adding meshes were scaling the user input values so the distance on the button didnt relate to the scale of the object added.
Now use an invoke function that scales unset default values.
*Remove WITH_MINGW64 option, automatically test for presence of __MINGW64__ definition instead to determine presence of MinGW32/64.
*Placeholder for LLVM libraries (Compiled locally but still crashing on render due to thread issue).
Really was caused by a previous bevel making
a two-edged face, which caused other faces to
be dropped when copying a bmesh.
The quadstrip code needed to be more careful
to avoid creating two-edge faces.
- Blender/Python Addon Tutorial: a step by step guide on how to write an addon from scratch
- Blender/Python API Reference Usage: examples of how to use the API reference docs
Thanks to John Nyquist for editing these docs and giving feedback.
This was a regression in svn rev52718 caused by the fact that we can not
free packet fun until we've finished all manipulation with decoded frame
since frame and packet could share same pointers.
For now restored old behavior of next_packet which seems to be well
tested and better not do bigger refactoring here so close to release.
Memory leak fixed by that revision was fixed by calling av_free_packet
just before avcodec_decode_video2 in cases we're at the end of file.
Tested with valgrind and could not see any memory leaks in ffmpeg
area.
This doesn't work nice currently and there's no simple workaround for this,
it'll require lots of statistics about cards and some further investigation
on supported combination of draw methods and multisamples supports.
For the release better be more stable and do not deliver dangerous option.
CMake had FFTW disabled by default, and when FFTW was not enabled it lead to
uninitialized memory usage. Now it falls back to wavelet if there is no FFTW,
and I've enabled it by default in CMake. If it's not found on Linux it will get
disabled automatically.
drop onto the application.
It seems something changed in the operating which makes our method of releasing
windows crash. Previously we called [m_window release], but on 10.8 this does
not remove the window from [NSApp orderedWindows] and perhaps other places,
leading to crashes. So instead we set setReleasedWhenClosed back to YES right
before closing, which will then do the cleanup for us.
also minor edits to py-api-ref
-- This line, and those below, will be ignored--
M doc/python_api/sphinx_doc_gen.py
M doc/python_api/rst/include__bmesh.rst
M source/blender/modifiers/intern/MOD_solidify.c
turns out there were copy-pasted functions for operator search popups which were identical except that one skipped internal ops.
de-duplicate so both work the same now.