Commit Graph

47594 Commits

Author SHA1 Message Date
Campbell Barton
f4bf97729a Crazyspace: calculate normal around a (0,0,0)
instead of creating a new triangle in the models space and using that.
2014-02-28 21:26:19 +11:00
Campbell Barton
771b0e354c Fix Crazyspace with proportional editing 2014-02-28 21:26:19 +11:00
Campbell Barton
433b20b7ea PyAPI: correct warning with dynamic enums 2014-02-28 21:26:19 +11:00
Bastien Montagne
f23f07ced0 Fix T38407: Bone roll calculation flips local axes at wrong rotation angle
Just remove that rotation special case for now, at least fixes the glitch along Z axis when rotating around Y axis in report.

Anyway, there is no reason for such special handling, we do not have real rotation in editbone...
2014-02-28 10:47:28 +01:00
Bastien Montagne
2e0a33745d Revert editbone roll correction changes.
This reverts commit f72acc38d 65c5be967 eff6b385e 3fe487217
2014-02-28 10:35:11 +01:00
Campbell Barton
1e05956a0b Fix T38872: Crazyspace could use stale derivedMesh data. 2014-02-28 20:12:45 +11:00
Campbell Barton
ea269c21ea Code cleanup: move edit-derivedmesh free to BKE_editmesh_free_derivedmesh 2014-02-28 20:12:45 +11:00
Bastien Montagne
d2a5ea04ed Fix T38467: Animation playback is not synchronized when Screen Layout changes
When both old and new screens share the same scene, "transfer" playback to new screen, else stop playback.
2014-02-28 10:04:57 +01:00
Bastien Montagne
96a51e99fb Fix T38877: F-Curve modal input is incorrect when set to Imperial units.
Using length units outside of 3dview does not make sense...
2014-02-28 09:52:21 +01:00
Sergey Sharybin
8fa15d1050 Correction to previous commit: it was unable to change format for some containers 2014-02-28 14:08:10 +06:00
Sergey Sharybin
32d5cc247f Fix T38768: New "audio" button in 2.70 release does not 'mixdown' audio
Issue was caused by the way how audio output works from audaspace.
Now made it much closer to what's happening in ffmpeg.c and writeffmpeg.c.

Also fixed issues with incompatible combinations of codecs and formats
in mixdown settings.
2014-02-28 12:26:16 +06:00
Campbell Barton
ba08031783 Fix T38817: FCurve autoclamp error
Animating large values with auto handles didn't work well,
(large variations on the Y axis would shrink handles).
2014-02-28 12:11:09 +11:00
Campbell Barton
3a99fa5d7f Revert own changes to CLAMP and CLAMPIS, caused T38875 2014-02-28 11:47:02 +11:00
Campbell Barton
d3b9457991 Code cleanup: style/warnings 2014-02-28 11:04:15 +11:00
Brecht Van Lommel
d7a2d2b693 Fix T38876: hide area split widget in lower left of widget on OS X.
This is already used by the operating system for window resizing, you must use
the widget in the top right of the area to split.
2014-02-27 23:41:01 +01:00
IRIE Shinsuke
d81f492d08 Blender Internal: Bring back previous behavior that rendered viewport uses render visibility rather than viewport visibility.
Commit 162d6c73e3 changed the behavior of rendered viewport to use
viewport visibility, but that can cause some problems. For example,
mesh deform cage is drawn as a solid/textured mesh (not a wireframe
mesh) and its unnecessary surfaces and shadows mess up the preview.
2014-02-28 05:47:55 +09:00
Brecht Van Lommel
18fde352bf Fix compile error when compiling without python. 2014-02-27 21:16:01 +01:00
gaiaclary
3111f08ad9 Fix T38847: Reject reuse of child bones as root bones. That doesn't make sense anyways. 2014-02-27 15:23:32 +01:00
Sergey Sharybin
d971c5785e Fix root of the issue of bad_cast bug in localization
No need to call l10n stuff when it's disabled in the preferences.

Reviewed by @mont29, thanks!
2014-02-27 15:07:25 +06:00
Bastien Montagne
17d2e6422c Hopefully definitively fix the "enter the advanced numinput mode" issue.
Hack around event code and check against ascii code, this way keyboards with "complex" access to '=' and '*' are still able to toggle numinput modes.
2014-02-27 09:49:09 +01:00
Campbell Barton
d09f2ed322 Fix T38864: Crash with curves and follow path 2014-02-27 19:33:23 +11:00
Campbell Barton
64eea27533 Fix T38602: Aligned layout breaks if panel too wide 2014-02-27 19:01:14 +11:00
Antony Riakiotakis
b9f14ea56b Fix T36654.
There is a key conflict between grease pencil shortcuts and sculpt
shortcuts (D and ctrl D were taken by draw brush and dyntopo toggle,
respectively). Based on feedback, change dyntopo toggle to ctrl-T and
draw brush to X.

Also add missing property update for dyntopo detail size.
2014-02-27 09:39:39 +02:00
Campbell Barton
118d86aa73 UI: avoid for divide by zero for icon buttons (no need to clip text) 2014-02-27 18:30:06 +11:00
Campbell Barton
4622fc418e Fix T38863: FCurve auto-clamp allows handle to move past X bounds
F-Curves with large Y axis had strange behavior where the handles could
stretch out on the X axis rather then clamping as they do at smaller sizes.
2014-02-27 17:15:49 +11:00
Campbell Barton
55fe91abf3 Code cleanup: curves calculation was using offsets confusingly
also avoid calculating handle length when align isn't used.
2014-02-27 17:03:35 +11:00
Campbell Barton
5e7f995b08 Fix: 'F-Curve Editor' popup text was truncated. 2014-02-27 16:18:42 +11:00
Campbell Barton
6f6be7c936 Fix T38859: Laplacian Deform Crash 2014-02-27 15:03:03 +11:00
Campbell Barton
be8f628b89 Fix T38851: Apply Transform doesn't work when called from search popup 2014-02-27 13:39:35 +11:00
Campbell Barton
a815e04f72 Fix T38834: Knife constraint is offset after moving the view 2014-02-27 13:28:25 +11:00
Campbell Barton
b5d6f14290 Fix T38858: Crazy spaces was unpredictable with co-linear edges 2014-02-27 12:28:40 +11:00
Campbell Barton
26133a96ae Fix for VIEW3D_OT_camera_to_view with quadview, disable in camera view 2014-02-27 11:33:27 +11:00
Campbell Barton
bb1164a798 Fix for view3d name getting concatenated 2014-02-27 11:31:23 +11:00
Campbell Barton
f72acc38dd Transform: remove recently added ival2, use editbones temp data 2014-02-27 09:47:37 +11:00
Campbell Barton
8af2ed80a4 RNA: rename matrix_for_frame -> matrix_from_frame 2014-02-27 08:39:25 +11:00
Bastien Montagne
c35ac8f7ac Fix T38678: Long strings on Search widget not getting shortened/no tooltip.
Note this commit only makes search menus wider and adds shortening to their strings.
Adding tooltips here is not trivial, would need much bigger changes...

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D341
2014-02-26 21:53:56 +01:00
Bastien Montagne
65c5be9676 Fix T38843: Bone parallel to world z axis flicking when scale in edit mode.
This commit hopefully fixes all glitches we had when bone was Z-aligned. Note that when you init a transform
with a Z-aligned bone and change it to be non-Z-aligned, you will still get some brutal roll change,
there is not much things we can do here afaik...
2014-02-26 21:36:24 +01:00
Brecht Van Lommel
59a0828ac1 Fix T38856: mark seam in search menu clearing the seam in some cases.
It should not remember the operator property for the next time here.
2014-02-26 20:56:36 +01:00
Brecht Van Lommel
0e492ac482 Fix T36652: .blend file with minimized window not loading correctly on Windows. 2014-02-26 20:50:55 +01:00
Brecht Van Lommel
0de1df49e1 Fix T37756: file > open with file selector already open not restoring screen correctly. 2014-02-26 19:50:12 +01:00
Brecht Van Lommel
c4eab10e5c Fix T38853: right click menu add driver should not be possible to redo.
This was already disabled for the keyframing operators, needs to be done for
drivers as well as this doesn't work.
2014-02-26 18:56:00 +01:00
Brecht Van Lommel
0fa832bed2 Fix T38855: DIRECTORY_PATH vs. DIR_PATH inconsistency in python API docs. 2014-02-26 18:56:00 +01:00
Lukas Tönne
ffa94cb713 Fix for bug reported by Pablo Vasquez (venomgfx) on IRC: Single layer
renders were broken.

This was caused by rB1a79abdad2443ff9f12e7efd95ee78a264a9d60a which
makes a copy of the render layer list for thread safety. The single
layer passed to this function is still in the original list though, so
to get the correct index it has to be looked up there. Otherwise no
active index is set and all layers are rendered every time.
2014-02-26 18:47:25 +01:00
IRIE Shinsuke
49e8cfd809 Further work to fix T38726: signal viewport to update when adding/removing render layers.
Reviewers: brecht

Differential Revision: https://developer.blender.org/D346
2014-02-26 18:41:06 +01:00
Brecht Van Lommel
a856b123ff Fix T38726: missing rendered viewport update when removing render layer. 2014-02-26 17:29:50 +01:00
Brecht Van Lommel
1dbd3ae629 Fix T38831: blender internal enabling shadow pass changes material node diffuse.
It would include/exclude shadow depending on the pass being disabled/enabled,
but that should have no influence on the combined render result. Now it always
includes shadow.
2014-02-26 16:55:50 +01:00
Lukas Tönne
4cfca0adfe Nicer solution to T38846: Split off the render layer forcing from the
validity check for render operator.

This way scene DNA can stay read-only there, cleaner and we don't have
to pass an awkward bool pointer around.
2014-02-26 14:56:27 +01:00
Lukas Tönne
ecbae4ab46 Fix T38846: Render layer checkbox is not refreshed.
The render operator invoke checks render layers, which can force the
render layer to be activated. This requires a notifier, which has to be
done in the operator itself (can't do this inside pipeline code).
2014-02-26 14:39:14 +01:00
Sergey Sharybin
ef2c05c77e Fix crash happening when drawing GP for a track which doesn't have visible marker 2014-02-26 19:42:59 +06:00
Sergey Sharybin
3b44ca08a9 Fix 3D tracks to mesh not aligning mesh properly
Also fixed wrong frame number used for reconstructed object
visualization in 3D viewport.
2014-02-26 19:40:04 +06:00