Commit Graph

49420 Commits

Author SHA1 Message Date
Campbell Barton
034d5194ab fix [#30967] Straighten X/Y in the UV/Image Editor bug
patch by Bastien Montagne, checked this works the same as 2.62.
2012-04-16 01:55:25 +00:00
Thomas Dinges
5496e87eee Fluid Simulation:
* Replaced the hard coded viscosity presets with Python ones.

* Added version check, so older files load fine.
Loading new files into 2.62 also works fine.
2012-04-15 21:02:08 +00:00
Francisco De La Cruz
86508076d8 Fix [#30943] Crash when edge mode enabled and use the bmesh vertex slide(shift-V)
Also fixed snapping sensitivity. Gave BMOp a more consistent name "vertex_slide".
2012-04-15 18:34:13 +00:00
Campbell Barton
6520aa97a9 add 'idprop' module so we can document idprop.types.*, currently doc generator has no access to ID Property types. 2012-04-15 14:54:15 +00:00
Nicholas Bishop
24286ba5bd Fix bug [#30953] Changing brush preset irreversibly undoes things
Remove REGISTER/UNDO flags from brush preset operator.
2012-04-15 14:54:01 +00:00
Bastien Montagne
6fed4fdd5e Style cleanup (mostly line length, also no final point in tips...). 2012-04-15 13:41:07 +00:00
Benoit Bolsee
6627fe3f75 BGE bug #30555: crash in Replace Mesh when physics shape is triangle mesh and new mesh has no collision faces. The fix consists in keeping the previous physics shape, which is not quite correct, but the situation is unusual anyway. 2012-04-15 12:49:34 +00:00
Brecht Van Lommel
cda6230a85 Fix #30952: uv unwrapper not working as well as 2.62 on some topologies, let the
unwrapper itself decide how to split quads since it has specific checks for the
best unwrapping split built in, gives better results.
2012-04-15 10:31:07 +00:00
Campbell Barton
db53faffa3 make ngon_perimeter into a public api function and expose to python. 2012-04-15 10:09:27 +00:00
Brecht Van Lommel
97538bd9ed Fix #30960: various mesh operators were missing tooltip descriptions. 2012-04-15 10:07:57 +00:00
Brecht Van Lommel
46146ecd08 Tweak knife/unwrap tesselation code a bit, it uses a random offset, now also
seed the random number generator to at least make these operator repeatable.

I don't know why it is using random numbers at all, we should really not be
doing this in my opinion, but I don't understand why it's being done so won't
remove it.
2012-04-15 10:06:36 +00:00
Thomas Dinges
9ef26d145c Fix [#30959] "undocumented operator" tooltip for Collada im- and export
* Also change UI name for ColorRamp node in rna_nodetree_types.h (Had a different name than in the actual UI)
2012-04-15 09:39:51 +00:00
Brecht Van Lommel
637387b8ac Fix #30949: live unwrap when marking seams did not work with bmesh. 2012-04-15 09:20:42 +00:00
Brecht Van Lommel
ac07f89838 Fix #30948: add scene > copy settings did not copy settings like units, audio, game
data, and tool settings.

What exactly should be copied is a bit up to interpretation, but I think these make
sense, and things like audio or game data used to be part of render settings which
do get copied so at least for those it was a regression.
2012-04-15 08:48:11 +00:00
Campbell Barton
a73d0d3e72 code cleanup: dont include BLI_winstuff.h on non windows systems, also cleanup some defines/includes for windows. 2012-04-15 07:54:07 +00:00
Campbell Barton
e7f1033dcb style cleanup: for loop macros, also add a config file for uncrustify source formatter (able to get very close to our own style guide). 2012-04-15 07:24:14 +00:00
Thomas Dinges
3f605bff4b Scons:
* Add new scons options to 'blenderlite' target

* Remove ancient yafray comment
2012-04-14 22:33:48 +00:00
Thomas Dinges
f725a3d6c4 Scons ToDo:
* Made Frameserver building optional, added WITH_BF_FRAMESERVER.
* Enabled per default in btools.py
2012-04-14 22:19:29 +00:00
Thomas Dinges
48ed63b1a5 Scons ToDo:
* Made Smoke building optional, added WITH_BF_SMOKE.
* Enabled per default in btools.py
2012-04-14 21:55:38 +00:00
Thomas Dinges
44f10d889e Blender Internal:
* Remove some remaining (already commented) radiosity cruft.
2012-04-14 21:48:34 +00:00
Daniel Genrich
73a77650d0 Fluidsim: Text fix. 2012-04-14 20:35:39 +00:00
Daniel Genrich
ab6c8c2565 Fluidsim:
a) Remove "animatable" flag from resolution property
b) "Hide fluid surface": Add description and changed prperty name. Nobody really understood the purpose of that checkbox.
2012-04-14 20:24:12 +00:00
Thomas Dinges
51211b9419 Revert rename of ColorRamp node from r45629.
Don't make such changes based on an assumption, it could be wrong and coordinate with the UI team first!
2012-04-14 18:05:44 +00:00
Bastien Montagne
6c285ce1a6 Minor fix to UI messages. 2012-04-14 16:24:30 +00:00
Bastien Montagne
9cd72eef99 Minor fix to recent i18n commits. 2012-04-14 16:06:59 +00:00
Bastien Montagne
e5bda9f827 Fixed some UI message typos (spotted by Leon Cheung, thx). 2012-04-14 15:44:31 +00:00
Bastien Montagne
310c0b9f10 Fixed another bunch of i18n bugs (thx to Leon Cheung for spotting them), among which:
* Drag'n'drop translation in Outliner
* "Execute" button in file window
* "Labels" of spacing elements, in multi-column enums
* A glitch with nodes "Value to RGB", they where called "ColorRamp" in node_type_base() call. This is not definitive, though, as it appears that UI node names are determined by this call, while it should be by "defines" in rna_nodetrre_types.h, I guess... Anyway, not good to have such things in two different places!

Also moved default context name under BLF_translation.h, much better to have those all in one place, accessible from whole Blender code!
2012-04-14 15:06:41 +00:00
Sergey Sharybin
ec4edb94d9 Camera tracking: initial commit of dopesheet view for clip editor:
- Changed regions to use the whole main region for such views as
  curves and dopesheet. This allows to have own panels with
  tools/properties in this areas.
- Active clip is getting synchronized between different clip editor
  editors in the same screen, so updating of curve/dopesheet views
  happens automatically when one changes current clip in one of this
  editors.
- Curves and dopesheet are still using PREVIEW region type instead of
  re-using main region.
- To deal with vertical synchronization in dopesheet, re-initialization
  of preview region happens.
- Panels in toolbox and properties panels are now separated to rely
  on current view mode, some operators and poll functions still need
  to be updated.
- Added new screen called "Movie Tracking" where layout is configured to
  display timeline, main clip window, curves and dopesheet.
2012-04-14 12:03:23 +00:00
Sergey Sharybin
c3218ebdff Camera tracking: use texture buffers (if supported) to display clip editor frames
Initial idea was to perform bilinear filtering for displaying proxied frame
to make it looking a bit smoother. It was done but it was also discovered
that using such kind of texture buffers helps on some crappy videocards
when playing $k footage.
2012-04-14 12:03:09 +00:00
Sergey Sharybin
37c02ddee1 Camera tracking: revert changes made for texture buffer frame drawing.
Will be applied as another cleaned-up patch.
2012-04-14 12:03:03 +00:00
Sergey Sharybin
339efd5e01 Camera tracking: if there's no image for current frame display
default grid and allow to interact with tracks for operators
which doesn't require image.
2012-04-14 12:02:54 +00:00
Sergey Sharybin
f9d9b4635d Camera tracking: support of tripod motion solving
Expose option into interface to use modal solver which currently
supports only tripod motion.

This solver requires two tracks at least to reconstruct motion.
Using more tracks aren't improving solution in general, just adds
instability into solution and slows down things a lot.

Refirement of camera intrinsics is supported by this solver.

To use this solver just activate "Tripod Motion" checkbox in
solver panel.
2012-04-14 12:02:47 +00:00
Joshua Leung
513f363ea0 Silencing some compiler warnings on Windows
argv is defined as "char *" here so that unicode magic can happen causing
problems later on when "const char**" is expected instead. While this fix is
redundant on other platforms, it's a lot less confusing than some of the
alternative fixes.
2012-04-14 11:58:52 +00:00
Sergey Sharybin
bfca79a657 Merging r44227 through r45619 from trunk into soc-2011-tomato 2012-04-14 10:46:47 +00:00
Tamito Kajiyama
4a19ccfa5f Merged changes in the trunk up to revision 45619. 2012-04-14 10:38:11 +00:00
Campbell Barton
969a079aeb code cleanup: comment (almost) all members of KeyBlock & Key. 2012-04-14 03:58:08 +00:00
Campbell Barton
289f627f63 code cleanup: when extending name length Key.elemstr was incorrectly extended to 64 chars, added comment and set back to original length. 2012-04-14 02:48:56 +00:00
Campbell Barton
c8a1ef78c0 style cleanup: key.c 2012-04-14 02:32:32 +00:00
Bastien Montagne
889dc208bf Grmph, BLF_(p)gettext were not protected against NULL message/context, was causing a sigsev with latest own commits (in File menu)! 2012-04-13 20:58:59 +00:00
Bastien Montagne
134bf10e4d i18n: "labels" of multi-section enums need to be marked for gettext (N_()), as they are not available from python... 2012-04-13 20:25:05 +00:00
Bastien Montagne
4c1c092fb9 Fixed (or partly fixed) various missing UI translations, mainly with some specific ops invocations (popup menus…), and (to some extent) with the undo/redo stuff. 2012-04-13 19:59:29 +00:00
Thomas Dinges
455b8212b6 Scons:
* Compile fix for r45609, pthreads include was missing.
2012-04-13 19:34:15 +00:00
Brecht Van Lommel
b219b5294b Fix #30376: cycles ignores camera override from sequencer. 2012-04-13 17:42:03 +00:00
Brecht Van Lommel
440f449265 Fix #30858: UI losing buttons at some random moment after using Blender for a
while. This may not fix all cases but should at least solve the issue when
rendering with cycles.

The cause was a race condition on C->data.recursion, with multiple threads
accessing context at the same time. Cycles itself does not access context
from the render thread, but the bpy api would do a context update for any
callback in case e.g. a new file got loaded. Disabled that now in non-main
threads.

The ideal solution would be to not allow any context access at all from threads
but that's not so simple to implement, especially not this close to release.
2012-04-13 16:03:52 +00:00
Antony Riakiotakis
152b253c2c remove duplicate notifier event 2012-04-13 15:33:29 +00:00
Campbell Barton
87364befd9 fix [#30728] Align View Restricts Further View Changes
turntable rotation can get into gimbal lock.
2012-04-13 15:15:13 +00:00
Brecht Van Lommel
a914c9bb7e Fix missing cycles update when tweaking some render layer settings. 2012-04-13 14:18:33 +00:00
Campbell Barton
958e71e375 code cleanup: use axis_angle_to_quat() to simplify turntable view rotate code. 2012-04-13 13:55:55 +00:00
Campbell Barton
0d9fa93581 fix for editmode UV hiding with edges, was also using deprecated flag (UV_SELECT_FACE) 2012-04-13 13:31:41 +00:00
Sergey Sharybin
ff3074b631 Increase limit for game simulation steps to 50, made it hard limit.
Soft limit is still 5, so should be pretty safe even if it's not
supported well in all cases.
2012-04-13 12:45:44 +00:00