always TRUE for now.
2010-05-01 11:51:56 +00:00
Matt Ebb
c64e4566e1 Fix [#22202] Box Selecting bones does not update animation windows 2010-04-30 07:22:07 +00:00
Sergey Sharybin
16e7ed28be Highlight last selected point in curve/surface edit mode.
Curve->lastselbp field was renamed to Curve->lastsel and now not last
either BPoint or BezTriple is storing here. It's not easy to determine
type of selected point, but operator which depends on such point reviews
the full nurbs, so this shouldn't be a problem.

Made changes to curve undo stuff to restore last selected point on undo/redo.

Added new theme color for curve last selected point.
2010-04-30 04:48:40 +00:00
Matt Ebb
53dbc1efdf Fix [#22207] Selecting Roots also selects hidden 2010-04-30 01:22:21 +00:00
Joshua Leung
12a7c8f699 Bugfix #22201: NLA 'freeze' icon does not match box
When the channel list in the NLA Editor was resized, the 'freeze' icon on Action Lines stayed put due to a relic from older code.
2010-04-29 23:29:50 +00:00
Matt Ebb
87072f1585 Removed unused code from yesterday 2010-04-29 23:24:31 +00:00
Daniel Salazar
92dfb98ff6 Suggestion by Florian Meyer (testscreenings) to change default ramp to
RGBA 0000 - RGBA 1111 (no more cyan)
2010-04-29 23:15:03 +00:00
Campbell Barton
5e74542bb6 use size_t for MEM_allocN_len as well as some of its callers 2010-04-29 21:46:25 +00:00