This adds `char *simulation_bake_directory` to the nodes modifier. The path is automatically generated the first time the modifier is baked. It is _not_ automatically changed afterwards. The path is relative to the .blend file by default. For now, the path is not exposed in the UI or Python API.
This fixes issues where renaming objects/modifiers can cause the baked data to not work anymore.
Pull Request: https://projects.blender.org/blender/blender/pulls/108201
- Don't use the source string length +1 as the size of the destination
(USD export & IMB_exr_get_handle_name).
- Correct undersized buffer being passed into imb_exr_insert_view_name.
The rotation options are now:
* None
* Axis-Aligned (Blender 3.3 default)
- Rotate to a minimal rectangle, either vertical or horizontal.
* Cardinal (new)
- Only 90 degree rotations are allowed.
* Any
- Blender 3.6 default.
In Blender the first and last points of a catmullRom curve are
treated as endpoints. To account for this in USD, we must set
the wrap attribute to 'pinned'. This lets the client know that
the first and last points are to be treated as points on the
curve, and that it needs to generate "phantom" points to account
for the start and end control points of a general catmullRom curve.
Related to #102376
Co-authored-by: DESKTOP-ON14TH5\Sonny Campbell <sonny.campbell@unity3d.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/108183
Before 9f78530d80, the -1 coarse_edge_index values in the
foreach_edge calls would return false in BLI_BITMAP_TEST_BOOL,
which made them look like loose edges. BitSpan doesn't have this
problem, so the return for negative indices must be explicit.
Some `ImagePartialUpdateTest` test are calling code that needs access to
a valid `G_MAIN`. So store the generated main there as part of the setup
step, and reset G_MAIN to its original value (should be NULL) in the
teardown step.
NOTE: Things like `ID_BLEND_PATH_FROM_GLOBAL` and
`BKE_main_blendfile_path_from_global` are pure evil. It may be necessary
in a very few small cases, but their current usages need a lot of strong
cleanup.
Pull Request: https://projects.blender.org/blender/blender/pulls/108189
The usual special ShapeKey case needs yet another extra corner case
special handling... See comments in code for details about that specific
issue.
NOTE: May be worth checking if this can be backported to 3.3 LTS too.
While in practice an overflow seems unlikely in this particular case,
internal path manipulation assume FILE_MAX_LIBEXTRA so passing in
smaller buffer sizes is error prone.
Many "UV island" style operations internally use #UvElementMap, including:
- Transform tools
- Smart-Stitch
- UV Pinch, UV Grab and UV Relax sculpt tools.
Normally, every UV in the mesh is included in the #UvElementMap.
However, with hidden geometry, only the visible geometry is included in the map. [0]
This change enforces stricter usage, reducing the chance of crashes in other areas.
Regression from [0] which was a fix for "UV Island calculation doesn't ignore hidden faces" [1].
[0]: 8f543a73ab
[1]: #99659
Pull Request: https://projects.blender.org/blender/blender/pulls/108130
Similar to other screen options, add one for Spreadsheet editors that
makes them update when playing animation.
NOTE: there are some editors that always update when playback was
invoked from an animation editor while others only do this when their
respective option is specifically set (think the later behavior fits the
spreadsheet better).
Pull Request: #108002
In dd32dac60f, the "A" and "B" input socket from the Mix node were
disambiguated, so as not to confuse them with Alpha and Blue.
These messages are used in other nodes and elsewhere in the same
sense, so this commit adds translation contexts to these occurrences
as well.
Pull Request: https://projects.blender.org/blender/blender/pulls/108051
The Vector Math node's label has a special function used to compute
its label based on the currently selected operation. This operation,
like that of the Math node, is extracted using the "NodeTree"
translation context.
Therefore, in this function it must also use the same context to
translate the label.
In addition, a few node types can have an "Unknown" label if there is
a problem with their internal state (operation, filter type, blending
type). This message can also be translated.
Pull Request: https://projects.blender.org/blender/blender/pulls/108029
Some property labels need a context to disambiguate them from others
which have the same name.
The only way to show the proper text currently for such properties is
to override it in the UI code with a translation context, like:
```python
layout.prop(obj, "area", text="Area",
context=i18n_contexts.amount)
```
Python properties already store a translation context though, but this
context cannot be chosen from a Python script.
For instance, typing:
```python
bpy.types.Scene.test_area = bpy.props.BoolProperty(name="Area")
print(bpy.context.scene.bl_rna.properties['test_area'].translation_context)
```
will print `*`, the default context for Python props.
This commit allows specifying a context in this manner:
```python
from bpy.app.translations import contexts as i18n_contexts
bpy.types.Scene.test_number_area = bpy.props.BoolProperty(
name="Area", translation_context=i18n_contexts.amount
)
print(bpy.context.scene.bl_rna.properties['test_number_area'].translation_context)
```
will now print `Amount` and can be translated differently from other
labels. In this instance, the word for a surface area measurement,
instead of a UI area.
-----
This is what translated properties look like using the existing ("Area", "") and ("Area", "Amount") messages:

The panel can be generated with this script:
[python_prop_contexts_test.py](/attachments/ab613cdc-8eba-46bc-8f3c-ad0a97e7a6e5)
Pull Request: https://projects.blender.org/blender/blender/pulls/107150
Mark `NlaStrip.frame_{start,end}` and `NlaStrip.frame_{start,end}_ui` as
to-be-ignored for the library override system, and add a new set of RNA
properties `frame_{start,end}_raw` that the library override system can
use.
Versioning code ensures that overrides on `frame_{start,end}` are
altered to be applied to the `..._raw` counterpart instead.
The override system uses RNA to update properties one-by-one, and the
RNA code trying its best to keep things consistent / valid. This is very
much desired behaviour while a human is editing the data.
However, when the library override system is doing this, it is not
replaying the individual steps (that each end in a valid configuration),
but just setting each property one by one. As a result, the intermediate
state can be invalid (for example moving one strip into another) even
when the end result is perfectly fine.
This is what the `..._raw` properties do -- they set the values without
doing any validation, so they allow the library overrides system to move
strips around.
This assumes that the result of the override is still valid. Logic to
detect invalid situations, and reshuffle the NLA strips if necessary, is
left for a future commit as it is related to #107990 (NLA Vertical
Reorder).
Additionally, this commit adds functions
`BKE_lib_override_library_property_rna_path_change()` and
`BKE_lib_override_library_property_search_and_delete()` to the library
override API. The former is used to change RNA paths of property
overrides, and the latter is used to remove a property override
identified by its RNA path.
When using edit mode with a mesh, if you have the retopology overlay active,
the selection of vertices, edges, or faces is occluded by the other objects.
However, if local view is on or collections with objects are hidden,
these non-visible objects can occlude the selection.
This patch discards objects that are not visible in the viewport so they
do not occlude selection.
During packing, some combinations of `Fraction` margin method, and
various locking options, interact with situations where all or none
of the islands are pinned.
Previously, the settings were queried to choose the best packing method.
Now, the islands themselves are queried if they can translate or scale,
and the packing method is chosen based on the input, rather than the
parameters.
Fixes unreported crash with "Locked Position" when all islands are pinned.
Reported as #108037 "3. In some case locked position is not respected"
When rotation is enabled and doing a scale line-search (locked islands
or "fraction" margin method), if the `rotate_inside_square` would
result in a a tighter packing, the wrong scale value was being used,
resulting in UVs outside of the unit square.
Reported as #108037 "1. Use locked scale on after scaling UV..."
If an island overlaps a pinned island, and that pinned island has
locked scale, then the pinning information must be copied to the
first island so it can be scaled correctly.
Reported in #108037 as "2. Use with Merge Overlapped"
Increase precision of some rotational inputs so that they all show the
same precision. And have the arrows change in full degrees.
Pull Request: #106515
For File Browser "System" and "Volumes" lists, the item names cannot be
changed by users yet the tooltip says "Double click to rename". This PR
just removes that text for these non-editable lists.
Pull Request: #106873
Resolves z-fighting blocking artifacts on faces due to limited
depth precision at certain camera positions. Depth bias
offsets the calculation enough without affecting display.
Authored by Apple: Michael Parkin-White
Pull Request: https://projects.blender.org/blender/blender/pulls/108048
Add a ensure_utf8 argument to WM_clipboard_text_get so callers don't
have to handle validation themselves.
Copying non-utf8 text into the Python console and buttons was possible,
causing invalid cursor position and a UnicodeDecodeError accessing
ConsoleLine.body from Python.
Originally this function expanded to the home however on WIN32
functionality changed to return the default Documents directory & the
function was renamed. Always expand "~" to the users home directory
since that's what it represents when used at the beginning of a path.
This renderpass pass outputs alpha blender surface
to allow combining them with the opaque passes.
Limitation: This only supports monochromatic opacity.
Colored opacity will show differently than in combined pass.
Pull Request: https://projects.blender.org/blender/blender/pulls/107890
Caused by 99e5024e97
Above commit changed behavior in that it only flagged the `uiBlock` with
`UI_BLOCK_POPUP_MEMORY` in case a Menu's title was provided to
`ui_popup_menu_create_block`. Now when is the title provided? This
depends on the `bl_label` set in the menu class. But this is not always
the case, there are some menus that have a blank `bl_label` (as seen
with `VIEW3D_MT_edit_mesh_context_menu` for example -- this specifies its
own label inside the draw function depending on vertex/edge/face mode).
Thus the provided title is not really reliable as source information to
do the flagging (also see for example
a38b98478a), flagging should **always** be
done [and only check a title for actually inserting in the puphash].
Choosing an entry in a menu will still handle puphash later (see
`button_activate_exit`) though multiple menus without a label might fight for the
same storage of the menu memory. Using idname instead (or in combination with
the label) for the hash could be looked at to solve this.
Pull Request: https://projects.blender.org/blender/blender/pulls/107427
This function handles cleaning valid system paths that are functional
when passed to `open(..)` but may be relative to the current working
directory or have redundant slashers that can be normalized.