Sergey Sharybin
2597377b5c
Fix #24054 : Shift+A add menu in Surface editmode shows curve items.
2010-09-29 11:48:03 +00:00
Nathan Letwory
6e41dc8571
CMake on Windows for project files will now copy correct python dll and correct python modules in place.
2010-09-29 11:09:11 +00:00
Campbell Barton
96aa1f9cd5
moved mathutils Euler.rotate(angle, axis) --> Euler.rotate_axis(axis, angle)
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since it can only rotate about a single axis dont confuse with vector.rotate() which takes an axis vector.
2010-09-29 08:07:58 +00:00
Campbell Barton
0fa4ba175f
bugfix [ #24050 ] Frame Rate buttons look strange
2010-09-29 07:55:13 +00:00
Campbell Barton
33fab0f7d7
fix for user counts with text3d bold/italic fonts.
2010-09-29 06:24:05 +00:00
Campbell Barton
7a950c2876
patch from Dan Eicher with some edirts.
...
vec.rotate(axis, angle)
equivalent to...
vec[:] = vec * mathutils.Quaternion(axis, angle)
2010-09-29 05:15:55 +00:00
Campbell Barton
2b59013490
bugfix pointed out by Kris Salaah (own mistake)
2010-09-28 19:57:47 +00:00
Campbell Barton
a90115c2ee
bugfix [ #24040 ] loop select -> delete edge loop crashes blender
2010-09-28 19:53:45 +00:00
Campbell Barton
30bd26d435
[ #24028 ] Minor fixes to BLI_math_vector
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+ minor warning fixes.
2010-09-28 11:48:13 +00:00
Campbell Barton
7a962c2636
patch [ #24034 ] Fix for [ #24010 ] in 3D view; updates material
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from Alexander Kuznetsov (alexk)
fixes [#24010 ] specular color not updated in 3D window until object selected
2010-09-28 11:27:42 +00:00
Campbell Barton
677b9a194f
need to set GL_SHININESS to the default value for weight painting.
2010-09-28 11:08:45 +00:00
Janne Karhu
92fd0680cb
Fix for [ #23732 ] Smoke / load external cache doesn't work
2010-09-28 10:04:41 +00:00
Campbell Barton
8df244f20d
images bigger then 32k no longer crash blender, use unsigned int for image size rather then short.
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also check if jpeg fails to allocate an imbuf.
2010-09-28 10:03:56 +00:00
Janne Karhu
8d50b283cb
Fix for own recent commit 32147
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* Pointcache wasn't checked to be valid before allocating the cached frames array
2010-09-28 09:27:35 +00:00
Janne Karhu
26482da2b4
Fix for [ #23961 ] Object hair particles do not render if turned off in viewport
2010-09-28 09:11:24 +00:00
Janne Karhu
12be522cbe
Fix for [ #24031 ] Baked Physics with Phsics set to NO can't be freed
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* Should fix the cause ("no physics" gets baked) and old files that are effected (ui allows freeing if cache isn't really used)
2010-09-28 08:47:59 +00:00
Nathan Letwory
8a68326f81
COLLADA: Better import and export of cameras.
2010-09-28 08:01:20 +00:00
Campbell Barton
690397efb2
bugfix [ #23908 ] Irratic manipulator scale at far out distances
2010-09-28 04:25:16 +00:00
Nathan Letwory
d0da06e5c0
Make Cycle Render Slot actually cycle through all slots.
2010-09-28 03:26:17 +00:00
Nathan Letwory
b2c42b8ad1
Fix [ #24038 ] keyboard navigation not working in second level menus
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Reported by David Sullivan
Commit #32066 applying patch [#23675 ] broke keyboard and mouse wheel navigation in menu in deeper levels.
2010-09-28 01:20:36 +00:00
Nathan Letwory
8ca75a36a0
Move copying of %TEMP% to U.tempdir after slash adding. Otherwise path is handled wrong when opening filebrowser for it.
2010-09-28 00:14:02 +00:00
Nathan Letwory
ad1604e840
.B25.blend -> startup.blend
2010-09-27 23:33:10 +00:00
Nathan Letwory
76b1a27f96
Use content of %TEMP% also in U.temp_dir instead of /tmp/ on Windows. Internal btempdir uses that anyway, so less confusing.
2010-09-27 23:28:45 +00:00
Nathan Letwory
7c133760bb
Sequencer timeline didn't update on FPS or FPS Base changes in render settings. Missed notifier handling.
2010-09-27 22:01:06 +00:00
Nathan Letwory
4b33deeb02
Fix [ #23977 ] toggle back to object mode not working (outliner issue)
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Reported by Roland Kramer
There was already code to prevent visibility toggle through restrict column from working when in edit mode. Reshuffled
code somewhat so it works also for object operations in outliner. Also ensure operator poll for visibility and selectability toggle
checks object is not in edit mode. So this also works for selectability toggling, so no more toggling when in edit mode - it's confusing otherwise.
Added notifier and handling for it for renderability toggle in outliner. No edit mode restriction here.
2010-09-27 21:22:20 +00:00
Campbell Barton
bbfbbe8e13
bugfix, screw modifier was overwriting its own calculated normals of the original verts.
2010-09-27 20:48:50 +00:00
Campbell Barton
e310b302ae
minor console fixes
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- selection doesnt mess up alignment when text is added to the buffer.
- tab key is now alligned to 4 (rather then adding 4 spaces).
2010-09-27 17:22:59 +00:00
Campbell Barton
f8e5e953c5
bugfix, console text selection /w wrapped lines now works.
2010-09-27 16:35:14 +00:00
Campbell Barton
1a3cc12999
fix for interactive console selection drawing with wrapped lines.
2010-09-27 15:14:58 +00:00
Campbell Barton
28a2eedce6
console now stores selection internally with 0 index starting at the end of the line. makes internal logic much less confusing. no functional changes.
2010-09-27 14:01:16 +00:00
Janne Karhu
8bc0cfc1ca
Fix: Smoke wasn't using pointcache properly.
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* The cache was reset almost constantly because smoke didn't save the first frame into cache. Although not necessary for smoke, it's vital to pointcache.
* Added info message to smoke cache panel for non saved files.
* Now smoke also only updates with a framestep of 1, so that scrubbing the timeline doesn't mess up the simulation.
* Among other things fixes report #23731 .
2010-09-27 12:24:12 +00:00
Campbell Barton
d6c8b41144
added CTX_wm_operator_poll_msg_get/set so failing poll functions can set messages when poll fails, at the moment only python uses this but theres nothing python specific.
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only added 1 message to a poll function, so messages still need to be set in many more places to be useful.
2010-09-27 12:21:23 +00:00
Campbell Barton
11ce49830a
bugfix [ #24009 ] Crash when switching area types and performing ops
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tested every view3d operator to make sure none crash.
2010-09-27 10:44:46 +00:00
Janne Karhu
afa4b855ca
Fixed: Showing pointcached frames in the timeline was terribly slow when using disk cache.
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* The existence of cached frames was checked each frame causing hundreds of disk operations per frame update.
* Pointcache now keeps an updated array of the cached frames for fast "frame exists in cache" queries.
* This fix also speeds up some other pointcache operations nicely.
2010-09-27 09:58:37 +00:00
Campbell Barton
03c65a0c01
bugfix [ #23447 ] wrong vertices/edges selected in UV editor
2010-09-27 09:50:20 +00:00
Nathan Letwory
3ae8d4b1dc
Explicitely cast to MultiresModifierData pointer to silence compiler warning.
2010-09-27 09:43:21 +00:00
Peter Schlaile
97cc369f72
Fix: [ #24006 ] writeffmpeg doesn't flush delayed frames - fix attached
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and [#20843 ] FFmpeg H264 preset gives "Couldn't initialize codec"
Thanks to Leo Sutic for the patch!
2010-09-27 07:37:36 +00:00
Campbell Barton
dbd5524970
show material hardness in solid shaded mode
2010-09-27 07:01:08 +00:00
Campbell Barton
62c7786cd9
use a struct for fixed materials rather then float[2][4], easier to follow (no functional change)
2010-09-27 06:49:27 +00:00
Campbell Barton
b68f1a9f3d
fix for floating point exception.
2010-09-27 06:14:51 +00:00
Campbell Barton
8907a0808a
bugfix [ #23995 ] Do loop cuts from the space bar search while in the properties panel crashes blender.
2010-09-27 05:44:15 +00:00
Campbell Barton
0699faf9b3
disable animating the camera lens angle, this way we dont have the problem where both lens and angle are animated
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(2 fcurves accessing the same data), this should be handled by the units system but for now disabling this means we don't have to deal with animated angle later on.
note: durian files didnt use animated angle anywhere.
2010-09-27 05:23:23 +00:00
Campbell Barton
b4980165f1
invalid name [ #23986 ] Camera->Lens->Pespective->Angle input
2010-09-27 05:16:45 +00:00
Campbell Barton
767a05da44
bugfix [ #24015 ] Deleting Objects with a Point Density Texture and Rendering Crashes Blender
2010-09-27 05:02:54 +00:00
Campbell Barton
5158684256
bugfix [ #24014 ] Operator UI not shown in the order defined
2010-09-27 02:52:12 +00:00
Ken Hughes
98ead2ff4e
Fix typo that broke build on OSX.
2010-09-26 23:58:16 +00:00
Sergey Sharybin
57527cb0ac
- Save MDISPS layer when applying modifier.
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All sculpting used to disappear before. Save MDISPS if new mesh has got the same faces amount.
NOTE: maybe some other layers should be saved?
- Apply multires modififier if MDISPS was auto-created.
Multires's applyModifier used to return unchanged DM when MDISPS was auto-created.
- Set multires totlvl from MDISPS layer when new multires was added to mesh with existing MDISPS layer.
2010-09-26 18:29:54 +00:00
Damien Plisson
cf6b2ca034
Fix for [ #23912 ]: Replace by integer comparison a float comparison whose precision errors was causing an infinite loop during last frame audio conversion
2010-09-26 16:11:53 +00:00
Campbell Barton
47628dfab6
missing include from own commit r32117
2010-09-26 13:53:32 +00:00
Thomas Dinges
1190f43830
* Fixing Link to Release Logs.
2010-09-26 08:27:59 +00:00