Commit Graph

9758 Commits

Author SHA1 Message Date
Campbell Barton
a88ff71148 Merge branch 'blender-v4.5-release' 2025-06-24 17:58:50 +10:00
Campbell Barton
cda9ce9777 Fix #136396: Metaball Cube can't be selected with solid shading
The metaball selection radius was inside the cube and could only
be selected with wire-frame shading.

Resolve by expanding the radius by the dimensions of the cube.
2025-06-24 07:56:50 +00:00
Clément Foucault
066cdf1d94 Fix #140894: EEVEE: ASAN error loading the 2D Animation workspace
ASAN report errors for a value of -1 (all bits high) but
dones't for a value of 0. In this case it doesn't matter which
of the two values are used since they are both invalid and
will be updated inside `assign_if_different`.
2025-06-24 09:24:10 +02:00
Hans Goudey
23da20bbc0 Merge branch 'blender-v4.5-release' 2025-06-23 22:04:58 -04:00
Hans Goudey
2e568d31ed Fix #140767: Render Simplify "Normals" option doesn't work
One obvious problem is that `mr.use_simplify_normals` was assigned after
face corner normals were retrieved. The other more complex problem is
that now the normals caches automatically mix custom normals from other
domains. This can cause the expensive "Tangent Space" normals to be
calculated even though we don't explicitly request face corner normals.
To fix this, clarify the purpose of the option to only apply to that custom
normals format and use the true normals instead in that case.

Pull Request: https://projects.blender.org/blender/blender/pulls/140879
2025-06-24 03:52:40 +02:00
Clément Foucault
2cc5787885 Fix #67700: EEVEE: Particle Viewport Display affects Render result
This is caused by the display check not taking into consideration
the render mode.

Pull Request: https://projects.blender.org/blender/blender/pulls/140877
2025-06-23 19:39:56 +02:00
Philipp Oeser
c3ac501fa0 Merge branch 'blender-v4.5-release' 2025-06-23 17:52:46 +02:00
Philipp Oeser
5790ff3b6a Fix #140801: Particle Weight Overlay Broken
Was not showing weights on the lines (but the points instead).
Points were supposed to show selection though, not weights.

This is now corrected.

Pull Request: https://projects.blender.org/blender/blender/pulls/140862
2025-06-23 17:52:31 +02:00
Clément Foucault
0e6dee37fa Fix: DRW: Assert caused by empty strand buf
Vertex buffers need to be at least 1 vertex in size.
2025-06-23 17:39:06 +02:00
Campbell Barton
776dbe942c Cleanup: spelling (make check_spelling_*) 2025-06-22 11:34:32 +00:00
Aaron Carlisle
98d11bf445 Cleanup: Use "Custom Normals" in code comments
Follows up on f0675f05a7 and corrects the terminology in some code comments.
2025-06-21 19:42:04 -04:00
Hans Goudey
e3ddc9be2b Grease Pencil: Avoid overhead when filling triangle index buffer
Avoid 4 function calls and computing the min and max index for every
triangle. Instead just fill the index buffer data directly. For me this
gives a 6% FPS playback improvement in the 4.3 splash screen file.

Pull Request: https://projects.blender.org/blender/blender/pulls/140684
2025-06-20 18:21:18 +02:00
Jeroen Bakker
a5e30aaa9e Refactor: GPU: Use Depth32F
Blender uses depth24 for legacy reasons. All backends that we support
have support for depth32f.

This PR updates all usages of depth24 with depth32f.

- depth24 are not supported on AMD/Intel/Vulkan and Metal. There depth32f
  was already used to work around this limitation.
- This allows us to implement reverse depth in workbench, overlay and
grease pencil in the future.

Pull Request: https://projects.blender.org/blender/blender/pulls/140531
2025-06-19 13:30:50 +02:00
Campbell Barton
2eb325facc Merge branch 'blender-v4.5-release' 2025-06-19 10:34:28 +10:00
Campbell Barton
23b2f987d3 Fix #138715: Crash selecting in edit-mode with geometry-node modifiers
The logic to access the edit-mesh for the selection engine didn't match
the logic used for drawing.

Resolve using the edit-mesh from: BKE_object_get_pre_modified_mesh

Ref !140525
2025-06-19 00:24:11 +00:00
Habib Gahbiche
d88d4cc8ce Compositor: remove "Use Nodes"
Part of simplifying the compositor workflow:
https://projects.blender.org/blender/blender/issues/134214

The option "Use Nodes" is removed from the UI and marked deprecated.
It will get fully removed in 6.0.

"Use Nodes" is effectively replaced by the existing "Compositing"
option in the post-processing panel

Pull Request: https://projects.blender.org/blender/blender/pulls/138560
2025-06-18 18:39:02 +02:00
Brecht Van Lommel
7e93c5b387 Merge branch 'blender-v4.5-release' 2025-06-18 16:02:35 +02:00
Clément Foucault
7f5a57d219 Fix #140419: Overlay: "High Quality Normals" mess with edges in Edit mode
This is caused by the latest refactor that made `vnor` be `short4`
when High Quality Normals is on.

Pull Request: https://projects.blender.org/blender/blender/pulls/140586
2025-06-18 12:00:41 +02:00
Clément Foucault
234ff21a7b Fix #140490: EEVEE: Broken hair motion vectors
This was caused by a hash colision caused by an incorrect
auto conversion from `Object*` to `ObjectRef`. The `ObjectRef`
would then not contain any instancing data and would create
the same hash for the same particle system on each instance
(since only `foreach_hair_particle_handle` was constructing
`ObjectKey` from an `Object*` it did not affect the instance
itself).

Marking the incriminating constructor `explicit` to avoid
more issues. Changing the `ObjectKey` creation for psys to use
`ObjectRef` fixes the issue.

Pull Request: https://projects.blender.org/blender/blender/pulls/140544
2025-06-18 10:46:27 +02:00
Hans Goudey
54c3c8f411 Draw: Inline small functions to reduce overhead
Some functions used at least once per object/instance
when drawing are so trivial that function call overhead
becomes significant. Allowing these functions to be
inlined can remove that overhead and also give the
compiler more information it can use for optimization.

In the Erindale Flower Shop file, this change gives me
a 10% improvement in playback FPS, from 8.77 to 9.65.

Pull Request: https://projects.blender.org/blender/blender/pulls/140402
2025-06-17 16:06:05 +02:00
Julien Duroure
6f3d61dc96 Merge branch 'blender-v4.5-release' 2025-06-17 12:47:26 +02:00
Clément Foucault
cb6901f287 Fix: EEVEE: Wrong logic for shader parallel compilation
The previous logic was not triggering parallel compilation
for DoF and Fast GI shaders. This led to slower initialization
time for the default shader preview or render.
2025-06-17 12:43:50 +02:00
Jacques Lucke
27b5e02eaf Fix: compiler error due to missing template parameter 2025-06-17 06:34:10 +02:00
Mattias Fredriksson
407dcb39d4 Tests: EXPECT_EQ_SPAN utility macro
Replaces pointer based EXPECT_EQ_ARRAY with EXPECT_EQ_SPAN in most cases
as they already used spans (or span compatible datastructures).
Currently EXPECT_EQ_ARRAY only takes in one size variable and doesn't
compare the  number of elements between arguments (requiring an
additional line to do so).

This should make the code cleaner and safer. Goal is also to promote
the use Spans in new test code.

Pull Request: https://projects.blender.org/blender/blender/pulls/140340
2025-06-16 20:31:00 +02:00
Nathan Vegdahl
86f2dd418d Merge branch 'blender-v4.5-release' 2025-06-16 17:40:46 +02:00
Clément Foucault
168ef2331c Fix #140361: EEVEE: Volume viewport renderpass requires volume
The volume module was not enabled when the render pass
was needed. Forcing the module to be enabled fixes the issue.
2025-06-16 17:33:46 +02:00
Nathan Vegdahl
9b1f4dc483 Merge branch 'blender-v4.5-release' 2025-06-16 17:33:09 +02:00
Hans Goudey
c48423256d Draw: Remove mode transfer overhead when inactive
Currently the mode transfer overlay has to check whether it should
draw for every single object. For scenes with many instances even
that small amount of work per object can be significant. I observed
the overlay taking 1.8% of the samples in a profile.

This commit removes the mode transfer timer and stores it in a
global map instead. Besides the benefit of removing 8 bytes per
object, the main improvement is that it's now trivial to check
whether the overlay can be completely disabled.

Pull Request: https://projects.blender.org/blender/blender/pulls/140374
2025-06-16 17:02:25 +02:00
Clément Foucault
52f986c2a9 Fix #140179: EEVEE: Vulkan crashing with complex procedural materials
Avoid crash by removing overlapping attributes.
Print error to the console.

Pull Request: https://projects.blender.org/blender/blender/pulls/140470
2025-06-16 16:38:13 +02:00
Hans Goudey
6bb10e8412 Cleanup: Remove unused variable in subdiv paint overlay shader
From 4b4ed8bccc
The vert to loop map is unnecessary here, we don't need information
about neighboring faces. This was just incorrectly copied from older
code where this data was mixed with normal evaluation.
2025-06-16 10:21:07 -04:00
Hans Goudey
c16ee2c939 Refactor: Use C++ bounds corners function
Remove the last uses of `BKE_boundbox_init_from_minmax` in
favor of the newer `bounds::corners`. Besides clearer naming
and better ergonomics, it's also inline-able which seems to be a
good thing for such a simple function.

In order to get the same behavior as before I changed the
C++ bounds function to give the same vertex order as the
older function.

Pull Request: https://projects.blender.org/blender/blender/pulls/140401
2025-06-16 15:49:14 +02:00
Miguel Pozo
60c74cfa20 Draw: Use unique handles where possible
Use `unique_handle` where possible.
Add `unique_handle_for_sculpt`.

This also updates `ObjectRef` to make all its properties either
immutable or private.

Pull Request: https://projects.blender.org/blender/blender/pulls/139852
2025-06-16 13:39:21 +02:00
Miguel Pozo
ef9187c2c0 Merge branch 'blender-v4.5-release' 2025-06-16 13:04:14 +02:00
Miguel Pozo
3c3fe0659a Fix #140416: Crash when undoing adding camera background movie clip
Fix free_movieclips_textures.
Release movieclips at the end of draw.
(Same behavior as Overlay Legacy)
2025-06-16 13:03:31 +02:00
Clément Foucault
decd88f67e Python: Remove deprecated BGL API
The API was in a deprecation state for many years now.
This API was not compatible with Metal nor Vulkan.

This also remove `Image.bindcode`.

Pull Request: https://projects.blender.org/blender/blender/pulls/140370
2025-06-16 12:50:50 +02:00
Campbell Barton
bb9d491ca5 Merge branch 'blender-v4.5-release' 2025-06-14 16:02:07 +10:00
Campbell Barton
c482c52346 Cleanup: sort CMake file lists 2025-06-14 15:57:33 +10:00
Hans Goudey
4b4ed8bccc Mesh: Split paint overlay flag data from normals buffers
For paint modes the selection and visibility were encoded in in the W
component of the normals. Separating the normals  into a separate vertex
buffer, though it increases memory usage a bit in those paint modes,
means the status doesn't need to be computed outside of paint modes,
and the whole system becomes less convoluted and easier to optimize.
The particular optimization I have in mind is better caching of vertex
buffers, which gets much more complicated when the normals VBO contains
data like selection and visibility and depends on the paint mode.

Internally, a there are now three mesh draw batches that are specific to
the paint overlay. The GPU subdivision normals buffer is now just three
components rather than 4 components.

Pull Request: https://projects.blender.org/blender/blender/pulls/140156
2025-06-13 16:08:46 +02:00
Clément Foucault
1c29a2e2e5 EEVEE: Rename and move old gtao properties
- Move `gtao_distance` to view layer and rename to
  `ambient_occlusion_distance` (API change).
- Remove `gtao_quality` from the RNA (API change).
- Remove `use_gtao` (unused) from the RNA (API change).
- Rename `gtao_focus` to `fast_gi_bias` in the DNA (no API
  change).
- Rename `gtao_resolution` to `fast_gi_resolution` in the
  DNA (no API change).

Pull Request: https://projects.blender.org/blender/blender/pulls/140298
2025-06-13 15:36:17 +02:00
Clément Foucault
4fe75da973 EEVEE: Remove all remaining reference of EEVEE next
This changes the engine identifier back to `BLENDER_EEVEE`.

We keep the `BLENDER_EEVEE_NEXT` identifier around for
versioning reasons (have to detect when it is the active
engine of a older file).

This also rename a bunch of pannels that were using `next`
in their name.

This is a breaking change for Addons compatibility.

Pull Request: https://projects.blender.org/blender/blender/pulls/140282
2025-06-13 12:36:14 +02:00
Omar Emara
cf9c419fba Merge branch 'blender-v4.5-release' 2025-06-13 12:17:33 +03:00
Clément Foucault
a639f99987 Fix #140325: EEVEE: Uninitialized memory used in raytracing specialization
These two variables were only set during `trace()` and not for
`warm_shader_specialization`.
2025-06-13 11:05:11 +02:00
Campbell Barton
63600f806b Cleanup: spelling in comments (make check_spelling_*) 2025-06-13 11:23:28 +10:00
Hans Goudey
913918a16e Merge branch 'blender-v4.5-release' 2025-06-12 12:25:21 -04:00
Hans Goudey
9b80f8dc36 Fix #140130: Crash with shared edit mode mesh with subdivision modifier
This assert added by 321ec72c74 notes that changing the mesh
wrapper type from subdivision to normal mesh data just discards the
potentially-subdivided geometry and doesn't make sense, and possibly
breaks other assumptions.

This wrapper type change was done years ago by 0f89bcdbeb to
fix issues with shared object data during evaluation. It noted that
the mesh drawing data extraction didn't handle BMesh wrappers correctly
when the object isn't in edit mode, but that doesn't seem to be the
case after two trivial changes. The other bugs mentioned by that commit
are still solved after this change.

Pull Request: https://projects.blender.org/blender/blender/pulls/140290
2025-06-12 18:24:52 +02:00
Clément Foucault
ceef9e0f01 Merge branch 'blender-v4.5-release' 2025-06-12 16:44:29 +02:00
Clément Foucault
b1f222648d Fix #139740: Overlay: Wire armatures are invisible in pose mode
This PR moves back the wireframe slider option back to the
bones overlay popover. It is only showed in paint weight mode
and only active if in wireframe mode.

It was concluded that this feature should be revisited to maybe
cover all shading modes in the future. But for now it is safer
for 4.5 to limit it to the weightpaint mode.

Pull Request: https://projects.blender.org/blender/blender/pulls/140276
2025-06-12 16:43:03 +02:00
Clément Foucault
e16b6ac3da EEVEE: Add support for view layer overrides
This was a missing features in EEVEE for ages which
was in fact very easy to implement.

EEVEE implements the sample override like the default
`Use` value in Cycles. It always override the sample
count if not 0. Adding a new option for changing this
behavior just like Cycles can be done later while
at the same time making the option more understandable
and its value moved to the blender's DNA.

This PR moves the UI panel to the Blender side to
be shared between Cycles and EEVEE.

Pull Request: https://projects.blender.org/blender/blender/pulls/140219
2025-06-12 14:18:29 +02:00
Clément Foucault
ef570777e9 Merge branch 'blender-v4.5-release' 2025-06-12 12:57:38 +02:00
Clément Foucault
455fac3e9b Fix #140230: GPU: GPU debug draw excessive memory usage
Simply reduce the default maximum number of vertex to a
more reasonable amount.
2025-06-12 12:57:17 +02:00