Bastien Montagne
4bbcb7714e
Some misc fixes to UI messages...
2012-05-07 15:50:57 +00:00
Campbell Barton
6291b36d4c
fix for solidify modifier angle calculation (was incorrectly using normalized angle function)
2012-05-07 15:45:41 +00:00
Sergey Sharybin
69fc654f94
Style cleanup: change ffmpeg, avi and frame server api to rna-ish naming style
2012-05-07 09:30:15 +00:00
Sergey Sharybin
2b53595ad6
Woops, some unwanted spaces remained in source files.
2012-05-07 08:55:29 +00:00
Sergey Sharybin
c79892c5cd
Style cleanup of own modules using style checker from Campbell.
2012-05-07 08:53:59 +00:00
Sergey Sharybin
3ef11693f5
Style cleanup: displist module
2012-05-07 06:58:03 +00:00
Sergey Sharybin
c7b20e79cd
Style cleanup: rename BKE_metaball* to BKE_mball -- mball is more commonly used term in Blender
2012-05-07 06:38:41 +00:00
Sergey Sharybin
d881f9225c
Style cleanup in readfile versioning files
2012-05-07 06:32:14 +00:00
Ove Murberg Henriksen
bc86c410f7
svn merge ^/trunk/blender -r46300:46330
2012-05-07 01:04:52 +00:00
Ove Murberg Henriksen
0fa6acce19
svn merge ^/trunk/blender -r46100:46200
2012-05-06 23:06:24 +00:00
Ove Murberg Henriksen
6c86b70145
svn merge ^/trunk/blender -r46000:46100
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some conflicts. had to backup my code, accept with "tc" and introduce my own code again.
Hope I didnt leave anything out.
2012-05-06 22:19:13 +00:00
Nicholas Bishop
a8e8775cb8
Code cleanup: make changes suggested by check_style for sculpt-related files.
2012-05-06 22:12:26 +00:00
Ove Murberg Henriksen
2ebebc563e
svn merge ^/trunk/blender -r45927:46000
2012-05-06 19:32:53 +00:00
Campbell Barton
32ba51c4a1
fix for limited dissolve (after sine intended fixes - not cleaning up before vertex dissolve would skip dissolving some verts that should be dissolved).
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now do this:
- edge dissolve
- cleanup (removing edges left over from dissolving faces)
cleanup removes verts and NULL vertex input array
- dissolve verts which haven't been removed.
2012-05-06 18:37:08 +00:00
Campbell Barton
3d9d26d6bf
fix [ #31197 ] Limited dissolve leaves faces/edges/verts behind
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bad bug where vertices could be in a face more then once (which isn't allowed), now check for this when creating a face.
2012-05-06 18:04:37 +00:00
Campbell Barton
ffed654ff2
style cleanup: blenkernel
2012-05-06 17:22:54 +00:00
Ove Murberg Henriksen
2624c871bd
ED_vgroup_copy_by_nearest_vertex_single:
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Added transformation into target space
ED_vgroup_copy_by_nearest_face_single:
Is incomplete. BVHTree fails.
2012-05-06 17:19:16 +00:00
Bastien Montagne
1118b3fe3f
Mesh elements sorting refactor.
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Now only one operator. Same options for vertices, edges and faces (so adds edges sorting, and some options to vertices sorting).
Face sorting should behave as previously. However, XSortVerts won’t pack anymore selected vertices at the begining of the vert array (as it used to), if you want such behavior you’ll have to first run SortElements with Selected action.
Also added bug ref I forgot in r46354 (armature.c).
2012-05-06 17:14:56 +00:00
Campbell Barton
9e3523b556
code cleanup: documentation commit
2012-05-06 16:28:52 +00:00
Bastien Montagne
a058ac9c50
Fix for [ #31333 ] 2.63 Bone copy rotation becomes mad after entering/leaving armature edit mode
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There is no real good solution to this problem, hopefully this threshold value will be a good compromize this time... :(
2012-05-06 15:40:49 +00:00
Campbell Barton
c93d7a193a
style cleanup: BKE_*.c files which deal with library functions
2012-05-06 15:15:33 +00:00
Bastien Montagne
53b221960a
Last part of fix for [ #31157 ]: Some (actually, 172) operators have no tooltip.
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Only remaining undocumented one is IMAGE_OT_record_composite (not sure what it actually does, nor even whether it’s actually working or not...).
Note that I didn’t bother with operators flagged as OPTYPE_INTERNAL!
2012-05-06 15:03:31 +00:00
Campbell Barton
3d8e58751c
style cleanup: modifiers
2012-05-06 13:38:33 +00:00
Campbell Barton
900c8a9154
fix for same bug as r46346, incorrect code was copied.
2012-05-06 13:00:56 +00:00
Campbell Barton
71028de93b
fix for error in MOD_weightvgmix.c caused by confusion without braces.
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CustomData_add_layer_named would run even when the dvert layer was found.
2012-05-06 12:52:42 +00:00
Joshua Leung
eae05ff541
Bugfix [ #31003 ] Animation data (e.g. actions, drivers) from the active material
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of a material nodetree was not visible in the Animation Editors
2012-05-06 12:37:19 +00:00
Campbell Barton
e17a708dce
add back pose specials menu, also add back the ability to clear user transforms on all bones (not just selected - mango request - was possible in 2.4x).
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- rename only_select op property to only_selected (both were used).
- only do mingw workaround when building with FREE_WINDOWS defined.
2012-05-06 12:13:45 +00:00
Joshua Leung
1755dc7477
Bugfix [ #31330 ] Shape Key Editor does not switch to assigned Key Action
2012-05-06 09:41:38 +00:00
Joshua Leung
6f09dffa36
Bugfix:
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While testing the other my previous commit (removing deformflag stuff), I
noticed that trying to change set a parent object for the current object (via
the Object Properties) would cause the current object to "blow up", and for
cyclic dependency warnings to be spewed to the console.
Adding a dummy usage of one of the vars here seems to solve it. Perhaps a case
of weirdo compiler optimisations?
2012-05-06 05:03:58 +00:00
Joshua Leung
364388b9f2
Removing the old armature 'deform' settings (use vertex groups/envelopes/quats).
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As far as I could tell, these were really only still used for "virtual
modifiers", though we really don't use these anymore. Instead, most of the time,
people need to set these settings in armature modifiers directly (these didn't
even get copied over in that case). This was a source of confusion and
redundancy, so removing these now.
This change can be reverted if these were actually of some use out there...
2012-05-06 04:50:04 +00:00
Joshua Leung
5d02292d3c
Bugfixes for Motion Path drawing/updating in light of the recent changes:
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* Added proper "update" operators in place of the abuse of the calculate
operators, so now the display ranges won't get overwritten everytime (with the
default values) you go to update the paths.
* Display range settings in properties editor now actually work. Before, the "In
Range" mode only displayed the entire paths.
2012-05-06 04:18:13 +00:00
Joshua Leung
7c58e6a9f2
Simplifying constraints code - removed relink_data() callbacks in favour of a
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more generic system which goes through id_looper(), reducing the maintainance
burden for new constraint authors
2012-05-06 01:27:48 +00:00
Joshua Leung
2554a67889
Deleting action constraints (and a few others) now adjusts the usercounts of
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their referenced data correctly
2012-05-06 01:03:51 +00:00
Campbell Barton
c91cee2bb9
code cleanup: naming - BKE_mesh_*
2012-05-05 21:28:12 +00:00
Brecht Van Lommel
c53fe94bb4
Fix #31318 : cycles preview missing update for other materials using same node
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group with certain operations.
2012-05-05 19:44:28 +00:00
Bastien Montagne
fef40eda72
Fix related to [ #31157 ]: Tips (descriptions) of macro operators were not set into underlying RNA struct, hence did not show up in UI.
2012-05-05 19:26:53 +00:00
Sergey Sharybin
1c90c495c0
- Fixed issue with printing file version triple times when loading file in debug mode
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- Remove commented out headers from versioning module
2012-05-05 17:25:58 +00:00
Bastien Montagne
f3230c7897
Second part of fix for [ #31157 ]: Some (actually, 172) operators have no tooltip.
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About 30 undocumented ops remaining...
2012-05-05 17:10:51 +00:00
Campbell Barton
6292fb4cbd
code cleanup: BKE_libblock_find_name() now takes an ID constant rather then a string.
2012-05-05 17:00:11 +00:00
Campbell Barton
9b37bf21f4
feature request from VenomGfx- lock to active as an operator since its tedious setting the object and bone manually (especially if you have it right in front of you)
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uses keys
- Shift+PadPeriod --- to set
- Alt+PadPeriod --- to clear (also clears cursor and camera locking)
2012-05-05 16:38:23 +00:00
Campbell Barton
1dccd4c98a
code cleanup: naming - pose/armature/image
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also use ..._find_name(..., name) rather then ..._find_named(..., name) --- both were used.
2012-05-05 16:03:57 +00:00
Joshua Leung
ff4ff9c8a4
Bugfixes for various ID-block references (Constraints, NLA)
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* ID-blocks referenced by Constraints but not being used as the target objects
(such as Actions in the Action Constraint, or Text Blocks in PyConstraints) now
get usercounts for being referenced in this way. This should fix ancient bugs
such as [#19205 ] and [#8593 ]. More tests still needed to verify that this
does now play nicely with proxies.
* Changing actions used by NLA strips should now update the usercounts
accordingly
2012-05-05 15:54:08 +00:00
Campbell Barton
34b18fcbc1
code cleanup: BKE_ naming, also make bpy.data.images.load() always load a new image. (not use existing one)
2012-05-05 14:52:04 +00:00
Campbell Barton
299ff91ea1
code cleanup: BKE_scene api naming.
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also stop numpy from being found in /usr/include with cmake.
2012-05-05 14:33:36 +00:00
Campbell Barton
a731e13043
code cleanup: function naming, use BKE_*type* prefix.
2012-05-05 14:03:12 +00:00
Tamito Kajiyama
bb1f8d9586
Merged changes in the trunk up to revision 46309.
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Conflicts resolved:
source/blender/blenloader/intern/readfile.c
source/blender/editors/interface/resources.c
source/blender/editors/mesh/editmesh_tools.c
2012-05-05 11:40:42 +00:00
Brecht Van Lommel
aa9c9173b1
Fix #31302 : UV unwrap no longer remember last conformal/angle based unwrapper
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choice with bmesh.
2012-05-05 09:30:57 +00:00
Joshua Leung
f1e3c31d4f
Style Cleanup: Wrapping with parens for safety and whitespace edits
2012-05-05 05:46:45 +00:00
Joshua Leung
3b4c9f5041
Mango Bugfix - Actions being tweaked in NLA Editor were not being played back if
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the track that they belonged to was currently being played back "solo"
2012-05-05 05:23:28 +00:00
Campbell Barton
084fedd03a
code cleanup: brush/camera naming
2012-05-05 00:58:22 +00:00