Commit Graph

33116 Commits

Author SHA1 Message Date
Andrew Wiggin
ce4e6600e6 Fix a memory leak in interpolation 2011-10-13 05:03:58 +00:00
Andrew Wiggin
cccb06d92b Add nodoubles arg to BM_Make_Face 2011-10-13 04:58:34 +00:00
Andrew Wiggin
421fd9f286 Fix for not correctly removing doubles after adding builtin primitive meshes (e.g. uvsphere) 2011-10-12 14:16:05 +00:00
Andrew Wiggin
ce9ada4c02 Make copy_face use BM_Make_Face instead of BM_Make_Ngon (better perf, and better handling of two-sided faces and other corner cases) 2011-10-12 13:04:41 +00:00
Andrew Wiggin
f45dee7021 For edge slide also save the hide state of the faces the edge will slide on so it doesn't get overwritten to visible. 2011-10-12 13:01:06 +00:00
Andrew Wiggin
a4fadadd06 implementation of bmesh_urmv (unglue region make vert) and use of it to fix ripping corners joining just two faces, which wasn't working before 2011-10-12 06:11:21 +00:00
Andrew Wiggin
e77b067407 Fixes for solidify when the selection does not form a completely closed 2-manifold 2011-10-11 05:18:33 +00:00
Andrew Wiggin
1dccb351e5 a few trivial bug fixes 2011-10-11 04:30:04 +00:00
Andrew Wiggin
69732dbe21 Miscellaneous cleanup, comment changes, and asserts. Should be no functional changes. 2011-10-10 14:56:09 +00:00
Andrew Wiggin
5ae7a91eb3 Fix a memory leak when attempting edge slide with no edges selected 2011-10-10 14:35:33 +00:00
Andrew Wiggin
429a16ddb1 Some bevel fixes: fix a crash BM_Copy_Attributes when source==target, and fix a memory leak from not cleaning up em->emcopy after calling bevel bmop 2011-10-10 07:21:05 +00:00
Andrew Wiggin
5e300f40f0 Fix for 28859 (found and reported with fix by nico_ga from #blendercoders) 2011-10-09 21:59:29 +00:00
Andrew Wiggin
d62338578b Fix 28493: Meshes added with many addons revert to only verts on entry to edit mode 2011-10-09 16:59:48 +00:00
Campbell Barton
aa6d7ebd14 svn merge ^/trunk/blender -r40720:40872 2011-10-09 07:31:15 +00:00
Campbell Barton
8714fb7019 replace sprintf with strcpy where no formatting is done and return value isn't used. 2011-10-09 06:03:38 +00:00
Campbell Barton
6778f7ae05 clear some warnings. 2011-10-09 04:11:18 +00:00
Andrew Wiggin
9d0186fc6a Refactor removedoubles (merge 3 different version of code to find doubles into one). Also fixes a minor bug where automerge would merge any two vertices (not just selected verts into unselected verts like trunk) and fixes the edge slide crash (bug 28688) 2011-10-09 03:05:36 +00:00
Campbell Barton
e60a7fbc57 correction to RNA class api references (only used for docs) 2011-10-09 02:24:51 +00:00
Campbell Barton
ee8078fb12 fix for BUILTIN_KSI_WholeCharacter keying custom string/collection/group properties 2011-10-09 02:11:43 +00:00
Campbell Barton
a378668ac2 text edit: selecting zoomed in text with the mouse had an incorrect offset. 2011-10-09 01:11:07 +00:00
Campbell Barton
e50a485836 text editing: make jumping left/right both act the same way (was skipping an extra char when jumping left). 2011-10-09 00:54:41 +00:00
Campbell Barton
db4b3742a1 button text editing: home/end were not moving the cursor position, only the selecton. 2011-10-09 00:45:26 +00:00
Campbell Barton
a016fdd499 fix [#28848] Editing object name (e.g.), Ctrl-Shift-Arrows don't work as Ctrl-Arrows. 2011-10-09 00:35:31 +00:00
Andrew Wiggin
1c41f24624 Fix for 28687 (double faces not removed by remove doubles) 2011-10-08 14:29:13 +00:00
Campbell Barton
35fedac565 fix [#28821] Whole Character keying set ignores non animatable propertyflag 2011-10-08 12:27:52 +00:00
Campbell Barton
21eb8b92a0 use newly added ID_BLEND_PATH() in more places. 2011-10-08 11:11:54 +00:00
Campbell Barton
011a3645bf fix [#28846] Relative paths on linked scene fails 2011-10-08 11:02:58 +00:00
Campbell Barton
9a51266f35 fix for align objects with non mesh objects. 2011-10-07 20:53:54 +00:00
Thomas Dinges
8c229c060d Patch [#28660] x64 thumbnail handler not being installed in CMake builds by Tom Edwards. 2011-10-07 18:25:54 +00:00
Bastien Montagne
cc43a5bbde Added Macro and KeyingSetInfo to blacklisted msg classes. Also updated french po & mo. 2011-10-07 08:57:08 +00:00
Dalai Felinto
aac598303b Scene.GameData DNA alignment nitpicking
* "structures are always multiples of 8 bytes in size" (adding two pads for RecastData)
removing some unecessary pads. Moving others to make pad counting easy.

(although this patch is not highly needed in trunk it will help cucumber merging)
This could probably fixed the problem address at rev.40084
2011-10-07 05:19:21 +00:00
Campbell Barton
47253d0a2c fix for own bad mistake, broke vector curve handles. 2011-10-07 00:26:04 +00:00
Campbell Barton
cfb154ca58 fix [#28800] Scene NULL in frame change callback, crashes on property update. 2011-10-07 00:08:40 +00:00
Campbell Barton
16ee427576 rna_ParticleDupliWeight_name_length was returning an incorrect value. Zealous debug checks are testing the (buf[len] == '\0') 2011-10-06 23:16:12 +00:00
Campbell Barton
c27926896f spaces -> tabs (whitespace only changes) 2011-10-06 22:04:01 +00:00
Campbell Barton
f9ea19ac12 spaces -> tabs (only whitespace changes) 2011-10-06 22:02:50 +00:00
Campbell Barton
8695bedda2 svn merge ^/trunk/blender -r40644:40720 2011-10-06 16:59:58 +00:00
Campbell Barton
1f90b42999 fix [#27071] Random crashes when altering a mesh vertex vector in BGE
thanks to Chris Holland (topher77) for supplying the fix.
2011-10-06 16:07:05 +00:00
Sergey Sharybin
b871618116 Fix #28819: Normal Maps appear inverted in GLSL shader and offline renderer (2.6rc1)
Caused by recent bump maps flip commit.
If texture is used as Normal Map it's normal factor shouldn't be flipped.
2011-10-06 14:55:30 +00:00
Sergey Sharybin
839cc86872 Fix #28805: Add mesh, align to view, un check align to view. not updating.
Re-set rotation property when "Lock to View" property changes.
This makes proper updates without breaking behavior.
2011-10-06 12:51:33 +00:00
Campbell Barton
38221fa8e6 set mikktspace functions as static which are not used externally. 2011-10-06 11:40:49 +00:00
Campbell Barton
8cfc183f84 hide 3d view header use_pivot_point_align button in editmode since its not used there, also remove unneeded copy() funcs from quick effects. 2011-10-06 10:06:53 +00:00
Dalai Felinto
be143cc037 texface fix: if material is not used by mesh set default bge mat flag (backface culling on)
report by Mitchell Stokes over IRC, but probably one of the reason people have been asking
to expose the Game Settings material panel in the Render engine as well.
2011-10-06 06:56:45 +00:00
Campbell Barton
0d2b936d62 fix [#28113] ZTransp flag is not imported correctly from 2.49 files
infact this only changes a setting which is ignored. but may as well keep whats set in 2.4x.
2011-10-06 06:16:20 +00:00
Campbell Barton
226d3a87d2 Object Menu Edits:
- add quick effects to object menu, these are too useful to hide in search menu.
- set/clear track/parent - expand the operators enums in submenus - no advantage in having a further popup after clicking on the menu item.
- move 'Join UVs' into Make links menu which is currently being abused to store some copy functions. Do this because the 'Object' menu is getting too big.
2011-10-06 05:45:06 +00:00
Campbell Barton
1352803506 fix for error in own edits to recently applied select link sequencer patch. 2011-10-06 05:10:09 +00:00
Campbell Barton
06e3cadd8f fix for weight paint with face mask enabled drawing with lights. 2011-10-06 05:01:24 +00:00
Campbell Barton
2bfaf18d39 remove unused struct member & minor edits, no functional change. 2011-10-06 04:33:00 +00:00
Campbell Barton
cb3456e92a fix for fix 2011-10-06 04:09:48 +00:00
Campbell Barton
2b3ef4b18b fix [#26193] Weightpainting on Mesh with Armature-Modifier fails if x-mirror and auto normalize is enabled 2011-10-06 04:06:47 +00:00