Campbell Barton
aa6d7ebd14
svn merge ^/trunk/blender -r40720:40872
2011-10-09 07:31:15 +00:00
Campbell Barton
8714fb7019
replace sprintf with strcpy where no formatting is done and return value isn't used.
2011-10-09 06:03:38 +00:00
Campbell Barton
6778f7ae05
clear some warnings.
2011-10-09 04:11:18 +00:00
Andrew Wiggin
9d0186fc6a
Refactor removedoubles (merge 3 different version of code to find doubles into one). Also fixes a minor bug where automerge would merge any two vertices (not just selected verts into unselected verts like trunk) and fixes the edge slide crash (bug 28688)
2011-10-09 03:05:36 +00:00
Campbell Barton
e60a7fbc57
correction to RNA class api references (only used for docs)
2011-10-09 02:24:51 +00:00
Campbell Barton
ee8078fb12
fix for BUILTIN_KSI_WholeCharacter keying custom string/collection/group properties
2011-10-09 02:11:43 +00:00
Campbell Barton
a378668ac2
text edit: selecting zoomed in text with the mouse had an incorrect offset.
2011-10-09 01:11:07 +00:00
Campbell Barton
e50a485836
text editing: make jumping left/right both act the same way (was skipping an extra char when jumping left).
2011-10-09 00:54:41 +00:00
Campbell Barton
db4b3742a1
button text editing: home/end were not moving the cursor position, only the selecton.
2011-10-09 00:45:26 +00:00
Campbell Barton
a016fdd499
fix [ #28848 ] Editing object name (e.g.), Ctrl-Shift-Arrows don't work as Ctrl-Arrows.
2011-10-09 00:35:31 +00:00
Andrew Wiggin
1c41f24624
Fix for 28687 (double faces not removed by remove doubles)
2011-10-08 14:29:13 +00:00
Campbell Barton
35fedac565
fix [ #28821 ] Whole Character keying set ignores non animatable propertyflag
2011-10-08 12:27:52 +00:00
Campbell Barton
21eb8b92a0
use newly added ID_BLEND_PATH() in more places.
2011-10-08 11:11:54 +00:00
Campbell Barton
011a3645bf
fix [ #28846 ] Relative paths on linked scene fails
2011-10-08 11:02:58 +00:00
Thomas Dinges
8c229c060d
Patch [ #28660 ] x64 thumbnail handler not being installed in CMake builds by Tom Edwards.
2011-10-07 18:25:54 +00:00
Dalai Felinto
aac598303b
Scene.GameData DNA alignment nitpicking
...
* "structures are always multiples of 8 bytes in size" (adding two pads for RecastData)
removing some unecessary pads. Moving others to make pad counting easy.
(although this patch is not highly needed in trunk it will help cucumber merging)
This could probably fixed the problem address at rev.40084
2011-10-07 05:19:21 +00:00
Campbell Barton
47253d0a2c
fix for own bad mistake, broke vector curve handles.
2011-10-07 00:26:04 +00:00
Campbell Barton
cfb154ca58
fix [ #28800 ] Scene NULL in frame change callback, crashes on property update.
2011-10-07 00:08:40 +00:00
Campbell Barton
16ee427576
rna_ParticleDupliWeight_name_length was returning an incorrect value. Zealous debug checks are testing the (buf[len] == '\0')
2011-10-06 23:16:12 +00:00
Campbell Barton
c27926896f
spaces -> tabs (whitespace only changes)
2011-10-06 22:04:01 +00:00
Campbell Barton
8695bedda2
svn merge ^/trunk/blender -r40644:40720
2011-10-06 16:59:58 +00:00
Campbell Barton
1f90b42999
fix [ #27071 ] Random crashes when altering a mesh vertex vector in BGE
...
thanks to Chris Holland (topher77) for supplying the fix.
2011-10-06 16:07:05 +00:00
Sergey Sharybin
b871618116
Fix #28819 : Normal Maps appear inverted in GLSL shader and offline renderer (2.6rc1)
...
Caused by recent bump maps flip commit.
If texture is used as Normal Map it's normal factor shouldn't be flipped.
2011-10-06 14:55:30 +00:00
Sergey Sharybin
839cc86872
Fix #28805 : Add mesh, align to view, un check align to view. not updating.
...
Re-set rotation property when "Lock to View" property changes.
This makes proper updates without breaking behavior.
2011-10-06 12:51:33 +00:00
Campbell Barton
8cfc183f84
hide 3d view header use_pivot_point_align button in editmode since its not used there, also remove unneeded copy() funcs from quick effects.
2011-10-06 10:06:53 +00:00
Dalai Felinto
be143cc037
texface fix: if material is not used by mesh set default bge mat flag (backface culling on)
...
report by Mitchell Stokes over IRC, but probably one of the reason people have been asking
to expose the Game Settings material panel in the Render engine as well.
2011-10-06 06:56:45 +00:00
Campbell Barton
0d2b936d62
fix [ #28113 ] ZTransp flag is not imported correctly from 2.49 files
...
infact this only changes a setting which is ignored. but may as well keep whats set in 2.4x.
2011-10-06 06:16:20 +00:00
Campbell Barton
1352803506
fix for error in own edits to recently applied select link sequencer patch.
2011-10-06 05:10:09 +00:00
Campbell Barton
06e3cadd8f
fix for weight paint with face mask enabled drawing with lights.
2011-10-06 05:01:24 +00:00
Campbell Barton
2bfaf18d39
remove unused struct member & minor edits, no functional change.
2011-10-06 04:33:00 +00:00
Campbell Barton
cb3456e92a
fix for fix
2011-10-06 04:09:48 +00:00
Campbell Barton
2b3ef4b18b
fix [ #26193 ] Weightpainting on Mesh with Armature-Modifier fails if x-mirror and auto normalize is enabled
2011-10-06 04:06:47 +00:00
Campbell Barton
6af6cf2055
cleanup for main weight paint drawing function while looking into a bug - no functional changes.
2011-10-06 03:57:03 +00:00
Andrew Wiggin
757f177d9d
Fix selection when adding a primitive while already in edge/face-select mode
2011-10-06 02:29:39 +00:00
Andrew Wiggin
8631207896
Fix leaks of MDisps custom data
2011-10-06 02:28:09 +00:00
Campbell Barton
e1ce98f8ae
fix error in last commit & remove commented code which is now working in 2.5x.
2011-10-06 02:19:04 +00:00
Andrew Wiggin
d525cb154f
Enable sort faces tool (checked in code for the tool but forgot to uncomment the line to hook it up), and fix for an uninitialized local in build modifier.
2011-10-06 02:05:27 +00:00
Tamito Kajiyama
f84e8e7640
Fine control of feature edge selection with mesh face and edge marks.
...
New "face marks" and "edge marks" have been introduced in mesh data
blocks. In the edit mode of a mesh object, face marks can be put
to selected faces by choosing Mesh >> Faces >> Mark Freestyle Face
from the menu of a 3D View window or Ctrl-F >> Mark Freestyle Face
from the context menu. Similarly, edge marks can be put to selected
edges by Mesh >> Edges >> Mark Freestyle Edge or Ctrl-E >> Mark
Freestyle Edge. These marks should work fine with the Subdivision
surface modifier.
Moreover, two new conditions for feature edge selection have been
added to the Parameter Editor mode as described below:
1. The Selection by Edge Types option has now the new Edge Mark type,
which can be used to (de)select feature edges having edge marks.
This option can be used to add to (or remove from) the view map
arbitrary edges of mesh objects.
2. Selection by Face Marks option has been newly introduced, in which
face marks are used for feature edge selection in two ways. One
option is called "One Face" which is to (de)select feature edges if
one of faces on the left and right of each feature edge has a face
mark. The other option is "Both Faces" to (de)select feature edges
if both faces on the left and right have a face mark.
2011-10-06 02:04:43 +00:00
Campbell Barton
4e6be49ca4
fix for memory leak when calling wpaint_make_validmap() with no vertex groups.
2011-10-06 01:51:01 +00:00
Campbell Barton
4b1ba6bef6
fix for crash when painting normalize with no vertex groups, also minor cleanup to do_weight_paint_auto_normalize_all_groups()
2011-10-06 01:29:32 +00:00
Tamito Kajiyama
cb4f662927
Fix for an uninitialized member variable.
2011-10-05 21:10:23 +00:00
Brecht Van Lommel
0a4814a6d0
Fix #28766 : object properties > display > transparency no longer worked in solid
...
draw mode, after texface changes.
2011-10-05 15:28:02 +00:00
Andrew Wiggin
8d7d3b2837
Fix for a lot (but not all) of the multires distortion when using bmesh editing tools
2011-10-05 15:02:00 +00:00
Campbell Barton
388eae9a81
minor edits
...
- use TRUE/FALSE rather than 1/0
- WM_operator_properties_create_ptr rather than WM_operator_properties_create since the pointers available.
- remove redundant strlen()
2011-10-05 12:20:38 +00:00
Jens Verwiebe
39300a5079
OSX: Correct copy/paste error and exclude endianess switch from darwin
2011-10-05 08:58:32 +00:00
Campbell Barton
7058a8e2ae
fix [ #28809 ] Fileselect strange icon display.
2011-10-05 07:57:33 +00:00
Campbell Barton
9d13224e1a
fix [ #28807 ] Drivers breaking by undo
2011-10-05 07:28:59 +00:00
Campbell Barton
f7737153e6
filter RNA classes for translation (removes over 1300 lines from messages.txt)
...
- omit operators tagged as INTERNAL
- omit classes for internal use: Event, Context, Property, Function, Window.
2011-10-05 03:39:22 +00:00
Campbell Barton
3b8de8db31
rename rna OperatorTypeMacro --> OperatorMacro, since operators types are just called Operator
2011-10-05 00:19:33 +00:00
Martin Poirier
3bdadb6975
[ #28801 ] Pet doesn't work on the whole mesh
...
Reported by Enrico Valenza
Mirror messes up the zone of influence. Disable mirror internally when proportional edit is on.
2011-10-04 23:42:06 +00:00