Commit Graph

49420 Commits

Author SHA1 Message Date
Bastien Montagne
c37e8ecc50 Cleanup: int/short to bool in BKE_cdderivedmesh.h functions (and TRUE/FALSE to true/false in code using them). 2014-01-23 14:52:46 +01:00
Sergey Sharybin
26ae14d2dc Fix crash when changing space type to 3D space when having multiple windows
it is possible that different windows shares scene but displays different
layers. And it's also possible that different areas in the same window will
show different layers.

First case was violated in `dag_current_scene_layers()` which only checked
scene layers only once and if multiple windows shares the same scene only
one window was handled. Now made it so layers from all windows will be
squashed together into a single `DagSceneLayer`. This mainly solves issue
with `DAG_on_visible_update()` which didn't work reliable with multiple
open windows.

Second case required call of `DAG_on_visible_update()` when changing space
are type.

This commit slows things a bit actually because `dag_current_scene_layers()`
is actually called on every main WM loop iteration. It is possible to speed
some logic up perhaps. Not sure it's so much critical to do now because there
are unlikely to be more than few windows open anyway.

Will rather think of skipping all that flushing things if no objects are
tagged for update actually.
2014-01-23 19:35:20 +06:00
Campbell Barton
64bd4be6b2 Fix for crash getting the name of RNA properties with empty name 2014-01-24 00:25:11 +11:00
Campbell Barton
536800392a Code Cleanup: whitespace 2014-01-24 00:06:09 +11:00
Campbell Barton
45df9f4141 Code Cleanup: find operator once and reuse 2014-01-24 00:06:09 +11:00
Sergey Sharybin
898498c800 Fix for IMB_(un)premultiply_rect_float() not doing right business
- Made them receive number of channels rather than number of planes.
  This matches to how ImBuf structure stored planes and channels.
- IMB_premultiply_rect_float() was called with channels passed instead
  of planes already :S.
2014-01-23 16:51:32 +06:00
Sergey Sharybin
cbdedc169d Fix T38284: Crash with several shrinkwrap constraint using same target
Issue is caused by the race condition between getting custom data layers
from target's derived mesh (for vertices and faces) and releasing this
derived mesh from other threads.

When one releases the derived mesh it'll free temporary data from it,
and it'll also update data layers mapping.

General rule for threading is that no one is ever allowed to modify
data he doesn't own. This means that no temp layers are to be allocated
in derived mesh and making it so `CustomData_free_temporary()` doesn't
update mapping if nothing was freed will solve the race condition.

It is still possible to do other improvements, namely detect which
additional data/layers are to be present in derived mesh and create
it as a part of `object_handle_update()`, but this is to be solved
separately.
2014-01-23 16:30:57 +06:00
Lukas Tönne
6c1c6f22ce Removed the omat matrix from DupliObject.
This was storing the original object matrix, which builds on the
assumption that obmat is modified during dupli construction, which is a
bad hack.

Now the obmats are still modified, but this only happens outside of the
dupli system itself and the original ("omat") is stored as local
variables in the same place where the obmat manipulation takes place.
This is easier to follow and avoids hidden hacks as much as possible.

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D254
2014-01-23 10:20:42 +01:00
Campbell Barton
1713db2035 Fix T38042: Keymap crash after reloading operators
After some investigation with mont29, seems like the best way to ensure
keymaps point to valid operators is using WM_keyconfig_update().
2014-01-23 19:05:56 +11:00
Campbell Barton
b64f897606 WM: add WM_operatortype_remove_ptr to remove a known operator 2014-01-23 19:05:56 +11:00
Bastien Montagne
12348318d1 Fix T38328: GLSL display shows texture mapping completely messed up in some cases
Own stupid typo in rB28ca299d4dfc...
2014-01-23 08:37:07 +01:00
Campbell Barton
3b71cab420 Fix T38110: GameEngine keyboard sensor ignores unicode characters 2014-01-23 14:58:04 +11:00
Campbell Barton
c02c2dfdd9 BGE Bitmap Text: add in check if the character is outside the range 2014-01-23 13:37:09 +11:00
Campbell Barton
2f46ed5564 Fix T38325: Game Engine Bitmap fonts failed for characters >128 2014-01-23 13:29:49 +11:00
Campbell Barton
80af3d6857 Tab theme colors
patch D234 from Jonathan Williamson with edits

- de-duplicate rna_def_userdef_theme_space_gradient and rna_def_userdef_theme_space_generic
- ui_theme_init_new_do now always sets theme settings (no need to test),
  used by bpy.ops.ui.reset_default_theme()
2014-01-23 11:48:36 +11:00
Bastien Montagne
28ca299d4d Fix T38316: Half of a Face is Missing on Newly Created Cubes or Cylinders.
Own bug from rBc691551249f3. Now at least I understand why `test_index_face()` is needed for tessellated quads!

Added a bunch of comments to explain the issue, as it's far from an obvious one...

We loose some performances, but it's still much quicker than org code.
2014-01-22 19:56:21 +01:00
Brecht Van Lommel
c2fbec7bf1 Fix T38323: blender viewport render in particle hair edit mode renders halos.
Currently it's not supported to do viewport render of particles while in
particle edit mode, hide the particle instead of rendering halos.
2014-01-22 19:52:11 +01:00
Sergey Sharybin
1c8abf8d2a Fix T37940: Curve Render bug in Blender Internal Render.
Issue was caused by curve object really scale up. It was
caused by 677f519 to make scaled down curves work fine.

After some tweaks to epsilon value scaled up curves seems
to work as well.
2014-01-22 22:57:04 +06:00
Brecht Van Lommel
7da44effe9 Fix T38319: no camera error message for render not showing correctly. 2014-01-22 17:45:29 +01:00
Sergey Sharybin
1ace875391 Fix T37198: Vorbis encoding is broken
Issue was caused by wrong PTS calculation. This commit
makes this calculation closer to what's happening in
FFmpeg itself.

Seems everything is working now including newer FFmpeg,
but there's one thing which still doesn't work: writing
avi files with h264 codec and Vorbis audio doesn't play
correct in mplayer here. But didn't manage to get this
working even using FFmpeg CLI, so this might be just a
bug in FFmpeg/mplayer. Since this file works fine in
blender just fine wouldn't consider this is crucial thing
to look into at this moment.
2014-01-22 22:15:40 +06:00
Brecht Van Lommel
e2cd654a3e Fix tool properties region drawing even if the toolbar is hidden.
This would show as a line on the side of the 3D view with high DPI / retina,
not easy to notice.
2014-01-22 16:40:11 +01:00
Brecht Van Lommel
162d6c73e3 Fix T38318: blender internal viewport now uses viewport, not render visibility.
This is the same as cycles and more consistent with it also using viewport
resolution.
2014-01-22 16:40:11 +01:00
Lukas Tönne
c24a23f264 Fix for particle emission bug, reported on IRC by Thomas Beck
(@plasmasolutions): When the particle emitter is parented to a fast
moving object, the emission locations will not be interpolated over
subframes. This works if the particle emitter is animated itself.
Particle system evaluates the emitter location for each subframe, but
has to do this for the parent objects as well to get reliable results.
2014-01-22 16:28:45 +01:00
Campbell Barton
51c32ac199 Revert "Fix T37920: BGE LibLoad failed for meshes with no materials"
This reverts commit 6a473305af.

Caused T38296, need to investigate this further but for now
better not leave blender in unstable state.
2014-01-23 00:50:01 +11:00
Lukas Tönne
9c883a1eca Fix T38011 and cleanup of Lens Distortion node code.
The area-of-interest calculation for that node didn't work reliably.
It tries to estimate the distorted rectangular area based on min/max
distortion and dispersion values, but this fails in some cases and
leaves uninitialized buffer chunks. So now simply use the full input
rect as the area, even though it may not be as efficient - at least it
works ...

Also cleaned up the code somewhat to make it understandable, using
separate functions for common stuff instead of cryptic walls of math.
2014-01-22 14:37:40 +01:00
Sergey Sharybin
4503f82ba2 Fix T38312: Crash when using snap transform in edit mode
Issue was caused by uninitialized boolean flag.
2014-01-22 16:32:52 +06:00
Sergey Sharybin
b722054db3 Make memory checker happy about FileGlobal
FileGlobal structure in write_global() didn't initialize
the while build_hash property and only placed there null
terminated meaningful content, leaving trailing uninitialized.

This made valgrind complain about using uninitialized memory
later in undo stack.
2014-01-22 16:32:52 +06:00
Campbell Barton
933c2b0521 BMesh: collapse_uvs - avoid clearing and flagging for every cd-layer 2014-01-22 17:16:38 +11:00
Brecht Van Lommel
2aeb49204d Fix T38306: dupliframes causing viewport render to continually restart.
Evaluating the animation is causing the object to get tagged as changed, but in
this case it's not a permanent change so no one should be notified. Also found
a case where the persistent ID for duplis wasn't unique, fixed that as well.
2014-01-21 21:03:49 +01:00
Bastien Montagne
aeca473a41 Usual UI messages fixes. 2014-01-21 20:18:07 +01:00
Bastien Montagne
dbf50683fa Add missing struct Lattice declaration. 2014-01-21 17:24:15 +01:00
Campbell Barton
00119e5ac2 Code Cleanup: reduce sign conversion 2014-01-22 02:56:52 +11:00
Campbell Barton
4ae7ae6f2e Code Cleanup: use bool for return values and correct comments
also remove CDDM_Check, theres no need for it.
2014-01-22 02:53:48 +11:00
Bastien Montagne
70ce11d640 Minor cleanup from latest coverity checks - if we have a previous curve, we can safely assume we also have a previous stroke!
Better to assert here, than checking this randomly...
2014-01-21 16:45:31 +01:00
Bastien Montagne
c691551249 Optimize tessellation code (min 20% better, up to 300% with some CD layers to tessellate).
The main idea is to store (during tessellation) or recreate (during tessdata update) a tessfaceverts-to-loops mapping, and then update all tessdata
in one pass, instead of calling `BKE_mesh_loops_to_mface_corners` repeatedly for all tfaces!

Differential Revision: https://developer.blender.org/D226

Reviewed by Campbell, thanks a lot!
2014-01-21 16:32:47 +01:00
Bastien Montagne
8be4c6e8f3 Timing macros: remove the (void)0 at the end of TIMEIT_BLOCK_INIT,
it prevents declaring/using more than one of these timing blocks in a same code block
(C rule, no var declaration and code mixing)...
2014-01-21 15:50:44 +01:00
Bastien Montagne
7acb7cb897 Replace XOR swapping by default ("naive", with extra var) one.
Ref: http://en.wikipedia.org/wiki/XOR_swap_algorithm, modern compilers/CPUs are much more efficient with "naive" algo than XOR one.
Doubled check, for me in an optimized build, XOR is several times slower than naive algo.
2014-01-21 15:50:44 +01:00
Brecht Van Lommel
386d3a9cfb Fix T38265: transferring vertex weights from an object with modifiers not working.
It was using the modified mesh for the vertex coordinates, and the unmodified mesh
for the vertex weights, which can't work and crashed in some cases, now it used the
modified mesh for both.

Perhaps an option should be added to indicate if you want to transfer from the
unmodified mesh or transfer to the modified mesh, but I think this fix makes it
works as intended when this was implemented.
2014-01-21 15:36:00 +01:00
Brecht Van Lommel
94325035f4 Fix T38298: crash saving float image with 3 channels from exr to png/jpeg. 2014-01-21 15:29:52 +01:00
Campbell Barton
8bcd8cb0bf Revert "Fix T38303: Inconsistent sorting of names in Append/Link view"
This reverts commit ba49d7e0e3.
2014-01-22 01:29:29 +11:00
Campbell Barton
ba49d7e0e3 Fix T38303: Inconsistent sorting of names in Append/Link view 2014-01-22 01:27:49 +11:00
Brecht Van Lommel
3e1f78a611 Fix T38302: sequencer animation data lost in original scene when copying scene. 2014-01-21 15:17:35 +01:00
Howard Trickey
45b9822259 Fix T38300: Bevel didn't always reconstruct faces properly.
With new subdivision method for making the vertex mesh, we always
subdivide the edges between the new vertices around a vertex
(we used to not subdivide edges between two non-beveled edges).
This fixes a bug related to this change.
2014-01-21 09:02:27 -05:00
Brecht Van Lommel
dcba34b411 Fix T38303: same names with different case sorted unpredictable in the file browser.
The string comparison was in lower case, so the same strings with different case
were considered the same which can make qsort give different results on each
sort since it's not a stable sort. Now take case into account in comparison.
2014-01-21 14:59:12 +01:00
Lukas Tönne
19da32abf3 Fix T38128: snapping to node border uses node centers.
This was caused by recent change to transform locations being changed
to the upper-left corner of nodes (rBa857a6f).
2014-01-21 13:13:41 +01:00
Campbell Barton
8742f65513 Fix for dupli's using float for id's and signed/unsigned conversion
Enable strict flags exposed some strange issues.
2014-01-21 22:48:27 +11:00
Lukas Tönne
6940bf0c96 Code cleanup and structural improvements for dupli generation.
This is a first step toward improving our dupli system. It implements a more
generic way of treating the various methods of dupli generation by adding a few
structs:
  * DupliContext holds a number of arguments commonly used in the recursive dupli functions and defines a recursion state for generating sub-duplis (nested groups). It also helps to prevent bloated argument lists.
  * DupliGenerator is a type struct that unifies the different dupli creation methods (groups, frames, verts, text chars, faces, particles). (As with context there should be no overhead from pointer indirection because everything can still be inlined inside anim.c)

Beside making the code more easily understandable this implementation should
also help to avoid weird side effects from custom matrix hacks by defining
clearly what a generator does. The DupliContext is deliberately made const, so a
generator can not simply add hidden matrix or flag modifications that are hard
to track down.

The result container for the generated duplis is stored in the context instead
of being passed explicitly. This means the generators are oblivious to the
storage of duplis, all they need to do is call the make_dupli function. This
will allow us to implement more efficient ways of storing DupliObject instances,
such as MemPools or batches. These can be implemented alongside the current
ListBase so we can improve dupli bottlenecks without having to replace each and
every dupli use case at once.

Differential Revision: https://developer.blender.org/D189
2014-01-21 12:11:34 +01:00
Tamito Kajiyama
0c9d897043 Fix for Freestyle stroke rendering performed for each SSS material. 2014-01-21 19:55:33 +09:00
Sergey Sharybin
2a76656976 Fix T38295: Crash when changing screen with different visible layers
The issue was caused by missing object update for the curve object
before going to new screen. And that new screen had different visible
layers due to disabled lock_camera_and_layers option.

Solved by calling DAG_on_visible_update() in ED_screen_set() even
in cases scene doesn't change. This ensures all the objects which
weren't visible before are correctly updated.
2014-01-21 15:01:32 +06:00
Bastien Montagne
e27dcc3423 Cleanup: no need to use constraint space transform API here, we can directly call
BKE_armature_mat_pose_to_bone (and avoids the need to get an Object pointer!).
Note the former just calls the later internally, in this case.
2014-01-21 09:18:48 +01:00