There were multiple reports with objects having many empty material
slots.
The underlying reason for this is the behavior of adding/assigning
materials [which makes room in the form of empty material slots based on
the current `active_material_index` -- which atm. can be set to
arbitrary values]. So just e.g. setting this to 100 in a fresh file and
assigning a material would create 99 empty slots.
To resolve, now clamp to the existing number of material slots.
NOTE: there is already a range function defined, but this actually only
kicks in from the animation system (so clamping would take place there),
so clamping is expected to happen in the set functions (there is also a
related comment in `RNA_property_int_set`)
Pull Request: https://projects.blender.org/blender/blender/pulls/120434
Ensure that the MemHead and MemHeadAligned are such that memory
allocation followed with the head offset keeps the allocation
aligned to at least MEM_MIN_CPP_ALIGNMENT.
Pull Request: https://projects.blender.org/blender/blender/pulls/120582
The callback to set the relative direction wasn't running because
it required GHOST to request version 9 of the wl_seat_interface.
Natural touchpad events now work for KDE 6 and recent versions
of WLROOTS based compositors, GNOME 46 is uses wl_seat_interface
version 8 which still wont work.
The problem happens because, on some OSs, `wm->winactive` is `nullptr`.
Another problem is that `wm->winactive->eventstate` sometimes does not
update when the mouse moves. This happens in some OSs when the cursor
is not over the active window. So the snap cursor state doesn't update.
The solution is to use the `eventstate` of the window in the context
(`CTX_wm_window(C)->eventstate`).
This matches other parts where `eventstate` is used.
Pull Request: https://projects.blender.org/blender/blender/pulls/120475
This PR adds an option to specify custom colors for a
motion path. One for frames before the current frame
and one frame for after. With this it is easier to see
the relation of the motion path to the current frame.
That was already the case with the default colors, but
not with custom colors.
On a technical side note, the colors pre and post the current
frame were already different.
The shader multiplied the custom color by 0.25
for anything pre current frame.
Pull Request: https://projects.blender.org/blender/blender/pulls/119375
In the case that "Custom Properties" was enabled in the user preferences,
the keyframing code would key all custom properties, regardless of that
property's type.
This can cause issues since it is keying e.g. the custom property that
cycles adds.
With this PR this is now limited to only Boolean, Int, Float, Double and Array.
Custom properties that have been defined via an addon are also not keyed.
Pull Request: https://projects.blender.org/blender/blender/pulls/119914
In GPv2 there was an option to disable masks during rendering
of a viewlayer. This wasn't implemented for GPv3 yet.
This needs to change the way the draw calls are created,
because we need to skip over drawings at render time.
So to do this, we precompute the drawing offsets,
then check if we need to skip over it and otherwise
create the draw calls.
Pull Request: https://projects.blender.org/blender/blender/pulls/120561
Caused by ca0b02aa96.
The `points.size() > 1` was added because we can't access
`lengths[points.size() - 1]` if the curve has a single point.
The fix just makes sure we default to a `u` value of `0.0f`
for single point cyclic curves.
Pull Request: https://projects.blender.org/blender/blender/pulls/120565
While the drawing code already skipped drawing any key points that are not in view,
it did that with an `if` check within the `for` loop. This can be speed up quite a bit
by calculating the bounding indices beforehand and only iterating that range.
| - | Before | After |
| - | - | - |
| `draw_fcurve_selected_keyframe_vertices` | 44850ns | 3194ns |
| `graph_main_region_draw` | 32ms | 21ms |
Test file used
https://download.blender.org/ftp/sybren/animation-rigging/heavy_mocap_test.blend
Pull Request: https://projects.blender.org/blender/blender/pulls/120521
- Expected results should come before actual result.
- Add test case for 8192 bytes as apple has a push constants size of 4096.
- Add more variation to the first order test data.
Improvements detected when working on vulkan backend and validated they
work on metal and opengl as well.
Pull Request: https://projects.blender.org/blender/blender/pulls/120557
On heavy scenes, the function `get_graph_keyframe_extents`
takes up a considerable amount of the time (~50%) it takes to draw the Graph Editor.
This function is called to set the `View2D` extents which makes the scrollbars work properly.
I'd argue that level of precision isn't needed just to display scrollbars.
Passing the flag as `false` speeds up the drawing code by 22%.
Timings for `graph_main_region_draw`
| Before | After |
| - | - |
| 32ms | 25ms |
Timings for `get_graph_keyframe_extents`
| Before | After |
| - | - |
| ~16ms | ~8ms |
Test file used
https://download.blender.org/ftp/sybren/animation-rigging/heavy_mocap_test.blend
Pull Request: https://projects.blender.org/blender/blender/pulls/120519
Inherited from previous versions of this feature, by default the Purge
operation from the Outliner would remove all unused IDs, recursively.
The same operation invoked from the File -> Clean Up main menu would by
default only delete directly unused IDs.
Now both will by default remove all (directly or indirectly) unused data.
Object names can contain "/" & "\" and aren't safe to use in paths,
use BLI_path_make_safe_filename to ensure the name can be used in a
path.
Ref !120515
Regression caused by [0], also correct memcpy calls that overwrite
listbase link variables and the theme name, note that this is more a
code-correctness issue as it wouldn't cause user visible bugs.
[0]: adbec9eea9
The recent change in [0] which added a filepath argument to pre/post
callbacks broke adding presets.
Remove the argument from operators as the the filename is sometimes
created based on values set in the pre-callback.
This mostly reverts the change, only keeping the filepath argument
for the static-method callbacks declared on the menu or panels.
[0]: 72e6191c89
This is needed so we can reliably know which extension is associated
with a theme, so a theme can be refreshed on update and cleared when
uninstalled, needed to resolve!120289.
Currently the node tools asset tree for extending 3D view headers is
rebuilt whenever it's cleared, which is done by clearing the tree's storage.
That means the data is rebuilt on every redraw if there are no node tools
and the tree storage is empty. With larger asset libraries that can be
quite expensive.
Now, instead of clearing the map, use a new dirty tag to store whether
the asset tree is out of date compared to the assets.
This should resolve#120494
This PR moves the three sculpt trim gesture variables from
`SculptSession` into the `TrimOperation` `struct` to reduce
the size of the former and make it less likely that the data
is depended on in other operators.
Pull Request: https://projects.blender.org/blender/blender/pulls/120504
This cleans up our `TEST_SSE_SUPPORT` macro to only test
for SSE42 and passes the flags to the CMAKE_C/CXX_FLAGS
the cpu check module needed to move to its own folder since
the flags at the end of a CMakeLists.txt appear to be used
for all targets inside a CMakeLists file and cpu_check cannot
be build with sse42 flags.
This only affects Mac/Linux since MSVC has no buildflags
to target SSE42
Pull Request: https://projects.blender.org/blender/blender/pulls/118468
In GPv2 strokes could technically have zero points.
`CurvesGeometry` doesn't allow this, so we need to make
sure to explicitly skip over strokes with no points.
Pull Request: https://projects.blender.org/blender/blender/pulls/120536
Not all matrices are invertable (e.g. when a transformation matrix is has
a scale of zero), and it's sometimes important when a matrix is.
This also better specifies the behavior when the matrix is not invertable:
the identity matrix is returned.
Pull Request: https://projects.blender.org/blender/blender/pulls/120530
A small logic issue caused all write-only image resources
to be tagged as read-write in all cases. This caused
correctness issues on Intel and AMD GPUs which
are resolved through this change.
Change also yields a small performance uplift
due to enabling improved non-dependent workload
scheduling.
Authored by Apple: Michael Parkin-White
Co-authored-by: Michael Parkin-White <mparkinwhite@apple.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/120528
This PR performs the following refactors in sculpt_trim.cc:
* Remove `depth_front` and `depth_back` as `struct` properties, as they
are only used for generating the Mesh
* Moves the `calculate_depth` call into the `generate_geometry` step as
the latter is dependent on data from the former already
* Reorganize the methods so the overall file reads better.
* Minor comment nits and additions
Pull Request: https://projects.blender.org/blender/blender/pulls/120331
Split code to separate functions depending on the source of info for
socket inspection. Each function retrieves some optional string.
Collecting of result string is just loop.
Pull Request: https://projects.blender.org/blender/blender/pulls/120496