Campbell Barton
80ff1984f8
bmesh py api: remove bmesh.loops.index_update(), it wasn't working, as joe noticed.
2012-04-19 23:23:29 +00:00
Campbell Barton
384f87cd1c
rip tool wasnt working on a single edge selection in some cases (own error in recent fix).
2012-04-19 23:16:57 +00:00
Campbell Barton
028dbb132d
add asserts for invalid iteratpr values so we can catch them in debug mode.
2012-04-19 22:40:09 +00:00
Campbell Barton
741a177a74
bmesh: improve rip tool
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- When the rip extends into a fan, pick the opposite edge in the fan (rather then 2 along)
- When stepping over the fan to find the rip edge, walk in the direction closest to the mouse (generally works nicer)
2012-04-19 21:47:32 +00:00
Joseph Eagar
ebbfcd71e5
Fixed crash in iter api, triggered by calling index_update() on the loop py seq in the py api. Note, I didn't fix the underlying problem (bad iter type) so loops.index_update() still isn't working (it's just not crashing).
2012-04-19 21:14:11 +00:00
Campbell Barton
417117e207
bmesh py api: expose BMVert.calc_shell_factor()
2012-04-19 19:13:57 +00:00
Sergey Sharybin
7156973d05
Merging r45748 through r45791 from trunk into soc-2011-tomato
2012-04-19 19:03:35 +00:00
Campbell Barton
e387ccdb42
bmesh inset: add depth option (make use of relative and even offset options)
2012-04-19 19:03:15 +00:00
Bastien Montagne
c7f8af329b
BMESH_TODO: randomize vertices working again.
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That whole "element re-arrange" area could use some love, though (e.g. make a single vert operator with more options, as faces; and make faces work in edit mode, probably no more reasons to switch to object mode?). Post-release TODO, anyway.
Also spotted a glitch in BLI_rand code, imho, which makes first element of an array not guarantied to be shuffled by BLI_array_randomize()... No correction though, as this might/would affect other parts of the code!
2012-04-19 18:53:32 +00:00
Campbell Barton
e730c1af6d
committed check by mistake, its not needed.
2012-04-19 17:26:22 +00:00
Campbell Barton
a82eaf36ca
bmesh rip: when there are selected faces call region_to_loop before ripping. gives better results then previous fix when there are selected faces as apart of an edge selection.
2012-04-19 16:57:50 +00:00
Campbell Barton
bea1a12751
fix [ #31015 ] Rip has weird results in vertex selection mode vs face
2012-04-19 16:20:07 +00:00
Brecht Van Lommel
6b006059ec
Fix #31016 : rigid body joint constraint in game engine did not respect constraint
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enable/disable option.
2012-04-19 15:14:28 +00:00
Campbell Barton
b40476455e
code cleanup: remove unused BMesh args.
2012-04-19 14:38:09 +00:00
Howard Trickey
ac6b702c93
Change knife header to reflect current key binding (RMB cancels now).
2012-04-19 13:59:03 +00:00
Campbell Barton
475ecbb0ce
remove BM_ITER, BM_ITER_INDEX macros, use ELEM or MESH variants only (the maceros had unused args in both cases).
2012-04-19 13:47:58 +00:00
Howard Trickey
9276d7aeb2
For bug #30931 , change knife hardcoded colors to ones derived from theme.
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For now, just reusing some theme colors that are there for other reasons
but matched approximately the colors used now.
Except that cut lines are now purple-violet, so that they contrast
with grid and edges better, especially in wireframe.
2012-04-19 13:44:28 +00:00
Campbell Barton
3ef7943910
code cleanup: first step to replace BM_ITER BM_ITER_INDEX macros.
2012-04-19 12:45:56 +00:00
Bastien Montagne
7cadd242d3
BMESH_TODO: xsort of vertices working again.
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This commits adds a new function which can remap vertices/edges/faces of a BMesh in a new given order:
void BM_mesh_remap(BMesh *bm, int *vert_idx, int *edge_idx, int *face_idx)
2012-04-19 12:31:39 +00:00
Campbell Barton
75b869e428
style cleanup: BM_ITER / BM_ITER_INDEX / BMO_ITER
2012-04-19 11:44:12 +00:00
Campbell Barton
db2edfcfde
bmesh api function: BM_edge_face_tangent()
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was used by inset but make into an api function since scripts can use this too.
2012-04-19 11:25:05 +00:00
Brecht Van Lommel
250560a423
Fix #30998 : copy to selected in properties editor not working for bones.
2012-04-19 10:49:45 +00:00
Brecht Van Lommel
2251e05c30
Fix #31009 : edge split did not split non-manifold edges correctly, it should
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create a separate edge for each face.
2012-04-19 09:38:07 +00:00
Brecht Van Lommel
2e734e4735
Fix #31007 : text editor delete at end of last line did unnecessary undo push.
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Patch by Justin Dailey, simplified a bit.
2012-04-19 09:27:11 +00:00
Campbell Barton
84f3ade1e5
fix bevel edge angle (wasnt hooked up to new code), vertex-bevel angle isnt working still
2012-04-19 07:00:29 +00:00
Campbell Barton
d403722722
style cleanup: bevel code, also remove unneeded flag setting.
2012-04-19 06:10:21 +00:00
Ove Murberg Henriksen
c88c6886aa
added function for copying weight to target vertex from closest source vertex
2012-04-19 00:09:20 +00:00
Antony Riakiotakis
baba9c441e
Fix: Mark seams in uv editor didn't work
2012-04-18 22:27:24 +00:00
Thomas Dinges
0b3f94d91f
Fixing bug [ #31005 ] Nurbs UI bug
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* W button was hidden, due to too small y alignment.
2012-04-18 20:43:07 +00:00
Thomas Dinges
a1ed21ac85
Release Status:
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* Still BCon4, rc phase now.
2012-04-18 20:07:35 +00:00
Antony Riakiotakis
aeccaa6f32
knife tool: Add state indicator in header for tool options
2012-04-18 19:59:27 +00:00
Campbell Barton
18a6282e59
improve recent commit to copy loop data on extrude
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- in some cases the is only a face on the new edge, so check for this as a source to copy from too.
- one of the asserts wasnt correct, if there are no adjacent faces found just return.
2012-04-18 19:05:28 +00:00
Campbell Barton
446d5ad970
bmesh knife tool: cut through no longer initializes from view setting to limit selection to front faces.
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instead this is a toggle (Zkey) which is remembered between executions.
2012-04-18 18:20:20 +00:00
Antony Riakiotakis
3fdb0e9575
Fix: Transforming NLA strips leaks memory.
2012-04-18 17:50:30 +00:00
Campbell Barton
d4bc938676
bmesh knife tool:
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fix for bug where not moving the mouse after pressing K and clicking would start the first point at the bottom left of the view.
2012-04-18 16:55:15 +00:00
Campbell Barton
486bf16af5
bmesh knife tool:
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- only cut selected geometry.
- exclude hidden geometry from snapping.
2012-04-18 16:27:11 +00:00
Brecht Van Lommel
535cf65877
Cycles: added a Normal output to the texture coordinate node. This currently
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gives the object space normal, which is the same under object animation.
In the future this might become a "generated" normal so it's also stable for
deforming objects, but for now it's already useful for non-deforming objects.
2012-04-18 16:11:48 +00:00
Brecht Van Lommel
27ffa5dfdf
Cycles: per render layer Samples control, leaving it to 0 will use the common
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scene setting.
2012-04-18 15:23:13 +00:00
Campbell Barton
40e3ae6478
correct ifdef'd scanfill code, incase someone wants to test.
2012-04-18 15:09:13 +00:00
Campbell Barton
d7542be6ac
code cleanup: more minor changes to scanfill
2012-04-18 14:36:56 +00:00
Campbell Barton
abcaec0edc
code cleanup: replace magic numbers in scanfill with defines, also use some vector functions where possible
2012-04-18 14:30:57 +00:00
Sergey Sharybin
731b8f5c47
Merging r45744 through r45747 from trunk into soc-2011-tomato
2012-04-18 14:22:32 +00:00
Campbell Barton
ca913254aa
fix for eternal loop in scanfill,
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The cause for this is bmesh faces which have zero area have their normals set to a fake value (Z-Up), this would break scanfill, possible fixes are to calculate the faces normal each time or tag as invalid but its easiest to avoid the eternal loop with an extra test.
2012-04-18 14:06:59 +00:00
Sergey Sharybin
7cedc60b79
Merging r45738 through r45743 from trunk into soc-2011-tomato
2012-04-18 12:54:12 +00:00
Campbell Barton
580f19d949
fix [ #30994 ] Extruding faces gives bad UV's
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this had strange logic, there was no need to loop over all face loops.
2012-04-18 09:56:19 +00:00
Campbell Barton
40f4a4b6ba
style cleanup: mesh validate.
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also add code cleanup script which runs uncrustify and then undoes trailing whitespace edits (reducing diff noise)
2012-04-18 09:16:30 +00:00
Campbell Barton
ddbb4db1d3
fix [ #30995 ] Wavefront obj. file export/import issue with splited edge
2012-04-18 09:04:07 +00:00
Brecht Van Lommel
6d346724d3
Fix redo not working correct after keyboard input for shear, shrink/flatten,
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push/pull, edge slide tools. Patch by Nicholas Rishel.
2012-04-18 08:26:58 +00:00
Campbell Barton
c776418b24
add missing NULL check for BM_vert_collapse_faces(), could crash in rare cases.
2012-04-18 08:11:08 +00:00
Sergey Sharybin
7971a36eea
Merging r45718 through r45737 from trunk into soc-2011-tomato
2012-04-18 07:57:20 +00:00