Martin Poirier
e25318ebef
Rename correlation subdividing method into adaptative subdividing method, since that's what it's trying to do and much more understandable from a user's pov.
2009-02-04 21:38:03 +00:00
Martin Poirier
4286730d34
dropdown for bone creation method and swap params in panel instead of having all of them visible all the time.
2009-02-04 02:55:24 +00:00
Martin Poirier
1cec028c91
fix remaining bug in straighten command
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restrict snapping to exact (poly) points when snapping to the currently drawn stroke.
2009-01-29 22:45:59 +00:00
Martin Poirier
a17eade622
- Made embbed point rely on last embbed preview (when holding down shift and moving mouse around) for finding the proper depth. This makes it much easier to do polylines on partially occluded areas: just shift-hover a visible section than move to where you want along the volume before clicking to place a point (this sounds complicated but it isn't).
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- Replace Cutout command by Straighten. Fonctionnality is the same except that it now keeps points in between cuts, just straightens them.
2009-01-26 22:43:12 +00:00
Martin Poirier
fc7af897b7
Prevent overdrawing to trigger when starting a stroke by snapping to an existing point.
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Overdrawing copies point type from start and end point (better for polyline)
misc renaming some structs and vars (cleanup mostly)
2009-01-23 21:34:51 +00:00
Martin Poirier
c6715de1e9
misc bug fixes and display adjustments
2009-01-21 22:20:16 +00:00
Martin Poirier
16aa62e058
Command Gesture - Polygonize
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New command option to turn continuous strokes into polylines.
2009-01-16 20:24:31 +00:00
Martin Poirier
9f742a0ba1
Don't change point type on overdrawn when there's only one.
2009-01-09 22:13:59 +00:00
Martin Poirier
07599ab3b2
limit overdraw to at least start or end near another stroke (otherwise, all strokes that crossed others replace them entirely).
2009-01-09 20:50:13 +00:00
Martin Poirier
7e76ce5d67
missing test for start of line caused crashes.
2009-01-09 20:35:37 +00:00
Martin Poirier
f1c4b4e7c5
Last version of overdraw didn't work great with polylines. Fix this and misc wrong initial values.
2009-01-09 19:25:10 +00:00
Martin Poirier
133ddcff04
display overdrawn stroke in gray, to easily see what is being replaced.
2009-01-08 18:23:48 +00:00
Martin Poirier
1240b0272d
adjust strokes by redrawing over them
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(has to be turned on in the panel because it can give unexpected results sometimes right now)
http://vimeo.com/2753749
http://blenderartists.org/~theeth/bf/etch-a-ton/adjust.ogv
2009-01-07 21:46:10 +00:00
Martin Poirier
9b3727b5e0
Fix crasher on non-reset pointer. Mostly happened panning view while drawing.
2009-01-06 19:00:22 +00:00
Martin Poirier
f6f309d2d1
In the panel, next to the number of joints, display the name of the current bone while sketching joints. Displays "Bone offset" when the next bone is not connected. Displays "Done" when all joints have been draw (note: you can draw more joints then needed, the retargetting algo will use the most useful ones).
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Convert gesture is back. This time, it's a 3 straight line that cross itself once gesture (like drawing a triangle and recrossing the first line).
2009-01-06 18:10:13 +00:00
Martin Poirier
4a3630751d
Cleaner code for gestures.
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Command gesture (for flatten and cutout) now needs to intersect a line in two points and end in a pig tail (loop and intersect itself).
This is easier than the cross three times and self interesect once of before.
2008-12-19 19:47:25 +00:00
Martin Poirier
0611154cfe
Flatten and Cut Out tools for correcting errors in strokes.
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Ogg Video: http://blenderartists.org/~theeth/bf/etch-a-ton/gesture_command.ogv
Vimeo: http://vimeo.com/2546077
2008-12-16 21:07:12 +00:00
Martin Poirier
6651af413d
When not using quick mode, automatically select the last drawn stroke.
2008-12-09 21:25:30 +00:00
Martin Poirier
2b9a6251d1
Reeb graph filtering
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Add exception to normal nodes preservation when that node is the root node. In that case, pruning the arc is A-OK and in fact needed.
2008-12-09 20:46:25 +00:00
Martin Poirier
93efabc0d9
Off by one error at the end of reeb and sketch iterators causing despair and dismay.
2008-12-09 00:46:05 +00:00
Martin Poirier
28786f55e6
Retarget bug: missing angle cost on last bone.
2008-12-02 21:29:31 +00:00
Martin Poirier
e2fb12ea18
Step 3/3, merging subdivision/bone creation methods using iterators
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This also adds a special Embedding option called "Peel Objects". This option makes the embedding snap consider objects as whole, taking the first and last hit of each of them to calculate the embedding point (instead of peeling with first/second, third/fourth and so on). This option is useful if you have mecanical pieces with lots of details (as single objects) and want to put bones in the middle (think of adding bones to a mecha, for example).
2008-11-29 20:37:10 +00:00
Martin Poirier
d467158158
Second step out of three for merging sketching subdivision methods with graph subdivision methods.
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Graph subdivision uses graph arc iterators.
2008-11-24 19:24:49 +00:00
Martin Poirier
933ac8db12
Link pole controls to the parent of the bone with the IK constraint.
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Presumably, this should give better result, but tests where not conclusive.
2008-11-24 17:48:40 +00:00
Martin Poirier
8a4a2d96d0
Fix bug with name templating text buttons (wrong event).
2008-11-22 22:22:38 +00:00
Martin Poirier
6ae70999b9
Cache the armature template graph while in editmode.
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Display the number of joints in the selected template in the sketch panel
When using selected bones as template, turn off Connected if bone has a parent that is not copied.
2008-11-22 17:58:49 +00:00
Martin Poirier
c6ff0ec49d
Change name templating to &S and &N (less potential bugs).
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It now also accepts lower case versions (&s and &n).
2008-11-20 22:23:01 +00:00
Martin Poirier
0f3e985aca
merging trunk 17485:17520
2008-11-20 21:57:21 +00:00
Martin Poirier
520a5b0926
Crasher fix.
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If vertex groups had % in them, the function making the menu string would crash (in release only).
2008-11-20 21:45:22 +00:00
Campbell Barton
935ed8a53b
commit yesterday broke scaling in the sequencer (dumb mistake)
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also changed 3 if's into a switch statement for selecting the interpolation.
2008-11-20 00:34:24 +00:00
Martin Poirier
9bb9859753
draft for arc iterators to unify code.
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Just moving code to work home, nothing to see here.
2008-11-19 20:01:13 +00:00
Campbell Barton
f8e56e96bf
Split up the following imbuf functions in 2...
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void bicubic_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
void neareast_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
void bilinear_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
Added...
void bicubic_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
void neareast_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
void bilinear_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
This is needed so for projection painting but generally useful if you want to get the interpolated color of a pixel in an image without having a destination imbuf.
While editing these I noticed the functons are a bit dodgy, they assume the input ImBuf has matching float/chr buffer to the output.
2008-11-19 03:28:07 +00:00
Campbell Barton
a4776347ea
bicubic_interpolation - dont use pow(val, 3.0f) at all, do (val*val*val) instead,
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Tested overall speedup is about 5x when scaling 4096x4096 -> 4000x4000 in the sequencer.
There were some artifacts in the resulting image but double checked and the old code gives the same problems.
Added back old code with #if 0's since its a bit more readable.
2008-11-19 02:07:23 +00:00
Campbell Barton
bbc00befe7
some scons command line args were not working since recent changes-
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scons CCFLAGS="-O0 -ggdp3"
for example would pass on the args including the "'s to scons, causing the build to fail.
2008-11-18 05:47:19 +00:00
Martin Poirier
9ba822c4d7
Fix leak on exit (it's not a real fix, still uses silly global mem)
2008-11-17 23:02:53 +00:00
Martin Poirier
c08d374df2
merging trunk 17457:17485
2008-11-17 22:19:05 +00:00
Martin Poirier
826c6d935d
QuatOne was so wrong is would make Hamilton cry.
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Thankfully, very little code used it, the only exception being the retarget code in etch-a-ton.
2008-11-17 22:13:45 +00:00
Martin Poirier
2d0a005aaa
Template retarget now works with normal conversion (not in Quick mode that is).
2008-11-17 21:11:12 +00:00
Martin Poirier
497c9b4ce7
Use grease pencil manhattan distance threshold for strokes.
2008-11-17 21:03:41 +00:00
Martin Poirier
139f6bb1aa
New option for roll correction.
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Calculate new roll based on the angle to the normal of the joint (cross produce of the two bones).
This works best in some cases but not in others, so it's an option for now.
I'll have to see if I can iron the left over kinks, then it can be made the default (with Align to view an added option).
2008-11-17 20:38:04 +00:00
Campbell Barton
3a1cfa5015
Added BF_PROFILE_LINKFLAGS, Compiling with BF_PROFILE=1 was also throwing a python error.
2008-11-17 10:43:12 +00:00
Martin Poirier
0bee65b624
Fix compilation on OS X
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Patch by dfelinto
2008-11-17 00:54:45 +00:00
Remigiusz Fiedler
3a44c76246
DXF-Importer: updated version v1.12 - 2008.11.16 by migius
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- remove try_finally: cause not supported in python <2.5
- add Bezier curves bevel radius support (default 1.0)
2008-11-16 23:52:29 +00:00
Hamed Zaghaghi
da1738377f
17973Patch by dfelinto, and also fixed a bug in 2d-filters
2008-11-15 12:10:16 +00:00
Martin Poirier
d2023e070c
Pkey toggle sketching panel
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(it used to do select parent, but that's already done with [ and ] for children, no need for a second key).
2008-11-14 17:33:15 +00:00
Martin Poirier
6eda50f8d9
Merging trunk 17342:17457
2008-11-14 16:09:23 +00:00
Martin Poirier
59ac45dd12
Reset max cost to FLT_MAX (this fixes a bug with early culling)
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Optimization when number of buckets == number of joints
2008-11-14 15:46:51 +00:00
Martin Poirier
9c30c74bd5
Stroke conversion wasn't quite ok with unaligned armatures.
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Last bugfix before sleep I swear.
2008-11-14 03:52:04 +00:00
Campbell Barton
7cce946de7
copy over pthread dll to the install dir with cross compiling,
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eventually should copy more libs but for now this makes blenderlite work
- (used for automatic blender builds on graphicall)
2008-11-14 03:21:06 +00:00
Martin Poirier
7401c57fb3
Transform Roll Fixes for editbone. Special case for rotation, we don't need to guess in those case and the result is better if we use the real rotation.
2008-11-14 03:13:40 +00:00