Commit Graph

717 Commits

Author SHA1 Message Date
Hans Goudey
3d236bc858 Mesh: Add operator to select elements based on boolean attribute
Adds a "Select by Attribute" operator as mentioned in the discussion in
#105317. This is done in 4.0 to limit the breaking aspect of the removal
of face maps. The selection storage functionality is replaced by boolean
attributes. We already have a way to control the data in the boolean
attribute with the "Set Attribute" operator, but we didn't have a way to
convert the attribute into a selection.

This operator works on the active attribute if is a boolean attribute
and isn't on the face corner domain. It adds to the existing selection
similar to other existing operators.

While this behavior can be recreated as a node tool, we add it as a
builtin operator here to avoid limitations of the new node-based
tool system and to make the late-in-the-release-cycle change safer.

Pull Request: https://projects.blender.org/blender/blender/pulls/113772
2023-10-17 09:24:51 +02:00
Bastien Montagne
ba3e9b3526 I18N: Add (enable) Khmer and Swahili languages. 2023-10-16 11:07:47 +02:00
Damien Picard
fa5bb53f5c Fix: Python node_utils.connect_sockets broken after API change
After the recent introduction of node panels, the utility that
allowed scripters to connect sockets to or from a virtual socket was
broken. This happens when creating an interface before connecting
sockets. Sockets can have a subtype, while interfaces cannot.

For instance, the `NodeSocketFloatFactor` type cannot be used
directly, it has to be converted to `NodeSocketFloat`.

This commit chooses an appropriate type for the new interface before
creating it, based on the socket's `type` property.

Pull Request: https://projects.blender.org/blender/blender/pulls/113630
2023-10-15 20:38:43 +02:00
Hans Goudey
601fba20a6 Fix #113619: Incorrect nested group assets in compositor add menu
The menu structure currently needs to be duplicated in the code to avoid
adding assets to more than one menu. This was done for geometry nodes
in b49c84276c but was missed for the compositor and shader
nodes. Also remove an unnecessary separator.
2023-10-15 19:52:38 +02:00
Hans Goudey
d3151df74a Fix #113736: Add modifier menu broken for surface objects
This object type doesn't support geometry nodes currently.
2023-10-15 19:22:21 +02:00
Jeroen Bakker
6a147ef7c9 Cleanup: Make format 2023-10-13 07:38:24 +02:00
Campbell Barton
63586d0f6b Fix #113309: Broken key-map after "Reload Scripts"
Regression caused by [0]. Resolve by adding a 'keep_properties' argument
to KeyConfig.update so the key-map items can be restored after the
operators have been reloaded.

[0]: 88a875ec3a
2023-10-13 14:37:07 +11:00
Harley Acheson
b688414223 UI: Type To Search And Space Bar Search
Continue allowing spacebar search for all dropdown and context menus,
but also add the ability to allow some menus to have type to search,
like Add Modifiers, Objects, Nodes.

Pull Request: https://projects.blender.org/blender/blender/pulls/113520
2023-10-12 17:54:59 +02:00
Damien Picard
2d703e9200 I18n: add label declaration to node sockets so they can be shortened
In !112591, nodes got the ability to group sockets into panels. The
labels for these sockets are automatically shortened if they begin
with the same text as their parent labels. For instance, "Transmission
Weight" will be shortened to just "Weight" because it is under the
"Transmission" panel.

While this is a good heuristic for English, it breaks down in
languages which do not have the same word order.

This commit adds a `.short_label()` callback to socket declarations so
that a shortened label can be explicitly declared.

It also adds two regexps to the translation script so that these new
fields can be extracted to the .po translation files. One extracts the
label with a translation context, the other without. Only the one
without context is currently in use.

The current automatic shortening logic is kept and will be used only
if a shortened label is not manually provided.

Fixes #112970: Node socket labels under panels are not shortened when
translated.

Pull Request: https://projects.blender.org/blender/blender/pulls/113070
2023-10-12 17:51:37 +02:00
Harley Acheson
aa88d9a8e3 Revert "UI: Input Placeholders"
This reverts commit b0515e34f9.
Unintentionally added to 4.0
2023-10-11 08:01:24 -07:00
Lukas Tönne
73c35dbc22 Fix #113433: Avoid calling registered custom node function
Follow-up fix for #113330.

The `valid_socket_type` classmethod in node trees is only available on
custom node trees (but documentation does not say that). It cannot be
used to determine if the default float socket type is valid for built-in
node tree types. We have to assume this socket type is always valid for
built-in node trees, or the operator will try to call a non-existent
method.

Pull Request: https://projects.blender.org/blender/blender/pulls/113540
2023-10-11 15:41:41 +02:00
Philipp Oeser
9783611518 Fix #113287: Industry Compatible Keymap: Node Editor Search missing
Caused by 974edc5885 / 7f9d51853c

You can now type to search directly in the `Add` menu.
Bit unfortunate though that this is not mapped to any shortcut in the
`Industry Compatible` keymap anymore

I think we could just add TAB back (but this time, mapped to
`NODE_MT_add`).

Pull Request: https://projects.blender.org/blender/blender/pulls/113446
2023-10-11 09:19:19 +02:00
Harley Acheson
b0515e34f9 UI: Input Placeholders
Optional inline hint describing the expected value of an input field.

Pull Request: https://projects.blender.org/blender/blender/pulls/112104
2023-10-11 00:47:13 +02:00
Richard Antalik
2098e29857 Fix #113258: Sound crossfade not working in meta strips
Traverse `sequences_all` instead of `sequences`.
2023-10-09 18:57:38 +02:00
Harley Acheson
35d3d52508 UI: Search All Menus with Space Bar
Allow initiating the search of any named menu by pressing space bar.

Pull Request: https://projects.blender.org/blender/blender/pulls/113299
2023-10-09 16:56:16 +02:00
Lukas Tönne
dd9c906840 Fix #113134: Use a valid socket in node groups for custom nodes
Custom node trees may not suppor the default NodeSocketFloat socket
type. In case this default type is not supported, search all registered
socket types and pick the first one that is supported by the custom
node tree.

Pull Request: https://projects.blender.org/blender/blender/pulls/113330
2023-10-06 14:33:35 +02:00
Christoph Lendenfeld
d85e7f4577 Fix #87160: Clean Keyframes only works if channels are selected
The issue was that the code filtered for selected channels,
while the expectation was that it would only filter for selected keys.

This PR changes the behavior of the operator in the following way:
* when "Clean Channels" is **disabled**, it will clean only selected keyframes, regardless of the channel selection
* when "Clean Channels" is **enabled**, it will clean selected channels regardless of keyframe selection

The same logic was applied to the Graph Editor code.
It only makes a difference in the case when "Clean Channels" is enabled.
That is because channels were automatically selected when a key was selected.

In addition to that I moved the menu entry for "Clean Channels" to the channel menu
to reduce confusion.

Another solution would have been to make the Dope Sheet select channels
when keys are selected. This might still be done in the future, but I think the
only correct fix is to change the actual operator behavior.

Pull Request: https://projects.blender.org/blender/blender/pulls/113335
2023-10-06 13:51:04 +02:00
Julian Eisel
060634e611 UI: Remove empty space in tool settings header with toolbar visible
So far, when the toolbar was visible, the tool settings header would show empty
space instead of the tool icon. This was probably to avoid jumping of the
layout. However this empty space looks quite jarring, and alignments in that
corner are all over the place with it (causing visual noise). On the other hand
the jumping seems like a minor problem, it's quite subtle, esp since the
viewport overlay text does a similar jump. Having the icon appear and disappear
based on the toolbar visibility also causes visual distraction, so the problem
was mitigated at best.

Pull Request: https://projects.blender.org/blender/blender/pulls/112972
2023-10-05 16:51:10 +02:00
Sybren A. Stüvel
72542321b0 Anim: change label "Edit Bone Color" to "Bone Color"
This was already done for pose mode (26fbeef755), and it's now consistent
in armature edit mode as well.
2023-10-05 14:33:14 +02:00
Sybren A. Stüvel
cf591606d1 Anim: change "Sync to Selected" to "Copy Colors to Selected"
"Sync" may imply that things are kept synchronous, while the operator
only performs a one-time copy. The new name & identifier reflect this
better.
2023-10-05 14:32:10 +02:00
Campbell Barton
6bd57e1f1f Cleanup: use static set for contains checks
Also replace contains check with equality for a single item.
2023-10-05 13:53:20 +11:00
Campbell Barton
9d4dc5376c Fix #112377: Edit Source missing info in the status bar
Reports from the internal operator weren't forwarded to the Python
operator, they were printed in the console instead.

Resolve by moving the operator to C++, use a utility function
to launch the external editor instead of an operator.
2023-10-05 13:09:47 +11:00
Campbell Barton
385e73e30b Cleanup: defer import 2023-10-05 13:07:57 +11:00
Brecht Van Lommel
61f982f0d1 Cleanup: make format 2023-10-04 21:30:41 +02:00
Richard Antalik
1b59571f6b Fix VSE retiming usability issues
Rename Retime Strips -> Toggle Retiming Keys
Gray out items in retiming menu instead of hiding
Remove selection operators from retiming menu
Gray out items in select menu when retiming
Prevent selecting keys, if overlay is disabled
Add show retiming keys toggle to sidebar time panel

ref https://projects.blender.org/blender/blender/issues/112343

Pull Request: https://projects.blender.org/blender/blender/pulls/113211
2023-10-04 19:27:28 +02:00
Campbell Barton
9a75c29bf8 Fix #113206: add-on unregister() not called on exit
Own regression in [0] caused add-ons not to run the unregister function
on exit.

[0]: e1b72e569d
2023-10-04 16:09:30 +11:00
Campbell Barton
36f65655cd Cleanup: reserve single quotes for enums 2023-10-04 10:30:28 +11:00
Damien Picard
b05db089af I18n: translate node panel titles
Nodes recently gained the ability to group inputs into collapsible
panels. These were untranslated, so this commit:
- Adds the appropriate regex to extract node panels defined with
  the `add_panel()` callback.
- Adds the `IFACE()` translation macro to the drawing code for the
  nodes, as well as the properties.

Pull Request: https://projects.blender.org/blender/blender/pulls/112968
2023-10-03 18:24:19 +02:00
Bastien Montagne
30aaf3b086 I18N: UI Translation: Add Tamil and enable Bulgarian, Greek and Nepali.
These four languages now have some translated strings, so time to show
them in Blender.

NOTE: effect will take place after next week's update in official
Blender builds.
2023-10-03 13:09:26 +02:00
Sergey Sharybin
0e01667e25 Fix Split Strips operator not showing shortcut
This is because the menu entry was using different operator
properties from what the shortcut is defined for. It was needed
to make it so an operator which is called from the menu does not
have dependency on the mouse location.

Now it is achieved by resolving MOUSE side to RIGHT from the
operator's exec().

Ref #112598

Pull Request: https://projects.blender.org/blender/blender/pulls/113143
2023-10-02 16:20:31 +02:00
Pratik Borhade
3a00ba53a1 Fix #113078: Texture paint masking options are always visible
Caused by ef18cdf8dc. Commit did not properly remove the mask panels
from tool settings

Pull Request: https://projects.blender.org/blender/blender/pulls/113085
2023-10-02 13:13:13 +02:00
Sybren A. Stüvel
26fbeef755 Anim: change UI label from 'Edit Bone Color' to just 'Bone Color'
The `armature.bones["name"].color` property is *the* bone color, which is
intended to be used as the primary way of coloring bones. THis is now
reflected better in the UI.

The per-armature-object bone color (i.e. `ob.pose.bones["name"].color`) is
seen as a secondary.
2023-10-02 11:57:15 +02:00
Sybren A. Stüvel
26c2d2e0b8 Anim: add 'move bone to collection' operator to pose mode menu
Add the 'move bone to collection' operator to the pose mode menu. It was
already in the armature edit mode menu.

The operator was already available in the pose mode keymap, it just wasn't
discoverable via the menu.
2023-10-02 11:57:15 +02:00
Harley Acheson
82bfc41d0c UI: Allow Separate Configuration of Subpixel Antialiasing
Separate user configuration of subpixel antialiasing from the hinting
options. For example, this allows turning this on while hinting is
"None", or off when hinting is "Full".

Pull Request: https://projects.blender.org/blender/blender/pulls/113027
2023-09-29 19:02:25 +02:00
Sybren A. Stüvel
d6b86f278b Anim: keymap, replace 'show all layers' with 'show all collections'
Make the Ctrl+ACCENT_GRAVE hotkey call the 'show all bone collections'
operator (`armature.collection_show_all`), instead of 'show all armature
layers' (`armature.layers_show_all`).

This was the last reference to `armature.layers_show_all`, and the operator
has been removed.
2023-09-29 11:52:44 +02:00
Lukas Tönne
164fbc2863 Fix #113013: Make in_out socket property read-only and remove the button
Pull Request: https://projects.blender.org/blender/blender/pulls/113048
2023-09-29 10:29:57 +02:00
Campbell Barton
fee7057c54 Fix error displaying sequencer retiming menu without an active strip 2023-09-29 14:54:14 +10:00
Campbell Barton
790fea431f Cleanup: use since quotes for enum values, wrap multi-line brackets 2023-09-29 14:41:48 +10:00
Sybren A. Stüvel
007cea4653 Anim: rename the 'Skeleton' panel to 'Pose'
In the Armature properties, rename the 'Skeleton' panel to 'Pose'. This
panel used to house the armature layers, but they have been transformed
into bone collections, which have their own panel. Also the term 'skeleton'
is not used in Blender, so having that as title here felt out of place.

There are some ideas to introduce different 'poses', to disconnect the
mesh binding pose from the animation reference pose. This rename sets
things up for exposing such functionality.
2023-09-28 16:32:02 +02:00
Sybren A. Stüvel
fff9da576c Anim: add overview of bone collections to bone property panel
Add an overview of those bone collections the active/pinned bone is
assigned to.

This overview was originally there, showing the armature layers and the
bone group. This is now replaced by a list of the bone's collections. The
only possible interaction is unassigning the bone & toggling visibility
of the bone collections.
2023-09-28 15:52:45 +02:00
Sybren A. Stüvel
f2bda4ab3a Anim: move 'solo bone collection' operator to menu and add 'show all'
Move operators that act on the active bone collection to a 'specials'
context menu, just like other UILists.

The menu now contains:
- Solo the active bone collection (i.e. make it visible and hide others).
- Show all bone collections.
2023-09-28 14:38:54 +02:00
Sybren A. Stüvel
85b62251a6 Lattice: avoid error when drawing properties panel
Avoid an error when drawing the Lattice properties panel. The code for
drawing mesh attributes warnings didn't account for the fact that lattices
also have vertex groups, and thus that particular code can be called
without an active mesh.
2023-09-28 14:20:24 +02:00
Sybren A. Stüvel
6d0e6f0f3e Anim: remove pose.bone_layers operator
Remove the obsolete `pose.bone_layers` operator, it's been replaced by
bone collections.
2023-09-28 14:20:24 +02:00
Sybren A. Stüvel
2d04919a82 Anim: Add operator to 'solo' the active bone collection
With armature layers it was possible to, with one click, show a single
layer and hide all the others. This is now possible with bone collections
as well.

For that I added a new operator `armature.bone_collection_solo_visibility`,
with a button next to the list of bone collections. The icon is
`SOLO_ON`, which is also used in the NLA.
2023-09-28 14:20:24 +02:00
Sybren A. Stüvel
1930ebdb4f Anim: add operator to sync bone colors between selected bones
Blender's "Copy to Selected" feature only copies single properties, while
bone colors consist of four properties (palette + 3 custom colors). These
can now be copied with a single click.
2023-09-28 11:21:02 +02:00
Sybren A. Stüvel
4473bdc6ab Anim: bone color properties panel layout tweaks
More consistent layout for bone colors. The custom colors and regular
colors now have the layout in the UI.
2023-09-28 11:19:53 +02:00
Campbell Barton
afeb3e7784 Fix #112761: Sequencer tweak tool does not box-select
Clicking and dragging over and empty space wasn't box selecting.
2023-09-28 16:42:50 +10:00
Campbell Barton
62238464d8 Cleanup: format 2023-09-28 12:53:18 +10:00
Julien Kaspar
fa27e6561e Keymap: restore most used brush shortcuts
Based on feedback from users this PR brings back the most commonly used
brush shortcuts in sculpt mode. Essentially reverting some of the
changes from #108712

There are multiple reasons behind this decision:

- Anyone coming from a previous version will instinctively reassign the
  brush shortcuts to the same keys as before, introducing shortcut
  conflicts as a result. Having the shortcuts there by default makes this
  case less likely as it makes available brush shortcuts more obvious.
- The default `paint.brush_select` operator is hard to set up manually
  and is offering behavior that isn't available with the
  `wm.tool_set_by_id` which is far easier to create from the UI
- There are too many brushes available to know which ones are the most
  common ones.

There are some additional changes:
- `S` is now used for the Smooth brush.
- Draw brush is now assigned to `V` to avoid conflicts on `X`.
- `Shift T` is using the Scrape instead of Flatten brush.
- `C` is using the Clay Strip instead of Clay brush.

Removing the brush shortcuts can be revisited later once the brush
management is overhauled.

Ref !112898.
2023-09-28 12:52:49 +10:00
Julien Kaspar
a3d0006ac1 Keymap: IC, minor adjustments based on user requests
Some small adjustments based on user requests from the community.

- The shortcut on 4 for Object Mode was much preferred.
  As a compromise the mode pie menu moved to 5.
- The region selection shortcut from the default keymap was not added.
  It's now available on Ctrl Shift Alt LMB.

Ref !112628.
2023-09-28 12:52:47 +10:00