Commit Graph

69813 Commits

Author SHA1 Message Date
Richard Antalik
bc597eb487 Fix T49589: 2.78 VSE no longer caching Node Editor scene strips
Sequencer cache was cleared when rendering compositor output.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D4758
2019-05-01 05:16:01 -07:00
Campbell Barton
1cb091ae7a Cleanup: correct arg wrapping from recent cleanup 2019-05-01 20:32:38 +10:00
Campbell Barton
928becec60 UV Sculpt: improve tool-system integration
In 2.7x UV sculpt was a kind of sub-mode
(a toggle with it's own key-map & drawing code).

Move this to an operator that uses the tool-system,
this simplifies internal logic, especially brush selection
which now matches sculpt and other paint modes.

- Remove toggle used to enable uv sculpt.
- Expose the brush, which was already used but there was no way to
  select different brushes.
- Make UV sculpt use paint paint tool slots
  (using brushes how all other paint mode currently do).
- Move UV Sculpt keymap to the tools keymap.
- Remove Q to toggle UV sculpt mode,
  S/P/G keys to switch tools.
2019-05-01 20:32:38 +10:00
Campbell Barton
7aeb94686f Fix line width for image sample size display 2019-05-01 20:32:38 +10:00
Clément Foucault
e66629c128 Eevee: Lookdev: Cleanup implementation & support for Bloom and TAA
Make Lookdev works with bloom and TAA by rendering it before TAA and fixing
the motion vectors of the lookdev balls.

Rework Lookdev to remove much of its complexity. Use simpler matrices with
more understandable setup code.
2019-05-01 12:09:18 +02:00
Clément Foucault
b581f19292 Eevee: Add support for alpha background in viewport
Viewport now displays alpha checkerboard pattern like Cycles does when
film alpha is set to "Transparent".

Some small workarounds were necessary for Depth of Field and correct TAA
support.
2019-05-01 12:09:18 +02:00
Clément Foucault
47717060af DRW: Draw checkerboard alpha pattern for Cycles
Add checkerboard alpha pattern like it was in 2.79
2019-05-01 12:09:18 +02:00
Clément Foucault
e6705fad33 DRW: Add DRW_STATE_BLEND_PREMUL_UNDER
Just basic alpha under operation with premultiplied source.
2019-05-01 12:09:18 +02:00
Clément Foucault
28ada66f38 Cleanup: long function call in interface_draw.c 2019-05-01 12:08:06 +02:00
Sergey Sharybin
35214885c7 Cleanup: Redundant struct specifier 2019-05-01 10:51:19 +02:00
Campbell Barton
7191f66aa4 Cleanup: use BKE_pchan_mat3_to_rot / rot_to_mat3 utility functions 2019-05-01 13:55:50 +10:00
Campbell Barton
5915d1f453 BKE_pchan: add BKE_pchan_rot_to_mat3
Useful to get the un-scaled rotation from a pose channel.
2019-05-01 13:17:10 +10:00
Campbell Barton
340c564020 UI: move image paint panels into the image side-bar
- Move painting brush panels into the image side-bar.
- Add active tool panel to the image side-bar.
2019-05-01 12:35:00 +10:00
Campbell Barton
3ae872d9ab Fix T64049: Unset space type crashes 2019-05-01 11:48:39 +10:00
Campbell Barton
909665a0d4 ClangFormat: run with ReflowComments on source/
Prepare for enabling ReflowComments.
2019-05-01 11:13:14 +10:00
Campbell Barton
f70470b540 Cleanup: comments (long lines) in ikplugin 2019-05-01 11:01:20 +10:00
Campbell Barton
c7041403d0 Cleanup: comments (long lines) in compositor 2019-05-01 10:51:13 +10:00
Campbell Barton
63f0e150ed Cleanup: comments (long lines) in draw 2019-05-01 10:51:10 +10:00
Campbell Barton
480a09a92f Cleanup: redundant lookup 2019-05-01 08:49:35 +10:00
Campbell Barton
3482e136bf Fix error storing proportional editing for redo
Missed in recent changes to proportional edit mode.
2019-05-01 08:31:18 +10:00
Dalai Felinto
b7277aac72 Outliner: Fix "Unlink" not working for parented objects
How to reproduce it:
* Parent an object to another in the same collection.
* RMB the child object and try to "unlink" it.
2019-04-30 19:20:53 -03:00
Campbell Barton
910b886747 Cleanup: comments (long lines) in modifiers
Also remove duplicate comments in headers.
2019-05-01 08:04:52 +10:00
Campbell Barton
163fb251b9 Cleanup: comments (long lines) in compositor 2019-05-01 07:58:27 +10:00
Campbell Barton
1e8697cd80 Cleanup: comments (long lines) in freestyle 2019-05-01 07:58:27 +10:00
Campbell Barton
5ca8ac51d0 Cleanup: indentation from braces in '#if 0' 2019-05-01 07:58:27 +10:00
Bastien Montagne
20a8b07561 Fix broken build from recent rBae7db030dab0. 2019-04-30 22:17:32 +02:00
Dalai Felinto
d4126238b4 Cleanup/update comment on flag_legacy values 2019-04-30 16:48:07 -03:00
Dalai Felinto
1aa093ce9c Fix T63343: Duplicated object is hidden whereas it should not
We were mixing ob->flag and ob->base_flag.
We shouldn't be using ob->flag & SELECT in 2.8x.
2019-04-30 16:48:07 -03:00
Dalai Felinto
ae7db030da Stop using deprecated ob->flag & SELECT
We still have base->flag_legacy & BA_WAS_SEL for the few cases we really
need to have a per-object selection check (used in the transform code).
2019-04-30 16:48:07 -03:00
Dalai Felinto
2d32372c59 Remove BKE_scene_object_base_flag_sync_from_object
Note the fix for T62865 is still working fine.
2019-04-30 16:48:07 -03:00
Dalai Felinto
088d59c3d3 Refactor: Use object select API - ED_object_base_select
We had a mix of BKE_view_layer_base_select (harmless), and places where
we simply set the BASE_SELECTED flag with no regard to its selectable
state.
2019-04-30 16:48:07 -03:00
Dalai Felinto
c7452f14c5 Grease Pencil: Fix using wrong flag for selecting objects on convert
The correct fix should be to use ED_object_base_select() but I'm leaving
this to a separate pass.
2019-04-30 16:48:07 -03:00
Dalai Felinto
7388856318 Cleanup: Object base syncing already happening as part of ED_object_base_select
No functional change.
2019-04-30 16:48:07 -03:00
Antonioya
2fd6e855a5 GPencil: Small tweak to Dot minimum thickness
This was changed in a previous commit to 1.0, but a value of 0.5 works better.
2019-04-30 17:49:28 +02:00
Antonioya
9a4fd6da0f Fix T63864 Duplicate Data options don't exist for Light Probe and Grease Pencil
See revision D4766
2019-04-30 17:37:16 +02:00
Bastien Montagne
d48a2f4a37 Select: Add 'deselect on nothing' to NLA editor.
Should be last part of T63995.
2019-04-30 17:20:21 +02:00
Bastien Montagne
26bc7414f7 Tweak to previous 'deselect on nothing' commit for Graph editor.
Better code, more in line with the one from action and NLA, and less
verbose.
2019-04-30 17:17:34 +02:00
Bastien Montagne
a5df2a9b63 Fix (unreported) two memleaks in clic-select ops of Action and NLA editors. 2019-04-30 17:05:34 +02:00
Bastien Montagne
b1f7647236 Select: Add 'deselect on nothing' to Action (dopesheet) editor.
Also removed annoying console error when clicking outside of valid range
of channels, that is no error at all. ;)

Part of T63995.
2019-04-30 16:51:44 +02:00
Bastien Montagne
de38778535 Select: Add 'deselect on nothing' to Graph (fcurves) editor.
Part of T63995.
2019-04-30 16:26:31 +02:00
Bastien Montagne
86ff61f853 Select: Add 'deselect on nothing' to UV editor.
As with mask, when this is enabled there is now a maximum click distance
from an item to actually select it.

Part of T63995.
2019-04-30 16:09:58 +02:00
Philipp Oeser
40b66ac2a6 Fix proportional editing always enabled if the property exists in the
operator

Fixes T64010, T64011

Reviewers: brecht

Maniphest Tasks: T64010, T64011

Differential Revision: https://developer.blender.org/D4764
2019-04-30 15:29:31 +02:00
Jacques Lucke
34944a2035 Refactor markers drawing
This will make it easier to move the markers area somewhere
else (to the top) in a separate step.

There should be no functional changes, only minor UI changes.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4745
2019-04-30 14:17:53 +02:00
Jacques Lucke
7f0b122b66 Refactor: Separate scrollers from text drawing in API
This is a continuation of rB7fdffd735ff24, where I separated the
e.g. frame number drawing from scrollers internally.
This patch changes the API, so that space draw handlers
have to draw these numbers explicitely.

This greatly simplifies the scrollers API for all spaces
that just need scrollers without any frame numbers.

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D4747
2019-04-30 14:10:53 +02:00
Clément Foucault
2445d5abc2 Fix T63393 Eevee: Specular Shader's Clear Coat does not function 2019-04-30 14:07:22 +02:00
Jeroen Bakker
d1f6ea2793 Sequencer: Scene Strip Performance
- Merged SEQ_OFSDRAW with V3D_OFSDRAW and define in the
       DNA_view3d_types: Due to this FSAA always kicked in making the
       rendering slow.
     - Removed `Texture Solid` and `DOF`.
     - Now when chosing Solid rendering the settings
       of the original scene is used.
     - Added a global override to use scene specific shading. In the
       Future we will need to enhanced this so user can change the
       settings.
     - Added support for LookDev. LookDev crashed as it needed the
       `evil_C` what was not set
     - LookDev mode will always show the scene + world lights.

Reviewed By: brecht, fclem

Maniphest Tasks: T62517

Differential Revision: https://developer.blender.org/D4738
2019-04-30 14:01:22 +02:00
Howard Trickey
3e780507bd Fix T63759 Vertex Bevel works for width and depth offset types.
From D4719 by George Vogiatzis (Gvgeo).
2019-04-30 07:13:22 -04:00
Philipp Oeser
e15c8ee447 Fix T64003: cannot enter object dimensions above 10000
When this button was still RNA based it was FLT_MAX (that changed to
10000 in rB1b8c3774a86e)

Reviewers: brecht

Maniphest Tasks: T64003

Differential Revision: https://developer.blender.org/D4763
2019-04-30 12:58:35 +02:00
Clément Foucault
e8daa61570 DRW: Add debug utility for batch cache requests 2019-04-30 12:55:03 +02:00
Clément Foucault
782917648f Fix T64009 Normal Maps not working on EEVEE
Was missing a flag from recent refactor.
2019-04-30 12:55:03 +02:00