The corresponding vertex group was renamed properly, but the armature
influence was broken for that bone.
Caused by {rB3b6ee8cee708}.
Since above commit, vertex group names are stored on object data (mesh/
lattice/gpencil) and if we update these, we have to inform dependency
graph to have immediate effect.
Maniphest Tasks: T93892
Differential Revision: https://developer.blender.org/D13526
This was an issue with the mixed list of external assets and assets from
the current file. When closing the File Browser to select the custom
preview image, the assets from the current file would be cleared for
reread, to make sure we display up-to-date file data. That is because
the workspace of the temporary File Browser was deleted, causing a
change in the file data (main data-base). The reread would happen in a
background thread, meaning it might not finish before the custom preview
operator runs and queries the active asset. So the preview operator
would get the wrong active asset from context.
Two fixes were needed:
* Make sure current file data is reread before the operator runs, by
doing this partial rereading on the main thread.
* Ensure the asset list (in fact file list) order stays consistent over
rereads. If multiple assets with the same name were shown, the
operator might also have gotten the wrong asset, also leading to a
crash.
Additionally the file operation handler should probably poll before
executing, to fail gracefully at least (not crash).
A crash happened when `instance_id_attribute` further down in the
function was null. This issue was probably introduced when the
id attribute starting using generic attribute handling.
* Correct URL for documentation (was changed recently).
* Add comments.
* Reevaluate and update which functions are public, protected or
private.
* Reorder functions and classes to be more logical and readable.
* Add helper class for the public item API so individual functions it
uses can be made protected/private (the helper class is a friend).
Also allows splitting API implementation from the C-API.
* Move internal layout builder helper class to the source file, out of
the header.
* More consistent naming.
* Add alias for item-container, so it's more clear how it can be used.
* Use const.
* Remove unnecessary forward declaration.
Adds some basic high-level explanations for editor/UI level asset APIs.
Also moves one such comment from the source file to the header file,
so it's in the same file as other API comments.
Autocomplete entires keep track of the length of the prefix
in `name_prefix_offset`. However, the name matching logic
was comparing the string including the prefix which resulted
in tab-completion not working (when the user didn't also type
in the prefix, typically two whitespaces).
This is fixed by passing in a char pointer after the end of
the prefix.
Additionally, some searchbox logic is moved. Previously,
`ui_searchbox_apply` would clear the entry which would mean
that `ui_searchbox_find_index` would never succeed. Now the
search box is only cleared if no match was found.
Differential Revision: https://developer.blender.org/D13483
- Added space below non doc-string comments to make it clear
these aren't comments for the symbols directly below them.
- Use doxy sections for some headers.
- Minor improvements to doc-strings.
Ref T92709
Float precision issues cause the `ED_view3d_win_to_3d_on_plane` to return
a value even when the view ray is parallel to the plane.
A more general solution might be desired in this case, as other areas that
use `ED_view3d_win_to_3d_on_plane` might have the same problem.
For now, just work around the problem for the snap cursor.
Fixes a memory leak introduced by D13225.
Caused by not freeing the hash-map in some cases.
Differential Revision: https://developer.blender.org/D13432
The issue here was that after the seek table check, the underlying file wasn't
rewound to the start, so the code that checks for the BLENDER header
immediately reaches EOF and fails.
Since Blender always writes files with a seek table, this bug isn't triggered
by files saved in Blender itself. However, files compressed in external tools
generally don't have a seek table.
If a transform operator is executed as modal and has a "value" set, that value works as an offset.
However few transform modes were supporting this.
Include more transform modes as supported.
This node is a field input that outputs a separate index for each mesh island.
The indices are based on the order of the lowest-numbered vertex in each island.
Authoring help from @hooglyboogly
Differential Revision: https://developer.blender.org/D13504
Caused by {rB3b6ee8cee708}
The raw data is copied here correctly
[`BKE_gpencil_stroke_weights_duplicate` in
`BKE_gpencil_stroke_duplicate`] but the vertex groups names are missing.
Prior to above commit is was enough to have `ED_object_add_duplicate`
(this seemingly took care of duplicating object's defbase).
Now vertex groups names sit on the `bGPdata` rather than the `Object`,
and since the separate operation creates **new** `bGPdata` we have to
copy vertex groups names - and active index - over [via
`BKE_defgroup_copy_list`].
Maniphest Tasks: T93728
Differential Revision: https://developer.blender.org/D13509
eed48a7322 caused the `SnapObjectParams` to be stored in the `SnapObjectContext`.
As this pointer is always passing in stack memory, so it seems error prone to keep a reference to this in `SnapObjectContext` since failure to set this will reference undefined stack memory.
So avoid this by moving params out of `SnapObjectContext`.
Differential Revision: https://developer.blender.org/D13401
Though the interfacing with `rctf` becomes slightly more complicated,
this should be more helpful as more of this code usese `float2` instead
of two separate floats.