Commit Graph

13664 Commits

Author SHA1 Message Date
Michael Fox
bf5e267c97 2.5
*****
added add_primitive_bone, removed operator from previous commit as it was not needed
2009-02-18 02:13:36 +00:00
Michael Fox
4a2155e3ab 2.5
******
added a ARMATURE_OT_bone_add operator, ita generic operator to add a bone it behaves the same way as the old add bone (making a bone not set the tail but have it selected), commiting this so other add bone ops like add bonre pinative or making new armature
2009-02-18 01:50:26 +00:00
Brecht Van Lommel
94e583b476 RNA:
* Added Particle wrapping patch by Roelf de Kock. It's not
  complete yet and I haven't reviewed it, but committing anyway,
  will get to it later.
* Added "Percentage" subtype for floats. Doesn't really do
  much besides making auto rna buttons into sliders rather than
  numeric inputs, but can later display in % rather than 0.0-1.0.
2009-02-17 21:07:01 +00:00
Brecht Van Lommel
ec8c8f08ba 2.5: Image space, two fixes:
* With one item in ID databrowse list, you couldn't activate it.
* Render result without render image now displays grid at size
  according to render settings again.
2009-02-17 20:37:23 +00:00
Brecht Van Lommel
573e14c592 2.5: CMake update for blenfont module, also some flags for scons
to make it compatible with makefiles and ftfont module.
2009-02-17 20:16:09 +00:00
Diego Borghetti
473d00943b And another scons fix, hope now work!! 2009-02-17 19:57:05 +00:00
Brecht Van Lommel
38410b63a6 2.5: Text edit mode operators back. Took me a while getting
them nicely repeatable, and splitting up the big edit_text
operator into individual operator so it's all nicely scriptable,
documented, configurable, etc..

* Insert Text, Line Break, Insert Lorem
* Toggle Case, Set Case, Toggle Style, Set Style, Set Material
* Copy Text, Cut Text, Paste Text, Paste File, Paste Buffer
* Move, Move Select, Delete
* Change Spacing, Change Character

Notes

* Text (datablock) to Object doesn't work yet, will need to
  implement text editor context for that.
* Some shortcut keys don't work because screen/wm overrides them,
  ctrl+x, ctrl+left/right. That override goes top down which works
  well for some cases, but here we need to override in the other
  direction.
* There's no unicode support in RNA, or the user interface code
  for that matter, but text strings can contain these characters.
  At the moment it stores a UTF-8 string in char arrays, which is
  supposed to be nicely compatible with ascii. Seems reasonable to
  add support for UTF-8 in the interface code, python bindings, ..
  eventually?
2009-02-17 19:55:20 +00:00
Brecht Van Lommel
8c8792bb12 2.5: fix to make blenfont module compile with scons. 2009-02-17 19:37:47 +00:00
Diego Borghetti
bd33237830 Fix scons build for blenfont, patch by skejoe. 2009-02-17 19:09:14 +00:00
Diego Borghetti
16a61743e1 Making the things compiled!!
I change the #if 0 with #if WITH_FREETYPE2, also fix a lot of typos, etc.
This is the basic but now it draw text!!, I am using the "User Preference"
space to test the library, nobody is working on that and the option are
in the outliner now so...

TODO-next: using the 4x4 mat, string size, bounding box, aspect and rotate.

Notes: I update the Makefile, missing some include and other things so
maybe scons, cmake and msvc also need update ?
2009-02-17 16:56:29 +00:00
Ton Roosendaal
9aa7e981bd 2.5
Bug: cleanup in space_file copy I did missed a NULL check :)
2009-02-17 16:33:08 +00:00
Ton Roosendaal
9322bddf2c 2.5
Fix for the 'repeat last operator' option. It didn't work yet well
outside editmode. Now undo/redo has to fully keep the UI alive,
even when called from within a running popup.

Another fix: when regions collapse/hide they were not effectively
disabled, still accepting events. (like Nkey in 3d window).
2009-02-17 15:53:52 +00:00
Ton Roosendaal
9185f7931a 2.5
Bugfix: passing on uninitialized var to a function made msvc halt.
Strange that gcc didnt complain :)

Brecht: check if this 'a' was needed as counter or so?
2009-02-17 14:56:07 +00:00
Ton Roosendaal
7a66002753 2.5
Node/Composite tinkering:

- titles in headers and on collapsed nodes back
- backdrop option draws again (no scroll operator yet)
- added preview option in blur, filter and mix nodes. 
  Just for fun while working :) Probably every node
  should get this...
2009-02-17 13:37:06 +00:00
Ton Roosendaal
8020515ab2 2.5
Small fixes for filewindow;
- on resize area/window, the load button disappeared. 
- made scrollers indicate what direction works
- mousewheel scroll switches to horizontal automatically now

(assuming we keep filelists horiz, previews vertical scrolled)

View2d got hacked a bit by me for it; i guess for some cases
the scroll value should become customizable. Will come back
later!
2009-02-17 13:11:09 +00:00
Joshua Leung
ba3cacc33f Visual Keyframing - Restored code to make this work, but it may still be flaky
NOTE: upon further testing, quick-record-animation feature does not work with auto-ik yet. Although it would be desireable to have, it is not a priority at this point, since adding that would require a bit of reworking of that code for something it wasn't intended for.
2009-02-17 10:58:40 +00:00
Joshua Leung
6eae888d49 PoseChannel Transforms - AutoIK Restored
- Auto-IK works again now. 

- Quick-animate feature works with Auto-IK now. 
- Also disabled the checks for existing animation data for this, making it easier to use/discover. At least we've got undo to cover for the cases where the user didn't intend to do this.
2009-02-17 09:34:21 +00:00
Joshua Leung
e81fde5aa4 Record Transform Animation - Quicky feature which makes it super-easy to animate stuff quickly
To use, simply enable Auto-Keyframing and start the animation playback from the TimeLine.
Then at any time while the playback is still running (and Auto-Keyframing is still enabled), select any object/bone and start moving it around. 
You can also select other objects/bones and move them around using standard transform tools (grab/rotate/scale), or exit transform for the active/selected object(s), and move on to other objects instead. Repeat until satisfactory!

This is similar to the old 'Record IPO' functionality (and/or is closer to the 'Mouse Recording' in 3DSMax), except it's much cooler, and is more flexible at the same time. It's
"good for quick and dirty tests, or things with timing, where it's easier to do it real time" - William Reynish, or "handycam effect or eyes animation" - Pepeland.


Additional Notes:
- for now, the objects that are used for this currently need some animation data already. This limitation is temporary.
- eventually, 'samples' (i.e. baked-data) not keyframes will be made by this tool as samples are more suitable for such large sets of densely spaced points
2009-02-17 08:55:50 +00:00
Shaul Kedem
312c822945 spin mesh is alt Rkey - ton, please check and advise regarding screw_mesh and defaults. F3 fails while pressed continuously 2009-02-16 20:04:01 +00:00
Ton Roosendaal
2415040b9f 2.5
Patch from Arystan Dyussenov (A624), two operators for armatures;

- select hierarchy up/down, using bracket [ ] with or without
  shift, and for editmode and posemode.

Good work, thanks!
2009-02-16 17:18:24 +00:00
Campbell Barton
46417e1362 WIP, low level python UI functions, so far tested popup menu to work with bpyui.pupMenuBegin, menuItemO and pupMenuEnd functions.
And a popup block with python callback with bpyui.pupBlock, beginBlock, popupBoundsBlock and endBlock funcions.

These functions should not be accessed by scripters directly.
2009-02-16 16:17:20 +00:00
Ton Roosendaal
3b6218405b 2.5
Some small fixes:

- handler operator exec gave too quick a warning for invalid area
  (set area context to NULL is OK :)
- 4-split 3D view with clip option didn't reset clip when 4-split
  was disabled
- creating a new 3d view didn't initialize buttons region correct.
2009-02-16 15:08:06 +00:00
Ton Roosendaal
27d52217ca 2.5
Cleanup of wm_event_types.h, removed all old "allqueue" defines.
2009-02-16 14:28:33 +00:00
Ton Roosendaal
4154e48c05 2.5
Proper integration of File-selecting in WM. The communication
flow was flawed. :) Main problem was that filewindow can change
the screen context entirely, and should not do this directly on
a call inside an operator. Another problem was that the operator
ownership was handed over to SpaceFile, which is asking for 
problems if you want to execute the operator with proper context
later on.

Solution is simple; window handlers already are valid owners of
operators and can manage context, so instead of directly talking
to the 'file space', you give the operator to a new handler this
way:

    WM_event_add_fileselect(C, op);

This handler then listens to events (OPEN, EXEC, CANCEL) sent
by the WM or by the filewindow itself. This way local context
operators (like "open new image in imagewindow") will survive
a full-window fileselector fine, and in future also secondary
windows browsing files.

Two bugfixes included in this commit too:
- Add sequence menus in Sequencer used wrong context.
- When handler executes operators, it sets stored context now
  by first checking if this is still valid.
2009-02-16 12:14:04 +00:00
Joshua Leung
f6df8e1860 F-Curve names: Experimental style 2
In this commit, I've experimented with the way in which F-Curve names (seen in DopeSheet/Graph Editor) are put together. 

Now, F-Curve names are assembled in the form:
<array-index> <property-name> (<struct-name>)
i.e.  "X Location (Bone)", "Y Location (Object)"
"Specularity (VeryLongMaterialName)", etc.  

The goal of this experiment was to hopefully make it quicker to do a left-margin scan and identify the defining differences between closely related F-Curves. 
- This has the benefit of no (potential) need for horizontal scrolling back and forth to see and compare the end portions of names, and also to avoid the important parts of the name getting pushed out of the standard viewable area by some owner-struct long names. 
- The downside is the loss of the clear hierarchial layout closely related to the RNA-paths used internally, that was provided by the old method. Also, this method also looks rather awkward on first glance, but if it improves efficiency of use, why not :)
2009-02-16 09:48:38 +00:00
Joshua Leung
5452c4e146 Tweaked tooltips drawing - the previous correction I applied here for the width was too excessive. That was based on some bug which seems to have disappeared now. 2009-02-16 09:03:32 +00:00
Joshua Leung
7f4fa8971a 2.5: Restoring Auto-Keyframing for Transforms
Auto-Keyframing does not work anywhere else yet, and probably won't for a while.
2009-02-16 03:01:56 +00:00
Joshua Leung
b2c04faa06 Graph Editor Transform Bugfix:
Now grabbing a single handle (auto/aligned) works correctly. One line of missing code mean that the handle recalculations were getting skipped.
2009-02-15 23:48:05 +00:00
Joshua Leung
95207cec00 2.5
Added RNA wrapping for F-Curve colour settings
2009-02-15 23:28:30 +00:00
Campbell Barton
e05742b64d added back sequencer RMB select Ctrl/Alt modifier keys. 2009-02-15 17:24:09 +00:00
Ton Roosendaal
121c8c2584 2.5
Accidentally closed comment twice, that doesnt compile!
2009-02-15 14:01:27 +00:00
Campbell Barton
b35092f03c thought the hashes were my own mistake from typing python in the wrong window but turns out the pre-processor uses them. 2009-02-15 13:53:26 +00:00
Ton Roosendaal
66d3dcf150 2.5
Anim playback now uses "Sync" option, skipping frames to match
real time (as set by the frames/sec button).

This is a quicky for tests with audio. Note that the real time
in seconds to update sound to in ED_update_for_newframe() would be:

(scene->r.cfra / FPS) + screen->animtimer->duration

Also this can have a slight inaccuracy, the time between the timer
handler and the ED_update_for_newframe() notifier is not known,
but in general nearly zero. A better implementation is possible, but
thats for later. :)
2009-02-15 13:09:19 +00:00
Ton Roosendaal
50f789e9e8 2.5
Graph editor: added refresh tagging on initialize; this is called
on browsing space types, as well on read files or switch screens.

(Makes the fancy fluorescent rainbow colors in channels appear!)
2009-02-15 11:41:22 +00:00
Joshua Leung
844db37559 Graph Editor: F-Curve Colouring
Now F-Curve channels in channels region are drawn with the same colour as their respective curve is drawn in the curves area. I've had to make a compromise to store such colour info in F-Curves themselves, which is not terribly ideal if the F-Curve gets reused in some way. However, for now, this will do (special tweaks can be made to make this work better though).

I've also added a colour-determination mode per curve which should in future allow more control over this. By default, all curves still use the old 'rainbow' style. The available types area:
* Old Rainbow - Colour is determined 'automatically' using a magic method which uses curve position + total curves to generate a colour.
* Auto RGB - Color is determined using the 'array index' stored in F-Curve for data-access. An unresolved issue with this is that all the curves with this will end up with exactly the same colour, leading to confusion (i.e. all location.x and scale.x properties could potentially all be the same red colour).
* Custom colour - self explanatory

Currently, there's a minor bug when loading old files where the colours don't get initialised yet. For now, just clicking in the Graph Editor after file-load will solve any of these problems.
Ton: it looks like area->refresh() isn't getting called after file read.
2009-02-15 10:58:24 +00:00
Joshua Leung
394b3fcede Keying Sets: Added 'remove selected from active set' (Alt-K) operator in Outliner
* Cleaned up the helper functions for the Outliner operators which deal with Keying Sets
* Fixed a few minor bugs in the Keying Sets API that won't show up with the current tools, but may crop up later
* Added a new method to find a 'matching' path in a Keying Set. Now adding a new path to a Keying Set will firstly check if there is any similar path already, and skip adding another path.
2009-02-15 07:00:13 +00:00
Michael Fox
c56d635318 2.5
*******
- made the armature selection ops use the new editbone/pchan context loops and a little house cleaning
2009-02-14 23:21:39 +00:00
Shaul Kedem
a0fada6f18 added error reporting to edit mesh 2009-02-14 21:31:34 +00:00
Ton Roosendaal
aba3c36e33 2.5
Test: making screencast movies inside Blender!
Hotkey: CTRL+F3. Stop with ESC

Keep in mind it's unfinished :)

Just nice to see how simple cleaner code with the new event 
system and job manager can be put to work!

- it uses currently output directory and image/movie 
  settings from scene. No buttons for this yet.
- Framerate is hardcoded 10 fps
- Thread job takes care of open/write/close movie
  or save image files.
- For speed it uses glReadPixels from backbuffer. Have
  to consult Brecht for nifty triple buffer trick.
- On file reads it stops now.
2009-02-14 18:31:19 +00:00
Ton Roosendaal
7dce015c90 2.5
Making screenshots back. CTRL+F3 does full window now.
Filewindow doesn't show image type, nor does single-area
work now. Need this commit for test in render crashes... :)
2009-02-14 16:43:02 +00:00
Ton Roosendaal
05cdff9bf1 2.5
FileWindow:

It appeared all load/save went via 1 call, so the 'OK save over' menu
popped up on loading files too.
Added check in the function for saving... bit weak, could become an
argument for ED_fileselect.

Also renamed file operators to conform to others.
2009-02-14 14:25:48 +00:00
Ton Roosendaal
3f425dfc71 2.5
Node editor: adding node sends proper redraw now, and calls
the old 'auto connect' to make it link to active node.
2009-02-14 13:18:18 +00:00
Ton Roosendaal
891a2022c5 2.5
View3D: snap menu (SHIFT+S) back.

All options are own operators, a (temp?) menu collects them all.
Note that the operators have a full name, for the menu it seems
too much; still I'd prefer a way to name operators in a way
it fits everywhere. That will make a unified translation system
possible for example.

Also: this code was needed to get 'center view' (numpad dot) in
editmode to work.

Last note; it uses old transform code to gather vertex info.
This is fully local to this C file, and quite simple to replace 
in future with new transform.
2009-02-14 13:07:09 +00:00
Ton Roosendaal
699f8fe104 2.5
- Localview in 3d window back.
  Note: it puts entire area on localview, so it works nice for
  4-split views as well.

- Added 'save over' menu in filewindow F2 operator. Mostly to
  comply to 2.48... such things can be on the review list.
2009-02-14 10:03:24 +00:00
Joshua Leung
d875386b06 2.5 Bugfixes:
* Removed unnecessary define for context loop (editable posechannels)

* Fixed crash in animation-channel filtering - missing check for no world animation.
2009-02-14 07:52:25 +00:00
Joshua Leung
f3fac33688 2.5 - Adding context iterators for visible/editable (selection is irrelevant) for bones and pose-channels.
I'm not totally sure that these are needed, though it does make some tools simpler.
2009-02-14 07:27:12 +00:00
Joshua Leung
11d96459cf Bugfix: 'Legacy' Insert Keyframe operator works again... It's future is still uncertain though. 2009-02-13 21:40:07 +00:00
Brecht Van Lommel
47b9a44063 2.5: Curve edit mode add vertex and add menus now work. Also
fixed an issue where sublevel menus did not get right operator
context.
2009-02-13 17:37:01 +00:00
Brecht Van Lommel
62494990e6 2.5: update cmake for rna_animation.c. 2009-02-13 16:05:42 +00:00
Brecht Van Lommel
09547c508e 2.5: Keyingsets now can construct rna paths including pointers
and collections, which means keying for example object game
settings or constraint properties should work.
2009-02-13 14:48:38 +00:00