Caused by removing scene sound from "main scene" when other strip using
the same scene is not rendering sequencer strips.
Only remove sound when all strips using particular scene are not
rendering sequencer strips.
Pull Request: https://projects.blender.org/blender/blender/pulls/129768
The fill tool didn't write to the `fill_opacity` attribute leading
to non-filled strokes in some cases.
This makes sure that the attribute is created with full opacities.
Pull Request: https://projects.blender.org/blender/blender/pulls/130177
NOTE: This also required some changes to Cycles code itself, who is now
directly including `BKE_image.hh` instead of declaring a few prototypes
of these functions in its `blender/utils.h` header (due to C++ functions
names mangling, this was not working anymore).
Pull Request: https://projects.blender.org/blender/blender/pulls/130174
Reverts part of 0872e898bc.
In 4.2, the fill tool had a small paint cursor that could
be turned off using the "Display Cursor" setting.
This makes it so that the cursor for the fill tool behaves
the same as in 4.2.
Turns out the sampling module was not initialized when
computing lighting which resulted in undefined shadow location.
In some cases even producing NaN position which would make the
shadow disappear.
Basically, anything returned by `sampling_rng_nD_get` was returning
garbage, and on some occasion, it could be a negative number and
produce NaN if passed into `sample_disk` or any `sqrt`.
ASAN did not catch it because the uninitialized data load
was done on the GPU.
I ran the render tests and, minor difference aside, they all match.
#### Follow Up:
This raises the concern that we have no assertion for correctly
using some modules. At the very least, we should have some
mechanism to catch uninitialized buffer. Investigating this
was a pain au chocolat.
Pull Request: https://projects.blender.org/blender/blender/pulls/130150
The length modifier was not handling 2 point curves correctly.
This change does two things:
1) Fix the crash by copying the original indices for 2 point curves into `dst_to_src_point`.
2) Fallback to `extend_curves_straight` for extending 2 point curves.
Pull Request: https://projects.blender.org/blender/blender/pulls/130122
The Double Edge Mask node uses too much memory when it is not connected
to anything in the Full-Frame compositor. That's because it tries to
allocate a buffer of size 131072x131072, which is due to the cumulation
of multiple issues.
1. The Full-Frame compositor evaluates nodes that are not connected to
the output.
2. The constant folder assigns a bounds of +-65536 to its output memory
buffers as a maximum possible value.
3. Then the MemoryBuffer::inflate method doesn't know about the constant
folder special value, so it tries to allocate a buffer of that size.
The safest fix for now is to clear the output and return early if all
inputs are single value.
The problem is that this issue might happen for other nodes that also
satisfy the 3 issues above, that is, uses inflate and can be constant
folded. I manually checked for such nodes and there are no nodes that
satisfy all three, so hopefully this is isolated to the Double Edge Mask
node.
Pull Request: https://projects.blender.org/blender/blender/pulls/130163
Mistake in e494a44024
Even though collection/object PointerRNA argument is same in most cases,
use `layer_or_collection_prop` in if() before assigning value to
collection property (`base_or_object_prop`argument value is null in function
call from `_isolate_flag()`).
Pull Request: https://projects.blender.org/blender/blender/pulls/129250
Instead of looping through all drawings in the vertex group kernel
function, loop through all/visible drawings in the operators and
pass a single drawing to `remove_from_vertex_group`.
Continuing !129789.
Co-authored-by: Falk David <falk@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/129890
Add some missing `nullptr` and `ale->type` checks to ensure the
assmptions the rest of the code makes holds.
The direct cause of this issue is likely
822907a68d. The root cause is the hard to
predict behaviour of the animation filtering system combined with a lot
of pointer casts without testing whether the data is actually of the
expected type.
Pull Request: https://projects.blender.org/blender/blender/pulls/130148
`set_active_node` call from `grease_pencil_copy_data` resets inactive
layer again as locked before executing the drawing code. Since property
is only operated on layers, it is possible to remove the code from
`set_active_node()` and only have it in `set_active_layer()`.
Pull Request: https://projects.blender.org/blender/blender/pulls/129465
The Merge-Down operator for layers was inserting existing layers first,
then appending the 2 merged layers at the end (top of stack).
Now merged layers are inserted at the position of the layer below the
active, so the layer order remains unchanged.
Note that merging a layer group has a similar issue, with the new
layers getting appended at the top. This is a bit more difficult because
looping only over layers drops the relative ordering of groups and
layers. A separate fix is needed for that.
Pull Request: https://projects.blender.org/blender/blender/pulls/130146
When a layer group was active, new groups would be created at
the top of the layer tree which is inconsistent with how layers are
added.
This fixes the behavior. When a group is active, newly added groups
are moved into that group.
The code that was updating the active node after removing a layer/group
was not handling all cases correctly.
The fix updates the logic for setting the active node:
1. If the node is a non-empty group and we're keeping the children, then set
the active node to the top node in the group.
2. Otherwise, if the node has a node below it (in the same group), set it to be the active one.
3. Otherwise, if the node has a node above it (in the same group), set it to be the active one.
4. Otherwise, if the parent is not the root group, set the parent to be the active node.
5. Otherwise, clear the active node.
This behaves the same as in Krita.
Pull Request: https://projects.blender.org/blender/blender/pulls/130126
The code was relying on the layer cache through `groups_for_write`/`layers_for_write`.
The `group->runtime->layer_group_cache_` stores all the child groups instead
of groups on first level. This leads to crash when recursively deleting
group i.e. group at third level has been deleted but `layer_group_cache_`
of first level group will still point to address of freed memory.
The fix removes the use of the cache and iterates over the direct
children in `group.children` and deletes them recursively.
Pull Request: https://projects.blender.org/blender/blender/pulls/130082
The PBVH vertex positions accessor functions have to match the logic in
`sculpt_update_object`. When there were topology changing modifiers
before deform modifiers it didn't. `BKE_crazyspace_build_sculpt` just
skips the topology changing modifiers, and the resulting positions
are stored in `ss.deform_cos`, which we need to access here.
Pull Request: https://projects.blender.org/blender/blender/pulls/130139
The Join operator for Grease Pencil was making a shallow copy of the drawings
array, with the assumption that the source object would no longer be needed.
This is not the case, the source object is still in the blend data and still
shares the same drawings pointer as the target object. This is invalid, the
drawings should owned by one object.
To fix this the patch makes a deep copy of the drawings so the source and target
have their own sets of drawings. Data is still shared at the CustomData level,
so these copies are not very expensive.
Pull Request: https://projects.blender.org/blender/blender/pulls/130140
Check the error status from the function that updates the active vertex.
Also add `PROP_HIDDEN` to the operator's properties so the redo panel
doesn't show; that seemed extra weird to display on failure.
Pull Request: https://projects.blender.org/blender/blender/pulls/130142
When the duration of a frame is shorter than the build time specified in
the modifier, build modifier should shorten the build time to allow the
frame to be fully built within the frame duration. This fix made the
timing behaviour the same as GPv2.
Pull Request: https://projects.blender.org/blender/blender/pulls/129894
Essentially, any operator modifying Blender data should enable this
`UNDO` option, else bad things (corruption, crashes...) are likely to
happen.
* Added a new Operator example to explain this topic.
* Updated some existing Operator examples that were not correct anymore.
* Added a new small section in the gotchas page linking to it.
* Added also short reminder about this in the `UNDO` 'tooltip'
description itself.
Related to #77557.
This was added 7 years ago as 'safe' preservation of previous behavior,
when ID copying was refactored and more control was added over its
behavior.
However, it was never removed since then, even though `NO_PREVIEW` flag
has been part of the `LOCALIZE` copying behavior since many years.
So time to remove this enforced bahevior and use the API as designed. If
this causes new issues, they will have to be fixed in code calling the
ID copy API (most likely by simply adding the `NO_PREVIEW` flag to the
copy options).
The snap cursor internally snaps to the Face to define the occlusion of
the Grid or to calculate the "Surface" orientation set by the tool.
Even though this is not the snap point enabled by the user, this
internal Snap to Face takes precedence over the Snap to Grid that is
enabled by the user.
To solve this, the solution is to do a second snap test but now only to
Grid and using the hit point as a reference for the closest grid.
Also fixes Absolute Increment Snap not being detected as Grid by the
tool.
Pull Request: https://projects.blender.org/blender/blender/pulls/130092
This was caused by ba28469e, which subtracted the start of the
offsets array, so it can't be used for "max array size" any more.
Use the "last()" entry directly to correctly size the view
positions array.
Pull Request: https://projects.blender.org/blender/blender/pulls/130127
After applying fill tool, the `LEGACY_RADIUS_CONVERSION_FACTOR` was not
multiplied back so the value in the brush settings panel will become
smaller and smaller for each execution of the tool. Now fixed.
Pull Request: https://projects.blender.org/blender/blender/pulls/130120
The default mouse cursor would show if the user disabled the paint cursor.
This is not ideal, because the default cursor is pretty big and gets in the way,
especially for tablet users.
The fix sets the cursor to `DOT` (which is very small) when the
"Show Paint Cursor" option is disabled.
Pull Request: https://projects.blender.org/blender/blender/pulls/130118
When changing render engine, we discard the persistent data
that could be saved for all the current render instance that
exists. This is to save memory for the new renderer.
When doing so while rendering for F12, `engine_depsgraph_free`
is called after waiting for the render to finish. But this
can be called before the renderer destruction and on the main
thread.
Doing so on the main thread means that the `gpu_context` used
by the renderer cannot be bound for the sake of just receiving
the orphan buffers that the depsgraph holds. This is because
only the worker thread can make the gpu context active.
Binding the draw gpu context in this situation avoid all
possible conflict.
This is basically doing exactly what the
`DRW_render_context_enable/disable` function is doing internally
if the render engine gpu context is null.
Pull Request: https://projects.blender.org/blender/blender/pulls/129982
The issue was that if the `delta_time` attribute didn't exist, the drawing
would appear immediatley.
In case we don't have any drawing speed information, the fix
makes it so that we fallback to use the number of frames
to build the strokes.
Pull Request: https://projects.blender.org/blender/blender/pulls/130035
This seems like a long-standing misuse of the custom vert normal APIs.
It broke, obviously so, in 3.1 but 3.0 was also rather fragile as was
noted in the original bug report.
The `BKE_mesh_set_custom_normals_from_verts` should be the correct API
to use when loading in vert normals from external files. The current
code would yield faceted mesh shading, as-if there were no custom
normals at all.
Pull Request: https://projects.blender.org/blender/blender/pulls/130069
d2a802d3c6 got overzealous by removing the "tweak" property which was
actually necessary to differentiate box select on click-drag vs. box
select on B. Fix by restoring the tweak property for everything but
preview keymap items (where it doesn't actually do anything).
Main reason this happened is because the original description was a bit
too cryptic, so update it to be clearer.
Pull Request: https://projects.blender.org/blender/blender/pulls/130015
The crash was caused by the texture wrapper being out of date.
This happened after workbench finished rendering AntiAliasing and
going into blit-result-only mode. Doing so was causing a use after
free caught by ASAN.
But this only partially fix the bug as workbench render then becomes
uninitialized (black most likely) after dragging the window to the
second monitor. This is because the TAA texture gets recreated since
the new viewport resolution doesn't match the old one. But this
recreation does not tag as a viewport update so the TAA stays in
blit-result-only mode.
Detecting the viewport resolution change at the engine init level
seems the safest option for now, and it fixes the remaining issue.
To be backported to 4.2.
Pull Request: https://projects.blender.org/blender/blender/pulls/130043
10ef436c8f sets the tooltip callback for asset shelf buttons, causing a
code path to be executed that refreshes tooltips in `UI_block_end()`.
This relied on projection matrices being stored for blocks to position
the tooltips, which were incorrect. I think this would be a general
issue for dynamically sized regions, but keeping the fix minimal for now
to avoid further issues.
Layers and layer groups did not generate message bus callbacks.
This was a regression from 4.2. The fix adds
`WM_msg_publish_rna_prop` to (some) places where the layers/groups
change or the active one changes.
Also resolves#129539.
Note: This does not cover every possible scenario and only fixes
the regressions from 4.2. The message bus is still very unreliable
when it comes to detecting changes of properties.
Pull Request: https://projects.blender.org/blender/blender/pulls/130039
The merge layer operator did not copy the parameters of the original
Grease Pencil meaning that it would e.g. loose onion skinning settings.
This fixes the issue by making sure to copy the parameters.
This was caused by 9a03f283e8.
The change disregarded the `orig_layers_to_apply` mask and
introduced some issues regarding clearing keyframes of deleted layers.
The fix does two things:
* Add a `orig_layers_to_apply` set that contains the pointers of the
original layers that we want to apply.
* Add a `orig_layers_to_clear` set that contains the pointers of original
layers that need their keyframe cleared.
When a layer is removed during modifier execution, we don't want
the layer to be deleted in the original geometry. Instead we clear
the keyframes by deleting all the curves geometry. A layer
can be removed by e.g. using the `Grease Pencil to Curves` node to
get curve instances, then the `Delete Geometry` node to delete
some instances, and finally `Curves to Grease Pencil` to convert back
to Grease Pencil.
Pull Request: https://projects.blender.org/blender/blender/pulls/130028