The GPU compositor crops the viewed images to the render resolution.
While the original size and content of the input to the viewer should be
retained as is.
This patch fixes that by specializing compositors that can use composite
outputs to be able to view images of any arbitrary size. This is still
missing the translation offset of the viewer, but this shall be tackled
separately.
This patch immediately realizes the scale and rotation components of
transformations at the point of transform nodes. The translate component is
still delayed and only realized when really needed to avoid clipping.
Transformed results are always realized in an expanded domain that avoids
clipping due to rotation or scaling. The size of the transformed domain is
clipped to the GPU texture size limit for now until we have support for huge
textures, that limit is typically 16k.
A potential optimization is to join all consecutive transform and realize
operations into a single realize operation.
Fixes#112332.
Pull Request: https://projects.blender.org/blender/blender/pulls/112332
This patch implements the Keying Screen node for the Realtime
Compositor. Draw data was introduced to the Movie Clip ID to allow
caching of the keying screen.
Pull Request: https://projects.blender.org/blender/blender/pulls/113055
This patch changes the image type used in the Jump Flooding Algorithm to
be Int2 instead of Float4. That's because we used to store the distance
along with the texel location, which we no longer do, so we are left
with the 2D texel location only which can be stored in an Int2 image.
We no longer store the distance because it is not necessarily needed, it
introduces a sqrt in each of the JFA passes, and it is less precise due
to storage in 16F images. Developers should compute the distance in the
user shader instead.
This is a non-functional change, but results in less memory usage,
higher performance, and higher precision.
Pull Request: https://projects.blender.org/blender/blender/pulls/112941
Previously, the Result class was reserved for inputs and outputs of
operations, so its allowed types were naturally those exposed to the
user. However, we now use the Result class internally for intermediate
results, so it now makes sense to expend the allowed types.
The types are now divided into two categories, those that are user
facing and need to be handled in implicit operations and those that
are internal and can be exempt from such handling. Internal types are
reserved for texture results, as the single value mechanism is only
useful for user facing results.
The patch merely adjusts the switch cases across the code base, adding
one new internal type as an example.
Pull Request: https://projects.blender.org/blender/blender/pulls/112414
This patch implements the Inpaint node for the Realtime Compositor. The
inpainting region is filled by sampling the color of the nearest boundary pixel
if it is not further than the user supplied distance. Additionally, a lateral
blur is applied in the tangential path to the inpainting boundary to smooth out
the inpainted region.
The implementation is not identical to the existing CPU implementation due to
technical infeasibility. In particular, the CPU implementation uses a Manhattan
distance transform, while the GPU implementation uses an Euclidean one, which is
a consequence of the use of the Jump Flooding algorithm. Furthermore, the CPU
uses a serial convolution starting from the boundary outwards, while the GPU
uses a lateral Gaussian blur in the direction tangent to the boundary.
Pull Request: https://projects.blender.org/blender/blender/pulls/111792
This patch implements the Double Edge Mask node for the Realtime
Compositor. The implementation is primarily based on the 1+JFA Jump
Flooding algorithm, which was also introduced in this commit.
Pull Request: https://projects.blender.org/blender/blender/pulls/112223
Part 3/3 of #109135, #110272
Switch to new node group interfaces and deprecate old DNA and API.
This completes support for panels in node drawing and in node group
interface declarations in particular.
The new node group interface DNA and RNA code has been added in parts
1 and 2 (#110885, #110952) but has not be enabled yet. This commit
completes the integration by
* enabling the new RNA API
* using the new API in UI
* read/write new interfaces from blend files
* add versioning for backward compatibility
* add forward-compatible writing code to reconstruct old interfaces
All places accessing node group interface declarations should now be
using the new API. A runtime cache has been added that allows simple
linear access to socket inputs and outputs even when a panel hierarchy
is used.
Old DNA has been deprecated and should only be accessed for versioning
(inputs/outputs renamed to inputs_legacy/outputs_legacy to catch
errors). Versioning code ensures both backward and forward
compatibility of existing files.
The API for old interfaces is removed. The new API is very similar but
is defined on the `ntree.interface` instead of the `ntree` directly.
Breaking change notifications and detailed instructions for migrating
will be added.
A python test has been added for the node group API functions. This
includes new functionality such as creating panels and moving items
between different levels.
This patch does not yet contain panel representations in the modifier
UI. This has been tested in a separate branch and will be added with a
later PR (#108565).
Pull Request: https://projects.blender.org/blender/blender/pulls/111348
When GLSL sources were first included in Blender they were treated as
data (like blend files) and had no license header.
Since then GLSL has been used for more sophisticated features
(EEVEE & real-time compositing)
where it makes sense to include licensing information.
Add SPDX copyright headers to *.glsl files, matching headers used for
C/C++, also include GLSL files in the license checking script.
As leading C-comments are now stripped,
added binary size of comments is no longer a concern.
Ref !111247
Add optional argument `STRIP_LEADING_C_COMMENTS` to CMake macros:
data_to_c_simple & data_to_c.
Strip leading C-style comments that don't bloat binary size.
Comments are replaced with blank lines so line numbers in error messages
match. Reduces Blender's binary size by ~70kb.
This patch adds support for the realization of transformations of
operation inputs in the Realtime Compositor. Input socket declarations
can now include a preference to what sort of realization needs to
happen.
All inputs specify realization on the operation domain by default
because that is needed for the correct operation of most operations.
Nodes may choose not to be realized on the operation domain, like the
MapUV, Plane Deform, and Bokeh Blur nodes; that's because their inputs
are treated as transform-less image objects.
Nodes may chose to realize their rotation or scale, like operations that
are not rotation or scale invariant and thus need images of identity
transformations. No nodes are declared as such so far, as this is still
being considered by developers and test builds be published for testing.
This patch coincidentally also fixes#102252 by declaring the Bokeh input
of the Bokeh Blur node to need realization of rotation. Which is the only
functional change of the patch.
Fixes#102252.
Pull Request: https://projects.blender.org/blender/blender/pulls/111179
This patch implements the Anisotropic Kuwahara filter for the Realtime
compositor and replaces the existing CPU implementation with a new one to be
compatible with the GPU implementation. The implementation is based on three
papers on Anisotropic Kuwahara filtering, presented and detailed in the code.
The new implementation exposes two extra parameters that control the sharpness
and directionality of the output, giving more artistic freedom.
While the implementation is different from the existing CPU implementation, it
is a higher quality one that is also faster and conforms better to the methods
described in the papers.
Examples can be seen in the pull request description.
Pull Request: https://projects.blender.org/blender/blender/pulls/110786
Including <iostream> or similar headers is quite expensive, since it
also pulls in things like <locale> and so on. In many BLI headers,
iostreams are only used to implement some sort of "debug print",
or an operator<< for ostream.
Change some of the commonly used places to instead include <iosfwd>,
which is the standard way of forward-declaring iostreams related
classes, and move the actual debug-print / operator<< implementations
into .cc files.
This is not done for templated classes though (it would be possible
to provide explicit operator<< instantiations somewhere in the
source file, but that would lead to hard-to-figure-out linker error
whenever someone would add a different template type). There, where
possible, I changed from full <iostream> include to only the needed
<ostream> part.
For Span<T>, I just removed print_as_lines since it's not used by
anything. It could be moved into a .cc file using a similar approach
as above if needed.
Doing full blender build changes include counts this way:
- <iostream> 1986 -> 978
- <sstream> 2880 -> 925
It does not affect the total build time much though, mostly because
towards the end of it there's just several CPU cores finishing
compiling OpenVDB related source files.
Pull Request: https://projects.blender.org/blender/blender/pulls/111046
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.
While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.
Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.
Some directories in `./intern/` have also been excluded:
- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.
An "AUTHORS" file has been added, using the chromium projects authors
file as a template.
Design task: #110784
Ref !110783.
Fixing several shader compilation errors when using the vulkan backend.
* `eevee_lightprobe_irradiance_load_comp`: local variables used same name as push constants.
* `compositor_summed_area_table_compute_complete_y_prologues`: loop with texture_size call
Pull Request: https://projects.blender.org/blender/blender/pulls/110891
This was caused by `mod` not being available to integer
types. It isn't part of the GLSL stadard officially.
In this particular case, it is not needed. so replace it
with the `%` operator.
Historically, the OCIO based color management implementation in Blender
had exceptions to treat specific configurations differently. It was a
compatibility with the legacy "No color management" option.
With time and more development in the area there are better ways of
achieving this goal, if needed.
This commit removes the named-based exception, which also solves confusion
about why certain similar configurations (from OCIO stand point) give
different results. As well as allows to create a cleaner plate for an
upcoming additions in the OCIO configuration such as AgX.
Quite simple and technical change which constant-folds the check for
whether the scene color management enabled or not with "true" value.
Ref #110685
Pull Request: https://projects.blender.org/blender/blender/pulls/110580
The cleanup of blenkernel last weeks , caused the house of cards to
collapse on top of bf_gpu's shader_builder, which is off by default
but used on a daily basis by the rendering team.
Given the fixes forward in #110394 ran into a ODR violation in OSL that
was hiding there for years, I don't see another way forward without
impeding the rendering teams productivity for "quite a while" as there
is no guarantee the OSL issue would be the end of it.
the only way forward appears to be back.
this reverts :
19422044eda670b53abe0f541db97cbe516e8c813e88a2f44c4e64b772f59547e7a31707fe6c5a57
The problematic commit was 07fe6c5a57
as blenkernel links most of blender, it's a bit of a link order issue
magnet. Given all these commits stack, it's near impossible to revert
just that one without spending a significant amount of time resolving
merge conflicts. 99% of that work was automated, so easier to just
revert all of them, and re-do the work, than it is to deal with the
merge conflicts.
Pull Request: https://projects.blender.org/blender/blender/pulls/110438
The Keying node produces wrong despilling on the GPU evaluator.
That's because the despill amount could be negative, which was not
accounted for.
Additionally, the saturation indices were changed to match the CPU
implementation, just as was done in bdb042c243.
The Keying node produces different mattes between the GPU and CPU
evaluators.
That's because the CPU implementation doesn't use the full argmax to
determine indices, rather, it only considers the first argmax and uses
the minimum and maximum of the other two as a form of determinism or
stability.
The algorithm seems arbitrary and makes little sense to me, so for now,
the CPU implementation was ported for consistent results.
This patch implements the Classic Kuwahara node for the Realtime Compositor.
A naive O(radius^2) implementation is used for radii up to 5 pixels, and a
constant O(1) implementation based on summed area tables is used for higher
radii at the cost of building and storing the tables.
This is different from the CPU implementation in that it computes the variance
as the average of the variance of each of the individual channels. This is done
to avoid computing yet another SAT table for luminance. The CPU implementation
will be adapted to match this in a future commit.
The SAT implementation is based on the algorithm described in:
Nehab, Diego, et al. "GPU-efficient recursive filtering and summed-area tables."
Additionally, the Result class now allows full precision texture allocation, which
was necessary for storing the SAT tables.
Pull Request: https://projects.blender.org/blender/blender/pulls/109292
The Realtime GPU compositor crashes when muting output or viewer nodes.
This happens because output nodes are scheduled regardless of their
muted statued, however, the initial reference count takes the muted
status into account, resulting in a use after free error, hence the
crash.
To fix this, we simply do not schedule muted output nodes.
In order to better suit the upcoming changes of shader node previews, this
patch replaces the old implementation of the storage of the compositor
previews. It also prevents memory loss for future modification.
BKE_node_preview_clear_tree was removed as it is no longer needed and
will not be used by the new shader node previews.
Pull Request: https://projects.blender.org/blender/blender/pulls/110064
There's quite a few libraries that depend on dna_type_offsets.h
but had gotten to it by just adding the folder that contains it to
their includes INC section without declaring a dependency to
bf_dna in the LIB section.
which occasionally lead to the lib building before bf_dna and the
header being missing, while this generally gets fixed in CMake by
adding bf_dna to the LIB section of the lib, however until last
week all libraries in the LIB section were linked as INTERFACE so
adding it in there did not resolve the build issue.
To make things still build, we sprinkled add_dependencies wherever
we needed it to force a build order.
This diff :
Declares public include folders for the bf_dna target so there's
no more fudging the INC section required to get to them.
Removes all dna related paths from the INC section for all
libraries.
Adds an alias target bf:dna to signify it has been updated to
modern cmake
Declares a dependency on bf::dna for all libraries that require it
Removes (almost) all calls to add_dependencies for bf_dna
Future work:
Because of the manual dependency management that was done, there is
now some "clutter" with libs depending on bf_dna that realistically
don't. Example bf_intern_opencolorio itself has no dependency on
bf_dna at all, doesn't need it, doesn't use it. However the
dna include folder had been added to it in the past since bf_blenlib
uses dna headers in some of its public headers and
bf_intern_opencolorio does use those blenlib headers.
Given bf_blenlib now correctly declares the dependency on bf_dna
as public bf_intern_opencolorio will get the dna header directory
automatically from CMake, hence some cleanup could be done for
bf_intern_opencolorio
Because 99% of the changes in this diff have been automated, this diff
does not seek to address these issues as there is no easy way to
determine why a certain dependency is in place. A developer will have
to make a pass a this at some later point in time. As I'd rather not
mix automated and manual labour.
There are a few libraries that could not be automatically processed
(ie bf_blendthumb) that also will need this manual look-over.
Pull Request: https://projects.blender.org/blender/blender/pulls/109835
This patch implements the Keying node for the realtime compositor. To
ease the implementation, some morphological operators were moved into
algorithms and a mechanism to steal data between results was added to
the Result class.
Pull Request: https://projects.blender.org/blender/blender/pulls/108393