Commit Graph

22480 Commits

Author SHA1 Message Date
Guillermo S. Romero
f1e10b0935 Fix silly column paste. 2010-11-01 01:48:43 +00:00
Campbell Barton
d9a7358b4c bugfix [#24462] UV Layouts saved as PNG results in two files (one is 0 KB, other has corrupted filename) 2010-11-01 01:46:26 +00:00
Guillermo S. Romero
29bcda37fd Provide a way to get non-AA font rendering, which some see as "sharper".
"Configuration" by recompilation for now (feel free to code that).
2010-11-01 01:45:40 +00:00
Mitchell Stokes
a6007d1a5c A couple of changes to 2D filters to make adding new built-in ones nicer:
* Built-in filters were not being analyzed, which means no depth or luminance textures for them
  * Removed an unnecessary if that becomes really hairy when new built-in filters are added (ie, when filters are defined beyond the value used for custom filters)
2010-11-01 00:15:12 +00:00
Guillermo S. Romero
604f0ae301 Fix name, update others to match style. 2010-11-01 00:09:33 +00:00
Campbell Barton
24cd951f42 bugfix [#24470] Ctrl+Tweak cutting connections fail 2010-10-31 22:19:52 +00:00
Campbell Barton
3367ef8b65 initialize structs to zero rather then using memset(). 2010-10-31 15:39:37 +00:00
Campbell Barton
184b5fd6db bugfix [#24466] Selecting of object with pattern leads to strange behavior
The undo problem was caused by python operators returning 'RUNNING_MODAL' rather then the return value from wm.invoke_props_popup(self, event) - 'FINISHED'.

This was done because returning FINISHED would free the operator causing the buttons redo handler to try and run a freed operator and crash.

So the real fix is to disallow any operators to use wm.invoke_props_popup(self, event) if they dont have the REGISTER option enabled, fixing the crash and redo problem.
2010-10-31 14:43:30 +00:00
Campbell Barton
6b677a2616 own recent commit broke this python import:
from mathutils.geometry import PolyFill

I couldn't find a way for python's inittab to do this so just inserting mathutils.geometry into sys.modules manually.
2010-10-31 13:17:39 +00:00
Brecht Van Lommel
3a3ac0de8f Fix #23283: crash exiting blender player, IMB_exit got called twice. 2010-10-31 12:43:42 +00:00
Brecht Van Lommel
12812e494f Fix cmake building of blender player. 2010-10-31 12:31:15 +00:00
Dalai Felinto
89ceb3b87a bugfix: "glsl lamp not (directly) updated when there is no material in the object" reported by Olivier Amrein
lamps require a depsgraph update.
There is no more need to ED_render_id_flush_update because this is called by the DAG_id_flush_update.
help (and the right fix) from Brecht.
2010-10-31 12:12:57 +00:00
Brecht Van Lommel
06abc862b0 Fix crashing running read full sample layers operator. 2010-10-31 11:51:10 +00:00
Nathan Letwory
beb5f84991 stdint include needed on non-msvc platforms 2010-10-31 08:42:42 +00:00
Campbell Barton
0876fce009 rename and negate DISABLE_PYTHON --> WITH_PYTHON 2010-10-31 04:11:39 +00:00
Campbell Barton
50dab4fc37 rename definition for enabling the game engine GAMEBLENDER==1 --> WITH_GAMEENGINE 2010-10-31 03:20:33 +00:00
Nathan Letwory
73f21f20b7 Lock to Cursor
Patch by Dan Eicher. In 3dview properties you can enable this. Rotating view then uses cursor as pivot point. Note that with this option enabled just relocating the 3d cursor also changes the 3dview.

Sebastian König: "Now the 3d cursor is actually useful" (sitting next to me while applying patch at bconf hostel)
2010-10-31 01:18:26 +00:00
Campbell Barton
bae43df4ec building the BGE without bullet works again. 2010-10-31 01:04:31 +00:00
Campbell Barton
7f5abb7fe2 dont build blender/kernel if the game engines disabled. 2010-10-31 00:56:46 +00:00
Campbell Barton
b349f7c99d Minor speedups for 3D view text drawing ~10-15% improved frame-rate with particle display.
- ascii text drawing functions, slightly faster since they dont have to do hash lookups & utf8 conversions for each char.
- used ascii drawing functions for the view3d's number display.
- each text item was using fixed 128 chars, now only allocate the string length needed.
2010-10-30 23:02:38 +00:00
Janne Karhu
97d2ca8a33 Sequence editor code cleanup
* The logic in some parts of the sequencer code was rather cryptic, so I cleaned it up a bit.
* There should be no functional changes what so ever from these changes.
2010-10-30 21:55:17 +00:00
Campbell Barton
c2b9dfaff2 fix for own mistake with mat4_to_loc_rot_size(), flipping the scale on negative matrix isn't correct. 2010-10-30 19:52:40 +00:00
Campbell Barton
90e9970094 change mat4_to_eulO, mat3_to_eulO to calculate 2 rotations and return the smallest one.
mat4_to_eul & mat3_to_eul are already working this way.

Without this we get problems with constraints, eg:
 rotation on the Y axis over 90d can be represented by setting the X and Z to -PI, Y would decrease to 0 (infact 180d).
2010-10-30 19:29:11 +00:00
Campbell Barton
44e6026626 the pivot constraint was translating when the pivot was offset along the rotation axis.
fixed by projecting the pivot along the axis of rotation and subtracting this from the pivot.
2010-10-30 18:42:11 +00:00
Janne Karhu
082e9b329d Fix for [#24458] Problem with Axis Angle rotation
* Added checks to handle zero axis vector.
2010-10-30 17:42:08 +00:00
Campbell Barton
001259ccb6 warning/portability fixes. 2010-10-30 17:16:37 +00:00
Janne Karhu
c69f2eaca9 Fix for [#24448] User Preferences - Interface - Mini Axis - Brightness, none working?
* The axis draw function was changed by Campbell recently, but the brightness value was forgotten?
* Solved currently by mapping the brightness value to axis alpha.
2010-10-30 17:13:03 +00:00
Janne Karhu
d29d972e33 Fix for [#23318] SEQUENCER EFFECT: Glow blur amount should be relative 2010-10-30 15:20:48 +00:00
Janne Karhu
ef3e5a3d71 Fix for [#24374] VSE: Reassign Inputs ignores selection order.
* No way currently to know the order of effect inputs, so I added a swap operator for the inputs.
* Also added the effect inputs to the strip property panel (weren't even in rna before). These are not yet editable, but can be very helpful in determining what the inputs are if the strip is too short to see the name in the timeline.
2010-10-30 12:04:00 +00:00
Janne Karhu
a12d0fc836 Fix for [#24409] Particle corruption after rendering with multires
* Also removed some unused flags from the particle modifier.
2010-10-30 10:19:30 +00:00
Janne Karhu
210915e3c7 Fix for items 3 and 8 of [#24443] Trying to bake a smoke simulation crashes blender, and other smoke bugs. 2010-10-30 08:51:50 +00:00
Daniel Salazar
bd8758561f Build fix by Mike S 2010-10-30 02:59:42 +00:00
Campbell Barton
ced06081b8 use PyImport_ExtendInittab for py module initialization rather then adding to sys.modules directly, no functional change. 2010-10-29 22:59:39 +00:00
Campbell Barton
719c941c58 bugfix [#23155] Metastrip contents area allowed to move vertically, occasionally swapping order or overlapping
overlapping tests cant be done recursively
2010-10-29 19:40:45 +00:00
Janne Karhu
f921f91454 Fix for[#24422] Crash when switching to Point Select Mode - particle hair 2010-10-29 12:49:36 +00:00
Janne Karhu
ce74b14850 Fix for [#24430] Hair Dynamics Problem
* Hair added in particle mode didn't have any weights assigned.
2010-10-29 10:31:45 +00:00
Campbell Barton
6a9a49f8af bugfix for grease pencil freeing order.
it was freed before objects which would then decrease its usercount - accessing freed memory.

Also fixed error in own last commit.
2010-10-29 07:11:45 +00:00
Campbell Barton
b5b48bd53a bugfix [#24439] Smear 2D paint fails
small unrelated change: when setting the image type of an image, loop over all its Imbufs and set them.
2010-10-28 19:40:05 +00:00
Campbell Barton
651efb3763 bugfix [#24428] Interface Regions will not keep relative proportions
screen verts were being rounded so resizing a window would end up moving the border in one direction.
for this to work properly we should store floats internally but for now compensate for this.
2010-10-28 17:46:31 +00:00
Campbell Barton
905c5f7948 bugfix/patch [#24431] Fast Gaussian produces wrong results for higher resolutions
report & fix from Martin Lubich (loramel)

Use double rather then floats, this doesn't use significantly more memory (as allocating a double buffer would), other vars in this function were doubles already so may even gain some speed.
2010-10-28 12:29:59 +00:00
Campbell Barton
022e72e148 bugfix [#24432] HS+V color picker 2010-10-28 12:01:02 +00:00
Campbell Barton
e205a9a142 for the color picker functions use UI_GRAD_* constants rather then numbers, no functional change. 2010-10-28 11:49:56 +00:00
Campbell Barton
b7c8df231b partial bugfix [#24425] Blender 2.54 Beta crashes when starting rendering
Fix for one of the causes of crashing.
Applying armature deform wasn't thread safe since the pose bones had deform data written into them when deforming a mesh.

This fixes crashing immediately, on every render for me but blender still crashes calculating the subsurf sometimes.
2010-10-28 10:12:57 +00:00
Campbell Barton
cbb47c1dac bugfix [#24287] Saving the render result through the API does not use the scene settings
use scene alpha and dither settings.
2010-10-27 22:13:05 +00:00
Campbell Barton
35807b20be bugfix [#24418] NLA Crashes blender on Undo 2010-10-27 16:36:25 +00:00
Campbell Barton
fd3532f1a9 bugfix [#24341] Problems running blender headless
bg mode didnt have the screen context callback set. Though this sounds logical, bg mode defines a screen it should be set.
2010-10-27 16:05:31 +00:00
Janne Karhu
7a56940207 Fix for [#24401] Fluid particles leak through walls of moving object 2010-10-27 14:56:53 +00:00
Campbell Barton
2777ba74b0 remove include paths which dont exist, fix for doc upload script which was getting the blender version twice and not working sometimes. 2010-10-27 13:52:12 +00:00
Nathan Letwory
a213dc2679 Commit new splash and bump version. Ready for tagging! 2010-10-27 11:33:04 +00:00
Campbell Barton
d666b4fae5 fix for shift offset in own recent commit for drawing the camera border in camera view. 2010-10-27 11:05:46 +00:00