Campbell Barton
6a9d93a339
fix for NULL missing pointer check, reported on IRC by admix.
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also rename BVH class for consistency.
2011-01-13 05:05:10 +00:00
Campbell Barton
0384be9644
bugfix [ #25595 ] Adding Torus when in edit mode strange behavior.
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also added Align View option and made local view cursor work.
2011-01-12 15:45:00 +00:00
Campbell Barton
792bf1535f
add x3d/vrml importer into the menu.
2011-01-12 08:20:09 +00:00
Campbell Barton
ac64114d1b
vrml/x3d import
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now its basically usable, next step is to add menu item.
update for changes in mathutils api.
- fix radians/degrees usage
- correct matrix multiplication order
- primitives were being imported twice the size they should be.
- uv transformations were not working.
2011-01-12 08:02:27 +00:00
Campbell Barton
8397e3e476
continued x3d/vrml import update from 2.4x version
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- parsed over 1000 vrml test files
- animataion import works again
- importing curves works again
2011-01-11 13:42:22 +00:00
Campbell Barton
22577d98c9
initial x3d/vrml importer port from 2.4x.
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some files import now.
- no animation support yet
- no rad/deg conversion changes from 2.4x
- matrix multiplication still needs switching.
2011-01-11 02:49:01 +00:00
Campbell Barton
35e68e9785
- bpy.data.lamps.new() now takes a type argument since lamp type also sets class type this avoids needing to use ugly lamp.type_recast() after changing type.
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- default vertex color layer name was UTTex when added from python.
2011-01-11 02:30:01 +00:00
Campbell Barton
bfcea85c6f
x3d import now passes pep8 checker
2011-01-10 13:56:14 +00:00
Campbell Barton
ff204a1e4d
x3d import tabs -> spaces
2011-01-10 13:16:04 +00:00
Campbell Barton
f5c203af73
copy x3d/vrml importer from blender 2.4x.
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svn cp https://svn.blender.org/svnroot/bf-blender/branches/blender2.4/release/scripts/import_web3d.py release/scripts/op/io_scene_x3d/import_x3d.py
2011-01-10 13:11:56 +00:00
Campbell Barton
7bc46973d2
script now passes pep8 checking tool.
2011-01-09 17:35:29 +00:00
Campbell Barton
d9c24f7e7c
patch from Andrea Rugliancich, dont export locations for bones which are connected to their parents.
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note, we could be smarter about not exporting animation channels which are not needed.
2011-01-09 16:46:01 +00:00
Campbell Barton
9cb71d1159
update for change to Matrix class.
2011-01-09 15:09:18 +00:00
Campbell Barton
e14247d079
bugfix [ #25522 ] Export to X3D is missing ImageTexture and TextureTransform for plane with image texture
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- tile option was broken.
- added basic export of texture/mtex transformation.
- recent mesh update broke material/image export with no UVs
2011-01-07 02:39:48 +00:00
Campbell Barton
149955b3e2
print_m3/m4 didnt use const char *, which gave an errror with passing strings & pedantic warnings.
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also minor rename in bvh export
2011-01-06 13:49:09 +00:00
Campbell Barton
3ecacb5654
fix [ #25507 ] Select Interior faces in edit mode gives python error
2011-01-06 05:45:41 +00:00
Campbell Barton
9b8cbe47bd
error in recent x3d commit using undefined autosmooth var.
2011-01-06 01:45:25 +00:00
Campbell Barton
01b7299bdb
bugfix [ #25393 ] Export to X3D does not provide color field in indexedFaceSet for colored cube
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mostly rewrote mesh export and added support for multiple materials/images, using texface or material images depending on the materials TexFace option.
2011-01-05 14:57:57 +00:00
Campbell Barton
998b789138
use x3d Group's rather then IndexedFaceSets to re-use objects.
2011-01-05 07:14:26 +00:00
Campbell Barton
2028fb45ee
X3D export
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- last commit broke export
- more removal of not used functions.
- use twoside mesh setting rather then face flag.
- simplify transformations.
2011-01-05 06:58:52 +00:00
Campbell Barton
2225db0025
re-arrange x3d mesh export funcs in preparation for fixing [ #25393 ]
2011-01-05 06:29:43 +00:00
Campbell Barton
14880d0713
X3D Export,
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- mesh creaseAngle was being exported as degrees, should be radians.
- remove unused vars & code.
- indenting was using a for loop, can just multiply a string instead.
2011-01-05 05:53:41 +00:00
Campbell Barton
370adc51ff
py api function to tag all ID blocks, was available in 2.4x as.
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bpy.data.meshes.tag = True
But this was only useful for setting so make it a function for 2.5x.
bpy.data.objects.tag(False)
X3D: use tagging rather then a name dictionary, this fixes a bug where library name overlaps could mix up names.
2011-01-05 05:33:27 +00:00
Campbell Barton
d387c19444
pep8 cleanup.
2011-01-05 03:22:46 +00:00
Campbell Barton
231f3a4e2e
fix [ #25388 ] Export to X3D generates texture fields in X3D file for objects
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use vertex color paint setting to export vertex colors when a material is assigned.
2011-01-04 15:25:12 +00:00
Campbell Barton
e86a489327
Ported back import BVH as Empties, uses delta transformations.
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& small pep8 changes.
2011-01-03 16:22:30 +00:00
Campbell Barton
35422ac536
rna/api
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move Object.update(...) to ID.update(). since depsgraph update function can now be called on ID types.
also changed how update flags work.
obj.update(scene, 1, 1, 1)
... is now
obj.update({'OBJECT', 'DATA', 'TIME'})
Don't pass scene anymore. This was used for recalculating text but I think this is better dont in a different function.
2011-01-03 09:09:30 +00:00
Campbell Barton
dacdfbe6f3
recent change to keyframe menu broke BVH import, now don't use the operator at all, instead assign the action manually.
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Also added bpy.path.display_name_from_filepath(), since filepaths are not ensured to be utf8.
same as calling: os.path.splitext(os.path.basename(name))[0].encode("utf8", "replace").decode("utf8")
2011-01-03 08:28:22 +00:00
Campbell Barton
1306a38133
fix for own error in recent commit.
2011-01-03 07:07:18 +00:00
Campbell Barton
a7ceeafd71
- correct typos in comments.
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- move boxpack struct out of the public header.
2011-01-02 11:06:50 +00:00
Campbell Barton
f101e59e09
python api: rna array slices now return tuples rather then lists (fits with recent change made to mathutils).
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minor improvements/cleanup to exporters.
2011-01-02 09:54:44 +00:00
Campbell Barton
129b6190ed
geometry module
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- rename functions from camel case.
- added docs for undocumented methods.
- minor functional changes with exceptions and accepting 3d/4d vectors where it makes no difference.
Renamed:
- geometry.Intersect -> intersect_ray_tri
- geometry.ClosestPointOnLine -> intersect_point_line
- geometry.PointInTriangle2D -> intersect_point_tri_2d
- geometry.PointInQuad2D -> intersect_point_quad_2d
- geometry.LineIntersect -> intersect_line_line
- geometry.LineIntersect2D -> intersect_line_line_2d
- geometry.BezierInterp -> interpolate_bezier
- geometry.TriangleArea -> area_tri
- geometry.QuadNormal, TriangleNormal -> normal
- geometry.PolyFill -> tesselate_polygon
- geometry.BoxPack2D -> box_pack_2d
- geometry.BarycentricTransform -> barycentric_transform
2011-01-02 02:11:38 +00:00
Campbell Barton
7040c89af0
BVH Importing native order eulers was broken, simplify conversion between rotation orders.
2011-01-01 13:20:35 +00:00
Campbell Barton
e1f6dc5f73
bvh export
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- write compatible eulers (no jumping as eulers change).
- write FPS.
- correct poll function incase bvh export is called without an armature.
2011-01-01 10:38:28 +00:00
Campbell Barton
f932371d1e
added bvh export operator & menu item, now user accessible.
2011-01-01 09:44:13 +00:00
Campbell Barton
631745ab9b
bvh export now works correctly with matrix multiplications and rad -> deg.
2011-01-01 08:57:09 +00:00
Campbell Barton
e98559fc12
pep8 cleanup
2011-01-01 08:44:17 +00:00
Campbell Barton
48921a4fa1
initial 2.5x port, still need to fix up matrix multiplication orders.
2011-01-01 08:35:38 +00:00
Campbell Barton
a1b1ac5781
committing 2.4x bvh exporter, updating to 2.5x.
2011-01-01 07:26:02 +00:00
Campbell Barton
7f3fe8a2df
pep8 cleanup
2011-01-01 07:20:34 +00:00
Campbell Barton
4d0c10d5ca
presets for operators, re-using same preset system as render, cloth etc use.
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- operators need to enable the option OPTYPE_PRESET or 'PRESET' in python.
- hidden properties are not written.
- currently this only works in the file selector (enabled for FBX/OBJ export)
- currently the menu label doesnt change when presets are selected, this is a TODO, not so simple since the UI is defined in C and the label in python.
- presets save in "scripts/presets/operators/*id*/*.py"
2010-12-24 07:46:40 +00:00
Campbell Barton
80e85c10be
bugfix [ #25364 ] Export to X3D generates objects with black color
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was dividing color by 255 when it was already from 0-1.
also use slicing for getting tuples from vectors & colors.
2010-12-24 04:27:21 +00:00
Campbell Barton
577437488e
use slicing for exporters for some speedup, no functional change.
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3ds also uses non tuple __slots__ and had unused default values for some classes.
2010-12-24 04:24:33 +00:00
Campbell Barton
ce36f9a189
fix for exporting OBJ, materials when no world was set. also use slicing to get tuples.
2010-12-24 04:21:05 +00:00
Campbell Barton
b1d3854095
Make FBX export respect use_deform bone option
2010-12-23 09:42:00 +00:00
Campbell Barton
194c23db0d
fix [ #25353 ] X3D Export generates AttributeError: 'NoneType' object has no attribute 'texture'
2010-12-22 23:16:45 +00:00
Campbell Barton
54343b79e6
remove reload() from builtins since python3 no longer uses this.
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use imp.reload now.
Should use import hooks but for now replace imp.reload with our own reload as the builtin reload was replaced before.
2010-12-22 21:39:48 +00:00
Campbell Barton
088f35787f
bugfix [ #25252 ] X3D Export does not specify ImageTexture to go with provided TextureCoordinate data
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x3d material support is primitive but at least export first image texture found, similar to how texface is treated at the moment.
2010-12-22 10:44:31 +00:00
Campbell Barton
97d8e8bf42
bugfix [ #25332 ] X3D export fails to export complete file
2010-12-22 00:30:22 +00:00
Campbell Barton
a9ba96896a
modified fix for commits r33811, 33812.
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- SSS Presets were not working on pinned materials.
- added ability for save-presets to define variables to stop them becoming too verbose.
- remove object.active_node_material
2010-12-20 23:26:29 +00:00