Commit Graph

371 Commits

Author SHA1 Message Date
Hans Goudey
976eaae02f Cleanup: Move BKE_object.hh to C++
Simplifies the fix to #111120, where the object bounds functions
may return a C++ type instead of `BoundBox`.

Pull Request: https://projects.blender.org/blender/blender/pulls/113462
2023-10-09 23:41:53 +02:00
Hans Goudey
916d4c9d9b Cleanup: Move BKE_screen.h to C++
See #103343
2023-09-25 17:53:11 -04:00
Campbell Barton
d2c271ec84 CMake: use bf_io_ prefix for IO tests
This simplifies running built-in IO tests with:

  ctest -R bf_io_

Also use "bf_io_" prefix for the libraries since it was already used
by some and it's a useful hint the libraries are used for IO.
2023-09-23 20:22:19 +10:00
Hans Goudey
867f99c2af Cleanup: Move depsgraph headers to C++
Pull Request: https://projects.blender.org/blender/blender/pulls/110816
2023-09-22 03:18:17 +02:00
Lukas Stockner
158dbc1b10 Cycles: Rework Principled BSDF Clearcoat
- Adds tint control, which simulates volumetric absorption inside the coating.
  This results in angle-dependent saturation and affects all underlying layers
  (diffuse, subsurface, metallic, transmission). It provides a physically-based
  alternative to ad-hoc effects such as tinted specular highlights.
- Renames the component from "Clearcoat" to "Coat", since it's no longer
  necessarily clear now. This matches naming in e.g. other renderers or OpenPBR.
- Adds an explicit Coat IOR input, in preparation for future smarter IOR logic
  around the interaction between Coat and main IOR. This used to be hardcoded
  to 1.5.
- Removes hardcoded 0.25 weight multiplier, and adds versioning code to update
  existing files accordingly. OBJ import/export still applies the factor.
- Replaces the GTR1 microfacet component with regular GGX. This removes a corner
  case in the Microfacet code, solves #53038, and makes us more consistent with
  other standard surface shaders. The original Disney BSDF used GTR1, but it
  doesn't appear that it caught on in the industry.

Co-authored-by: Weizhen Huang <weizhen@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/110993
2023-09-13 00:03:11 +02:00
Jacques Lucke
b5c89822ac RNA: return PointerRNA from rna create functions
There are a couple of functions that create rna pointers. For example
`RNA_main_pointer_create` and `RNA_pointer_create`. Currently, those
take an output parameter `r_ptr` as last argument. This patch changes
it so that the functions actually return a` PointerRNA` instead of using
the output parameters.

This has a few benefits:
* Output parameters should only be used when there is an actual benefit.
  Otherwise, one should default to returning the value.
* It's simpler to use the API in the large majority of cases (note that this
  patch reduces the number of lines of code).
* It allows the `PointerRNA` to be const on the call-site, if that is desired.

No performance regression has been measured in production files.
If one of these functions happened to be called in a hot loop where
there is a regression, the solution should be to use an inline function
there which allows the compiler to optimize it even better.

Pull Request: https://projects.blender.org/blender/blender/pulls/111976
2023-09-06 00:48:50 +02:00
Campbell Barton
8032ee9df2 Revert "Cleanup: Replace IO orientation enum with blenlib type"
This reverts commit 074dbf08cd.

This change caused PLY and OBJ tests not to compile,
even with the identifiers updated some OBJ tests fails
with different rotation values.
2023-09-01 10:35:14 +10:00
Hans Goudey
074dbf08cd Cleanup: Replace IO orientation enum with blenlib type
This helps to document standard behavior, improves type
safety, reduces code duplication, and gets us closer to being
able to remove some of the older C math API.
2023-08-31 13:29:52 -04:00
Hans Goudey
78dd7d91c4 Cleanup: Move IO headers to C++
See #103343
2023-08-31 12:52:04 -04:00
Michael Kowalski
6f4cb9bc56 USD: Skeleton and blend shape import
Added support for UsdSkel animation import.

This addresses #110076.

Added USDSkeletonReader class which imports UsdSkelSkeleton primitives
as armatures.

Extended USDMeshReader to import UsdSkelBlendShape as shape keys.

Extended USDMeshReader to import USD skinning data as as deform groups
and an armature modifier on the mesh object.

Added USDMeshReader::get_local_usd_xform() to override the transform
computation to account for the binding transformation for skinned meshes.

Pull Request: https://projects.blender.org/blender/blender/pulls/110912
2023-08-17 20:11:51 +02:00
Campbell Barton
e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00
Charles Wardlaw
cf5666345d USD IO: Generic Attributes Support
Part 2 of the patch I wrote moving USD over to the new Attributes API
for Colors: https://projects.blender.org/blender/blender/pulls/105347

This patch adds support for more types of generic Mesh Attributes.
Attribute Types and Domains are converted to their USD counterparts
where possible.  For example, float Attributes used for modifying
shader masks or int Attributes for grouping are now able to be
round-tripped.  Due to the differences in the two systems some
conversions are necessary, but attempts were made to keep data
loss to a minimum.

If you export to USDA, you'll find the Attributes get prefixed with
a "primvars:" namespace; this is expected behavior and identifies
the exported Attributes as different from other USD Schema.

Not supported:
- Edge domain.  There doesn't seem to be a proper conversion for
this in USD.  One exception is for creasing and sharpness, but if
they are desired I can add them in a future patch.

Co-authored-by: kiki <charles@skeletalstudios.com>
Co-authored-by: Charles Wardlaw <cwardlaw@nvidia.com>
Co-authored-by: Hans Goudey <h.goudey@me.com>
Co-authored-by: Charles Wardlaw <kattkieru@users.noreply.github.com>
Co-authored-by: Michael Kowalski <makowalski@nvidia.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/109518
2023-08-11 23:47:17 +02:00
Jacques Lucke
cc4d5c432c RNA: move headers to C++
Also see #103343.

Pull Request: https://projects.blender.org/blender/blender/pulls/111022
2023-08-10 22:40:27 +02:00
Jacques Lucke
08a8825827 Cleanup: use actual function type instead of void* in declaration
This updates the signature of `RNA_def_property_update_runtime`
which previously just has a `const void *` input. This made it difficult
to know what function signature is expected and also does not result
in compile errors when a wrong function is provided.

There is one case which required a different signature, so now there
is a separat function for that case.
2023-08-09 22:40:39 +02:00
Hans Goudey
ffe4fbe832 Cleanup: Move editors headers to C++
See #103343

Pull Request: https://projects.blender.org/blender/blender/pulls/110820
2023-08-05 02:57:52 +02:00
Hans Goudey
bc8c892c65 Cleanup: Move WM headers to C++
Also move a few more headers that included WM headers.

Pull Request: https://projects.blender.org/blender/blender/pulls/110815
2023-08-04 23:11:22 +02:00
Hans Goudey
a049f3b5df Cleanup: Use references for mesh extraction render data and cache 2023-08-02 23:59:31 -04:00
Hans Goudey
8bb8cfb54e Cleanup: Remove unnecessary struct keyword from C++ headers
Pull Request: https://projects.blender.org/blender/blender/pulls/110734
2023-08-03 01:11:28 +02:00
Campbell Barton
52acf6a6ec Cleanup: correct file names in comments after C -> C++ renaming
Use back-tick quotes to differentiate these from plain text.
2023-07-31 13:02:30 +10:00
Campbell Barton
cfffd813c1 Cleanup: use typed enum for UI_ITEM_* flags
Using an int lead to confusion with other flags often used with buttons.
For e.g. these flags could be easily confused with uiItem::flag.
2023-07-29 15:32:45 +10:00
Campbell Barton
acbf16d91a Cleanup: correct invalid flag types
- wmOperatorCallContext was used to store UI_ITEM_* flags.
- Collada export use passed invalid UI_ITEM_* flag as an argument.
2023-07-29 14:52:47 +10:00
Ray molenkamp
4ea2baf4ae CMake: revert last weeks modernizations
The cleanup of blenkernel last weeks , caused the house of cards to
collapse on  top of bf_gpu's shader_builder, which is off by default
but used on a daily basis by the rendering team.

Given the fixes forward in #110394 ran into a ODR violation in OSL that
was hiding there for years, I don't see another way forward without
impeding the rendering teams productivity for "quite a while" as there
is no guarantee the OSL issue would be the end of it.

the only way forward appears to be back.

this reverts :

19422044ed
a670b53abe
0f541db97c
be516e8c81
3e88a2f44c
4e64b772f5
9547e7a317
07fe6c5a57

The problematic commit was 07fe6c5a57
as blenkernel links most of blender, it's a bit of a link order issue
magnet. Given all these commits stack, it's near impossible to revert
just that one without spending a significant amount of time resolving
merge conflicts. 99% of that work was automated, so easier to just
revert all of them, and re-do the work, than it is to deal with the
merge conflicts.

Pull Request: https://projects.blender.org/blender/blender/pulls/110438
2023-07-25 16:43:21 +02:00
Damien Picard
13ec961c4a UI: fix and improve a few messages
- "Rename Channels": only one channel can be renamed at a time, use
  singular.
- "Copy Markers to Scene": rephrase erroneous operator description.
- "Axis tag names with": grammar.
- "Close or open the selected stroke adding an edge from last to first
  point": "segment" is preferred to "edge" elsewhere in the context of
  curves or Grease Pencil.
- "Number of subdivisions [points] by edge[s]": replace "by edge" with
  "per segment" for the same reason.
- "Compatibility mode for SL, OpenSim...": expand to explain that SL
  and OpenSim are respectively Second Life and OpenSimulator.
- "W/m^2" -> "W/m²". This symbol is widely supported and should be
  preferred for exponentiation outside of code.
- "Effect on tracks which are tracked less than specified amount of frames",
  "Effect on tracks which have a larger reprojection error":
  Use "Affect" and "number" instead of "amount".
- "Hull curve" -> "Envelope". This is a calque from German Hüllkurve
  meaning envelope.
- "Frquency Cutoff" -> "Frequency Cutoff" (typo)
- "Check if Select Left or Right": rephrase to "Based on Mouse
  Position" as it better explains the action of the operator.
- "Make cut event if strip is not selected ..." -> even (typo)
- "Shear selected items along the horizontal screen axis":
  Rephrase as this transform operator can act in many different axes.
- Tonemapping compositing node: the two algorithms "R/D Photoreceptor"
  and "Rh Simple" only had names, but no description. Add ones
  explaining at least the basic principle and where the names come
  from.
- In the "Matte dilate/erode side" description for the Keying node's
  Dilate/Erode socket, "side" was likely a typo for "size".
  Reformulate the description to make it clearer, inspired by similar
  ones.
- "Width of the blur edge" -> "Width of the blur for the transition";
  "Edge angle" -> "Angle of the transition";
  "Wipe direction" -> "Whether to fade in or out":
  Better explains the sequencer wipe transition (inspired by the manual).
- OSL shaders now supported on some GPU backends.
- "Add a new repeat input and output nodes " -> "Add new" (typo).

Pull Request: https://projects.blender.org/blender/blender/pulls/110321
2023-07-24 21:22:07 +02:00
Campbell Barton
302887c619 Cleanup: use boolean literals in source/
Apply clang-tidy modernize-use-bool-literals to source/.
2023-07-22 11:43:01 +10:00
Ray molenkamp
19422044ed Cleanup: CMake: Modernize bf_bmesh dependencies
Pretty straightforward

- Remove any bmesh paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/110363
2023-07-22 02:05:21 +02:00
Ray molenkamp
be516e8c81 Cleanup: CMake: Modernize bf_blentranslation dependencies
Pretty straightforward:

- Remove any blentranslation paths from INC
- Add a dependency though LIB when needed

Slightly different than usual:

blentranslation still had a dependency on imbuf, from a time long
gone, cleaned that up since I was in the area

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/110324
2023-07-21 16:22:10 +02:00
Ray molenkamp
3e88a2f44c Cleanup: CMake: Modernize bf_depsgraph dependencies
Pretty straightforward

- Remove any depsgraph paths from INC
- Add a dependency though LIB when needed

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/110317
2023-07-20 22:13:00 +02:00
Ray molenkamp
4e64b772f5 Cleanup: CMake: Modernize bf_windowmanager dependencies
Pretty straightforward

- Remove any windowmanager paths from INC
- Add a dependency though LIB when needed

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/109984
2023-07-20 18:52:52 +02:00
Campbell Barton
ef1ddbaaca Cleanup: remove double spaces after a full-stop 2023-07-13 13:40:25 +10:00
Ray molenkamp
07fe6c5a57 Cleanup: CMake: Modernize bf_blenkernel dependencies
Pretty straightforward

- Remove any blenkernel paths from INC
- Add a dependency though LIB

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/109939
2023-07-11 19:28:01 +02:00
Ray Molenkamp
04235d0e55 Cleanup: CMake: Modernize bf_blenlib dependencies
Pretty straightforward

- Remove any blenlib paths from INC
- Add a dependency though LIB

Pull Request: https://projects.blender.org/blender/blender/pulls/109934
2023-07-10 22:04:18 +02:00
Ray Molenkamp
57ad866d81 Cleanup: CMake: Modernize bf_guardedalloc dependencies
Pretty straightforward

- Removes any guardedalloc paths from INC
- Adds a dependency though LIB

Pull Request: https://projects.blender.org/blender/blender/pulls/109925
2023-07-10 18:44:19 +02:00
Ray Molenkamp
7cebb61486 Cleanup: CMake: Modernize bf_dna dependencies
There's quite a few libraries that depend on dna_type_offsets.h
but had gotten to it by just adding the folder that contains it to
their includes INC section without declaring a dependency to
bf_dna in the LIB section.

which occasionally lead to the lib building before bf_dna and the
header being missing, while this generally gets fixed in CMake by
adding bf_dna to the LIB section of the lib, however until last
week all libraries in the LIB section were linked as INTERFACE so
adding it in there did not resolve the build issue.

To make things still build, we sprinkled add_dependencies wherever
we needed it to force a build order.

This diff :

Declares public include folders for the bf_dna target so there's
no more fudging the INC section required to get to them.

Removes all dna related paths from the INC section for all
libraries.

Adds an alias target bf:dna to signify it has been updated to
modern cmake

Declares a dependency on bf::dna for all libraries that require it

Removes (almost) all calls to add_dependencies for bf_dna

Future work:

Because of the manual dependency management that was done, there is
now some "clutter" with libs depending on bf_dna that realistically
don't. Example bf_intern_opencolorio itself has no dependency on
bf_dna at all, doesn't need it, doesn't use it. However the
dna include folder had been added to it in the past since bf_blenlib
uses dna headers in some of its public headers and
bf_intern_opencolorio does use those blenlib headers.

Given bf_blenlib now correctly declares the dependency on bf_dna
as public bf_intern_opencolorio will get the dna header directory
automatically from CMake, hence some cleanup could be done for
bf_intern_opencolorio

Because 99% of the changes in this diff have been automated, this diff
does not seek to address these issues as there is no easy way to
determine why a certain dependency is in place. A developer will have
to make a pass a this at some later point in time. As I'd rather not
mix automated and manual labour.

There are a few libraries that could not be automatically processed
(ie bf_blendthumb) that also will need this manual look-over.

Pull Request: https://projects.blender.org/blender/blender/pulls/109835
2023-07-10 15:07:37 +02:00
Bastien Montagne
739146bf33 UI Translations and messages fixes. 2023-07-10 14:34:41 +02:00
Campbell Barton
b810fd75a4 Cleanup: use _exec suffix for operator callbacks
This was already the case for all but a few places.
2023-06-24 18:56:25 +10:00
guishe
75c2374565 Cleanup: Replace linked list with Vector io_alembic.cc
No visible changes expected.

Pull Request: https://projects.blender.org/blender/blender/pulls/108686
2023-06-15 23:00:24 +02:00
Hans Goudey
c1e2d01ce3 Cleanup: Move spacetypes.c to C++
See #103343

Pull Request: https://projects.blender.org/blender/blender/pulls/108905
2023-06-12 18:30:55 +02:00
Campbell Barton
39516324d2 Cleanup: various minor changes (code_clean.py) 2023-06-10 17:08:08 +10:00
Chris Blackbourn
c9988ffc6a Cleanup: format 2023-06-08 13:19:08 +12:00
guishe
fb348137d5 Cleanup: Move IO files to C++
Changes:
1. `UNUSED` AND `UNUSED_VARS`   ->   `/*arg*/`
2. `NULL` -> `nullptr`
3. `Function style cast` for `enums` values
4. `void *` -> `static_cast<T*>`
5. Use standard includes `#include <file.h>` ->`#include <cfile>`
6. Replace designated initializers with member assignment
7. `typdef struct N{...} N; ` -> `struct N{...}`

See: #103343

Pull Request: https://projects.blender.org/blender/blender/pulls/108477
2023-06-07 00:52:34 +02:00
Campbell Barton
74dd0ed09e Cleanup: remove redundant struct qualifiers 2023-06-03 08:54:37 +10:00
Sergey Sharybin
c1bc70b711 Cleanup: Add a copyright notice to files and use SPDX format
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.

This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.

Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.

Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:

    https://reuse.software/faq/
2023-05-31 16:19:06 +02:00
Campbell Barton
848a886569 Cleanup: rename 'filename' & 'str' to 'filepath' for whole file paths 2023-05-27 15:14:09 +10:00
Michael Kowalski
42342124f8 USD export: option to add a root prim.
This  pull request adds a 'root_prim_path' USD export string parameter.  If this option is set to a well-formed prim path (e.g., '/World'), a transform primitive with the given path will be added to the stage as the parent of all exported primitives. This will allow transforming the scene by this root node in other applications and is also required for loading the exported scene as a reference in other USDs.

As part of this change, the '_materials' node, which contains all exported materials, is also created under the root prim.   This is required so that materials are imported correctly when the USD is referenced in another stage.

Finally, added an export_params_valid() function to verify that the 'root_prim_path' is valid before starting the export job.  This function can be extended in the future to perform additional validation of other export parameters.

This update combines work in pull request
https://projects.blender.org/blender/blender/pulls/104506
and an implementation in the 'universal-scene-description' branch.

Co-authored-by: Ashley Ruglys <ashley.ruglys@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/107855
2023-05-15 16:00:59 +02:00
Campbell Barton
3958ae7241 Cleanup: use STRNCPY, SNPRINTF macros 2023-05-09 14:08:19 +10:00
Campbell Barton
1f96fa1129 Cleanup: rename BLI_make_existing_file for clarity
Rename BLI_make_existing_file to BLI_file_ensure_parent_dir_exists.
The previous name read as if it would make (touch) the file,
where as it ensures the directory component of the path exists.

Move from BLI_path to BLI_fileops as path utilities should only
manipulate paths and not deal with file IO creation
(this has more in common with BLI_file_touch for e.g.).
2023-05-03 11:49:47 +10:00
Campbell Barton
1ab72e8459 Cleanup: use BLI_path_* prefix for path splitting functions
Also order string size after each string instead of grouping strings and
their sizes afterwards.
2023-05-02 21:08:13 +10:00
Campbell Barton
6859bb6e67 Cleanup: format (with BraceWrapping::AfterControlStatement "MultiLine") 2023-05-02 09:37:49 +10:00
Michael Kowalski
5a6db19da4 Cleanup: make format. 2023-04-25 12:48:36 -04:00
Michael Kowalski
239af1705d Fix #102594: USD Import: mask multiple prim paths.
These changes enhance the prim_path_mask USD import option to allow masking on multiple paths.

Changed the prim_path_mask import property to a string of arbitrary size.

Multiple paths may be specified in a list delimited by commas or semicolons.

Reviewed by Bastien and Matt McLin.

Pull Request: https://projects.blender.org/blender/blender/pulls/106974
2023-04-25 16:32:52 +02:00