Commit Graph

128614 Commits

Author SHA1 Message Date
Miguel Pozo
c6194afc41 Fix: Workbench: Missing texture flag
Drawing volumes would trigger an assertion after fe39456ba5.
2023-10-06 17:48:40 +02:00
Jacques Lucke
2fdb38f972 Fix: failing string search test 2023-10-06 17:27:48 +02:00
Germano Cavalcante
cf93c16775 Fix #112580: Limit Constraint with 'Affect Transform' not working properly in 'World Space'
The problem is observed with the "Limit Distance" and "Limit Location"
constraints.

There is an incorrect usage of `td->mtx` and `td->smtx` when converting
`TransData` space from local to global.

In this case, the code is concatenating matrices instead of converting
the location component space.

Also, these matrices only inform the global transformation components
of rotation and scale. They do not include location.

Since the "Limit Distance" and "Limit Location" constraints only require
the location component, it is not necessary to convert the rotation and
scale components.

So, the solution is to convert the location component space instead of
concatenating matrices.

Pull Request: https://projects.blender.org/blender/blender/pulls/112601
2023-10-06 12:19:53 -03:00
Jacques Lucke
0aa91a30dd Fix #113092: take highlighted part of search item into account in more places
When using menu-search, only the last part of a search item is highlighted.
When sorting the search results, this should be taken into account and
the highlighted words should be prioritized.

This was already partially implemented in 56e98f8ba6. Now it's also
taken into account with prefix search. For example, `TC` now prefers
`Input > Texture Coordinate` over `Texture > Checker Texture`.
2023-10-06 16:38:45 +02:00
Jacques Lucke
046155572d UI: use recent search for weighting only if the query is short
The idea is that accessing recent searches is mostly only useful when actually
searching for something very recent, which means that it would show up at the
top even if the query is empty or extremely short. If the user is typing a longer
query, it likely means that what is at the top is not what is actually desired, so
it's better to not take recent searches into account anymore.

Pull Request: https://projects.blender.org/blender/blender/pulls/113338
2023-10-06 16:16:07 +02:00
Miguel Pozo
fe39456ba5 Workbench: Fix: Performance Regressions
Optimize Workbench performance so it's on par with the previous
implementation.
Most of these changes are barely noticeable on powerful GPUs,
but can cause a notable performance improvement on old or low-end
hardware.

* Avoid unnecessary texture copies and draw directly to the viewport
   textures.
* Optimize-out depth/stencil reads, using stencil testing instead.
* Avoid using `Texture::clear` and use framebuffer clears instead.
* Avoid framebuffer state changes (always use the same attachments).
* Avoid constant variation of acquired `TextureFromPool`s.

Fix #113010

Pull Request: https://projects.blender.org/blender/blender/pulls/113251
2023-10-06 15:31:44 +02:00
Iliya Katueshenock
1a30e0597b Fix #113095: deduplicate attributes in search
Pull Request: https://projects.blender.org/blender/blender/pulls/113097
2023-10-06 14:41:33 +02:00
Lukas Tönne
dd9c906840 Fix #113134: Use a valid socket in node groups for custom nodes
Custom node trees may not suppor the default NodeSocketFloat socket
type. In case this default type is not supported, search all registered
socket types and pick the first one that is supported by the custom
node tree.

Pull Request: https://projects.blender.org/blender/blender/pulls/113330
2023-10-06 14:33:35 +02:00
Jacques Lucke
271f634a84 Fix #113319: crash with out of bounds index in curve sample node
This was broken in 5063f7a725.
2023-10-06 13:58:17 +02:00
Christoph Lendenfeld
d85e7f4577 Fix #87160: Clean Keyframes only works if channels are selected
The issue was that the code filtered for selected channels,
while the expectation was that it would only filter for selected keys.

This PR changes the behavior of the operator in the following way:
* when "Clean Channels" is **disabled**, it will clean only selected keyframes, regardless of the channel selection
* when "Clean Channels" is **enabled**, it will clean selected channels regardless of keyframe selection

The same logic was applied to the Graph Editor code.
It only makes a difference in the case when "Clean Channels" is enabled.
That is because channels were automatically selected when a key was selected.

In addition to that I moved the menu entry for "Clean Channels" to the channel menu
to reduce confusion.

Another solution would have been to make the Dope Sheet select channels
when keys are selected. This might still be done in the future, but I think the
only correct fix is to change the actual operator behavior.

Pull Request: https://projects.blender.org/blender/blender/pulls/113335
2023-10-06 13:51:04 +02:00
Leon Schittek
8d15783a7e UI: display invalid cache as striped lines in the timeline
Unify the way the different state's of a cache are shown in the timeline:
* Baked: fully opaque
* Cached: slightly transparent
* Invalid cache: slightly transparent, dark diagonal stripes

This improves accessibility since patterns are easier to recognize
for colorblind or otherwise visually impaired people.

The slight transparency is done with an alpha of 0.7 and the diagonal
stripes use the cache's color at 50% value.

Implements #108196.

Pull Request: https://projects.blender.org/blender/blender/pulls/108481
2023-10-06 13:12:16 +02:00
Pratik Borhade
b5ebf31fb1 Fix #113022: Disabled menu item's text uses inner color
This fails to differentiate between active buttons and disabled buttons
for some custom themes (and also in blender light theme)

Instead use text color with 0.5 alpha value for disabled item's text.
(Don't blend between text and inner color)

Pull Request: https://projects.blender.org/blender/blender/pulls/113082
2023-10-06 12:54:14 +02:00
Campbell Barton
59d81a23d9 AUTHORS: update 2023-10-06 21:47:31 +11:00
Campbell Barton
8974ca8f24 Tools: set the number of jobs to the CPU count for various utilities
Previously this was the double the CPU count because:

- Modern CPU's from AMD & Intel support SMT/hyper-threading which
  present twice as many cores, doubling again has little to no benefit.
- Using 2x or 4x the number of physical cores number can use a lot of
  memory on systems with many cores which are becoming more common.
2023-10-06 21:47:03 +11:00
Sybren A. Stüvel
4c64c34f49 Fix #110874: Anim: Theme confusion with 'Pose Bone' label
Update the label of the "Bone Pose" theme setting to "Bone Pose Selected".
That is now consistent with the already-existing "Bone Pose Active"
label.

Also add tooltips that clarify what these theme colors are used for.
2023-10-06 11:46:52 +02:00
Nathan Vegdahl
e26d287520 Fix #112018: increase AgX LUT resolution
AgX exhibited some banding-like artifacts that were due to being
approximated with a 3D LUT.  This commit resolves that by increasing
the LUT resolution enough to mitigate the artifacts and make them
unnoticeable.

Additionally:
- The previous LUTs were written in a space-inefficient way, using
  e.g. "0.000000" instead of "0".  The new LUTs are written more
  efficiently, avoiding quite as dramatic a file size increase as
  usually accompanies 3D LUT resolution increases.
- The previous LUTs included output values greater than 1.0, which was
  both incorrect for a tone mapper, and also pointless since Blender
  immediately clips them anyway.  The new LUTs clip to 1.0.  This also
  allows the more efficient writing to squeeze even more space savings
  out of the LUTs.
- The previous inverse AgX LUT contained NaNs.  Those have been
  replaced with 0.0 in the new inverse LUT.

Note that due to discrepancies between the LUTs previously provided
to Blender and the AgX scripts that were later published, the color
transform in these LUTs are slightly different.  But they are close, and
equivalently good.

Pull Request: https://projects.blender.org/blender/blender/pulls/113253
2023-10-06 10:12:24 +02:00
Campbell Barton
e1dac0b122 Fix glitch resizing windows with LIBDECOR on Wayland
The window contents and the window boarders were noticeably out of sync
when resizing the window quickly.

Resolve by keeping the current size as-is, rely on deferred handling
of the pending window size to apply the new size along with the contents.
2023-10-06 17:32:43 +11:00
Campbell Barton
b9d300380f Cleanup: correct typo in assertions 2023-10-06 17:13:44 +11:00
Campbell Barton
d59a79ef95 Fix redundant window activation/deactivation events under Wayland
Any window state change (resizing for e.g.) triggered
activation/deactivation events. Resolve by only sending events on state
change. The activation caused cursor motion events from #107594.
2023-10-06 17:12:32 +11:00
Campbell Barton
35edcf2ed6 Fix #107594: Phantom cursor motion when resizing windows under Wayland
Resizing a window in Wayland caused cursor motion events in the window
which could be seen as buttons flashing when the cursor was detected
as hovering over buttons.

This was caused by two bugs:

- Missing checks for failure to access the cursor location before
  converting the coordinates from GHOST to screen-space meant the
  wmWindow::eventstate location would move each time the location
  was updated.

- Resizing the window wasn't detecting state changes and would
  continuously send window activation events. Window activation set
  wmWindpw::addmousemove which triggered the previous bug, making the
  cursor flicker during resize.

This commit only addresses the first issue, where failure to access
the cursor location wasn't accounted for
(window activation will be fixed separately).

All GHOST_GetCursorPosition & wm_cursor_position_get calls now account
for failure, resolving uninitialized stack memory use in some cases.

This resolves similar issues for macOS, WIN32 & X11 although it seems
likely these platforms rarely fail to access the cursor location.
2023-10-06 17:12:32 +11:00
Jeroen Bakker
c801c73d79 Python: Update BGL Deprecation Warning
BGL is deprecated and will not work on Metal devices. Although the
inital plan was to remove it in Blender 4.0, We don't see any harm
to still have it in the code-base until OpenGL itself is deprecated.

Add-on developers are warned when using the BGL module that the
add-on/script will not work on all platforms.

There are still some limitations inside the GPU module that needs
a more friendly API. This API isn't clear at this time.

Pull Request: https://projects.blender.org/blender/blender/pulls/112579
2023-10-06 07:37:44 +02:00
Campbell Barton
36021021aa GHOST/Wayland: remove window activation on tablet proximity in
Activating on tablet proximity isn't needed and would activate windows
that were already active. The window manager handles activation.
2023-10-06 16:20:08 +11:00
Campbell Barton
c413a8d183 Fix error clearing the windows libdecor state on failure on Wayland
API docs note the state should remain unchanged when accessing the state
fails.
2023-10-06 16:15:47 +11:00
Campbell Barton
5e2b8c43e4 Fix invalid collection length for dummy unit collection
While this didn't show up as a bug, if this length was used it could
result in an out of bounds read.
2023-10-06 13:23:42 +11:00
Lukas Stockner
887570065f Fix #112948: Cycles: Principled Sheen over Coat should use Coat normal
Conceptually, Sheen is layered over Coat, so if e.g. a bump map is applied
to the Coat layer, it should also affect Sheen.
2023-10-06 02:22:50 +02:00
Hans Goudey
ecb52140cd Fix #113128: Socket hide value not copied to group input
This needs to be copied explicitly to the interface socket.

Pull Request: https://projects.blender.org/blender/blender/pulls/113286
2023-10-06 00:43:45 +02:00
Lukas Stockner
97dfbc9a63 Fix #110183: Cycles: Numerical issues with distant area light sampling
The solid angle computation for the sampling/PDF code was running into
cancellation issues for small solid angles.
Reformulating the terms using asin() instead avoids this.
2023-10-05 22:53:33 +02:00
coyo_t
b0706a57ac Fix #106760: Cycles OSL boolean socket not working
Pull Request: https://projects.blender.org/blender/blender/pulls/109576
2023-10-05 21:55:10 +02:00
Denis Kovacs
7a9284107d USD: Improve camera import/export and round-tripping
Fix various issues in import and export of cameras.

* Wrong units and flipped shift values on import
* Wrong clip start lower range on import
* Wrong units for aperture and focal length properties on export
* Issue with auto sensor fit and height > width on export

Pull Request: https://projects.blender.org/blender/blender/pulls/112905
2023-10-05 19:47:11 +02:00
Julian Eisel
060634e611 UI: Remove empty space in tool settings header with toolbar visible
So far, when the toolbar was visible, the tool settings header would show empty
space instead of the tool icon. This was probably to avoid jumping of the
layout. However this empty space looks quite jarring, and alignments in that
corner are all over the place with it (causing visual noise). On the other hand
the jumping seems like a minor problem, it's quite subtle, esp since the
viewport overlay text does a similar jump. Having the icon appear and disappear
based on the toolbar visibility also causes visual distraction, so the problem
was mitigated at best.

Pull Request: https://projects.blender.org/blender/blender/pulls/112972
2023-10-05 16:51:10 +02:00
Sergey Sharybin
ba767610cf Fix #113280: Incorrect display of Cycles border render while rendering
A regression since d579ac2b3f.

Cycles delays allocation of the render buffers, which makes it impossible
to access effective render resolution during rendering. This was making the
drawing code to fall-back to the full scene resolution with only percentage
and crop accounted for.

This change makes it so an empty ImBuf is used to communicate the render
result resolution. It does not have any pixel buffer associated with it,
which actually matches the behaivor prior to the offending commit.

Pull Request: https://projects.blender.org/blender/blender/pulls/113282
2023-10-05 15:16:15 +02:00
Damien Picard
730bb2ee3e I18n: make new bones and bone collections' names translatable
Newly created bones and bone collections get a default name. Like
other types of data, these names should be translated if the user
enabled the translation of new data in the preferences.

This commit adds the appropriate `DATA_()` macro:
- when creating a new armature;
- when creating a new bone;
- when creating a new bone collection through `ANIM_bonecoll_new()`;
- when ensuring that a new bone collection has a unique name;
- when renaming a bone collection;
- in the bone collection tests, to check that new bones have the
  expected translated name.

It also sets the default value of the bone name in the
`ARMATURE_OT_bone_primitive_add()` operator to a null string instead
of "Bone", so that the default name may be chosen while checking for
unique names, since an empty string will default to the translation.

Pull Request: https://projects.blender.org/blender/blender/pulls/113171
2023-10-05 14:38:51 +02:00
Sybren A. Stüvel
72542321b0 Anim: change label "Edit Bone Color" to "Bone Color"
This was already done for pose mode (26fbeef755), and it's now consistent
in armature edit mode as well.
2023-10-05 14:33:14 +02:00
Sybren A. Stüvel
cf591606d1 Anim: change "Sync to Selected" to "Copy Colors to Selected"
"Sync" may imply that things are kept synchronous, while the operator
only performs a one-time copy. The new name & identifier reflect this
better.
2023-10-05 14:32:10 +02:00
Damien Picard
e773e0952a I18n: fix translation of Grease Pencil 3.0 layer names
The Grease Pencil 3.0 layers and groups were not properly translated:
- The layers and groups' names were translated during display in the
  layer list. Since they are data, they should be left untranslated at
  this time.
- On object creation, the names "GP_Layer", "Color", "Lines", and
  "Fills" were not translated at all.
  This adds DATA_() macros around to translate them if the user has
  enabled translation of new data names.
- The functions returning unique names for layers and groups
  unique_layer_group_name() and unique_layer_name() would return
  "GP_Layer" and "GP_Group" by default.
  These defaults are now translated.
- When adding new layers and groups, the name was always hardcoded to
  "GP_Layer" and "GP_Group" because the operators' properties for the
  names defaulted to that, and prop defaults cannot be translated.
  Instead, make them default to a null string, but choose an
  appropriate name when executing the op. This name is chosen by
  unique_layer_name() and unique_layer_group_name(), whose defaults
  are now translated.

Pull Request: https://projects.blender.org/blender/blender/pulls/112930
2023-10-05 10:51:31 +02:00
Dalai Felinto
a9aa0c3fc8 Cleanup: make format 2023-10-05 10:20:09 +02:00
Campbell Barton
c1ee3f9759 UI: correct names for sequencer modifiers
The commit that de-duplicated arrays [0] changed the user visible names
since the names didn't match exactly.

[0]: 9f06aec32f
2023-10-05 15:03:31 +11:00
Campbell Barton
2cf8c7ecf4 Docs: note why the wait cursor isn't set for the startup file 2023-10-05 14:56:29 +11:00
Campbell Barton
9d20632925 Cleanup: ensure trailing newline, delete trailing space 2023-10-05 13:57:14 +11:00
Campbell Barton
3859a08704 Cleanup: use the name 'ot' for wmOperatorType for unused arguments 2023-10-05 13:55:35 +11:00
Campbell Barton
6bd57e1f1f Cleanup: use static set for contains checks
Also replace contains check with equality for a single item.
2023-10-05 13:53:20 +11:00
Campbell Barton
9d4dc5376c Fix #112377: Edit Source missing info in the status bar
Reports from the internal operator weren't forwarded to the Python
operator, they were printed in the console instead.

Resolve by moving the operator to C++, use a utility function
to launch the external editor instead of an operator.
2023-10-05 13:09:47 +11:00
Campbell Barton
c9130e38e3 Cleanup: spelling in comments 2023-10-05 13:07:58 +11:00
Campbell Barton
385e73e30b Cleanup: defer import 2023-10-05 13:07:57 +11:00
Campbell Barton
0e1eff96e2 Cleanup: use exec/invoke suffix for operator callbacks 2023-10-05 12:57:31 +11:00
Campbell Barton
291e54abfb Fix building WITH_PYTHON=OFF 2023-10-05 12:57:29 +11:00
Germano Cavalcante
d6b2b5d0c5 Fix #112978: MacOS no longer has a path associated with the window
The problem was introduced in 636f3697ee

MacOS has a different way of handling the title.

In this OS the directory is searched and taken from the title string
which is then formatted.

This limits the title format and makes it prone to errors.

This commit makes the code more generic by splitting each component of
the title beforehand and allowing the associated directory to be informed
with `GHOST_SetTitle`.
2023-10-04 21:23:38 -03:00
Campbell Barton
2f71d9f807 Build: quiet GCC warning for extern/fmtlib 2023-10-05 10:50:58 +11:00
Brecht Van Lommel
61f982f0d1 Cleanup: make format 2023-10-04 21:30:41 +02:00
Brecht Van Lommel
6f6fd99dbb Fix I/O debug message printed without debugging enabled 2023-10-04 21:30:41 +02:00