Commit Graph

66005 Commits

Author SHA1 Message Date
Miika Hamalainen
daea8a28ae Merge with trunk r39000 2011-08-03 18:47:20 +00:00
Miika Hamalainen
8394f65d4a Dynamic Paint:
* Object velocity can now be used to determine brush influence and color.
* Brushes can now be set to "smudge" existing paint.
* Added new operators to easily add and remove surface output mesh data layers from Dynamic Paint ui.
* Fixed drip effect algorithm to work properly on forces pointing towards surface.
* Adjusted drip effect speed.
* Drip effect can now use canvas velocity and acceleration to influence drip direction.
* Fixed texture mapping for material enabled brushes.
* "Object Center" type brushes can now use "material color" as well.
* Improved surface partitioning grid generation algorithm.
* Fixed possible invalid brush collision detection when OpenMP enabled.
* Fixed incorrect random sized particle displace/wave influence.
* Fixed "Object Center" brush color ramp falloff.
* Fixed invalid zero alpha sampling when rendering vertex colors.
* Lots of smaller tweaking.
2011-08-03 18:31:48 +00:00
Sergey Sharybin
a28867e172 Camera tracking integration
===========================

- Made naming in libmv-api more uniform.
- Move aspect ration detection of clip to movieclip.c.
- Remove unused width and height from camera intrinsics function.
- Reconstruction should now deal correct with aspect ratio.
2011-08-03 18:28:40 +00:00
Benjy Cook
0031950a74 Fixed issue with IK toggle buttons and added operators for the new limit rotation functions 2011-08-03 18:17:33 +00:00
Benjy Cook
ab3fc2fa5c Added functions for toggling DOF Constraints on user rig based on range of motion in motion capture clip. Limit Rotation constraints are added based on the min and max of each DOF of each bone in its local space 2011-08-03 18:16:32 +00:00
Benjy Cook
b9039168fe Fixed coding style to conform to pep8 2011-08-03 18:13:44 +00:00
Kent Mein
79c87852d2 Add .py extension if it is missing from keymap file.
This is for bug #28141
While not really a bug, it makes it a lot easyer to use if it 
has the exension.  (Isn't hidden from the user when they try to load it...)

Kent
2011-08-03 17:58:06 +00:00
Jason Hays
5b64ea472c Fix deform op tweaks:
The distance to/from the plane was added to the UI
The change that makes the vertex closest to the desired point is used instead of the most significant change.
2011-08-03 17:45:09 +00:00
Sergey Sharybin
cf8caeaf3c Merging r38988 through r38992 from trunk into soc-2011-tomato 2011-08-03 16:39:16 +00:00
Ton Roosendaal
9eef0646d4 Crash in MMB moves (etc): commit of today was reading NULL pointer. 2011-08-03 14:21:49 +00:00
Campbell Barton
48a699d15b enable NDOF by default with cmake again, but check if it can be found on OSX, if not disable.
I cant test this but at least if I made a mistake it will just not find the SDK and disable. an osx dev needs to test.
2011-08-03 14:18:02 +00:00
Nathan Letwory
d795a78cb7 Default to False for WITH_BF_3DMOUSE, since needs separate package installed. 2011-08-03 14:04:48 +00:00
Sergey Sharybin
f6ee6276a0 Camera tracking integration
===========================

Get rid of cachin logic in seqcache, switch it to use logic
from movie clip. Now only hash calculation and comparator
functions are declared in seqcache.
2011-08-03 14:04:33 +00:00
Sergey Sharybin
3129072522 Merging r38951 through r38987 from trunk into soc-2011-tomato 2011-08-03 14:02:08 +00:00
Joerg Mueller
fde1dc0fb2 Speaker Object icons, thanks Phil Gosch. 2011-08-03 13:34:49 +00:00
Ton Roosendaal
01b105faa5 Cmake: compile with NDOF default off. This is a dependency on code
that's not in our svn.
2011-08-03 13:31:33 +00:00
Nathan Letwory
289ef16fcf Add win64_scons builder 2011-08-03 13:00:11 +00:00
Nathan Letwory
36887bbc82 Add BF_BITNESS for win32/win64 2011-08-03 12:57:38 +00:00
Joerg Mueller
eb9d591898 * Merging trunk up to r38981.
* Fixing a minor issue in a previous commit.
2011-08-03 12:44:52 +00:00
Sergey Sharybin
aac8bab172 Fixing terrible typo. 2011-08-03 12:20:07 +00:00
Sergey Sharybin
f1fb54e126 Switch slave_pack to use new FFmpeg for windows. 2011-08-03 11:47:03 +00:00
Sergey Sharybin
df6dfb93b2 Switch windows buildbot to new FFmpeg 0.8.1.
Hope it'll work because i haven't got buildbot slave by hand.
2011-08-03 11:10:19 +00:00
Sergey Sharybin
2c4357c1e1 - Move list of FFmpeg DLLs to be installed from SConstruct
to conficuration variable BF_FFMPEG_DDL.
  This would allow to use different FFmpeg in buildbot.
- Added some 3DMOUSE variables to list of command line options.
  Now 3dmouse related-settings can be set from command line.
2011-08-03 10:50:21 +00:00
Campbell Barton
461bb17d31 fix [#27965] VSE: no visual feedback on locked strips
added xpm -> opengl stipple conversion script.
2011-08-03 09:28:16 +00:00
Joerg Mueller
6d7490632f 3D Audio GSoC:
* Minor audaspace library improvements.
* Considering location, velocity and orientation in AUD_SequencerReader and AUD_SequencerHandle.
* Bugfix: Maximum and Minimum volume weren't used before in the software device.
* Bugfix: Adding speaker objects via info space crashed.
* Listener settings now get updated in the audio system.
2011-08-03 09:25:40 +00:00
Sergey Sharybin
fd35ee8422 - Switch linux buildbot to FFmpeg-0.8.1
- Enable FFmpeg for blenderplayer for linux buildbot.
2011-08-03 09:07:30 +00:00
Campbell Barton
e320db1066 fix [#28135] Edge slide changes UV 2011-08-03 08:02:32 +00:00
Sergey Sharybin
d4909c5628 - Do not add GHOST_NDOFManager.cpp to list of sources if
NDOF is disabled in CMake.
- Added "default" section to switch in sendMotionEvent.
  It's what strict gcc rules don't like much and it's
  And it's good practice in general, imo.
2011-08-03 07:30:24 +00:00
Nathan Letwory
02ab2b473c Debug print removed. 2011-08-03 07:08:28 +00:00
Mike Erwin
3b541b259f removed attempted WITH_BF_3DMOUSE detection, fixed just one indention (left the others in their ugly new state) 2011-08-03 06:42:55 +00:00
Campbell Barton
9cf3bcd414 add note in scene.frame_current that frace_set() updates animation data. 2011-08-03 06:30:19 +00:00
Campbell Barton
6c9d0f2b7a whitespace edits. 2011-08-03 06:27:44 +00:00
Campbell Barton
a10245a1fa fix [#28151] export OBJ don't save the extension
also correct some typos
2011-08-03 05:32:07 +00:00
Mike Erwin
6233430c23 compensate for lack of 3D mouse calibration on Windows 2011-08-03 05:01:55 +00:00
Joshua Leung
2b446aa280 Animation channels can now be renamed by Ctrl-Clicking on them, as in
the Outliner

Channels which can be renamed include:
- Scenes, Objects, World, Material, Texture, etc. (i.e. "ID-blocks",
or the dark and light blue channels)
- Action Groups (green channels)
- Action expanders (i.e. "CubeAction", "WorldAction", etc.)
- Grease Pencil stuff

Channels which CANNOT be renamed, as they mostly use hardcoded values
or otherwise include:
- Drivers expander
- FCurves (they don't technically have a "name"; what is shown is just
a user-friendly representation of their rna_paths)
2011-08-03 01:22:31 +00:00
Nathan Letwory
dc4b104e60 typo fix. 2011-08-02 23:52:07 +00:00
Nathan Letwory
17133e1a1d Compile fix. 2011-08-02 23:49:07 +00:00
Mike Erwin
3af9651b90 ndof changes: turned off 3D mouse during transform, removed timing bug in image/uv, added option for zoom axis (up/down vs. forward/backward) 2011-08-02 22:50:06 +00:00
Thomas Dinges
4fc56e39bd Patch by oenvoyage - olivier amrein, thanks a lot!
* Material Diffuse Ramp was not greyed out when shadeless was enabled.
2011-08-02 18:56:03 +00:00
Nathan Letwory
5c36b75324 Simple argument to be able to explicitely tell the bitness you want to build Blender in.
python scons\scons.py BF_BITNESS=32
python scons\scons.py BF_BITNESS=64

So from now on for Windows you don't have to run a specific win32 or win64 Python version
to get the Blender version you want. If you omit the BF_BITNESS flag the bitness as per
Python version will be used as before.

Note that this is an argument, so works *only* on the command-line, not in your user-config.py
2011-08-02 18:33:39 +00:00
Sergey Sharybin
607e3eefb8 Merging r38941 through r38950 from trunk into sox-2011-tomato 2011-08-02 18:28:05 +00:00
Sergey Sharybin
cf6c261cc8 Camera tracking integration
===========================

- Fixed some silly things ni DNA design. Now all
  reconstruction data is stored in Tracking->Reconstruction.
  Please, re-solve your cameras -- reconstruction data
  wouldn't be read from files saved in blender below this
  commit.
- RNA accessors for reconstruction data.
- Store average reconstruction error in new reconstruction
  structure and show it in clip editor header after
  reconstruction.
- Highlight failed to reconstruct frames with red in cache line.
- Added "group" "Failed Tracks" in Select Grouped operator,
  Meant to be used for selecting tracks bundles from which
  failed to to be solved.
- Hotkey to delete marker: Shift-X.
- Jump to next/prev failed frame operator. Hotkeys are
  Ctrl-Shift-Left/Right Arrow.
2011-08-02 18:25:18 +00:00
Sergey Sharybin
a9b093d9eb Changes for buildbot rules to use propper spnav library path. 2011-08-02 18:16:48 +00:00
Sergey Sharybin
13eefec9dd More flexible configuration for 3dmouse library for scons.
Needed for release environment and buildbot.

Buildbot rules would be updated with next commit after
environment will be tested.
2011-08-02 17:59:43 +00:00
Campbell Barton
6a37c24115 fix for xvid encoding preset giving a python error 2011-08-02 17:40:27 +00:00
Kent Mein
b2959e55f5 Fixes an issue with OSX Lion
Also cleaned up the python detection for OSX 

Kent
2011-08-02 17:35:07 +00:00
Sergey Sharybin
1694e5978a Merging r38898 through r38940 from trunk into soc-2011-tomato 2011-08-02 17:32:19 +00:00
Benjy Cook
2f2a95efb8 Sane defaults for post-retarget fix's framing, and ui bugfix (active icon was showing opposite of real active state) 2011-08-02 17:10:01 +00:00
Benjy Cook
827f92497e Other bone functionality coded for point post retarget fix. You can now set the point to be offset from a second bone, i.e. follow other bone's path 2011-08-02 17:08:49 +00:00
Kent Mein
9026dc6ee4 Fixed a few small typos.
Kent
2011-08-02 17:00:44 +00:00