Commit Graph

66005 Commits

Author SHA1 Message Date
Campbell Barton
5681380db0 simplify x11 path code, had unneeded NULL checks and std namespace 2011-08-07 17:38:36 +00:00
Mike Erwin
f12df1e386 ndof data change: operators can access values as vectors or components, as both are handy 2011-08-07 17:22:47 +00:00
Jason Hays
5e7ad7a66d Fixes a memory allocation problem
Uses functions that reduce duplicate code for clearing/recalculating deformations.
2011-08-07 17:19:18 +00:00
Mike Erwin
3a55da7616 removed old ndof transform code, to be replaced with modern stuff in 2.6 2011-08-07 17:01:44 +00:00
Campbell Barton
577293569a scons patch from jensverwiebe
fix a silly bug in version detection, - added an OSX sdk-check

jensverwiebe, needs to get commit access!, but will apply his patches for now.
2011-08-07 16:54:40 +00:00
Mike Erwin
479c203dad stricter WITH_INPUT_NDOF guards, general cleanup 2011-08-07 16:44:10 +00:00
Mike Erwin
6a0bbfd0e4 fixed ndof library detect for Mac SCons, ndof enabled by default (disabled if lib not found), minor cleanup 2011-08-07 16:29:05 +00:00
Sergey Sharybin
cc2df8bfee Camera tracking integration
===========================

Corrected focal length initialization. Now it'll be 24mm, not 24px.
2011-08-07 16:10:14 +00:00
Joerg Mueller
daab78bc61 Merging trunk up to r39145. 2011-08-07 15:25:06 +00:00
Campbell Barton
bf23acf3bb fix for building ndof with cmake on osx 2011-08-07 15:06:35 +00:00
Sergey Sharybin
0dea4df764 Changed do_version condition for noodle_curving.
It should be re-set to 5 for files saved in 2.58.1 release.
2011-08-07 14:57:25 +00:00
Brecht Van Lommel
ec26abd2db Cycles: svn merge -r37957:39132 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-08-07 13:21:04 +00:00
Howard Trickey
5f75407e22 change TODO -> BMESH_TODO if only on bmesh branch 2011-08-07 12:45:55 +00:00
Joshua Leung
b057cf1bb1 Nla Sound Strips + Add Speaker
Second part of previous commit. Now, when speaker objects are created,
they are created by default with an NLA sound strip so that it is easy
to just start immediately using this to do cool stuff (i.e. timing
when you want the sound to start).
2011-08-07 12:43:44 +00:00
Joshua Leung
022e815fbd Sound clip NLA Strips for Nexyon
These are basically just for specifying when a speaker should fire off
it's soundclip, and as such, many NLA operations are irrelevant for
it. They can only be specified on object-level for speaker objects.

I've still got some UI tweaks I'll need to work on in order for these
to be able to be added even when the speaker doesn't have any NLA
tracks yet. (EDIT: while typing this, I had an idea for how to do
this, but that'll be for next commit). In the mean time, you'll need
to add a single keyframe for the object, snowflake that action and
delete the NLA strip before you can start editing.
2011-08-07 12:27:20 +00:00
Sergey Sharybin
f1b80669bd Camera tracking integration
===========================

Request from some artists and initial idea: own frame scrubber for clip editor.

- Display current frame number in small rectangle near current frame marker
  in clip editor.
- Mouse can be used to change current frame. It is almost the same as
  for timeline. Changing of frame happens when mouse is slidding in 16px
  height area in the bottom of clip editor.
2011-08-07 12:09:56 +00:00
Sergey Sharybin
a2db93d842 Merging r39121 through r39134 from trunk into soc-2011-tomato 2011-08-07 12:08:58 +00:00
Brecht Van Lommel
8318acd129 Cycles: remove docs from svn, moved to wiki. 2011-08-07 12:01:24 +00:00
Joerg Mueller
2d884fc035 3D Audio GSoC:
* Pepper depends on ffmpeg 0.7.1 or higher now, windows and mac build systems set to ffmpeg-0.8
* Fixed orientation retrieval in OpenAL device code.
* Added stopAll() method to AUD_IDevice (also for Python) and call it on BGE exit
* Changed BGE to use audaspace via native C++ instead over the C API.
* Made AUD_SequencerFactory and AUD_SequencerEntry thread safe.
* Changed sound caching into a flag which fixes problems on file loading, especially with undo.
* Removed unused parameter from sound_mute_scene_sound
* Fixed bug: changing FPS didn't update the sequencer sound positions.
* Fixed bug: Properties of sequencer strips weren't set correctly.
* Minor warning fixes.
2011-08-07 11:54:58 +00:00
Xiao Xiangquan
16deef9e79 small fix of building rules 2011-08-07 11:50:48 +00:00
Tamito Kajiyama
820ced18b9 Merged changes in the trunk up to revision 39117. 2011-08-07 11:13:56 +00:00
Sergey Sharybin
470317587b Camera tracking integration
===========================

Switch from UI_DrawString to BLF_draw. No functional changes.
2011-08-07 11:11:07 +00:00
Brecht Van Lommel
a02d7c1ba7 Fix #28169: keymap bug when using a preset configuration, e.g. object mode keymap
was also being used in edit mode.
2011-08-07 11:01:55 +00:00
Sergey Sharybin
8c0fb2ad64 Camera tracking integration
===========================

Expose parameters for feature detection into redo panel.
2011-08-07 08:58:03 +00:00
Sergey Sharybin
0bb5f21655 Merging r39102 through r39120 from trunk into soc-2011-tomato 2011-08-07 08:56:13 +00:00
Joerg Mueller
4370099fb0 3D Audio GSoC:
Added a NULLHandle to prevent a crash in Python API when the device is the NULLDevice.
2011-08-07 06:22:50 +00:00
Mitchell Stokes
5cc0bb0d1b BGE Animations: The IPO conversion code relied on objects having an adt, but this isn't always the case. object->adt can be NULL, which causes a crash. Now BL_InterpolatorLists are cached by action instead of adt. 2011-08-07 04:57:23 +00:00
Campbell Barton
38280ba38e fix [#28172] Cannot restore Add-ons tab in user preferences after a failed attempt to install an add-on.
non utf8 addons would make the addon UI vanish, now give a message in the console and UI.
2011-08-07 04:55:58 +00:00
Campbell Barton
117ec4a91a comment unused vars 2011-08-07 04:22:33 +00:00
Mike Erwin
6c821f4078 stricter NDOF guards for Windows (forgot in earlier commit) 2011-08-06 23:13:36 +00:00
Mike Erwin
5dd2b3e06f fixed crash when NDOF operators were called without an NDOF_MOTION event 2011-08-06 22:31:16 +00:00
Joerg Mueller
c334bf69a7 3D Audio GSoC:
Mixdown functionality.

* Mixdown possible via libsndfile and ffmpeg!
* Fixed some ffmpeg deprecation warnings
* Mixdown UI only shows working Container, Codec and Format combinations!
* Minor bugs and warnings fixed
2011-08-06 17:57:20 +00:00
Campbell Barton
79e359f92a rna/ui: avoid duplicate property gHash lookups by passing the property when its already been found.
added _prop suffix to ui functions which take a prop rather then a propname, may change this later since its not that nice but for gsoc branches this keeps existing UI functions working the same.
2011-08-06 16:00:00 +00:00
Campbell Barton
2f5809d831 make ui_def_but_rna into 2 functions, once which takes a prop, another which takes a propname, no functional change yet but lets us avoid duplicate hash lookups. 2011-08-06 14:57:55 +00:00
Sergey Sharybin
462670b845 Merging r39050 through r39101 from trunk into soc-2011-tomato 2011-08-06 14:52:45 +00:00
Sergey Sharybin
00fd8b59d1 Commiting patches needed for bundling libmv.
I've used git where patch files were in gitignore, that's why
this files were missed in repo.
2011-08-06 14:49:01 +00:00
Miika Hamalainen
404dd15a12 Dynamic Paint:
* Fix: Wave surface normals weren't calculated anymore since yesterday's commits.
2011-08-06 14:40:04 +00:00
Joshua Leung
e73cf35f4a Graph Editor "Active Keyframe" settings
This commit makes some tweaks to the way that the "active keyframe"
settings in the Properties region in the Graph Editor work (for the
better, hopefully).

Basically, the problem was that previously, these were clunky and non-
intuitive to use, since they were just directly displaying the RNA
properties for those keyframes for editing purposes. But due to
limitations of RNA (i.e. from a RNA pointer to a keyframe, you
couldn't see which F-Curve you came from), several things were
impossible, notably:
1) Doing proper updates, including validating that the handles are in
a valid state - that requires access to the F-Curve to provide to the
F-Curve-based curve validity checking functions
2) Having the values of the keyframes display in whatever unit that
the property the F-Curve affects displays as - for this, you once
again need to know the F-Curve in order to resolve the property that
it affects; also the fact that only a single unit could be set for RNA
properties further limited things

This commit basically gets around these problems by moving away from a
layout-engine based approach to one where we attach custom update
callbacks and also override the units of the y-co widgets when
creating the widgets for these, thus allowing the buttons to work in
the ways that animators expect.
2011-08-06 07:01:07 +00:00
Campbell Barton
dc4dede802 for UI text drawing use BLF_ascender(fs->uifont_id) rather then BLF_height(fs->uifont_id, "2"), while profiling draw noticed that the hash lookup on the character and utf8 next were being called on every text draw, use BLF_ascender since it doesn't do any lookups. 2011-08-06 06:38:18 +00:00
Sukhitha Prabhath Jayathilake
d096f27151 Material ray trace transparency animation COLLADA export. 2011-08-06 06:11:31 +00:00
Campbell Barton
d78be1f762 remove copy modifiers function, now handled in link data operator. 2011-08-06 04:19:30 +00:00
Mitchell Stokes
7e0049d27a BGE Animations: Making the ping pong mode for action actuators behave more like trunk. The behavior is a lot closer, but there are still differences when interrupting a ping pong action. I'm still trying to decide if these are acceptable differences as they don't look all that simple to fix. 2011-08-06 00:35:16 +00:00
Brecht Van Lommel
e6e4c7ef8b KEYMAP REFACTORING
Diff Keymaps

User edited keymaps now no longer override the builtin keymaps entirely, but
rather save only the difference and reapply those changes. This means they can
stay better in sync when the builtin keymaps change. The diff/patch algorithm
is not perfect, but better for the common case where only a few items are changed
rather than entire keymaps The main weakness is that if a builtin keymap item
changes, user modification of that item may need to be redone in some cases.

Keymap Editor

The most noticeable change here is that there is no longer an "Edit" button for
keymaps, all are editable immediately, but a "Restore" buttons shows for keymaps
and items that have been edited. Shortcuts for addons can also be edited in the
keymap editor. 

Addons

Addons now should only modify the new addon keyconfiguration, the keymap items
there will be added to the builtin ones for handling events, and not get lost
when starting new files. Example code of register/unregister:

km = wm.keyconfigs.addon.keymaps.new("3D View", space_type="VIEW_3D")
km.keymap_items.new('my.operator', 'ESC', 'PRESS')

km = wm.keyconfigs.addon.keymaps["3D View"]
km.keymap_items.remove(km.keymap_items["my.operator"])

Compatibility

The changes made are not forward compatible, i.e. if you save user preferences
with newer versions, older versions will not have key configuration changes that
were made.
2011-08-05 20:45:26 +00:00
Kent Mein
7368298a45 Messed up char was causing problems on windows even though it was in the
comments.

Kent
2011-08-05 19:55:36 +00:00
Sukhitha Prabhath Jayathilake
6829b93c11 create_4x4_source function 2011-08-05 18:32:39 +00:00
Sergey Sharybin
da7851aabc Camera tracking integration
===========================

Interpolate camera location and orientation for frames
where's no reconstruction data.

This fixes motion blur compositor node (first and last camera's
position was at origin, so motion vector was totally incorrect).
2011-08-05 17:50:21 +00:00
Campbell Barton
4d319f8059 fix for GHOST/SDL key input with uppercase keys. 2011-08-05 17:39:44 +00:00
Sukhitha Prabhath Jayathilake
9747e5f2a0 2011-08-05 17:19:31 +00:00
Campbell Barton
3a82a690ab ifdef out support for for python owning and freeing BPy_StructRNA because this is only used for doc generation and it makes _every_ blender/python instance 4 bytes bigger - vertex/bezier point/object/scene/group etc. 2011-08-05 16:29:38 +00:00
Campbell Barton
85fe36ab61 pyrna - add own callable function type rather then using a standard python method, gives small speedup drawing buttons since every layout.prop/col/operator/menu etc creates and throws away one of these. 2011-08-05 16:21:37 +00:00