Luca Rood
f628cfd297
Fix T51535: View vector inverting in pespective/ortho
2017-05-17 16:42:38 +02:00
Bastien Montagne
1693d7d887
Fix annoying warning about unused debug var in release builds.
2017-05-17 14:37:30 +02:00
Bastien Montagne
d0ceb1821b
DwM: Armature: fix bone distance outline drawing.
...
This indeed needed its own draw pass, thank to @fclem for the hints!
Also fixes a stupid mistake in bones head/tail coloring.
2017-05-17 14:33:34 +02:00
Bastien Montagne
3c799ba801
DwM: Armature: Add distance outline and wire drawing of envelope bones.
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This is not complete, it does not implement 3D solid drawing of
envelope bones. 2D wire is hence always drawn for now.
Some notes:
I did not try to implement the 'capsule' approach suggested by @fclem, because:
1. I spent enough time on this already, and finally got something working.
2. I managed to get rid of geometry shader completely.
3. Current approach allows us to use same shader for
distance outline and envelope wire.
It's working fine, except for one glitch - superpositions of envelope
outlines do not work as expected, not sure what's wrong here, tried to
disable zbuff, enable GL_BLEND, no luck so far...
I think we need our own 'background' drawpass to get them working (also
to avoid them drawing over the wire lines).
2017-05-17 12:34:06 +02:00
Luca Rood
11c167ff76
Fix particle system batch_cache on object duplication
2017-05-17 11:19:36 +02:00
Campbell Barton
c104b7b0b3
DWM: reuse position VBO for vpaint select overlay
2017-05-17 19:21:16 +10:00
Campbell Barton
a769c4a3a0
Fix weight-painting out of facemask mode w/ hidden faces
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Own error in recent commit
2017-05-17 19:08:09 +10:00
Dalai Felinto
c8e96a8b6b
Fixup on weightpaint shader after rBfabd55a5e9
2017-05-17 10:35:36 +02:00
Dalai Felinto
fca52c42ae
Clay hair: use builtin reflect function
2017-05-17 10:21:08 +02:00
Campbell Barton
fabd55a5e9
DWM: hide hidden verts in weight-paint mode
2017-05-17 18:09:40 +10:00
Campbell Barton
c18c3ff3d5
Cleanup: line length
2017-05-17 17:37:23 +10:00
Campbell Barton
d41f98406f
DWM: minor changes to face-flag use
2017-05-17 17:27:20 +10:00
Campbell Barton
e74177d3b1
Correct own error in copying vertex color to VBO's
2017-05-17 17:14:10 +10:00
Campbell Barton
e074ac65a6
DWM: don't use engine drawing for paint modes
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Also only use sculpt-mode drawing with the active object.
2017-05-17 17:06:55 +10:00
Campbell Barton
3926e3ef68
DWM: correct unselected face overlay
2017-05-17 16:41:21 +10:00
Campbell Barton
9995bd8532
DWM: use DRWContextState.obact
2017-05-17 16:08:36 +10:00
Campbell Barton
741a4cfc0b
DWM: Initial support vert & weight hidden faces
2017-05-17 16:01:18 +10:00
Campbell Barton
17458c511c
Cleanup: quiet warning
2017-05-17 13:38:06 +10:00
Campbell Barton
aa66f2c7eb
Use byte color for selection drawing
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Some small advantage to using 1/4 sized data-type.
2017-05-17 13:31:01 +10:00
Campbell Barton
431b7c8eb1
Correct flag when drawing editmode face select
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Own error in updating select code.
2017-05-17 13:26:09 +10:00
Campbell Barton
b4ec0e8cd5
DWM: use generic header for DRWCall
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Avoid alignment mis-match casting between different draw-call types.
2017-05-17 12:58:58 +10:00
Campbell Barton
5bfeaf6cc1
Cleanup: group VBO attributes in a struct
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Some names are a bit arbitrary,
this makes it clear which names are VBO attributes.
2017-05-17 12:36:02 +10:00
Campbell Barton
3d6361aa9c
Cleanup: clarify select terminology
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In mesh cache we have select: color, id, bool.
Current naming didn't make this clear.
2017-05-17 11:47:31 +10:00
Campbell Barton
89483c73fd
DWM: write mesh data to the VBO directly
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Was using intermediate functions to store each data type.
This is still done in some places (for more involved access).
For basic data: coords, normals, colors..etc this is unnecessarily indirect.
2017-05-17 11:34:42 +10:00
Campbell Barton
2f6bc53874
DWM: Add obact for convenience
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Modes often need to check if the object is the active one.
2017-05-17 11:03:09 +10:00
Campbell Barton
8adec78ca5
Cleanup: remove GLSL version checks
2017-05-17 10:46:42 +10:00
Clément Foucault
58a810e640
Draw Manager: Add support for instance Batch.
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Idea is to specify a batch as source of vbo instance attrib.
2017-05-16 20:30:17 +02:00
Clément Foucault
fa76c69627
Draw Manager: support render only mode.
2017-05-16 20:30:17 +02:00
Clément Foucault
90aff807ab
Draw Manager: Texture Memory usage improvement.
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-Use 11_11_10 buffers for hdr content.
-Eevee compositing share 1 buffer if bloom and DOF are both activated.
-Fix slowdown when resizing EEVEE viewport.
-Removed DRW_BUF_*** enums causing confusion.
2017-05-16 20:30:17 +02:00
Clément Foucault
ddc5896c81
Draw Manager: Improve debug
2017-05-16 20:30:17 +02:00
Clément Foucault
2e8cb8d836
Draw Manager: Make use of texture reuse.
2017-05-16 20:30:17 +02:00
Clément Foucault
7a029f4e00
GPUViewport: Add a Texture Pool to reuse textures across engines.
2017-05-16 20:27:52 +02:00
Luca Rood
dc01586b40
Fix crash when particle display is below 100%
2017-05-16 17:42:14 +02:00
Luca Rood
95547bd750
Minor cleanup in clay_engine.c
2017-05-16 16:43:48 +02:00
Dalai Felinto
15317775c5
Outliner: Bring back "activate" object when selecting from outliner
2017-05-16 16:40:00 +02:00
Dalai Felinto
3826e77593
Draw Manager: Small cleanup on bool and bitwise
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We should avoid casting from an int to a flag.
In this case it is probably fine, but if the OB_MODE_SCULPT
was too high it can overflow the bool.
(also adding explicit parenthesis to a flag check)
2017-05-16 16:26:00 +02:00
Dalai Felinto
b11168c8f1
Clay/Hair: Only show hair when in object mode
2017-05-16 16:18:17 +02:00
Luca Rood
c6da3c2655
Fix hair drawing with collection clay settings overrides
2017-05-16 16:07:45 +02:00
Dalai Felinto
e43597446e
Fix hair width changing
2017-05-16 14:55:36 +02:00
Dalai Felinto
1e31127933
Fix info header stats to iterator over layer instead of scene
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Although this is working fine, there are two changes expected in the new
future once depsgraph copy on write is implemented:
1) To call ED_info_stats_clear a callback from depsgraph, instead of the
notifier system. (that would also allow us to clear only one
SceneLayer).
2) To store/get stats from the evaluated SceneLayer, as well as iterate
over the evaluated objects as well.
2017-05-16 12:50:23 +02:00
Campbell Barton
9619275729
Correct last commit, missing assignment
2017-05-16 18:47:43 +10:00
Campbell Barton
027ae0fdef
Fix sculpt dyntopo undo leaving PBVH at NULL
2017-05-16 18:38:45 +10:00
Campbell Barton
6c951fbd34
GPU: use ifdef for flat shader
2017-05-16 16:57:26 +10:00
Campbell Barton
2fa2814c82
Fix sculpt drawing with Blender viewport
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Would draw without any lighting
2017-05-16 16:38:50 +10:00
Campbell Barton
cbe97bc50f
Fix face-dot's not drawing
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regression in d12d8956
2017-05-16 14:57:28 +10:00
Campbell Barton
a8aebc8dd1
Fix memory leak with mesh cache (w/ select invalidate)
2017-05-16 14:55:29 +10:00
Campbell Barton
d05d73ae75
Fix memory leak with mesh cache (missed last commit)
2017-05-16 13:06:23 +10:00
Campbell Barton
57660aac74
Merge branch 'master' into blender2.8
2017-05-16 13:01:26 +10:00
Campbell Barton
d508b69e44
Cleanup: gcc7.1 warnings
2017-05-16 12:46:52 +10:00
Campbell Barton
5a90542d3d
Fix memory leak with mesh cache
2017-05-16 11:45:23 +10:00