Commit Graph

66005 Commits

Author SHA1 Message Date
Campbell Barton
634d783268 fix [#34416] Sculpt with ALT-B affects unseen mesh parts 2013-03-04 07:11:42 +00:00
Campbell Barton
ef0edd1afc fix [#34473] Blender Crashes on toggling modes, dynatopo sculpt/object mode. 2013-03-04 05:25:16 +00:00
Campbell Barton
24da4a6032 fix [#34490] Copy and paste floating point number fields losses precision
- copy now gets up to 6 decimal places
- copy and UI float button editing now strip zeros: 1.000 -> 1.0
2013-03-04 04:21:51 +00:00
Campbell Barton
c2157518de fix [#34369] applying screw modifier turns object to black 2013-03-04 01:57:29 +00:00
Campbell Barton
2921d48239 code cleanup: unused vars in collada, preprocessor formatting & warning in mingw.
also compiling without bullet needed a stub added.
2013-03-04 00:53:57 +00:00
Gaia Clary
7835126419 Collada: Fix: do not export controllers when shape_key exporting is disabled 2013-03-04 00:28:25 +00:00
Gaia Clary
f19206a361 Collada: Fix export of Normals where shading is set to smooth 2013-03-04 00:17:20 +00:00
Tamito Kajiyama
b4b2269985 Fix for the Sinus Displacement geometry modifier not working properly.
The problem was caused by keeping a reference to a Vector object that is
assumed to be unchanged, but actually altered by the geometry modifier.

The same code updates were made to similar code portions to prevent
possible future bugs.
2013-03-03 21:56:36 +00:00
Jens Verwiebe
f1f702a5ec OSX/locale: fix compile on older xcode by not using toll-free-bridging, which needs ARC 2013-03-03 20:32:27 +00:00
Thomas Dinges
34b30f8474 Fix for [#34509] minor theme panel color issue
* panelcolors.back and panelcolors.header were missing in resources.c for the 3D View.
2013-03-03 17:30:23 +00:00
Antony Riakiotakis
f4320ad2ed Cleanup, move uv sculpt specific code to sculpt_uv.c. Also rename
brush_drawcursor to a more indicative of its users name until paint
cursor unification is done.
2013-03-03 16:33:39 +00:00
Tamito Kajiyama
66a2b84897 Merged changes in the trunk up to revision 54992.
Resolved conflicts:
release/scripts/startup/bl_ui/space_view3d.py
2013-03-03 15:07:49 +00:00
Brecht Van Lommel
e80b0db58c Fix #34508: particle emitter show/hide option did not work correct after
recent bugfix.
2013-03-03 15:07:18 +00:00
Gaia Clary
4774357b59 Collada: exported normals now based on MPoly instead of MFace 2013-03-03 13:53:32 +00:00
Sergej Reich
ceaf8e48ef rigidbody: Revert to running simulation on frame update
Instead of flagging the rigid body world for frame update just call
BKE_rigidbody_do_simulation() recursively for all scenes.

This avoids having to constantly check if the simulation needs to be
updated.
2013-03-03 06:09:48 +00:00
Sergej Reich
5ff6a5c6ab rigidbody: Fix inconsistency with world rebuilding
The rigid body world could be rebuilt on start frame and one frame after
start frame. The latter was necessary sice animation playback usually
doesn't start at start frame.
This lead to different simulations depending on which frame the
simulaton was rebuilt when animation was involved.

Now we only rebuild the world on start frame.
This is actually tricky to do since, as mentioned above, animation
playback starts on second frame. To work around this we rebuild the
world before the actual update.
The alternative would be to rebuld the world on every simulation change
(like the other simulations do it) but this is an expensive operation
and would be too slow.
2013-03-03 06:09:45 +00:00
Campbell Barton
b390192b70 code cleanup: de-duplicate cast modifier logic, had 'optimization' which was only saving a NULL check per loop, causing most of the logic to be copied, ~130 lines. 2013-03-03 05:43:47 +00:00
Campbell Barton
79e80d8322 code cleanup: ~400 duplicate lines for AO form factor math. 2013-03-03 05:07:58 +00:00
Campbell Barton
b4a1626907 code cleanup: de-duplicate ~75 lines copied twice - tsk tsk. 2013-03-03 04:54:33 +00:00
Campbell Barton
a02c8c4177 move toggle drag into a UI handler (was modal operator) 2013-03-03 03:29:57 +00:00
Tamito Kajiyama
0c5dfc8a63 Fix for exceptions in converting Python float objects to C variables not properly handled.
Based on review comment from Campbell.
2013-03-03 01:53:49 +00:00
Campbell Barton
c6642b8ec8 enable triangulation with collada, disable BLI_STATIC_ASSERT for C++. 2013-03-03 01:24:09 +00:00
Gaia Clary
24437b6171 partial revert of collada triangulation code due to problems on linux 2013-03-02 23:42:03 +00:00
Tamito Kajiyama
39b9d925ee Renamed FreestyleLineSet.use to .show_render.
Based on review comment from Campbell.
2013-03-02 23:30:23 +00:00
Tamito Kajiyama
6e5842e5f8 Code clean-up: used copy_m4_m4() and unit_m4() instead of verbose loops.
Based on review comment from Campbell.
2013-03-02 23:17:35 +00:00
Tamito Kajiyama
f60c5b8e22 Removed redundant definitions of __min and __max macros by replacing them with
std::min() and std::max(), respectively.  Based on review comment from Campbell.
2013-03-02 23:17:20 +00:00
Jens Verwiebe
1c5f18f42b OSX: Get the current locale in objC-style 2013-03-02 22:50:46 +00:00
Tamito Kajiyama
0be5cd051d Moved operations on blend file data from C++ class destructor to a specific method
for releasing resources.  Based on review comment from Campbell.
2013-03-02 22:20:27 +00:00
Gaia Clary
b74c686c66 Fix Collada build error in scons 2013-03-02 20:46:37 +00:00
Tamito Kajiyama
51460e7789 Fix for a buffer overflow, by simply removing the unnecessary string copy.
Review comment from Campbell.
2013-03-02 18:43:06 +00:00
Tamito Kajiyama
6645551aed Removed paths to a browser command and help index that are no longer used in Freestyle for Blender.
Review comment from Campbell.
2013-03-02 18:31:32 +00:00
Tamito Kajiyama
3b953c39c3 Use sys.float_info.max instead of float('inf').
Review comment from Campbell.
2013-03-02 18:27:50 +00:00
Mitchell Stokes
db6d34daad BGE: Fix for bugs #34428, #20856, #20281. These were all multi-uv bugs caused by the BGE keeping too much uv information. When setting up shaders the BGE assumes each UV layer is unique, but the converter would store duplicates. 2013-03-02 18:05:52 +00:00
Campbell Barton
c718f0d658 fix [#34431] Crash with 2.66 when dyntopo enabled and using view plane mode 2013-03-02 16:13:01 +00:00
Gaia Clary
be701b6278 Collada: Added support for ngon export/import and added triangulate option to export 2013-03-02 15:58:13 +00:00
Campbell Barton
723e231ce0 fix [#34486] Selection of bones in armature edit mode only toggles between two bones 2013-03-02 15:34:47 +00:00
Gaia Clary
d17a8639e4 Added typecasts to keep c++ from reporting errors 2013-03-02 12:16:23 +00:00
Campbell Barton
7d5c51a96f now dragging an image onto an empty can be done without holding Ctrl.
Make it set the empty draw type for existing empty object.
change from yakca on IRC

also some whitespace cleanup.
2013-03-02 12:05:25 +00:00
Campbell Barton
8f01b50e14 code cleanup: clarify comment about virtial-modifiers, also add comments to DNA headers when its not so obvious what their purpose is. 2013-03-02 07:27:19 +00:00
Brecht Van Lommel
2822a14e5d Fix #34483: game engine multi UV glsl materials not working correct after changes
to support more than 2 UV maps. This code indirectly depended on the order of
OpenGL attribute ID's assigned by the OpenGL driver being the same as the
attributes being declared in the GLSL shader code, which is not always the case.
2013-03-01 20:45:42 +00:00
Thomas Dinges
70fba54545 UI / World Units:
* Consistency tweak: for properties based on an enum, we hide the buttons and do not grey out. 
Greying out is for properties based on a boolean.
2013-03-01 19:15:32 +00:00
Thomas Dinges
419ff87545 UI / Properties Editor:
* Some alignment fixes for Fluid Buttons in the "Fluid" panel. 
* Tweaked Fluid Particle buttons a bit, no need to have redundant "Particle" name inside the "Fluid Particles" panel.
2013-03-01 19:07:28 +00:00
Thomas Dinges
786387e462 3D View properties region / Mesh Displays panel:
* Made overlays use 2 columns, rather than 1 as suggested by Sebastian König in IRC.
* Small tweak to the Normal size button, grey out if unused.
2013-03-01 18:45:41 +00:00
Ton Roosendaal
f6548d5e6e Bug fix #34418
Fix for 2.66a

Screencast could be started twice in a row, but it then also added two handlers
for drawing an overlay circle around mouse cursor. After ending the screencast,
this circle then kept being drawn.
2013-03-01 17:17:57 +00:00
Sergey Sharybin
f186f89a42 Fix #34461: Inconsistent behavior of "Color Mix Node" and "Alpha Over Node"
Added compatibility option "Straight Alpha Output" to image input node

When this option is enabled, image input node will convert float buffer
to straight alpha.

This is not what you'll usually want with new alpha pipeline, nit this
is needed to preserve compatibility with older files saved in 2.65.
In that version byte image are resulting with straight alpha passing
to the compositor and alpha-overing required extra premultiplication
of inputs.

So, that's why Straight Alpha Output is needed -- it's set in versioning
code for byte node images so they'll still output straight alpha.

This option is currently only available in N-panel.

Additional change: added Alpha Mode for image input node to N-panel.
2013-03-01 15:37:15 +00:00
Brecht Van Lommel
69f746d04c Fix #34480: cycles hair render in dupligroup did hide the emitter properly in some cases. 2013-03-01 14:55:30 +00:00
Campbell Barton
0ac07404ba style cleanup: braces with multi-line statements, also add some comments. 2013-03-01 14:47:06 +00:00
Bastien Montagne
462e4bee87 More tweaks (gaining about ten seconds for each po in update branches process!). 2013-03-01 14:28:38 +00:00
Brecht Van Lommel
41935d10c9 Fix related to #34481: show units for camera aperature radius. 2013-03-01 14:06:20 +00:00
Sergey Sharybin
9da36d3ab1 Updates to libmv's bundle.sh to make sure libmv upstream
is copying properly to our sources.
2013-03-01 11:52:38 +00:00