Commit Graph

142290 Commits

Author SHA1 Message Date
Omar Emara
e8a9de550f Cleanup: Avoid writing to input arguments
This patch adjusts the GLSL compositor code to avoid writing to
inputting as variables. This is to make it easier to port the code to
CPU. Also, write to the output directly instead of per channel.
2024-10-15 14:21:45 +03:00
Thomas Dinges
b0cfebbb99 Merge branch 'blender-v4.3-release' 2024-10-15 13:16:24 +02:00
Thomas Dinges
888473b064 Readme: Update various links. 2024-10-15 13:16:00 +02:00
Falk David
016008e097 Formatting 2024-10-15 13:04:50 +02:00
Damien Picard
5715693a97 UI: Use title case for Grease Pencil, Freestyle, Line Art
This was already the case for the vast majority of occurrences, and is
recommended by the human interface guideline's writing style.

Pull Request: https://projects.blender.org/blender/blender/pulls/129000
2024-10-15 13:00:47 +02:00
Falk David
fd80635fe1 Formatting 2024-10-15 12:30:19 +02:00
Falk David
5fbf747b55 Merge branch 'blender-v4.3-release' 2024-10-15 12:27:48 +02:00
Falk David
251250a3fb Fix #128991: GPv3: Python: Writing to invalid properties doesn't raise exception
When writing to a property that doesn't exist e.g. `frame.drawing.strokes.test = 42`
no exception would be raised and it would silently fail.

The fix defines the `__slots__` on the classes explicitly which then raises an exception
if the user tries to write something that wasn't previously defined.

Pull Request: https://projects.blender.org/blender/blender/pulls/129047
2024-10-15 12:23:02 +02:00
Falk David
39675bb0fb Fix: GPv3: Python: Setting attribute value always creates new attribute
When e.g. executing `drawing.strokes[0].softness = 3`, the API would
always create a new attribute `softness` even if that attribute existed
already.

The issue was that the code was using the `.get(value, fallback)` syntax
but the `fallback` expression is always evaluated by python.

The fix removes the use of the `fallback` and uses a simple `if/else` to
check if the attribute doesn't exist yet and only then create it.

Pull Request: https://projects.blender.org/blender/blender/pulls/129044
2024-10-15 12:22:32 +02:00
Aras Pranckevicius
f6242edf73 Fix: ffmpeg VP9 lossless flag was wrongly applied to all WebM containers
Previous fix to make VP9 lossless work (98689f51c0) applied it to
all videos that happen to be in WebM containers. While it is typical
that WebM would be used for VP9, it is not necessarily so (WebM can
have H.264 or really any other video). Do the check based on video
codec being VP9.

Pull Request: https://projects.blender.org/blender/blender/pulls/129045
2024-10-15 12:18:50 +02:00
Sergey Sharybin
91eb980891 Merge branch 'blender-v4.3-release' 2024-10-15 11:42:48 +02:00
Mark Stead
dfc58d282b Fix #69731: Cycles: Vector Pass ignores animated FOV
This PR fixes the motion vector values when using animation of the (perspective)
camera focal length (and therefore changing the fov).

Pull Request: https://projects.blender.org/blender/blender/pulls/127442
2024-10-15 11:42:11 +02:00
Tobias Kozel
a9db29be82 Bake: Speed up "Selected to active" Texture-Baking
For Texture baking, there is a CPU-bound preparation step needed to
establish a mapping between the Hi-Res and Low-Res Meshes before the
rendering engine can take over and start the bake.

Part of this process is now taking advantage of parallel_for,
speeding up this step of the Bake process for many/large textures almost
linearly to the number of CPU-cores.

Pull Request: https://projects.blender.org/blender/blender/pulls/128964
2024-10-15 11:39:56 +02:00
Nika Kutsniashvili
f909bf2b13 Fix: GPv3: Add missing keymaps
Adds missing keymaps in Grease Pencil modes. Two menus are also added which are needed to be called by keymaps to match GPv2.

**Paint Mode**
| Keymap | Operator |
| -------- | -------- |
| Shift I     | Insert Blank Keyframe |
| Alt I | Delete Animation (menu) |
| Shift Delete | Delete Active Keyframes (all layers) |
| Shift Ctrl M | Merge Layers |

**Edit Mode**
| Keymap | Operator |
| -------- | -------- |
| Shift I | Insert Blank Keyframe |
| Alt I | Delete Animation (menu) |
| Shift Ctrl M | Merge Layers |
| Shift Q | Edit Lines (overlay toggle) |
| Shift Alt Q | Edit Lines Multi-Frame (overlay toggle) |
| Shift G | Vertex Groups |

**Sculpt Mode**
| Keymap | Operator |
| -------- | -------- |
| I | Animation (menu) |
| Shift I | Insert Blank Keyframe |
| Alt I | Delete Animation (menu) |
| Shift Delete | Delete Active Keyframes (all layers) |
| Shift Ctrl M | Merge Layers |
| Shift Q | Edit Lines (overlay toggle) |
| Shift Alt Q | Edit Lines Multi-Frame (overlay toggle) |
| Y | Active Layer |
| U | Active Material |
| Ctrl C | Copy Strokes |
| Ctrl V | Paste Strokes |
| Shift Ctrl V | Paste Strokes (back) |
| Shift Alt A | Automasking (menu) |

**Weight Paint and Vertex Paint Modes**
| Keymap | Operator |
| -------- | -------- |
| I | Animation (menu) |
| Shift I | Insert Blank Keyframe |
| Alt I | Delete Animation (menu) |
| Shift Delete | Delete Active Keyframes (all layers) |
| Shift Ctrl M | Merge Layers |
| Shift Q | Edit Lines (overlay toggle) |
| Shift Alt Q | Edit Lines Multi-Frame (overlay toggle) |
| Y | Active Layer |

Pull Request: https://projects.blender.org/blender/blender/pulls/128705
2024-10-15 11:35:57 +02:00
Nathan Vegdahl
989634c0a1 Fix: handle embedded IDs when upgrading to slotted actions
The versioning code that upgrades legacy actions to new slotted actions
also needs to properly assign slots to the IDs that use those upgraded
actions. It was doing this correctly except for not traversing into and
assigning slots to embedded IDs.

This commit adds the code to handle embedded IDs as well.

Additionally, this changes how mismatched `id_type`s are handled when upgrading
actions. Rather than refusing to assign the slot created during the upgrade if
the `id_type` doesn't match the ID, we assign it anyway with a warning. The
rationale is that this represents a case where the Action `idroot` was already
mismatched, and it turns out that has always been possible. So we now opt to
simply preserve that state of affairs rather than attempt to "fix" it.

Pull Request: https://projects.blender.org/blender/blender/pulls/129002
2024-10-15 11:04:04 +02:00
Jacques Lucke
5ad56c52ff Fix #128861: crash with Index Switch node when sliced virtual arrays are used
It looks like this specific case never really worked. This wasn't found before,
because in the large majority of cases, execution uses a more optimized code
path instead of this general one.

Pull Request: https://projects.blender.org/blender/blender/pulls/128993
2024-10-15 11:02:22 +02:00
Xavier Hallade
26edd760bb Merge branch 'blender-v4.3-release' 2024-10-15 10:33:11 +02:00
Xavier Hallade
2cfe69c07d Cycles: Fix error handling of BVH transfer to device
Previously, in case of a failure during BVH transfer, when running out
of memory for example, we could get an error such as "BVH failed to
migrate to the GPU due to Embree library error (no error)", because
embree error status was actually reset before being queried.
This commit fixes its propagation.

Pull Request: https://projects.blender.org/blender/blender/pulls/129022
2024-10-15 10:31:30 +02:00
Omar Emara
440dc61db2 Compositor: Add stub implemenetation for CPU pixel nodes
This patch adds stub implementation for CPU pixel nodes in order to stop
those nodes from crashing when used while also easing future
development.

Pull Request: https://projects.blender.org/blender/blender/pulls/129033
2024-10-15 09:32:13 +02:00
Jeroen Bakker
d1ccebffd0 Cleanup: make format 2024-10-15 08:58:29 +02:00
Campbell Barton
aa6742897e Cleanup: spelling in comments 2024-10-15 16:22:38 +11:00
Campbell Barton
11e41f7276 Merge branch 'blender-v4.3-release' 2024-10-15 16:22:09 +11:00
Campbell Barton
eb36125218 Unbreak build from missing include 2024-10-15 16:20:53 +11:00
Omar Emara
fbdb803750 Compositor: Implement Multi-Function Procedure Operation
This patch implements the multi-function procedure operation for the new
CPU compositor, which is a concrete implementation of the PixelOperation
abstraction, much like ShaderOperation, but uses the FN system to more
efficiently evaluate a group of pixel-wise operations.

A few changes were done to FN to support development. The multi-function
builder now allows retrieving the built function. A new builder method
construct_and_set_matching_fn_cb was added to allow using the SI_SO
builders with non static functions. A few other SI_SO were added to. And
a CPP type for float4 was added.

Additionally, the Gamma, Math, Brightness, and Normal nodes were
implemented as an example. The Math node implementation reused the
existing GN math node implementation, so the code was moved to a common
file.

Reference #125968.

Pull Request: https://projects.blender.org/blender/blender/pulls/126988
2024-10-15 06:51:42 +02:00
Campbell Barton
44d0452a78 Cleanup: spelling in comments 2024-10-15 12:51:05 +11:00
Jesse Yurkovich
24301e9b22 Merge branch 'blender-v4.3-release' 2024-10-14 13:57:38 -07:00
Jesse Yurkovich
9c36cfb4b8 Fix: Use error reports as indication of cancellation for some IO ops
During development of Collection Export, it was noticed that our various
IO formats deal with errors in vastly different ways [1]. The crashes
were all fixed but now the motivating scenario is as follows:

If you setup a Collection Exporter for OBJ, STL, or PLY, and if it
runs into an error during processing, the C++ operator will return
"FINISHED" to the caller but the operator will also RPT_ERROR. This
causes the caller, Collection Export, to indicate "success" to the user
but the RPT_ERROR then causes a UI report that indicates failure.

This PR chooses to use the presence of the RPT_ERROR as indication of
"CANCELLED" operator status and should be safe enough to also apply
to 4.2 LTS.

This aligns with what Python does [2] and with what the new GSoC import
nodes have chosen to do [3]. Though doing this on import isn't quite
correct so this PR does not add that in to the base import operators.

Alembic and USD are better behaved in this scenario already. However,
they have their own quirks to follow-up afterwards.

[1] https://projects.blender.org/blender/blender/issues/117881
[2] https://projects.blender.org/blender/blender/src/branch/main/source/blender/python/intern/bpy_capi_utils.cc#L25
[3] https://projects.blender.org/blender/blender/src/branch/main/source/blender/nodes/geometry/nodes/node_geo_import_obj.cc#L49

Pull Request: https://projects.blender.org/blender/blender/pulls/127525
2024-10-14 22:55:20 +02:00
Sean Kim
b2a67aa750 Merge branch 'blender-v4.3-release' 2024-10-14 13:47:16 -07:00
Sean Kim
feaa7bbbcc Fix #129013: Certain brushes can cause artifacts
Any brush that used the `restore_position_from_undo_step` codepath (i.e.
brushes that use `OrigPositionData` to calculate their deformations) had
the possibility to cause artifacts due to the nested tbb parallelization
causing incorrect usage of TLS data.

To fix this we add a call to `threading::isolate_task` to prevent thread
stealing.

Pull Request: https://projects.blender.org/blender/blender/pulls/129020
2024-10-14 22:46:30 +02:00
Sean Kim
a68cad4d59 Cleanup: Various non-functional changes for sculpt_gesture.cc
* Use const where possible
* Use C++ math types where possible
* Use std::array of vector types instead of raw arrays where possible

The main areas untouched here are functions which currently do not have
a C++ equivalent (math_geom.cc) and some clip plane arguments which are
wider-reaching than just this file (PBVHFrustumPlanes).

Pull Request: https://projects.blender.org/blender/blender/pulls/128931
2024-10-14 22:07:56 +02:00
Sean Kim
f5f116aba8 Merge branch 'blender-v4.3-release' 2024-10-14 12:46:00 -07:00
Sean Kim
3d40d6e188 Fix #128999: Smooth Surface brush doesn't update viewport
Missed in 347ec1acd7

Pull Request: https://projects.blender.org/blender/blender/pulls/129017
2024-10-14 21:45:12 +02:00
Sybren A. Stüvel
975b5f4533 Anim: invert Action editor 'Show All Slots' filter flag meaning
In the Action editor header, change the "Show All Slots" filter to
become "Only Show Slot of Active Object". The default state remains
"off".

This means that any new/upgraded Action editor will show all slots in
the Action by default. I think this is a good idea, especially since
cb6ed12ef1 makes related data-blocks share
the same Action, and thus the Action will have a mixture of Object and
non-Object animation. I suspect that it'll help in understanding the new
functionality of slotted Actions when they are most visible, i.e. when
the multiple slots are all shown.

Since slotted Actions are so new, I don't think we need to add
versioning code to accomodate this change.

Pull Request: https://projects.blender.org/blender/blender/pulls/129011
2024-10-14 19:21:36 +02:00
Sybren A. Stüvel
bb310831b8 Anim: don't depend on space data pointer when unassigning Action
When un-assigning an Action, do not depend on the Dope Sheet space data
`action` pointer. Instead, Blender now just sets the RNA property
`id.animation_data.action = None` to un-assign the Action. Using RNA this
way will ensure that the messagebus gets notified of this change as well.

The Dope Sheet space data 'action' pointer is still set to `nullptr`, but
it is now no longer used as primary way to clear the Action.

Pull Request: https://projects.blender.org/blender/blender/pulls/129006
2024-10-14 18:34:10 +02:00
Sybren A. Stüvel
ab1cd6f223 Anim: also copy tmp_slot_handle and tmp_slot_name on liboverride apply
Extend the library override code for the `AnimData` struct so that it
correctly copies the `tmp_slot_handle` and `tmp_slot_name` fields.

Pull Request: https://projects.blender.org/blender/blender/pulls/129005
2024-10-14 18:28:48 +02:00
Sybren A. Stüvel
5cdb950bef Anim: Fix pose library flipping with slotted Actions
Building the F-Curve cache used for pose flipping now also works with
slotted Actions. Like the pose library itself, it only considers the first
slot of the pose asset. Multi-slot pose assets are not supported.

Pull Request: https://projects.blender.org/blender/blender/pulls/128992
2024-10-14 18:26:20 +02:00
Philipp Oeser
ced8833d72 Merge branch 'blender-v4.3-release' 2024-10-14 18:00:29 +02:00
Philipp Oeser
0319b7b50a Fix #127611: Linked material can be modified by Copy/Paste Material
Seems like we can use `object_materials_supported_poll` (similar to
other material operators) that already checks the right things.

Pull Request: https://projects.blender.org/blender/blender/pulls/128996
2024-10-14 17:59:59 +02:00
Sean Kim
88420820fb Merge branch 'blender-v4.3-release' 2024-10-14 08:28:31 -07:00
Sean Kim
b2e0193cc1 Fix #128929: Multires face set automasking doesnt work with no face set
Introduced in 7c42c80126

Incorrect value of `1` was used for the situation where the
`.sculpt_face_set` attribute was missing on the mesh instead of
`SCULPT_FACE_SET_NONE`.

Pull Request: https://projects.blender.org/blender/blender/pulls/128939
2024-10-14 17:27:45 +02:00
Sean Kim
ccb8eff970 Merge branch 'blender-v4.3-release' 2024-10-14 08:25:02 -07:00
Sean Kim
a205e34158 Fix #128933: Dyntopo density brush prints constant console errors
The brush does not use the value calculated from brush_strength, this
commit silences the assert by just handling the case statement for this
brush type with a static value of 0.0f.

Pull Request: https://projects.blender.org/blender/blender/pulls/128936
2024-10-14 17:23:10 +02:00
Jason Fielder
6da42e9c95 Fix: Metal: GPU_finish() not syncing when there's no (current) command buffer to sync on
Reported by @fclem.  On Metal GPU_finish enacts a CPU<-> GPU sync by
submitting a command buffer and waiting on the completion event.
However if there was no command buffer to submit then the call was
returning immediately, regardless of any outstanding GPU work.
This fixes that case by keeping track of all outstanding work and
blocking on that.

Authored by Apple: James McCarthy

Co-authored-by: James McCarthy <jamesmccarthy@apple.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/128987
2024-10-14 17:12:03 +02:00
Bastien Montagne
c082260b50 Merge branch 'blender-v4.3-release' 2024-10-14 16:52:01 +02:00
Julian Eisel
10f2d683ba Cleanup: Use dedicated string reference type for drop tooltip drawing
Followup to 682161283e.

This type better reflects the intention of a read-only string reference,
and `std::string` should usually be used for owning string variables
only.
2024-10-14 16:41:54 +02:00
Guillermo Venegas
682161283e Fix unreported: FileHandler drag-an-drop tooltip is generated in a wrong context
The tool-tip generated for FileHandler drag-n-drop may be obtained from a
different context where the dropbox poll function is invoked, which could
generated an incorrect tool-tip since FileHandlers are polled again in a wrong
context.

This can be solved by ensuring the same context is used, however the tool-tip
could be drawn in different windows.

To avoid undefined tool-tips , this generates the tool-tip in place when the
dropbox poll function is invoked.

Pull Request: https://projects.blender.org/blender/blender/pulls/125037
2024-10-14 16:39:31 +02:00
Jeroen Bakker
399060aa0e Merge branch 'blender-v4.3-release' 2024-10-14 15:45:34 +02:00
Jeroen Bakker
ceb61ac921 Fix: Vulkan: Strict extension test
VK_EXT_dynamic_rendering_unused_attachments is required for correct working.
Renderdoc hides this extension, but most platforms do work. However the
Windows Intel driver crashes when using iGPUs; they don't support this
extension at all.

This change does a more strict extension test so drivers that do not
support this extension will fallback to OpenGL. When using renderdoc it
is now allowed to compile blender with `WITH_RENDERDOC=On`.

Future developments are needed to add support for Intel iGPUs on
Windows.

Pull Request: https://projects.blender.org/blender/blender/pulls/128986
2024-10-14 15:43:41 +02:00
Jeroen Bakker
d35cd15e12 Fix #128608: Vulkan: Sync issues when sharing context between threads
Resources are shared, when running multiple contexts on the same thread.
Cycles uses the same context on multiple threads and expected same resources.

This change will introduce a single render graph per context and an updated
resource management. Render graphs are not shared anymore; Resource pools
are still shared, but garbage collection depends on the thread and if
background rendering is used.

Pull Request: https://projects.blender.org/blender/blender/pulls/128983
2024-10-14 15:42:46 +02:00
Jeroen Bakker
fb862d082a Fix: Vulkan: Sync issue command buffers
Cycles uses multiple threads to send commands to the GPU. The current
command buffer structure assumed that all commands from the same context
were send via the same thread. This wasn't the case and could lead to
recording commands to command buffers that are still pending (preparing
commands to send to GPU).

This is fixed by creating a command buffer each time a render graph
submits its work.

Detected when researching #128608

Pull Request: https://projects.blender.org/blender/blender/pulls/128978
2024-10-14 15:41:30 +02:00