There is a hack for modal keymaps and double click events, which was (ab)using
the wmEvent.prevval variable to temporarily assign it KM_DBL_CLICK indicating
that the double click event was disabled. However the value of prevval can
actually be KM_DBL_CLICK in other circumstances too, which caused a key press
event to get converted to a double click event.
Both C- and Python-coded API components were rearranged into logical groups.
New Python modules are packaged as follows:
freestyle - Top-level package
freestyle.types - Classes for core data structues (e.g., view map)
freestyle.chainingiterators - Pre-defined chaining iterators
freestyle.functions - Pre-defined 0D and 1D functions
freestyle.predicates - Pre-defined 0D and 1D predicates
freestyle.shaders - Pre-defined stroke shaders
freestyle.utils - Utility functions
The Python modules are installed in scripts/freestyle/modules. Pre-defined
styles are installed in scripts/freestyle/styles.
To-do: update styles according to the new Freestyle API package structure.
Switch the detector API to a single function which accepts
a float image and detector options. This makes usage of
feature detection more unified across different algorithms.
Options structure is pretty much straightforward and contains
detector to be used and all the detector-specific settings.
Also implemented Harris feature detection algorithm which
is not as fast as FAST one but is expected to detect more
robust feature points. It is also likely that less features
are detected, but better quality than quantity.
Blender will now use Harris detector by default, later we'll
remove FAST detector.
r_frame_rate is a guessed number defined as "the least common multiple of
all framerates in the stream". It has been deprecated and removed in new
Libav releases.
Use avg_frame_rate instead, which is the average framerate of the
stream.
CODEC_ID_* have been replaced with AV_CODEC_ID_* in new libavcodec
versions.
Update the code to use those new identifiers.
Added a compatibility code to ffmpeg_compat.h
So now it's possible to copy-paste splines between layers.
Implementation is pretty much straightforward and duplicates
some logic which we've got in sequencer/tracking clipboards.
Will work on a common routine for clipboards later, for now
it's not so much crucial to have.
Changed curve active point from pointer to index. Allows curve active point to be saved to file and retained between modes for free. Also some small optimisations by removing pointer look up code.
- Made active point access functions into BKE API calls.
- Fixes operators where curve de-selection resulted in unsel-active point.
- Split curve delete into 2 functions
Factorized a bit the code here, think it's more readable now... No performance enhancement though.
Reviewed by: campbellbarton
Differential Revision: https://developer.blender.org/D259
* EXR layers with names like 'Z' without any pass name were not loaded at all
and would break the Combined pass as well.
* EXR pass names longer than 16 characters where writing past the end of the
array and getting invalid names.
Until now, the "vertex group" limit method in the modifier
only worked for "vertex only" bevels. With this change,
edges with both ends in a vertex group will be beveled
in the non-"vertex only" case.
Also changed the test for being in a vertex group from
"any nonzero weight" to "weight >= 0.5". This is because
cascaded bevels on disjoint vertex groups did not give
disjoint bevels, because weight interpolation would give
non-zero weights to newly created vertices in earlier bevels.
Chose 0.5 because that won't result from interpolation, but
still allows some dilution (e.g., cascaded bevels on the
same vertex group).
libraries view not working.
This was disabled in the operator, there may have been a reason for this at
some point, but I can't see any reason to disallow it in the current code or
find a good reason why it was done in the commit logs.
The method for calculating points on the profile for non-circles
and non-lines meant that the segments making up an edge had
uneven widths.
Use a numeric search technique to find superellipse evaluation
points that lead to equal-sized chords across the profile.
Also calculate the actual profile points sooner, so that they
don't have to be recalculated again and again.
This also sets up for a possible later feature of arbitrary
profile shapes, set by user.
Previously the divider was using the region background and the region text, leading to bad outlines with custom themes. This makes the outline behave more expectedly and allows better control.
This is rather a workaround which only works because curve evaluation is only called
for a temporary object. Not a big deal if we'll skip path creation for such objects.
Still would need to think of general solution.
For example for vector displacement, you may have an EXR texture that has
negative colors values. Blender clamps these by default, now the Colors panel
for textures has a Clamp option to disable this clamping.
This option affects all texture types and is enabled by default, you need
to disable it if you want negative values to have an influence.
Patch by Fredrik Hansson with modifications by me.