Commit Graph

88016 Commits

Author SHA1 Message Date
Sybren A. Stüvel
beea601e72 BKE Callbacks: more explicit initialisation check
Add static boolean to track whether the callbacks system has been
initialised. This makes it possible to make the `BKE_callback_remove()`
function more noisy in case of programming errors, and avoids accessing
`funcstore->alloc` when `funcstore` was potentially already freed.

Thanks @campbellbarton for pointing this out.
2021-10-25 12:08:08 +02:00
Jeroen Bakker
8e56f3e8a3 Image: Fix Crash During Undo.
Fixes T91294.
2021-10-25 11:41:49 +02:00
Jacques Lucke
b3ca926aa8 Geometry Nodes: use vector socket for offset in Set Position node
This replaces the boolean Offset input in the Set Position node with
a vector input. This makes the node easier to use. Using a "Position"
input as an "Offset" sounds wrong anyway.

The Position and Offset inputs are evaluated at the same time.

The versioning only works correctly when the Offset input was not connected
to something else before.

Differential Revision: https://developer.blender.org/D12983
2021-10-25 11:37:45 +02:00
Jacques Lucke
1ecb4e6fd8 Fix T92446: node editor overlays reset automatically
Caused by rBcf72b10075758be971f9806b97db01f98383aba2.

The fix is to only enable the flags when a new node editor is actually created.
2021-10-25 11:30:41 +02:00
Bastien Montagne
15762e9611 Fix T92430: Infinite recursion in some cases in new append code.
Shapekeys, always shapekeys... Since we cannot deal with them as regular
IDs, we need to handle potential recursion cases ourselves here. sigh.
2021-10-25 10:57:41 +02:00
Julian Eisel
d16e732638 UI: Refactor dropping support for the tree-view API
Introduces a dropping-controller API for the tree-view items,
`AbstractTreeViewItemDropController`. This reduces responsibilities of the main
tree-view item classes, which are already getting quite big. As I expect even
more functionality to be needed for it (e.g. drag support), it's better to
start introducing such controller types already.
2021-10-25 10:46:52 +02:00
Harley Acheson
b714f9bf43 Fix T91931: Thumbnail Missing Region
Fixes a crash when blend thumbnails set to Camera View when there is
no camera, which resulted in use of a null region.

See D12748 for more details.

Differential Revision: https://developer.blender.org/D12748

Reviewed by Campbell Barton
2021-10-24 22:12:20 -07:00
Andrea Beconcini
82ae7b990a Fix T90633: Frame all doesn't use meta range
This commit fixes T90633, it changes the behavior of the `Frame All`
operation when the user is tabbed into a metastrip: instead of using
the scene timeline's range, `Frame All` uses the current metastrip's
range.

Reviewed By: ISS

Differential Revision: https://developer.blender.org/D12974
2021-10-25 06:47:51 +02:00
Richard Antalik
84f7bf56a8 Fix T90855: Transform effect gives inconsistent output
When using downscaled preview size with proxies, transform effect
doesn't compensate for fact, that pixels are effectively larger. There
was compensation for scene render size already.

Use same compensation method as text effect uses for font size.
2021-10-25 05:35:54 +02:00
Richard Antalik
4266538ab9 Fix T90835: Strip snaps to first and second frame
This was caused by strips with single frame input like single image
strip or color strip. their length is always 1, and so content length
was calculated to end after first frame.

There was code handling this case, but it was also checking for
`anim_endofs` and `endstill` values. Anim offset values have no effect
on these strips and still frame value was used incorrectly. So these
chacks can be removed completely.
2021-10-25 04:33:43 +02:00
Richard Antalik
28ad680ff0 Fix T90836: Strip snaps to empty space
This was caused by snap to hold offset feature, which calculates strip
content boundary, but it can be outside of strip boundary.

Clamp content start and end values so they are always inside of strip.
2021-10-25 04:24:41 +02:00
Hans Goudey
3e75f70acd Geometry Nodes: Remove repeated instance attribute names in search
This commit makes sure that each attribute name is only added once
when logging geometry values for attribute search.

The `attribute_foreach` function for a single geometry component
deduplicated names, but a much more common situation is to have
more than one component in the instances of a geometry set.

Differential Revision: https://developer.blender.org/D12959
2021-10-24 13:24:02 -05:00
Jacques Lucke
6f0dd4f0f0 Fix: memory leak after type conversion in geometry nodes group
The leak happened when two things were true:
* Inside of a node group a socket is linked to a Group Input that has
  a different type.
* The corresponding input on the parent Group node is not linked.

The conversion happened correctly, but the original value wasn't
destructed.
2021-10-24 19:26:07 +02:00
Jacques Lucke
665657812d Cleanup: quiet asan warning because of uninitialized variable 2021-10-24 18:20:06 +02:00
Jacques Lucke
cc388651eb Fix T92327: use default value when field is passed into data socket
Previously, the computed value passed into the data socket could depend
on the actual field a bit. However, given that the link is marked as invalid
in the ui, the user should not depend on this behavior.
Using a default value is consistent with other cases when there are
invalid links.
2021-10-24 17:53:19 +02:00
Campbell Barton
6ce383a9df Cleanup: cross-reference right pointing arrow literal
This value is defined in the UI module, but happens to be used
in string_search.cc too. Note that these references need to be kept in
sync. Use escaped utf-8 sequence since the literal can be avoided.

Also replace BLI_str_utf8_as_unicode calls with constant assignments
as these values are known there is no need to decode a utf-8 sequence.
2021-10-24 22:38:25 +11:00
Campbell Barton
1411118055 Cleanup: spelling in comments 2021-10-24 21:04:04 +11:00
Erik Abrahamsson
dc2524eaae Geometry Nodes: Rename node "String Substring"
This patch renames the node "String Substring" to "Slice String"
to conform to the "verb first" naming convention.
Default length is also changed to 10 to make it easier for users
to understand what the node does.

Reviewed By: HooglyBoogly

Differential Revision: https://developer.blender.org/D12931
2021-10-24 11:43:54 +02:00
Manuel Castilla
8c21667f3c Cleanup: remove unused function
It doesn't have definition either.
2021-10-23 22:02:26 +02:00
Manuel Castilla
a3d0b50d75 Cleanup: use underscore suffix for private data members 2021-10-23 22:02:26 +02:00
Manuel Castilla
dd505a7ebb Fix T92400: Denoise node Prefilter output is always "Fast"
Caused by an accidental renaming in {rB1c42d4930a24d639b3aa561b9a8b4bbc}
2021-10-23 22:02:26 +02:00
Hans Goudey
7a0cad0989 Fix: Add missing TBB define to geometry module 2021-10-23 12:31:48 -05:00
Julian Eisel
9ad642c59a Assets/UI: Improve asset library Preferences UI
* Open File Browser when pressing "Add Asset Library". This just makes sense,
  since users have to select a directory for the asset library anyway.
* Move '+' icon back to the right side of the box. Then it is right under the
  'x' icons for each indivdual library, which seems like the more natural
  place.
* Correct tooltip for the "Add Asset Library" operator.
* Mark empty asset library name or paths field in red, to make clear that these
  need to be set.
2021-10-23 18:07:48 +02:00
Hans Goudey
50e7645211 Fix: Asset using selection in instances to points node
Caused by my own incorrect cleanup when committing the patch.
2021-10-23 00:42:07 -05:00
Jarrett Johnson
3af597d16b Geometry Nodes: Add Instances to Points Node
This node takes a geometry set with instances as input and outputs
points located on the origins of the top level of instances in the
geometry set (not nested instances). It also has position and radius
inputs to allow overriding the default, and a selection input to only
generate points for some instances.

The use case for this node is a method to use geometry proximity on
instance origins, but in a more generic way that is flexible and useful
in other situations.

Differential Revision: https://developer.blender.org/D12893
2021-10-23 00:01:59 -05:00
Hans Goudey
231d66d8ba Fix: Support swapped inputs properly in trim curve node
Previously, when the start input was greater than the end input,
the spline was resized to a single point. That is correct, but the
single point wasn't placed properly along the spline. Now, it is
placed according to the "Start" value, as if the trim started, but
couldn't continue because the "End" value was smaller.

This behavior is handled with a separate code path to keep each
simpler and avoid special cases. Any cleanup to reduce duplication
should focus on making each code path shorter separately rather
than merging them.

Also included are some changes to `lookup_control_point_position`
to support cyclic splines, though this single-point method is still
disabled on cyclic splines for consistency.
2021-10-22 17:32:21 -05:00
Xavier Cho
62d64bec2a Docs: Fixes and improvements in API documentation
Fixes several notable mistakes and missing information
regarding the API documentation (*.rst).

This will allow API stub generators like bpystubgen or
fake-bpy-module to produce more accurate result.

Differential Revision: https://developer.blender.org/D12639
2021-10-22 18:27:16 -04:00
Hans Goudey
1d9e2dc954 Fix: Cyclic single point bezier splines have multiple evaluated points
Because `segment_is_vector` didn't handle the combined cyclic and
single control point case, it returned false, that the "segment" should
have the resolution evaluated point count. To avoid checking the size in
every call, add an assert for the size and check it elsewhere.
2021-10-22 17:13:26 -05:00
Julian Eisel
cfc64261c1 Asset Browser: Filter options for specific ID types
Adds a filter popup to the header that allows specifiying which data-block
types to show. The menu automatically reflects all supported ID types, so it
shows a checkbox for materials, worlds and actions currently by default, and
all ID types with the "Extended Asset Browser" experimental feature enabled.
2021-10-22 23:56:05 +02:00
Julian Eisel
c51eac24fe UI: Correct icons of File Browser Link/Append ID filter settings
Wasn't using the same icons as usually used for these IDs, which can be
confusing. Corrected them to be consistent with other usages of these IDs.
2021-10-22 23:54:03 +02:00
Hans Goudey
3e1fd26828 Fix: Assert for unused field evaluator in resample curve node
Declare it at a lower scope so it doesn't go unused in evaluated mode.
2021-10-22 16:39:39 -05:00
Hans Goudey
8cd4cee0d5 Fix: Double calculation of UVs in cone primitive 2021-10-22 16:21:37 -05:00
Hans Goudey
cf72b10075 UI: Turn on overlays by default in new node editors
This was missed in the initial commit adding the node editor overlays.
2021-10-22 16:21:16 -05:00
Hans Goudey
742b7adbad Cleanup: Remove unused function 2021-10-22 16:01:48 -05:00
Philipp Oeser
7ac4e874db Fix panel pinning showing for instanced panels (e.g. FCurve modifiers)
This was reported for FCurve modifiers, but was also true (in theory) for
other instanced panels (regular modifiers, spreadsheet filters, ...),
these would not show pinning for other reasons (no caterories).

So in the case of the Graph Editor the follwing happens:

`graph_buttons_register` only registers `GRAPH_PT_modifiers`, the panel
itself has no header (PANEL_TYPE_NO_HEADER), further panels for
individual modifiers are added dynamically in `graph_panel_modifiers`.
So when pinning a particular modifier, we would pin e.g. `GRAPH_PT_noise`
(not `GRAPH_PT_modifiers`).
ED_region_panels_layout_ex would only collect panels known to
`graph_buttons_register` (so is not aware of the specific panels of
modifiers). So while I think it should be possible to pin
`GRAPH_PT_modifiers` on top of an individual modifier's panel this would
result in all modifiers being shown in other categories [which would also
be weird]. Panel header layout was also not correct (drawing the pin
icon over the modifier delete icon).

So to resolve this, just dont use pinning for these type of panels.

part of T92293.

Maniphest Tasks: T92293

Differential Revision: https://developer.blender.org/D12965
2021-10-22 19:23:18 +02:00
Alexander Gavrilov
cca811de98 Fix test print wording that confuses build bot highlighting. 2021-10-22 18:26:12 +03:00
Sybren A. Stüvel
7ef3fe492e Asset Browser: fix issue rebuilding the visible asset filter 2021-10-22 16:40:24 +02:00
Sybren A. Stüvel
cd6fc651ce Asset Browser: add notifiers on catalog edits
Send out notifications on catalog edits. This way all asset browsers will
refresh when catalogs are edited.
2021-10-22 16:35:18 +02:00
Sybren A. Stüvel
85312f2236 Asset Browser: Show "orphaned" assets in "Unassigned" catalog
Show assets that have an unknown catalog ID assigned in the "Unassigned"
catalog.

Another catalog named "Orphans" was considered as well, but that would
clash with the usual handling of Blender (discarding orphan data on
save) and thus that idea was discarded.

Manifest Task: T91949
2021-10-22 16:32:05 +02:00
Sybren A. Stüvel
70aad5f498 Asset Catalogs: support reloading without losing local changes
Keep track of unsaved asset catalog changes, in a more granular way than
just one boolean per asset library. Individual catalogs can now be
marked with a flag `has_unsaved_changes`. This is taken into account
when reloading data from the catalog definition file (CDF):

- New catalog in CDF: gets loaded
- Already-known catalog in CDF:
    - local unsaved changes: on-disk catalog is ignored
    - otherwise: on-disk catalog replaces in-memory one
- Already-known catalog that does not exist in CDF:
    - local unsaved changes: catalog is kept around
    - otherwise: catalog is deleted.

Because this saving-is-also-loading behaviour, the "has unsaved changes"
flags are all stored in the undo buffer; undoing after saving will not
change the CDF, but at least it'll undo the loading from disk, and it'll
re-mark any changes as "not saved".

Reviewed By: Severin

Differential Revision: https://developer.blender.org/D12967
2021-10-22 16:31:32 +02:00
Sybren A. Stüvel
16ffa7bb6e Asset Catalogs: push undo step before saving to disk
Since writing asset catalogs to disk also means loading any on-disk
changes, it's a good idea to store an undo step.
2021-10-22 16:31:32 +02:00
Alexander Gavrilov
76ebc10794 Increase assert epsilon in versioning for D9551.
The epsilon was too optimistic. Snapping to hard-coded (0,-1,0) at
singularity should produce max delta 0.0005, but double it to be safe.
This only affects debug builds obviously.
2021-10-22 17:17:21 +03:00
Jacques Lucke
39f88480bb Cleanup: improve consistency between function node implementations 2021-10-22 15:34:53 +02:00
Jacques Lucke
0c16ac9ddf Cleanup: restore alphabetic ordering 2021-10-22 15:27:10 +02:00
Dorian
781289e31f Geometry Nodes: add Boolean and Integer Input nodes
These nodes just output a single value of their respective types,
making it possible to control multiple inputs with the same value.

Differential Revision: https://developer.blender.org/D12932
2021-10-22 15:01:28 +02:00
Bastien Montagne
01e2a532f5 Fix T92290: Linked Color Palette datablocks can not be used.
* Forbid editing linked palettes.
* Make `color` RNA property of ColorPalette '`LIB_EXCEPTION`', so that
  the color buttons in the palette template remain active on linked data.

NOTE: This incidently makes linked palettes' colors editable from RNA,
not from UI though, so think this is OK for now.
2021-10-22 14:59:40 +02:00
Richard Antalik
269f4a3024 Fix VSE left crop not working
Caused by using 3D math on 2D vectors, violating memory boundaries.

Use temporary float[3] variable.
2021-10-22 14:31:04 +02:00
Sybren A. Stüvel
ab1909fe06 Deps: Python, install Cython package
Cython was already bundled with Blender's libraries in SVN (as dependency
of Numpy, see rB5bddfde217b1), but was never actually installed in the
CMake install step. As a result, `import cython` would fail. This is
now fixed.
2021-10-22 14:01:47 +02:00
Bastien Montagne
65dbeb1d81 Fix T90638: Inconsistent object data behavior when link-duplicating collections.
Camera, lattice and speaker object types were missing there own proper
`USER_DUP_` flags, leading to not properly handling duplication of their
object data.

NOTE: We could probably simply opions here, by using categories (like
'GEOMETRY', 'SHADING', etc.) instead of exact object types. But this is
beyond bugfix scope.
2021-10-22 12:35:40 +02:00
Jacques Lucke
d1fcf93f03 Geometry Nodes: disable attribute search for non-attribute string sockets
This is a simplified version of D12730 by @erik85.

I added attribute search only to one legacy node for testing purposes.
2021-10-22 11:56:19 +02:00