Commit Graph

47594 Commits

Author SHA1 Message Date
Tamito Kajiyama
840ba8e8e7 Fixed the full sample anti-aliasing support in Freestyle.
The render pipeline has been extended to better work with
Freestyle stroke rendering.  Struct Render has a new member
ListBase freestyle_renders to keep Render instances generated
through stroke rendering in Freestyle.  The number of
elements (LinkData instances with LinkData::data pointing to a
Render instance) in freestyle_renders is the same as the scene
render layers of the scene being rendered.  When the k-th scene
render layer has the Freestyle option enabled, the k-th element
of freestyle_renders refers to a Render instance that holds
Freestyle render results for the scene layer.  This association
between the scene render layer and the Render instance is used to
merge the Freestyle render results into the corresponding render
results for the scene render layer.
2010-03-28 17:46:10 +00:00
Guillermo S. Romero
8ba96eb1ae Change \n to more strict \r\n in HTTP headers (plus misc cleanups).
Reported by Ralph Giles via bug 21797.
2010-03-28 17:01:46 +00:00
Thomas Dinges
55f45810e6 Compile fix for scons:
Missing pthread include for recent image_draw.c commit. (27799)
2010-03-28 15:00:43 +00:00
Brecht Van Lommel
0eaa89971f External render engines now have option bl_postprocess to determine
if compositing, sequencer, fields, etc should be rendered, or if the
render does that itself. The weak point is that this only applies to
rendering, so if you open the compositor, it will still run on the
rendered result. Enabled by default, set to False to disable.
2010-03-28 14:45:09 +00:00
Martin Poirier
d010dae91b [#21767] Project Vert. on the Surf. of Other Obj. enabled causes crash when trying to Crease some edges
Don't want to project for Crease (and others).
2010-03-28 13:59:33 +00:00
Brecht Van Lommel
7aab31430f External render engines can now render previews as well, disabled by
default, set RenderEngine property bl_preview = True to enable it.
2010-03-28 13:48:11 +00:00
Brecht Van Lommel
46895ab1f2 Attempt to fix #21796: render crash on windows after slots commit. 2010-03-28 13:45:19 +00:00
Dalai Felinto
822dcc48cd bgl/BGE: glCopyTexImage2D + bgl.buffer creation error more verbose + dome post_draw (it draw only for the last overlayed scene)
1) glCopyTexImage2D - www.opengl.org/sdk/docs/man/xhtml/glCopyTexImage2D.xml

2) dome post_draw. Now dome mode can also use scene.post_draw. It only runs for the last scene. It's really useful. I'm working on a nice showcase for this (a dome visualizer for the dome mode running with bgl. In the mean time this is a (lame) example of both working together (the buffer is being copied and draw on top of the window):
http://blenderecia.orgfree.com/blender/tmp/dome_bgl_copytex2d.jpg
2010-03-28 10:20:26 +00:00
Brecht Van Lommel
ddbb2bdaa5 Fix for a possible deadlock with render result drawing. 2010-03-27 22:48:18 +00:00
Campbell Barton
34cc878153 fix for writing out of buffer bounds when drawing to a buffer (most obvious with new grid type but could probably crash with stamp render option too) 2010-03-27 22:23:23 +00:00
Tom Musgrove
319a7afa08 fix bad level call so blendplayer builds 2010-03-27 18:08:57 +00:00
Brecht Van Lommel
57101c4fd2 Second attempt at committing the different render slot implementation. This
has a fix that hopefully solves the problem on mac/win. Also fixes #21322,
render slots not working well with FSA.
2010-03-27 15:35:34 +00:00
Brecht Van Lommel
119bd10d95 Fix #21543: running python script from command line would lose active
scene from context for background render. Ideally this should not be
using the context to get the scene but currently the active scene is
not stored anywhere, as it's a concept we tried to get rid of.. just
did a simple fix for now.
2010-03-27 12:42:01 +00:00
Brecht Van Lommel
865ceab545 Fix #20717: sculpt not working with ortho view + certain object scale. 2010-03-27 12:35:14 +00:00
Brecht Van Lommel
59d76439be Fix #21700: particles do not collide with linked objects. 2010-03-27 12:16:24 +00:00
Andrea Weikert
9cddf0c69a Fix [#21765] File-Dialog: "New Directory" gives no visual feedback
- was missing to clear the filelist which was previously done in the notifier (removed from there with the new thumbnail job handling).
2010-03-27 12:14:51 +00:00
Brecht Van Lommel
aa79b9f588 Fix #21792: changed subdivide operator properties order to reflect
the order in which smooth and fractal are applied.
2010-03-27 11:59:42 +00:00
Brecht Van Lommel
998ca03989 Fix #21741: changing scenes didn't update layers in 3d view, patch by Elia Sarti. 2010-03-27 11:54:38 +00:00
Brecht Van Lommel
49271a2fea Fix #21667: smoke drawing crashes calling glTexImage3D on graphics card that do
not support it.
2010-03-27 10:48:01 +00:00
Sergey Sharybin
91d56f8a6d Check result of object_add_duplicate_internal() before using it.
This prevents segmentation fault when object in pose mode is duplicating.
2010-03-27 10:43:04 +00:00
Tamito Kajiyama
009d7819c1 Merged changes in the trunk up to revision 27779. 2010-03-26 20:18:39 +00:00
Elia Sarti
a5197f4943 Fix for [#21773] Cast Modifier cant use empties as centers
Based on the assumption that requiring object targets to be OB_EMPTY makes any other object compatible as a target. If the assumption is wrong can be reverted. Only the Cast modifier uses this at the moment and to me it looks like Cast only uses object transform so should be fine.
2010-03-26 18:15:06 +00:00
Sergey Sharybin
0912d84f2a Fixed incorrect rendering result when bevel object has got modifiers
enabled only for realtime display or only for rendering
2010-03-26 15:06:30 +00:00
Thomas Dinges
95c135f68c Buttons Window Notifier Listener:
* Update several Property Windows for Physic Modifiers in the Physic Tab.
* Update several Property Windows for ND_DRAW Notifier, used by Camera Data, Object Force, and general Object settings.
2010-03-26 14:16:35 +00:00
Campbell Barton
991f6f5998 - game engine checking for autoexec was using the wrong global flag.
- 'Trusted Source' option was being overwritten on read making it usless.
2010-03-26 11:35:57 +00:00
Brecht Van Lommel
b1475ae2c6 Fix vertex paint not getting restored after exiting editmode,
and fix the opposite problem when going to object mode from the menu.
(commit 27747 by Brecht from render25 branch)
2010-03-26 11:05:22 +00:00
Brecht Van Lommel
666cca69e9 Cloth simulation can now use a group to specify which objects
to collide with, in addition to the effectors group.
(commit 27746 by Brecht from render25 branch)
2010-03-26 10:52:55 +00:00
Brecht Van Lommel
05b1f00858 fix rendering another scene from the compositor not working.
(commit 27745 by Brecht from render25 branch)
2010-03-26 10:41:48 +00:00
Brecht Van Lommel
40e58c8509 Optimization for pose channel name lookups using a hash, makes
playback in one particular scene with 3 characters go from 10 to 13 fps.
(commit 27728 by Brecht from render25 branch)
2010-03-26 10:33:53 +00:00
Matt Ebb
6af1f96876 Fix [#21759] Toggle all layers doesn't work
Toggling all layers will revert back to the active layer.
2010-03-26 08:32:54 +00:00
Dalai Felinto
3925f58b6a BGE: fix for [#21180] - missing min and max values in the API + mode fix (interval wasn't working)
of course it wasn't only a matter of adding the properties in the api :)

The code of validValueForIntervalProperty and modeChange are the same BUT in the future they shouldn't be, for I think it's fine to keep them as separated functions.

Bonus fix: Also we are now checking if the new mode is interval and update the range expression.
2010-03-26 07:21:48 +00:00
Matt Ebb
ed035bca5a Fix [#20829] "Select Vertex Path" EDGE LENGTH not selecting the proper
vertices (as it did in 2.49b)

Removed popup and fixed code to actually use the operator properties.
2010-03-26 07:17:54 +00:00
Matt Ebb
38141895e9 Fix [#21745] file that opens in 2.4* crashes 2.5 while trying to open
Only convert old multires data to multires modifier if there are actually subdivisions stored.

Patch by Elia Sarti, thanks!
2010-03-26 06:10:21 +00:00
Matt Ebb
50a49f2e0a Fix [#21744] cannot open old file 1 1/2 year old with 2.49 and 2.5 v670
Works around a bizarre situation when an object is it's own parent.
Patch by Elia Sarti, thanks!
2010-03-26 05:55:55 +00:00
Joshua Leung
c60f291b64 #21728: Grease pencil at cursor gives wrong results when the object is not at location 0,0,0.
Removed some code that I never finished working on to try and make the sketches get added relative to the owner. Perhaps will come back to that someday, but maybe we can just do without.
2010-03-26 03:26:17 +00:00
Joshua Leung
386e97f73a Purging compiler warnings 2010-03-26 03:10:58 +00:00
Joshua Leung
3c872daa59 4 Devs in Agreement - End of the Road for Old Track
This commit removes the Old Track method (used to be found under Object -> Animation -> Track), with all existing instances of this being converted to Track To Constraints. In fact, while performing this removal, I found that this was supposed to have happened in version 2.27 already, but for some reason the options were left in, and this function managed to survive for a further decade.

I've left the tracking axes around still, since it seems some curve tools still use that. However, that usage should probably get faded out in future too?


Misc notes:
* Fixed compiling error with constaints from harkyman's Maintain Volume patch. 
* Subversion of 2.52 now bumped up to .2
2010-03-26 02:57:49 +00:00
Matt Ebb
fda6082c68 Fix for ben dansie, incorrect gamma with render baking.
Linear/gamma issues weren't really considered in baking yet.
2010-03-26 01:31:43 +00:00
Joshua Leung
fedabce47c Bugfix #21757: Crash when setting up cyclic tracking dependencies (with old tracking)
Note that users should not be doing this anyway (and to some degree, I wish that they have to learn this the hard way - i.e. a crash as was before) since it is always bound to cause troubles of various sorts.

Having said this, the old tracking code was previously crashing if this sort of setup was created since a stack overflow would happen while bouncing between each object being recursively recalculated. I've fixed this by commenting out that recursive recalculation (solving the cyclic problems for n >= 2, while n=1 should still be fine without this pre-depsgraph hack), and also removing such cyclic dependencies in the n=2 case. 

(PS: Perhaps this is just a good opportunity to just remove this old feature instead ;)
2010-03-26 01:11:03 +00:00
Joshua Leung
7a56ca7d6f Bugfix #21739: Extend in the NLA crashes (Ekey) 2010-03-26 00:25:14 +00:00
Benoit Bolsee
3ed81eeccf BGE: [#19836] Recursive Parenting in game crashes Blender. Added parenting loop detection. 2010-03-25 21:43:36 +00:00
Tamito Kajiyama
048f357f41 Merged changes in the trunk up to revision 27752. 2010-03-25 21:40:08 +00:00
Sergey Sharybin
aa3428e6ab Fix #21764: bezier curve render resolution slider min value 1
Render resolution set to 0 is correct in both of U and V cases
(if render resolution is set to 0 values from resolution_* will
be used while rendering)
2010-03-25 18:59:50 +00:00
Sergey Sharybin
66efe00d4d Fix #21761: Curve+"Fill deformed"+modifier ( not all)= not rendered
Incorrect displist base was passed to curve_to_filledpoly().
2010-03-25 18:41:57 +00:00
Joshua Leung
819bdb36c2 Bugfix #21738: Flatten keys doesn't work
Flatten handles option was an ugly mix of snap to nearest integer values and set the handles to have the same values as the key. Removed the nearest integer snapping from this, since it doesn't seem that useful in retrospect. It could be restored later if there's any demand for it.
2010-03-25 12:35:53 +00:00
Joshua Leung
535bce8cf1 Adding menu entries for the new hotkeys (change keying set) 2010-03-25 11:42:02 +00:00
Joshua Leung
b88278b62b More assorted Keying Sets changes for Cessen (mainly api stuff):
* Added operator (Ctrl Shift Alt I) to show menu for changing the active Keying Set in the 3D view (todo item from last commit)

* KeyingSetInfo (i.e. the Builtin Keying Set classes) can now be accessed from Keying Set instances with  ks.type_info
* Added ks.remove_all_paths() function to remove all the paths for a Keying Set. 

---

These two changes mean that builtin Keying Sets could be refreshed in response to context changes by doing:
<code>
ks = bpy.context.scene.active_keying_set
if ks.absolute==False and ks.type_info:
    ksi = ks.type_info

    # remove existing paths to fill with new
    ks.remove_all_paths()

    # check if Keying Set can be used in current context
    if ksi.poll(bpy.context):
        # call iterator() which calls generate() and re-populates paths list
        ksi.iterator(bpy.context, ks) 
</code>

And then, once this has been done, the paths that the Keying Set will operate on can be accessed as
<code>
paths = bpy.context.scene.active_keying_set.paths
</code>
2010-03-25 11:34:18 +00:00
Elia Sarti
57b2ea62ab Remove object type check in Cast Modifier deformation, was wrong now that Curves support modifiers.
Also fixes [#21742] Crashes when adding a Cast mod after a Screw mod on a Curve Object
2010-03-25 10:43:55 +00:00
Benoit Bolsee
2ae418e0a8 Fix compilation error in MinGW with my last commit. 2010-03-25 08:48:31 +00:00
Matt Ebb
33f880e866 Restored Fluid Sim baking
This commit restores fluid sim baking functionality in 2.5, it's been on the todo for
a while, and was previously almost completely non-functional. The old 
code was quite complicated and specific to the 2.4 animation system, so I've 
pretty much rewritten most of it.

This includes:
* Animated variables work again - just key them in the UI. Non-animateable values
should be already set non-animateable in RNA, hopefully I got them all.

Available are: Domain Gravity / Domain Viscosity / Object loc/rot/scale / 
Object initial velocity / Deforming meshes / Fluid control Attract strength / 
Fluid control Attract radius / Fluid control Velocity strength / 
Fluid control Velocity radius / Object Active status (checkbox next to fluid type)

The Domain time scale is still not yet implemented.

* Fluid sim now use global scene units data by default - when enabled, the 
scene's global gravity value is used and when units are set (metric/imperial)
the simulation real world size is taken from the object's actual measurements.

* The baking process is now done in the background, using the nifty threaded
Jobs system. It's non-blocking and your domain object will show the simulated
fluid as it becomes available for that frame.

A nice extra thing for the future would be to improve the visualisation of the 
object's state while baking, and also the jobs system/ui could do with some
touchups - currently it has to share a bit from the 'render' job, and appears as
'Render' in the header. Progress bars for jobs in the header would be great too.
2010-03-25 06:27:25 +00:00