This is part of the short term roadmap goal of simplifying the
compositor workflow
(see https://projects.blender.org/blender/blender/issues/134214).
The problem is that many users don't know how to get started with
compositing in Blender, even when they have used Blender for other
areas, e.g. modeling.
Note: although the solution makes compositor node trees reusable
accross blend files, this is a nice side effect and not the main goal
of the PR.
This PR implements a "New" button that creates a new compositing node
tree, and manages trees as IDs. This has following advantages:
- Consistent with other node editors and other parts of Blender,
therefore making it easier to getting started with compositing if users
are familiar with shading or geometry nodes
- Give users the ability to reuse the compositing node tree by linking
or appending it.
Note: The parameter "Use Nodes" is still present in this PR, but will
be removed (in a backward compatible way) in a follow up PR.
Pull Request: https://projects.blender.org/blender/blender/pulls/135223
e.g. stands for "exempli gratia" in Latin which means "for example".
The best way to make sure it makes sense when writing is to just expand
it to "for example". In these cases where the text was "for e.g.", that
leaves us with "for for example" which makes no sense. This commit fixes
all 110 cases, mostly just just replacing the words with "for example",
but also restructuring the text a bit more in a few cases, mostly by
moving "e.g." to the beginning of a list in parentheses.
Pull Request: https://projects.blender.org/blender/blender/pulls/139596
When enabled, this normalize the strength by the light area, to keep
the total output the same regardless of shape or size. This is the
existing behavior.
This is supported in Cycles, EEVEE, Hydra, USD, COLLADA.
For add-ons, an API function to compute the area is added for conversion,
in case there is no native support for normalization.
area = light.area(matrix_world=ob.matrix_world)
Co-authored-by: Brecht Van Lommel <brecht@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/136958
Similar to other renderers, this adds a temperature property to set the
light color using blackbody emission. This can be more convenient than
using nodes, and can improve interop with other software.
This is supported in Cycles, EEVEE, Hydra, USD, COLLADA and FBX.
Pull Request: https://projects.blender.org/blender/blender/pulls/134303
Similar to other renderers, this adds an exposure property to multiply
the light power by 2^exposure. This can be more convenient to control
a wide range of values.
This is supported in Cycles, EEVEE, Hydra, USD, COLLADA and FBX.
Pull Request: https://projects.blender.org/blender/blender/pulls/134528
- "Parameters for custom (OSL-based) Cameras" -> "cameras": lower case
in tooltips.
- "Connect two nodes ... (automatically determined": missing
parenthesis.
- "Join curve... control points are detected(if disabled...": add
missing space.
- "Add Selected to Active Objects Collection" -> "Active Object's":
typo.
- "Duplicate the acive shape key" -> "active": typo.
- "Copy selected points ": remove trailing space.
- "Move cursor" -> "Cursor": title case for operator.
- "Paste text to clipboard" -> "from clipboard": typo.
- "An empty Action considered as both a 'layered' and a 'layered'
Action." -> "is considered as both a 'legacy' and a 'layered'
Action": likely copy-paste error.
- "Target's Z axis will constraint..." -> "will constrain": typo.
- "The layer groups is expanded in the UI" -> "layer group": typo.
- Deprecation warnings: add missing parentheses.
- "... on low poly geometry.Offset rays...": add missing space after
period.
- "... relative to the files directory" -> "... to the file's
directory": typo.
- "The unit multiplier for pixels per meter" -> "The base unit": this
property description was copy and pasted.
- "... beyond the faces UVs..." -> "the faces' UVs: typo.
- "Is tracking data contains ..." -> "Whether the tracking data
contains": grammar.
- "Selected text" -> "Text": title case for prop.
- "The user has been shown the "Online Access" prompt and make a
choice" -> "made a choice": grammar.
- "Glare ": remove trailing space.
- "Don't collapse a curves" -> "Do not collapse curves": grammar.
Some issues reported by Tamar Mebonia.
Pull Request: https://projects.blender.org/blender/blender/pulls/139118
New option to export Viexport Material instead of Node tree:
- Very Fast
- Custom Properties of the material can still be exported
Is exported:
- Base Color
- Roughness
- Metallic
Ensure the code doesn't delete items from the same collection it is
looping over.
This is done by copying the `self.artifact_reuse_table` dictionary items
and looping over that, making it possible to delete from the original
dictionary.
Co-authored-by: Gianluca Giampuzzo
615100acda added support to
`NODE_OT_add_image` to open multiple images, This makes the NW
operator redundant, also `NODE_OT_add_image` can open multiple
images at drag-n-drop. The only difference is that this operator adds
the new image nodes as collapsed nodes.
Pull Request: https://projects.blender.org/blender/blender/pulls/128443
Previously when an addon is expanded on the UI, the "Maintainer" string
would be cut short until a `<` character, to prevent showing e-mail on the
UI, however there could be more than one person/email entries in there
so to prevent cutting short the string, now we use regex to take out the
email part only, so full maintainer string is displayed.
Pull Request: https://projects.blender.org/blender/blender/pulls/136031
When updates are available, clicking on the button in the status bar
was only showing "Add-on" updates.
Restore the ability to show "All" extension types which is
set when showing updates.
When the scene settings indicate the active keying set should be used,
this is taken into account for all auto-keying done by the add-on. This
covers:
- Pasting global transform
- Pasting relative transform
- Fix to Camera
Support is limited to *relative* keying sets. Absolute keying sets,
which thus determine what gets keyed regardless of the selection, are
not supported, as the interaction between the "copy this object/bone's
transform" is currently not known.
Fix to Camera has its own settings for what to key; these will be
combined with the keying set. Only those properties that are enabled in
the Fix to Camera settings AND included in the keying set will be keyed.
To give a concrete example: when the "Location & Rotation" keying set is
active, and "Location" and "Scale" are checked in the Fix to Camera
panel, only the location will be keyed.
A message is shown in the Fix to Camera panel to notify users that the
keying set will affect the keys as well.
The keying set will only be considered when the auto-keying option "Only
Active Keying Set" is enabled.
Fixes: #136076
Pull Request: https://projects.blender.org/blender/blender/pulls/136187
Add 'Smoothing Groups' option for exporting polygon smoothing groups.
Generates 'bitflags' smoothgroups values, ensuring no faces from different
groups sharing a same boundary edge or vertex have the same bitflag value.
NOTE: This type of smoothgroups will run out of group values (aka bitflags) with
some specific topologies, e.g. a fan of over 31 flat faces sharing a same vertex
(like the sides of a cone). In such cases, once all available values have been used,
the remaining faces will get `0` (aka 'no group') value assigned.
Original issue https://projects.blender.org/blender/blender-addons/issues/104434
Pull Request: https://projects.blender.org/blender/blender/pulls/135646